I have no mouth and I must scream

DOS > adventure > point & click > I have no mouth and I must scream
 I have no mouth and I must scream box coverI+have+no+mouth+and+I+must+scream 1
3.75
(12 votes)
  • gameplay/story:
    star_1star_2star_3
  • graphics:
    star_1star_2star_3star_4
  • sound:
    star_1star_2star_3
  • replay value:
    star_1star_2
I have no mouth and I must scream is a DOS science fiction point & click adventure game developed by The Dreamers Guild in 1995 from an original idea by Harlan Ellison, David Mullich, David Sears. I have no mouth and I must scream can be enjoyed by 1 player from a 3rd person, side view perspective. I have no mouth and I must scream can be described by the keywords: dystopia, post-apocalyptic, science fiction, based on a novel. Scroll down to see more details and some screenshots.
Awards and accolades:

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Screenshots

  • I+have+no+mouth+and+I+must+scream 1
  • ihnom-1.jpg
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Trivia, facts, etc.

To succeed in the game, the player must make ethical choices to prove to the evil computer that humans are better than local modern machines, because they have the ability to redeem themselves.

To succeed in the game, the player must make ethical choices to prove to the evil computer that humans are better than local modern machines, because they have the ability to redeem themselves.

When Cyberdreams approached Ellison about creating a work of interactive literature, he was intrigued by the challenge of taking on one of the few media for which he had never before written. No fan of conventional computer games, Ellison wanted to create an adventure that would enrich players even as they are challenged by the storyline and fantastic concepts that move the characters, coming away as sharper-edged human beings than when they began.

As the game approached a playable "alpha" state, Ellison and Mullich spent many hours together fine-tuning the scenarios and polishing the dialogue. Ellison would place his manual typewriter alongside Mullichís computer on the authorís kitchen table, and as Mullich play-tested the adventure, Ellison typed story enhancements at his usual 120 words a minute.

The French and German releases were partially censored. The game was forbidden to players younger than eighteen years.

Facts and trivia and collector's notes texts are licensed under the GNU Free Documentation License. These texts use material from this Wikipedia article.

  • input: keyboard, mouse
  • distribution: cd-rom
  • graphics: SuperVGA, Vesa
  • sound: Ensoniq soundscape, MIDI, Gravis Ultrasound, Pro Audio Spectrum, Roland, Sound Blaster
  • popularity: 3224 page views

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