|Might and Magic 3: Isles of Terra is a very good rpg game released in 1991 by New world computing. It was developed by New world computing using the Might and Magic 3 engine engine. Might and Magic 3: Isles of Terra is currently protected, runs on DOS and can be played in a 1st person, 3D perspective.|
|publisher:||New world computing|
|developer:||New world computing|
|designers:||Jon Van Caneghem|
|keywords:||fantasy, magic, auto mapping, turn based, open world|
|series:||Might and Magic|
|view:||1st person, 3D|
|multiplayer:||single player only|
|game engine:||Might and Magic 3 engine|
|distribution:||3,5 floppy disk, 5,25 floppy disk, cd-rom|
|graphics:||CGA, EGA, Tandy, MCGA, VGA|
|sound:||Adlib, PC speaker, Roland, Sound Blaster, Tandy|
|popularity:||3054 page views|
Might and Magic III employs an updated first person perspective interface based on the one employed by Might and Magic: The Secret of the Inner Sanctum and Might and Magic II: Gates to Another World.
The player can save the game state at almost any time, with the notable exceptions of the Arena and Castle Greywind Dungeon, at which the player cannot store game state. In previous games, saving was accomplished by visiting an inn and signing the registry. Saving the game also records that enemy creatures have been killed; in previous games traveling to a level from an inn fully populates the former with monsters every time.
Throughout the game, the adventurers travel the Isles of Terra, a grouping of separate, flat "nacelle" worlds drawn from the Void onto the oceanic planet of Terra by Sheltem himself in previous years.