Abandonware DOS title

Batman: the caped crusader manual

BATMAN THE CAPED CRUSADER


This is an arcade adventure game with beat'em'up tones.The game
consists of two plots revolving around batmans worst enemies-The
Penguin and the Joker. Each plot is played in similar fashion-though
the various locations and problems encountered will vary.

THE STORY SO FAR

THE PENGUIN PLOT:"A BIRD IN THE HAND" The penguin having been
released from jail,decides to set up an umbrella factory,near his
gothlam city mansion,but,of course old habits never die hard and
this is but a cover up for his ingenius plan to take over the world
using an army of robotic penguins!

As BATMAN can you close down the hidden master control computer and
stop this evil conspiracy?

THE JOKER PLOT:"A FETE WORSE THAN DEATH" Robin has mysteriously
disappeared-the only clue found is a single playing card,the call of
the infamous "joker!"Batman's arch enemy has returned. On close
examination the batcomputer reveals a secret message hidden on the
flip side of the card...

"Robin heads for a fete worse than death,the fuse is lit-so don't
waste time,follow your nose and remember,there's no place like
home!boom!boom!

Can you uncover the mystery,save robin and defeat the joker?Time is
running out.


ATARI ST/AMIGA LOADING Switching on the power to the computer and
disk drive then insert disk into drive.The program will run
automatically.

GAMEPLAY: The presentation on screen simulates a comic strip with
Gothlam City and all its characters appearing in multiple overlaid
panels.Any text etc.is displayed in caption boxes in the apprapriate
frame.

The player,as Batman,has complete control to move around and
interact with the numerous locations,solving puzzles and routes.

The game is over only when the adventure is complete or Batman has
unsufficient energy to continue.

THE CONTROLS: The player can make a large variety of moves...

Climb Left    	  \  |  / Climb Right
		   \ | /
Walk left 	     -    Walk right
		   / |  \
Duck Left	  /  |   \Duck Right
           	     |
		climb;face front

WITH FIRE-BUTTON PRESSED:

High kick left    \  |  / High kick right
  		       \ | /
Punch/throw left 	   -    Punch/throw right
		       / |  \
Low kick left	/  |   \Low kick right
           	         |
		pick up object

THE UTILITY SCREEN: By pulling down and pressing fire Batman will
enter the utility screen.

This displays all objects you have picked up and also the control
icons which are used to manipulate them. NOTE-various aspects of the
games display and sound affects may also be changed to suit the
requirements of the player.

BATMANS ENERGY BARS AND THE PLOT COMPLETION PERCENTAGE ARE ALSO
DISPLAYED ON THIS SCREEN.

GAME PERCENTAGE

OBJECTS CARRIED

CONTROL ICONS

BAT-CURSOR

ENERGY STATUS BARS

EXAMPLE-UTILISING AN OBJECT By moving the bat cursor onto the object
and pressing fire,then selecting the utilise icon in the same
manner,that object will be used. ie. food eaten(energy increased)

HINTS AND TIPS
1. DON'T EAT TOO MUCH TOO SOON
2. SOME OBJECTS DO MORE DAMAGE THAN GOOD
3. KEEP DUCKING TO AVOID BULLETS
4. NEVER JUDGE A BOOK BY ITS COVER(JOKER'S PLOT)