Zork III: The dungeon master
Downloads for Zork III: The dungeon master
In the very first version of the game, Version 10, the player could freeze the game by keeping the sword to the end of the game. In Cell #4, there are two possible North exits. This confuses the sword's "check for danger" routine and it therefore crashes the game.
Compared to the other games in the series, the scoring system is unusual in that it measures the player's "potential", and is not simply a reflection of the number of treasures found. Points are awarded for taking creative steps toward solving problems rather than actually solving them (e.g. jumping in the lake earns the adventurer a point, but successfully taking the amulet on the bottom of the lake does not). This system makes it possible for the player to have all 7 points without being close to finishing the game.
It is Infocom's fourth game.
players: single player
distribution: 3,5 floppy disk, 5,25 floppy disk
graphics: 80 columns text
Abandonware DOS views: 2280