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Warcraft 2: Tides of Darkness
DOS1995protected4.2/5 Blizzard Entertainment
War of the Lance
DOS1990protected4.3/5 SSI Strategic Simulations Inc.
War in Middle Earth
DOS19883.9/5 Synergistic Software
Vulcan: The Tunisian Campaign
DOS19883.8/5 Cases Computer Simulations
Volfied
DOS19914.3/5 Taito
Volfied is an abandoned action heavily inspired by the classic Qix (draw rectangles in a fixed screen to trap and destroy enemies). Volfied was designed by Fukio Mitsuji, developed by Taito and released by Empire Interactive in 1991 for DOS.
Vlad Tepes Dracula
Windows XP/98/9519973.3/5 ComputerHouse
Visual Star Trek
DOS19903.7/5
Visions of the Aftermath: The Boomtown
DOS19883.4/5 Mindscape
Visions of the Aftermath: The Boomtown is an abandoned simulation game with role-playing elements developed by Mindscape and released in 1988 exclusively for DOS. Visions of the Aftermath is one of the few early examples of games involving survival in a post-apocalyptic environment.
Virtual Pool
DOS19954.2/5 Celeris
Vengeance of Excalibur
DOS19913.9/5 Synergistic Software
Vampyr: Talisman of Invocation
DOS19893.4/5
V for victory: Velikiye Luki
DOS1992protected3.9/5 Atomic Games
V for victory: Market-Garden
DOS1993protected4.1/5 Atomic Games
V for victory: Gold-Juno-Sword
DOS1993protected4.1/5 Atomic Games
V for Victory: D-day Utah Beach
DOS1991protected3.9/5 Atomic Games
Uridium
DOS19883.9/5 Graftgold
Uridium is a classic shoot 'em up video game that was originally developed by Andrew Braybrook and published by Hewson Consultants in 1986 for various home computer platforms (including MS-DOS). In Uridium, players control a spaceship known as the Manta, and the objective is to destroy a series of enemy spacecraft, as well as ground-based inst...
UnReal World v. 3.20
Windows XP/98/95Mac1992freeware4.1/5
Unnecessary Roughness
DOS19933.4/5 Accolade
Unnatural Selection
DOS19933.9/5 Maxis
Uncover It
DOS1994NSFW4/5
Uncharted Waters 2: New Horizons
DOS19954.2/5 KOEI
Uncharted Waters 2: New Horizons is an abandoned simulation game, sequel of Uncharted Waters, developed and released by KOEI in 1995. The Uncharted Waters series is set in the Age of Discovery and gives the player the freedom to set sail with their ship and go wherever you want exploring, fighting, trading, privateering, etc.
Uncharted Waters
DOS19904.1/5 KOEI
Ultima: Worlds of Adventure 2: Martian Dreams
DOS19914/5 Origin Systems
Ultima: Worlds of Adventure 2: Martian Dreams is an abandoned science fiction RPG designed by Jeff George, developed by Origin Systems and released in 1991 for DOS. Martian Dreams uses the Ultima VI engine to depict Mars in a top down perspective.
Ultima 7 Part 2: Serpent Isle
DOS19934/5 Origin Systems
After the well received Ultima 7 The Black Gate, Origin decided that their Ultima engine could be used for one more game. Ultima 7 Part 2: Serpent Isle begins right after The Black Gate ends. This time the Avatar travels to a whole new land, far away from the usual Britannia. Serpent Isle brings its own charm to the series; exploring new lands...
Ultima 7 Part 1: The Black Gate
DOS19924.3/5 Origin Systems
Ultima VII: The Black Gate is a top-down RPG where you, the Avatar, have to find out what's happening in Britannia by solving quests, meeting interesting NPCs and fight hordes of headleass monsters. The land of Britannia is shaken by mysterious earthquakes, a new religion (the Fellowship) is spreading and is replacing the old virtues, and who is th...
Ultima 6: The False Prophet
DOS1990protected4.2/5 Origin Systems
Ultima 5: Warriors of Destiny
DOS19884.2/5 Origin Systems
Ultima 4: Quest of the Avatar
DOS1985freeware4.1/5 Origin Systems
Ultima IV is remembered as one of the best Ultima games ever released, designed as usual by Richard Garriott. Garriott took the Ultima series to a whole new level by introducing the eight virtues: honesty, compassion, valor, justice, sacrifice, honor, spirituality, humility. Ultima IV started the trilogy known as "Age of Enlightenment".
Ultima 3: Exodus
DOS19854.2/5 Origin Systems
Ultima 2: Revenge of the Enchantress
DOS19834/5 Origin Systems
The second chapter of the Ultima saga is much similar to the first one (same top down visual, same dungeon 3d visual, same gameplay), although there are many small improvements. The series begins to take the shape of the detailed, deep, rpg saga that gamers will always remember.