Choose your own adventure
A choose your own adventure video game is a genre of interactive storytelling in which the player's choices directly influence the narrative's direction and outcome. These games emphasize player decision-making and often feature branching storylines, multiple endings, and significant replay value. It's a simplified form of interactive fiction: there's no need to type the input.
The game’s plot diverges based on the decisions made by the player. This leads to different scenarios and outcomes, encouraging multiple playthroughs to explore all possible paths. The focus is on the narrative and how it evolves based on player input. Gameplay mechanics often take a backseat to the story, making these games similar to interactive novels.
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Alter Ego: Female Version
DOS1986 Activision
Alter Ego: Male Version
DOS1986 Activision
Caverns of Chaos
DOS1992
Executive Suite
DOS1982 Armonk Corporation
Kingdom Without End
DOS2001freeware
Profezia
DOS1991NSFW Trecision
Profezia is an adventure video game developed by the Italian company Trecision and released in 1991. It was available on both the Amiga and MS-DOS platforms. The game is notable for its multiple-choice interface, where the storyline unfolds automatically, and the player is presented with sets of choices that affect the progression of the game. Unli...
Star Saga: One - Beyond the Boundary
DOS1987 Masterplay Publishing Corporation
Star Saga: Two - The Clathran Menace
DOS1989 Masterplay Publishing Corporation
The Three Musketeers
DOS1987 Greve Graphics
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