Knights of Xentar manual
- Knights of Xentar
- manual
‘Knights of Xoutar
LEGAL MUMBO-JUMBO
COPYRIGHT
Knights of Xentar is copyrighted, and all rights are reserved by
Megatech Software, a division of Liberty International Components
Inc. The enclosed software is intended for the use of the original
purchaser only! Copying and duplicating (except for one backup
copy) for selling, distributing, or any other reason, in part or full,
without Megatech’s written consent, is a violation of copyright laws.
Megatech Software hereby licenses all lawful users of this product to
read from the media enclosed, solely for the installation of this soft-
wate into the original purchaser’s computer for the purpose of execut-
ing the program only! Megatech will prosecute all willful violators to
the fullest extent of the law.
Knights of Xentar is a registered trademark of Megatech Software.
All other products and corporate names mentioned herein are trademarks
or registered trademarks of their respective owners.
Game developed jointly in the United States of America and Japan.
© 1994 Megatech Software. Printed in the United States.
Knights of Xentar
TABLE OF CONTENTS
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Installing the Game.................. cated
Initial Game Configuration...................006
Changing the Game Configuration ............
Code Wheel (diskette version only)...........
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Hit ’em high, Hit ’em low............ eee )
Game Background ...........::::ccsessceeeeeereeeeees
Get Me to the Carnage On Time (Hints) ...
Installing the Optional NR-18 Upgrade.....
Trouble Shooting ............. Fa ccigecnst
|, Re ed ce
54
56
Knights of Xentar
Quick Start
For the hard-core gamer, these over-simplified instructions will
warp you to the action faster than a speeding bullet, leaping you
over...oops, this isn’t Superman, is it?
1. Install the game by typing INSTALL from the Xentar CD-ROM
or Xentar Diskette directory.
2. Choose the appropriate source, target directory and sound card
options from the installation screen.
3. Install the game, then go to the new game directory (default,
C:\GAMES\XENTAR) and type KX.
4. Put the kids to bed and light the midnight oil! Oh, and don't forget to
call in sick tomorrow!
More than basic RPG how-to.
Imagine, all the background you would ever want to know about life in
Xentar (actually, only what’s interesting). Learn more about Desmond,
Rolf, and just about everyone you'll meet in this madcap adventure.
Packed with plenty of hints, tips, and explanations for playing what is,
without a doubt, a truly unique fantasy role-playing game.
This manual is must reading, especially if you want to know about the :
NR-18 upgrade! #
Anights of Xentar
Installing the Game
The following instructions assume you are familiar with DOS.
Knights of Xentar is DOS-based and is not designed to run under
Windows™. If you have any problems installing or running the
game, please refer to the TROUBLE SHOOTING section in this
manual before calling technical support.
CD-ROM Installation
1. Insert the Xentar CD-ROM into your CD drive.
2. Type D:\INSTALL and press rl (the default CD drive-letter is D,
however, your CD drive-letter may be different)
3. Go to the Initial Game Configuration section to continue with the
installation.
Diskette Installation
DO NOT OPEN THE SEALED DISKETTE PACKAGING until you
make sure you have the Xentar CODE WHEEL, described in the section
CODE WHEEL. You need the code wheel to play the diskette version.
If your game does not contain a code wheel, return tpamecately to the
place of purchase.
1. Insert the 3.5” high-density Xentar Disk #1 into the diskette drive.
2. Type A:\INSTALL and press ¢/] (substitute B for A if your 3.5” high-
density diskette drive is B).
. 3. Go to the Initial Game Configuration section to continue with the
= installation.
Knights of Xentar
Initial Game Configuration
Please read this section before continuing with the game installation.
It's best if you leave the default settings on but you may have to
select a different sound card setting if you do not have a Sound
Blaster™ card installed. If a setting doesn’t work for you, come
back and try another selection.
1. Use the 4] and GJ keys to move vertically through the options.
2. Use the SI and &I keys to choose your selection.
Select drive where Xentar CD/Disk is located.
Source Drive:
Select drive where you want to install the game.
Target Drive:
Target Directory: Select the exact location (directory) where you
want to install the game.
Sound Card: Select a sound card or choose No Sound Card.
No Sound Card ProAudio Spectrum §& bit
Adlib PAS 16/ CDPC 16 bit
Sierra ARIA Thunder Board
Sound Blaster S/B Pro
Knights of Xentar
Base I/O: Leave these on the default settings. If
DMA Channel: you don’t hear music, sound effects or
IRQ Number: voices, see TROUBLE SHOOTING.
Graphic Mode: You choose wide or normal screen here. This
option can also be toggled from the System menu when playing
the game.
3. Press J to continue or press (J to abort the installation.
Sound
Knights of Xentar music was recorded using an FM synthesizer while
the sound effects and speech were recorded directly on digital audio
tape (DAT). The reproduction quality will differ with each sound
card.
Megatech games are compatible with most sound cards. Megatech can-
not guarantee, however, that your sound card will reproduce the record-
ings due to the different techniques used by each vendor.
The cards listed below (in no special order) were used during beta-test-
ing and received Megatech’s seai of approval! The sound quality does
differ with each card. We provide this list in case you're thinking of buy-
ing a sound card.
100% Compatiblity list
Creative Labs Sound Blaster™
Creative Labs Sound Blaster Pro™
Creative Labs Sound Blaster Pro 16™
Media Vision Thunder Board™
Media Vision Pro Audio Spectrum™
Advanced Gravis Ultra Sound™
Sierra Semiconductor Aria Synthesizer™
Ensoniq Soundscape™
Knights of Xentar
Changing the Game Configuration
Change the game configuration any time after the installation by
typing INSTALL from the Xentar game directory (the default dire-
cotry is C:\GAMES\XENTAR). The setup screen will appear.
Make sure the screen title under the Knights of Xentar logo is
“SETUP for Knights of Xentar.” If not, press the (1) and 4 keys to
highlight the title then press the “Jand =I keys to select “SETUP for
Knights of Xentar.”
Refer to the documentation that was provided with your sound card for
information on setting/changing DMAs and IRQs used by the card.
Then select the appropriate setting here to match your sound card config-
uration. Sound Blaster™ owners need not load the sound card drivers in
their CONFIG.SYS file; Xentar will detect the card if Sound Blaster is
selected. See the Initial Game Configuration section for detailed
information on sound card compatibility.
Press J to save your new settings or press [J to abort.
Knights of Xentar
Code Wheel
(diskette version only)
The Knights of Xentar diskette version incorporates the infamous
anti-piracy measure: a code wheel. You must enter a code from this
wheel each time you want to play the game. We know you don’t
copy software to give to your friends (or worse yet, copy software to
sell to others). Unfortunately, not everyone is like you
When the game prompts you for a code, for example A-24, rotate
your code wheel aligning the number 2 (inner wheel) and the number
4 (outer ring). Then type in the code that appears in the A window
Code List 2 Inner Wheel
for ss 1st Digit
/- x
f p= aed of Youtar Lut Wheel
| 2nd Digit
oo ;
| : MEGATECH SOFTWARE |
| al P.O. Box 11333
\ Torrance, CA 9051
2 “\
Tech Support
(3103539-9 177
BBS
(3103539-7739
hy’ Copyright 1993
aa ¢
«. Take care not to lose or damage the code wheel! Replacements are not
free and you must be a registered user (by sending us the registration
card). For missing or damaged wheels, talk to the store manager
where you purchased the game.
Knights of Xentar
Player Interface
Xentar is keyboard/mouse friendly but we prefer using a mouse
Mouse
All Microsoft® compatible two-button mice will work. Below are a
few pointers to help you become familiar with the mouse functions
before playing the game.
Keyboard
Use the directional arrow keys on the keyboard’s numeric keypad.
The Numlock key will not affect the use of these keys.
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pages
® Moving the pointer on the screen.
Press the LJZJSI keys or move the mouse to the desired location.
@ Move quickly to a destination.
Click the left mouse button when the cursor is at the desired location
® Selecting a destination or option.
Click the left mouse button on the destination or option.
® Moving quickly in a particular direction.
Click the right mouse button when the cursor is in the
desired direction, obstacles will stop movement.
Anights of Xentar
Begin Play
Go to the Xentar directory (the default is C:\GAMES\XENTAR),
type KX and press ‘|. The menu below will appear allowing you to
start anew game, restore a previously saved game or go to the Photo
Shop, if available. The four options are descibed below.
SHigeRU Mabuchi’s
Start a New Game
Begin with Desmond entering Squalor Hollow. Read the Desmond, or
the closest thing we have to a hero section for the inside story! You
have a choice of selecting a different name for Desmond but the character
voices will refer to Desmond (for those using a compatible sound card).
Input Player's Name :
(within 6 letters)
[Desmond J]
Knights of Xentar
Restore Game
Call up your favorite saved game. For more information, refer to
the FILE menu option described in the Game Screen section.
Xentar’s Photo Shop
Thanks to the comments and suggestions of Cobra Mission players
we enhanced role-playing to a new level. Disposable cameras!
Carry along during your quest, then take your rolls here to get your
pictures developed.
Exit to DOS
Wait! Don’t give up yet. You’re only at the title screen!
Anights of Xentar
The Game Screen
Take a minute to look over your screen before playing. Knowing
what, how, and why your screen appears like it does will make the
game easier and more enjoyable!
Move about Xentar by using the mouse or keyboard arrows. Make
sure you run into people to talk to them and run into objects to find
things.
Left-click the mouse anywhere onscreen to travel to that particular
location. Right-clicking the mouse will move Desmond in that partic-
ular direction until he bumps into an obstacle.
y ‘eal oC. as fe G eee *
G8 NORMAL :680/680
G6 NORMAL HP:999/999
Luna HP:616/618
Item
The six choices on the lower left menu bar, reading from left to right, are:
Item, Equip, Status, Magic, File, and System. Brief descriptions are pro-
vided below for these six menu categories.
Knights of Xentar
Item
The first menu selection appears during the walkabout and during
battle. When you're thirsty, gulp down one of the many power
drinks. If you're injured and need immediate triage, apply one of
the local healing potions. Wonderful items will be available if you
planned ahead and bought them at one of the many Xentar shops.
Heal Polion
High Polio
Belixe Potion
Magic Mal
Hacgic Polio
Smoke Grenade
Magic Wing
Stamina Drink
Speed Drink
Heal Potion S100
Tastes like lizzard’s skin but it works! 100 Hit Points.
High Potion $240
Comes in cherry, lemon and raspberry! 250 Hit Points.
Deluxe Potion $1,000
Best bang for your buck! 100% Recovery
Magic Nut $1,500
No, it’s not what you think! Reserved for Luna for performing magic.
50 Magic Points
Magic Potion $4,000
Magic Nuts smothered in chocolate with a sprinkle of cinammon.
250 Magic Points
Anights of Xentar
Smoke GrenadeS200
An immediate escape from battle and quick nicotine fix.
Skunk Oil $250
Named for what it is, this stuff keeps the beasties away. It’s the only
thing in Xentar that can mask Desmond's peculiar odor. If you can
stand the smell, use it!
Magic Wing $250
Looks more like a propeller than wings but don’t be afraid to use it.
Will teleport your butt to the last town visited.
Stamina Drink FREE
It’s free. Free?! Freeeee!! Increases your HP capacity. And don’t
think it’s only for fighting! The maidens love men who drink STAMI-
NA! No Diet version out yet. Can't buy it in the shops but it’s around
so keep an eye out for it.
Speed drink FREE
Another Freebie! Chug this one when you find it! You get three dexteri-
ty points. Count ’em. 1, 2, 3...3 Dexterity points!
Mnights of Xentar
Equip
The second menu item on the game screen; all your weapons and
armor can easily be reached from here. A submenu appears listing
the available characters. Select a character to equip then choose
items from each pop-menu that appears like the one pictured below.
Selected items appear in green.
HEAR ee
KNIFE
DAGGER
NOTHING
The pop-menus provide meaningful information on each of the items
listed to aid you in selecting the best item for the character. See the
Status section for an explanation of the abbreviations.
Anights of Xeutar
Weaponry
No 15 day waiting period in Xentar! Weapons are easy to get in
Xentar; there’s a surplus, sold to shops for cash by families in order
to bury their would-be heros.
Light Sword +2 $10,000 .
A genuine sword of the now-relegated-to-
history Dragon Knight. The lightweight,
precision-cut neon alloy will cut through
stone and still slice a ripe tomato!
Miracle Axe $7,000
A lightweight axe designed
for flesh sculpturing.
Iron Armor +2 $15,000
If you can carry this hunk of
deadweight, trust us, it will
work. Serves as a chastity
dress, as well!
Dragon Shield $5,000
The Offical shield of the
Dragon Knights. Widely
available in army/navy sur-
plus shops.
Dragon Gear 82,000
Angel Ring $10,000
A gift to Sabrina after
Charlie reneged on his
promise to marry her in the
late 70’s, this magical trin-
ket packs a wallop when
used by a good-looking
brunette.
Magic Robe $7,000
An Emilio design exclusively for
the chic sorceress, the chiffon-
laced velvety robe sports a
matching teddy. Dry Clean only.
Iron Shield +2 $5,000
These sneakers not only defend one A steal! Stolen from the
from magical attacks, they are a Ironworks before the Iron
fashion statement. Come with left Armor +2’s were cast,
and right shoelace.
these are 1/3 the price!
Anights of Xentar
Status
Select here to view up-to-the-minute information on Desmond, his
party, and the treasure they collected. A submenu will appear with
two choices: Player and Treasure
i---= HP: 6807680
: ATK: 166 HIT: 100% FTL:
1 SPD:158 INT:29 DEF:160 EVA: 45% MDF:
1 LUL:99 EXP:207423 NEXT: HP :999/999
| DEX: 72 STR:202 ATK:255 HIT:100% FTL:
1 SPD: 58 INT:69 DEF:145 EVA: 30% MDF:
: LUL:99 EXP:24449%? NEXT: HP:618/7618 MP:
1 DEX:24? STR:95 ATK:255 HIT:100% FTL:
NP: 4027402
» SEES"
219,039 }
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Sovereign:
Player
Lists the vital statistics for the characters and their mug shot. The
abbreviation are described below.
LEVEL
General skill. The higher, the better.
EXP
Experience. Kill beasties and perform heroic deeds to
improve.
NEXT
Experience needed to reach next level.
MP
Magic Points. Ability to sustain spells.
Same as HP.
Anights of Xentar
HP
Hit Points (Current/Maximum). Ability to
sustain blows. Rest inside inns or using
healing potions to improve.
STR
Strength. Ability to belt beasties hard.
DEX
Dexterity. Ability to dodge blows and counterpunch.
INT
Intelligence. Thankfully not yours (just kidding!).
SPD
Speed. Ability to attack often or run away.
ATK
Attack. Specific fighting skill. Select individual weapons
and special items to improve.
DEF
Defense. Specific fighting skill. Select armor and special
items to improve.
HIT
Hit. A neat percentage summarizing everything else.
EVA
Evasive (chicken) Factor. Odds of running away!
FTL
Fatality. Ability to strike deadly blows.
_ MDF
Self-explanatory.
Knights of Xentar
Treasure
Displays your treasure. Except for the Game Over screen, this is the
most depressing screen when you begin the game because you have
nothing!
Don’t be discouraged though, Xentar is a big land with many treasures
to discover (not to mention lovely maidens). Moreover, you need these
treasures to progress in the game. So the more treasure you find, the
closer you will be to finishing the game.
| Knights of Xentar
Luna’s Special Tricks (Spells)
When Luna joins the boys, she will definitely make up for her atti-
tude through her awesome powers. A sorceress her entire life, Luna
enjoys badminton, reading romance novels and soaking in a hot
bath. Her favorite color is lavender and she can’t live without her
Salty Dog crackers.
Pick a spell from the menu item. Magic that is available will appear.
Don’t give up right away if you don’t find any magic. It’s not easy to
find but sort of like love, you got to hunt it down and beat it with a
stick. Below, we describe each of her tricks.
Earth
“Dust to Dust” said in reverse. Yes, we know that’s still dust to dust
but said correctly her incantation revives lost Hit Points (HP). If more
than one character is wounded, select one from the list.
Warp
Take Luna Air instead of walking. She teleports to any town.
Just ask her for destinations but don’t expect a meal during the flight.
Fire
Mmm...roast duckling. For those too slow to duck.
Blizzard
No, this isn’t Luna saying no to Desmond. That one’s called Deep Freeze
with a blanket for the sofa.
Thunder
= Luna's favorite. She's even known for using it on unsuspecting
|, passersby.
Mnights of Xentar
File
Select here to save your current game, load a different game, clean
up your save game list or start again from scratch in Squalor
Hollow. The menu options are:
Curcent fie is THOLY
iG ee
ave to (Overwrite) ~*~
Save as (New)
Load
Delete Game File
Start a New Game
File Sort Option
Save
Save the current game to the filename you last saved to or restored
from.
Save to (Overwrite)
Save the current game overwriting an existing saved game. Select from
the list of saved games that appears. Be sure this is what you want.
THE CURRENT GAME OVERWRITES THE OLD SAVED GAME.
Save as (New)
This option requires a bit more effort on your part. You must type a
name for your game, up to (gasp) eight characters long.
Knights of Xentar
Load
Call up your favorite saved games. Games are listed by name (max.
8 digits) and the date/time when last saved. SAVE YOUR GAMES
OFTEN, you can save up to 99 games!
ae
7: LICARNAGE Land of Xentar 94710707 20:21:16
6: ICCORNER Carnage Corners 94/10/11 19°06 °356
9: IFULLGEA Nellions 94710711 16:10:12
10: THOLY Land of Xentar 94/10/06 16:59:28
> TKALIST Land of Xentar 94710711 19:10:56
: IMESS Castle of Kalist 94710711 19:15:58
; INERO Land of Xentar 94710706 19:55:52
> 1PHOENIX Phoenix 94/10/07 21:32:30
: TROLF Land of Xentar 94/10/10 17:47:56
Delete Game File
99 saved games maybe be too much for anyone to handle! This option
is useful for trimming down your saved game list but BE CAREFUL!
Caution is especially important for the NR-18 version if you’re planning
to show your friends Xentar’s special treasures!
| Start a New Game
Completely lost? Start again. Same as the selection by the same name
that appears in the Xentar main menu.
File Sort Options
Anal retentive? We have exactly what you’re looking for. A saved
4 game organizer. Let's you sort in many exciting ways including by date
=, and alphabetically...and it's absolutely free!
pa nes Daa
Anights of Xentar
System
The last but just as important menu category located in the lower
menu bar of the game screen. Change here a variety of game
options any time during play. Each option is described below.
Walk Speed mi
Battle Speed
Music
Voice
sound Effect ON
Exit to MSDOS
Map Type
There are two ways to play the game. Standard Screen is okay for most
people. It's an overhead view of the game.
But if you own a pentium and want to drink in our new Wide Screen
technology, play Knights of Xentar as it was designed to be played! Get
yourself a case of beer, we prefer the 24-pak in bottle, set the map type
to Wide Screen. By the time you're through guzzling down the last bot-
tle, the game play will appear in 3-D!
Walk Speed and Battle Speed
Pure unadulterated fun are these next two options but don’t set these two
options intuitively or else you can go ahead and imagine the side of your
face slammed and plastered up against a brick wall.
Anights of Xentar
Lower the walk speed to move quickly through Xentar. Walking
quickly can help you avoid talking to people but then, that’s no fun!
SELECT BALK SPEED
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Like we said, be careful on how you set this baby. Our combat ani-
mation can be entertaining; blow-by-blow or fast and furious.
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Music
When one gets to be a hero of Desmond’s stature, invisible musicians
will surely follow.
Voice
If you joined the multimedia revolution and have the Xentar CD version,
you're lucky! This cuts down drastically the amount of reading. Heck, if
you wanted to read you would have gone out and bought a book!
Sound Effect
Since stores refused to stock Xentar with our special Odorama Virtual
Reality packets, we filled the game instead with digitized sound effects.
These don’t require reading either!
|, Exit to MSDOS
Loved ones? School? Work? Sorry, we don’t accept these as
excuses but if you must, leave the game this way.
Anights of Xentar
What You Need to Win (Part I)
Sovereigns
Displayed on the lower right of the game screen, we keep a running
tally of Desmond's money. Poor guy can’t count past ten. This is
the coin of the land, nothing else is accepted here, not even your
VISA card. Use sovereigns to buy weapons and pay for rooms.
What You Need to Win (Part IT)
Magic
You can’t buy magic but you can find it, so look carefully! Magic is
available in five different types of spells: Earth, Warp, Fire, Blizzard
and Thunder. Don’t even think of finding all the spells when you first
start playing.
Magic can only be used by those well-versed in alchemy. All others
using magic are on their own; we don’t accept responsibility. Keep an
eye on your Magic Points (MP). Restore by resting inside inns or using
magic items.
Should I Stay or Should I Go?
(Combat Tactics)
Determining combat tactics takes some effort on your part. You needn’t
be a West Point graduate but any real-life experience you have may
comes in handy now.
Rather than determining combat skirmishes blow by blow, we
designed Knights of Xentar so as to simulate one of those, you
know, strategic sims. You determine your tactics and then, in
real-time combat, you can choose to use special items
including magic!
Anights of Xentar
Tactical options
A LED display of the attack gauge appears immediately to the right
of the character names. This display provides you blow-by-blow
entertainment sort of like the LEDs on your stereo equalizer.
Control the force of your attack by clicking on the attack knob
immediately to the right of the LED display and the following attack
gauge will appear.
oni ATERCK GAUGE :
124340678
Think carefully before setting this gauge. The lower the setting, the
more blows you will deliver. The higher the setting, the deadlier the
blows. Higher settings sacrifice defense; the blows take longer to
deliver leaving you vulnerable to a beastie attack.
Attack Options
You can fine-tune your strategy here by selecting one of the following
techniques taught to Shigeru Mabuchi during his teen years in the
Middle East.
MLLSCK at Preset Guage Level
Faster, but Weaker Attack
Offensive, forget about Defense
Learn and Attack according to pS
Defense Priority
Defense Only, No Attack
Anights of Xentar
Attack at Preset Gauge Level
Self explanatory.
Faster, but Weaker Attack
Delivers the punch but weakens rapidly. Use only on the geritol
generation and other lightweights.
Offensive, forget about Defense
Got hit points and armor to spare? Does your fighting prowess far
exceed your intelligence? Go for broke then and select this option
Remember, you can always run away!
Learn and Attack according to knowledge
Certainly not the most effective technique at first, but the faster your
knowledge of individual monsters and scumbags increases, the faster
you’ll be able to skewer them. (Hint: keep your eyes on your knowl-
edge percentage)
Defense Priority
Low on hit points? Can others in your party take the heat? This is
always a smart choice when saving one’s life takes precedence over tak-
ing another's.
Defense Only, No Attack
Running away is safer. If Desmond is fighting alone NEVER SELECT
THIS option and let Desmond do what he does best.
Run away!
Anights of Xentar
Bestiary
Why is Xentar infested with countless monsters, the
wundead and other scum? Was it a sorceress experiment
gone awry? Easily accessible green cards? These ques-
tions are not at all rhetorical and you will discover the
truth to these and other existential questions toward the
end of your quest.
Here’s what will sreet you in the Xentar wilderness.
Slime
Ooze with eyeballs. Not necessarily Xentar’s
toughest foe, but one that can be deadly as well
As OFriving up anyone’s ory cleaning bills.
Daos
Many a slow-witted traveler or herd animal has
met an early demise by meeting these creatures
with questions rather than force. Who made
them? What are they? How can they move bal-
anced on the bottom half of their figure- eign
shaped body?
Carnage first, questions jek
otetete
Knights of Xentar
Battle Bee
Xentar tabloiss have been writing about
them for years, but now the battle bee’s have
arrived. Unlike normal bees, they weigh
about 50 pounds each, and their stingers
remain attached to their bodies, allowing
repeated attacks.
Joker
The Megatech lawyers made us set rid of the
whiteface and sreen hair, but don’t let their
ordinary appearances fool you — they’re every
bit as deadly. Watch out for large groups, where
their rapid fire attacks can be overpowering.
War Wolf
Myopia and poor fashion sense have done little to
curtail the savagery of the continent’s most con-
fused canines. Chivalric code states that you're
not supposed to hit anyone with slasses, but with
all of the cosmological significance this mission
has, don’t worry about it.
Killer Dog
These bipedal canines have sharp knives and a fare
temper to match. Don’t try rubbing their bel- ae, *
lies, just kill them.
Anights of Xentar
Bandit |
No, they’re not clones. All of Xentar’s bandits
wear the red beard and eye patch set to
honor their leader. Luckily they may lool:
like him, but don’t fight much better.
Death Doll
This is what happens when mannequins go _Sd
bad. They might not have that many hit cf
points, but their solid wooden bodies are their §
own best armor.
Evil Sprite
Fortunately for everyone involved, all these suc-
cubi-rejects want to do is slice and dice d0-go0d-
ers with their blades. Soft and pink on the out-
side, infernal ichor flows throush their veins,
making them quite difficult to leilll.
Fire Biro
Somewhere between the majestic phoenix and
the lowly squab is this firey flyer. Both light and
dark meat taste like the gasoline that powers its
deadly firebursts.
Ricetetetetese?
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Anights of Xentar
Demon Eve
Unhappy with their hellish hosts these vile gee
jellies fled to Xentar where they bounce and "ee
blast with relish. Kill them quickly before
they fire their eye-blasts.
Living Tree
Nobooy’s quite sure where these walking ads
for defoliant came from. Some say it was a
Mad wizard trying to combine plants and ani-
mals, while others believe that some trees sim-
ply sot bored of standing in the same place all of
the time.
War Bear
The war bears were originally a tribe of black
bears going sray with ase. A disastrous hair-dye
experiment turned them blue and their disposi-
tion sour. Thoush vesetarians, they will attack on
sight — even if you're not laughing at them.
Giant Clam
These oversized appetizers have developed a
nasty temper since their oungeon environs are
about as remote from salt water as one can set
without entering the masic realms surrounding
Xentar.
Anights of Xentar
Pusmy
A classic case of political correctness hurting
those it was supposed to help: Xentar’s “little
folk” were all gainfully employed on the
inter-city owarf tossing circuit. When their
“barbarous” sport was outlawed, they had
no choice but turning to crime.
Poison Cobra
Possessing more venom than one of Desmond’s
ex-sirlfriends,they deliver a nasty bite that
should be avoided at all costs.
Pysmy Boss
These rare indiviouals not only acted as the
tossee in owarf tossing, but could also throw
their smaller brethren remarkable distances.
Ore
Per the International Fantasy Role-Playing
Association (JFRPA) charter, section Ill, sub-para-
sraph c “All FRPG’s must contain three out of the
following five: siant rats, goblins, orcs, ogres, and
skeletons.
Anights of Xentar
Evil Elephant
After years of touring with a production of
West Side Story, these hip pachyoerms hon-
estly believe they live to rumble no matter
how cold it sets outside.
Ps
ZR 5
Kumoneser
Let’s just say you should be slad we're not
using the “other half” of this malfunction in
the Megatech office teleporters. Remember,
they digest their food before they eat it.
Ghost
Something about near-incorporealaity makes
these hard to hit, but keep trying because you
CAN kill what is already dead.
Wizaro
They don’t seem that tough so skewer these losers
quickly because they have the best medical insur-
ance available — magic.
Anights of Xentar
Mini Devil
Xentar might have a lot fewer criminals if gem
they knew their afterlife would be spent as
one of these fire spitting bullfrogs.
Skeleton
The only thing worse than dying in Xentar is
coming back as one of the undead.
Hydroencephalic skeletons have been found
wandering the undersround realms of com-
plaining of neck pain and long stalking hours.
zombie
To help complete the feeling you set battling
these skeletons in rotten flesh, take an uncooked
chicken and leave it on the kitchen floor for a
month. Some say we should have bathed them,
but it’s too late to say we're sorry. | don’t know,
why should we care.
Mummy
A mod version of the royal Egyptian tomb. Don’t
be fooled by the snazzy zombie hairpiece, they
can be just as cranky as their ancestors.
Knights of Xentar
Hit ’em High, Hit ’em Low
(Target Selection)
You not only can decide how and when to fight but you can also
choose where to best apply your attacks. Everything is here to satis-
fy the armchair general in all of us.
Weakest
That's right! Pick on the little guy. Concentrate your attack against
the beastie with the fewest hit points. This way, if you’re outmatched
you can still draw some blood before running away.
Scattered
This is for the conservative leader. Don’t be outflanked and protect
your rear. Selecting this technique will spread your attack across all
the opposing nasties.
Strongest
Me Tarzan, You Jane! Yep. If showboating is your cup of tea or you
just don't give a damn, don’t pull any punches and go for their heavy-
weight. You take the big guy out and the rest of the nasties will surely
turn to jello.
The Nitty Gritty or How to Stay Alive
(Other combat options)
When you are in actual combat don’t overlook the menu bar at the bot-
tom of the screen. Sure, you think you’re Colin Powell material but
when it’s time to face the beasties you better have what it takes or you
will be pushing up daisies. The four menu choices are: Item, Weapon,
Magic and Run Away.
Knights of Xentar
Item
Suck down a healing or magical restoration potion if you have any
and, of course...smoke ’em if you got ’em.
Weapon
Grabbed the poultry knife instead of the Falcon sword? Switch
weapons during battle.
Magic
Magic spells on demand, but only if you have them!
Run Away
Not an option to be ever taken lightly, especially since the death of
any character will end the game.
Other combat stuff you may care to know
Directly on screen, injuries will appear numerically in red numbers
while the healing process appears in yellow. Pay close attention to these
numbers because many tougher nasties can heal themselves and some
will even be healed by some of your magic spells!
Think twice before changing strategies halfway through battle. Even
when you’re getting walloped, we recommend Desmond's tried and true
strategy, running away!
Finally, learn the subtleties of Xentar combat by leaving the tactical
options alone during battle and concentrating on casting magic spells and
:; sucking down on healing potions.
Anights of Xeutar
Shops and Inns
You're not earning all of those gold sovereigns for your retirement.
Look for Weapon shops and Apothecaries. Look for Inns with
vacancies.
Shops will provide lists of items for you to buy or sell, including the
ever popular LEAVE option. The list of available equipment appears
on the left, and any highlighted item will have a brief description at
the bottom and relevant information on the side including (when
applicable):
Inventory
How many items you already posess.
Attack
The effect the weapon or item will have on the equipped character.
Defense
The effect the weapon or item will have on the equipped character.
Magic Def.
Any magical protection will be listed here.
Speed
The speed factor (penalty) for using that particular item.
Also note that all of the items will appear with one of the following tags.
YES -- The character listed can use the highlighted item.
NO_ -- The character listed cannot use the highlighted item.
EQP -- The character listed not only can use the item but
has one or more equipped already.
Anights of Xeutar
Desmond, Slayers of Monsters, Avenger of
the Wronged, Lover of Easy Women (or
the closest thing we have to a hero)
Historians don’t have a clue as to the identity of
his parents. His name in fact, is that of the dia-
per service wagon this infant hero was discov-
ered in — apparently discarded alongs with the
soiled diapers. It is for this reason that both his
reputation for surviving overwhelming haroship
and his terminal body odvor linger today.
Likewise, more rumors than fact exist today con-
cerning Desmond’s early years. Frankly, we'd
rather choke on vomit than senerate unnecessary
pity for Desmond’s neslected and lonely childhood.
Fortune, it seems, oumped the diaper wagon and
infant on the outskirts of Polk. A Xentar village
where it’s prophesied that whoever takes in
and cares for a terminally odorous child
one fortnisht will be rewarded in
Knights of Xentar
The village, impoverished and
the afterlife.
disease-riooen having been built on a swamp,
took in youns Desmond passing him from
house to house each fortnight, killing them-
selves in hopes of collecting their just reward.
It took exactly two years for the small, highly
inbred, anod thoroughly evil village to be deci-
Incredibly, Desmond
mated by it’s stupidity.
recalled no emotional scars nor was remorse
felt in the neighboring villages: the Polks had
finally sunk in their own mire.
Word reached Eustacious, a wandering minstrel,
who convinced that his self-affirmating feel-good
songs would be a welcome blessing to his empty
His hopes ;
coin pouch, headed to the village.
sashed on finding only the abandoned toddler |
being raised by milk cows. Eustacious fell
dead because he is an uninspiring char-
acter with little importance
Anights of Xentar
to the plot.
Rolf, on the other hand, is a central figure in
this epic tale; hired by Eustacious to protect
the pathetic tenor from his own audience. The
two hunored pound, eight-year old boy bore a
hairier chest than most bulls and with a tem-
per to match.
Taking Desmond unoer his charge, Rolf soon
learned of Desmond’s affect on women: truly a
mixed blessing. In spite of the latter’s peculiar
odor, the little guy was invariably welcomed
insioe while Rolf was sent to toil in the stables.
The youns bridoes, longing for chiloren of their
own, fawned over Desmond serving him lemonade
and shortbread on nothings less than china and
crystal. The result, of course, was that Rolf cowld
count on work for months at a time. The bad
news; his wages went to pay for everything
Desmond broke.
Rolf oreamed of killing Desmond, but the utter
lack of challenge kept him from acting out his
fantasy. Instead he thought, he would teach| |
3. Desmond to fight, forging him into a worthy
opponent. Then, he would kill him.
That was the plan and the
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Knights of Xentar
years thus passed. Rolf srew bigger, stronger
and hairier. He mastered the battle-axe and
strong orink, often at the same time.
Desmond, on the other hand, learned to run
away really fast.
Still, Rolf persisted: finding virtue in his pale,
| smelly companion’s speed, he trained him in the
art of fencing.
Rolf’s hard work paid off when his undevoted stu-
sent became halfway proficient with a thin blade.
Desmond even manased to hold his own in a
number of aoventures that neither of them can.
remember oue to their fononess for Xentar’s J
unique delicacy: dried meats marinated in
120 proof alcohol.
Anights of Xentar
The cool early morning haze blanketing them,
the two companions wowld wake and lift their
painful bodies up from piles of dead foes.
Surveying their surroundings, the pair knew
they had again vanquished evil: and sneaking
away from their sleeping companions the boys
srinned knowing the maidens would have a lot
of explaining to d0 to their anxious, waiting
families.
On Desmond’s ecishth birthday, not a tavern
would serve the two and not because of
Desmonod’s ase.
Desmond was actually seven-
teen.
He learned how to fight well enough but
counting beyond ten was beyond our youns
friend’s capability.
Rolf, on the other hand, knew how to count. He
was twenty-one but was having trouble coping
with another number, two hundred and forty-six:
the number of men he had killed. True, most were
muroerers, corrupt tax collectors, and balladcers:
but the carnage was besinning to sicken him
Suffering from the d.t.’s (DELIRIUM TREMENS),
Rolf holed himself up in a small hut with a sroup
eof men beating a orum. There, he learned he
Seeking true enlishtenment, Rolf felt he
must ioentify with the most
Anights of Xentar—
Memories of Eustacious
pathetic of creatures.
not withstanding, Rolf joined a touring musi-
cal theater sroup. But we disress, let’s leave
Rolf and his repertoire of show-tunes and
return to the hero of our tale.
His partner gone, Desmond continued with
their favorite pastime, bar brawling: though
lacking his hirsute companion to take the major
blows, the wanton bloodshed quickly lost its
masic. Unable to read or write, possessing no
marketable skills, and having never worked a
cay in his life, Desmond sought a new direction
in life — unoer the sheets.
His reputation for lacking endurance spread
quickly though, depriving our hero of the upper-
class liaisons he cherished. Desmond abandoning
all hope headed to the wilderness.
Living off srubs, wild berries and fish, Desmond
found tranquility in knowing he woulon't come
across another soul. Damn close to self-actualiza-
tion, and nearly rid of his pretty boy looks,
Desmond stumbled upon Strawberry Fields, a city
inhabited by beautiful, women.
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Unknown to him, the city was being held
hostage by a band of marauders far more vile
than any he and Rolf had ever encountered.
Dreading a return to his former life, Desmond
turned back. But his keen eyes caught a glimpse
of the freshly painted kiosk just outside the city
sates. Curiosity setting the best of him, our small
friend approached.
The kiosk, erected by the marauders, warned
would-be rescuers in great detail the consequences
of any attempt to liberate the women. Warnings
such as these serve a useful purpose. The carnage
neeon't be then interrupted by pointless “who are
you?” and “why are you doing this?” dialogue.
| Mliterate, Desmond would have to wait for the
& hourly slise show to see in sory detail the
Dragon Knishts recent conquest and pil-
lasing of Strawberry Ficlos.
Anights of Xentar
What follows is some of what Desmond heard
and saw ouring the slide show, browsing the
mini-museum, and visiting sift shop.
The Dragon knishts
Legend has it that soon after the stars and plan-
ets, the seas and oceans and the plants and trees
were created, it happened. Heaven discovered
cable television. Five hunores channels. Creation
was put on hold.
There were some creations: monsters, exact repli-
cas as those seen in B-movies after mionisht. That
stopped when Heaven sot stuck with five hunored
infomercials.
Divine bellies rumbling, the Keepers of the Light
realized they needed gophers to keep Heaven’s fridge
well stocked with beer and chips. Bodies, hearty
enough to hanole the newly created monsters roam-
ing Xentar below: workers who’sd butt up for lousy
Pay and worse hours, all in exchange for health
insurance.
They brousht forth Dragon Knights. Hairy, muscle-
bound oafs able ano willing to tap kegs ano fill
snack bowls day and nisht for their divine creators:
content so long as they squeezed in a same of
pinochle from time to time.
Then it arrived. The dish.
A generous act of a rogue god? The creation of a
Dragon Knight with half a brain? QVC and
credit cards? The Xentar Knights founod
satellite! Black and white re-runs,
bouncing throush the cos-
prs Asc = S
Anights of Xentar
mos, making the Knights feel the confines of
their simple existence.
They saw new creatures, soft and pretty. Doing
what the Knights did but better. Housewives.
The Knights had to have them.
At first, the Keepers of the Light, though sur-
prised, ignored their pleas. The Knights in act of
solidarity began serving both jerky and beer in
the same vessels, creating the now popular Xentar
dish.
Disoriented yet undeterred, their blood flowing
rapioly from their brains, the Light Keepers tried
to work things out like rational adults. Shocked at
seeing their Knights act like wussies, and no help
from the Major Leagues — the baseball strike still
continued from ‘94 — the divine couch potatoes cre-
ated the Xentar maidens.
Beautifully voluptuous. The Keepers themselves were
amazed at how well their creative juices flowed
when they were really pissed off.
Hunored times better than the television icons,
the Keepers forbade the Knights from
touching the maidens.
Anights of Xentar
The knights dion’t care, at least not right away.
The wilderness had always been chock full of
monsters but now there was meaning to the
wanton violence. The Knights now had these soft
slender babes to protect and the women were
much more fun to peek at in the shower.
The OK Yow Can See But Not Touch rule was
meant to toushen up the Knights. It failed miser-
ably. Sure, the Knights sot tough. They rushed
in droves to join the private sector.
The Keepers, realizing they had created and popwu-
lated a world, said the hell with them, and built a
micro-brewery in arms reach of their couch and
tv.
Forced to buy beer now, the few really, really sense
Knights still working, left and formes themselves
into near-meaningless, near-secret society dedicat-
ed to eradicating evil and developing really cool
variations of their secret handshake.
The Dragon Knights continues like this for several
years until realizing that evil still flourished while
they had become the epitome of impotent has-beens.
They figured it was time to sive evil a chance. Their
target — Strawberry Ficlos.
Too few in numbers to storm the walls outright,
they turned to subterfuge, posing as shoe salesmen
and introducing the few men to the hereto
unknown pleasures of beer and football all in an
attempt to disrupt the city’s scheduled poetry read-
ings, sensitivity seminars and cooking classes.
They taught the men to fight, belch, and smoke stale
cigars.
The impatient Knights then announced prematurely
that all the women were to be their housewives.
Caught between the Knishts and women, the newly
transformed men were the first to die. The women,
superior in number and intellect, managed to hold
back the Knights but not before their Princess was
taken hostage.
Desmond, realizing this was his cue to enter the
scene as the hero, swiped one of the color souvenir
maps ano rushed through the city gates. Inside
athe palace, the Knights first mistook him for an
eunuch until they noticed Desmond’s peculiar
habit of scratching himself when women
walked by.
Anights of Xentar
Luckily for our hero, wandering the wildoder-
ness lifted the fellow to his physical prime
when compared to the flabby Knishts, who
nearly suspended their plans to conquer the
city when they realized that meant setting off
the couch. Resorting to his basic fighting style,
Desmond ran away.
The Knights followed, chasing him, until one by
one, each collapsed. Desmond then triumphant-
Iy ascended the princess tower unopposed. An
eight-year old sirl appeared in front of the
chamber entrance and revealed to Desmond a
way to summon the water goddess, Aquarina.
he was told, fet
Just as
into the
Desmond burst
chamber running in circles,
shouting the secret incanta- oo
tion with his right arm over. aS
his head, middle finger
stuck in his ear and his left —
thumb stuck up his butt.c2s. :
But the goddess did not
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Instead, he got water.
Desmond and the women swam to safety: the
Knights, never having taken swimming
Thousands of gallons. i
lessons, drowned.
Anights of Xentar
The women, still suspicious of men but need-
ing them, asked Desmond to help mop up and
stay to seed the next, hopefully better genera-
tion. Desmond sneered and walked away
mumbling that cleaning and gardening were
women’s work.
Peeved, the women renamed the city Arcadia and
asked their budding 8-year old sorceress Luna to
place a masical barrier keeping all men out.
Desmond returned to his vagabond way of life,
stopping in villages only longs enough to sample
the local marinated meats and restless maidens.
By now, Rolf was a metalsmith apprentice in
: Phoenix. He’d crouch and turn his head in such
aa way that the master craftsman preferred
working with his head instead of an anvil.
Anights of Xentar
One morning the two men were workings: Rolf
plucking metal slivers from his foreheads when
his boss, tripping on loose clapboards, discov-
ered the time-worn plans for making the les-
The
enoary Genji armor and Falcon sword.
metalsmith immediately dispatched his friend
Pietro to finothe necessary ore to forse the tita-
nium-carbon alloy.
By sheer coincidence, Desmond wanderings the
wilderness encountered youns Pietro returning
to Phoenix with the metalsmith’s ore. Asreeing
to travel together for mutual protection from the
roaming monsters, the two were relieved to
make it to Phoenix without incident.
The Arcadian flood waters had continued their
miraculous effect on Desmond’s body odor. But
now, this was ruined by his chance meeting with
Pietro. Neither versed in alchemy, the men did
not notice the magical water being osrawn to the
ore.
The craftsman, eagerly awaiting the ore, had Rolf
crouched and prone since morning. Immediately
and without pleasantries, he grabbed the ore and
tossed it into the boiling cauloron not noticing A
the droplets of magical water.
The explosion blew out the entire four
walls of the shop: the
Anights of Xentar
unlucky craftsman lay dead. The other three
were completely covered with a gooey black
substance but otherwise were fine.
“Rolf?”
“Desmono!”
Realizing they were together again, the pair
knew that a suspense-filled cliffhanger must be
near. The metalsmith’s wife, told to hurry the
plot along, quickly explained to the now Three
Amigos that the Genji armor and Falcon sword
had to be forged as it was the only weapon the
oemons feared. Without it, a semoness like
Messayana could have her own way.
Messayana, a demoness with a penchant for buy-
ing real estate from late night infomercials, was
overleveraged in shoddily-built, cash-hemorrhags-
ing tower attractions. Frantically warding off
creditors, she had hired out the entire local mon-
ster union to raid and take out her competition,
the Tower of Phoenix. Travelers now had no
choice but to spend their sovereigns in her tourist
traps.
B Unfair competition and price sousing being rea-
son enoush, Rolf and Pietro began work on the
Genji armor and Falcon sword while
: Desmond comforted the widow in his
Anights of Xentar
own special way. Hour after hour, the pair
banged away never letting up for a second
until the sword and armor were forged.
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Tearing Desmond perpen from the dead man’s
wife, Rolf and Pietro crammed Desmond into the
Genji armor and booted him owt the door.
Walking the deserted streets, Desmond imagined
himself a sheriff approaching a band of SuNn-
slingers. With the Falcon sword raised, Desmond
attacked the Phoenix Tower.
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Messayana’s foot soldiers sprung on Desmond
with hell-born fury only to see their blows.
oeflected off the blinding armor. The Falcon ~
sword slashed madly in spectacular loops
and twirls but yieloed not a single
blow. The enemy seeing the
Anights of Xentar
Faleon sword had scattered in fear.
Kate, a fair maiden ravaged by Messayana’s
fleeing hordes, ran to her rescuer. The blood-
thirsty oemoness seeing the two embrace, suc-
cumbed to all the negative engrams dominating
her life and used her jealous rage to release a
volley of fireballs. Desmond fell, prone at the
top of the stairs, holding the upright sword in a
meaningless show of defiance.
Kate, bright enoush to back off and duck the fire-
balls stood against the wall. Unfortunately for
Messayana, her fiery blasts had badly scorched
Kate’s favorite poodle skirt. Really pissed off, Kate
kicked Messayana in the shins.
The demoness tripped: impaling herself on
Desmond's sword. Blood sushed from the back of
her skull as if a well was just struck. That’s
ibecause in the short time it took Desmond to
“reach the tower, scamper up the stairs, make
_ small talk with Kate, and fight a losing battle
& against Messayana, Rolf had scaled the
tower wall with only iron
‘Knights of Xentar
spikes on his forehead and laid his axe throush
her cranium.
Desmond, unable to hold on, let the sword and
oemoness tumble down the stairs. The corpse
with sword intact came to stop before the
gathered crowd below: the crowd cheered.
They hailed Desmond a hero ignoring Rolf alto-
sether.
The celebration lasted three days. Desmond spent
most of this time at Kate's trying to remove the
Genji armor so they could consummate their
mutual attraction.
The celebrators quieting down, Kate lying in bed
exhausted, Desmond srabbeo his enchanted arms
and sneaked out to look for Rolf eventually end-
ing up in Squalor Hollow...
Anights of Xentar
Ge Me To The Carnage On Time!
(Hints)
DO NOT READ THIS SECTION UNLESS YOU WANT TO
KNOW HOW TO COMPLETE THE FIRST LEVEL OF THE
GAME.
After installing Xentar, type KX from the installed game directory
and select “Start New Game” from the Main Menu.
Watch and play close attention during our noble hero’s first encounter
with local bandits and a good, though strange, samaritan.
When the scene cuts to overhead view as opposed to the really cool
animated sequences, you will find Desmond (or yourself, in case you
opted for the User Definable Hero feature) standing naked in the mid-
dle of the screen. Everybody in town will no doubt be entertaining,
informative, and opinionated.
Nobody is going to sell you clothes so you might as well head to the pub
and see if you can get lucky with your heroic physique. The tavern is
the large building northeast of Larrouse’s house.
MEGATECH SOFTWARE DOES NOT PROMOTE VIOLENCE
AGAINST WOMEN NOR DEGRADING STEREOTYPES. Inside the
tavern, you’ll find the same bandits attacking a helpless maiden. Help
her!
After soundly thrashing the assailants, accept the grateful thanks of
‘ame Hollow’s finest maiden, then head to the southwest edge of
., town to Frump’s mansion. Climb Frump Tower and see Don Frump.
He will provide you with work, something to cover your scabby,
Smelly self, and one weapon — a poultry knife. Check play-
Se er Status to see what he has given you. Penniless,
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Knights of Xentar
you have no choice but to go outside of town into the dangerous
wilderness in search of sovereigns.
Head west. Remember, you need not complete the first level on
your first expedition. As soon as you find some serious cash, head
back to town and buy some decent weapons and clothes. Stay at the
inn if you are injured or buy some magical goodies for your next
foray.
What Did You Do in the War, Daddy?
(Combat Hints)
Like most heroes of his era, notably the dimwitted ones, Desmond
accomplishes very little without a healthy dose of bloodshed. There is
a full range of combat strategies that need to be mastered in order to
fully exploit the diminishing weak spots in your enemy’s defense as the
game progresses.
Rule Number One. The best plans of mice and men...
Taking the advice of this well-known proverb, never travel without the
best in assault camouflage and weaponry. The best-applied strategies
will unravel with improper weaponry. Insure your survival with the best
sovereigns can buy.
Rule Number Two. Care for your wounded...
In case you can’t buy everything you need nor spot any senior citizens to
mug, buy the deadliest weapon for your best character. Then make
absolutely sure your wounded have the best armor possible.
Anights of Xentar
Installing the Optional NR- 18 Upgrade
If you are one of the lucky few to have the Xentar NR- 18 upgrade
diskette, you will be able to see more blood, babes and violence; the
way our designers feel anyone their age would want to play. BUT
BE WARNED, THE NR- 18 UPGRADE CONTAINS PARTIAL
NUDITY AND MAY BE OFFENSIVE TO SOME GAMERS. This
is strictly R- rated stuff, our lawyers insisted we include this dis-
claimer, and more importantly, our retailers, are far less tolerant of
something like an NR- 18 upgrade.
Look at it this way, if you find an R-rated movie like 9 1/2 Weeks to
be offensive and think you can't handle the lusty material, then, the
upgrade isn’t for you. On the other hand, if you're into hot, steamy yet
mature (yeah right!) content, this NR-18 upgrade is definitely for you!
Don't bother going back to the retailer in search of the coveted upgrade
diskette. Chances are you won't find it in the family oriented, political-
ly correct retail world. The fastest way to get your hands on the
upgrade is to mail us a check or money order for $5 and request-the
Xentar Upgrade (include proof of age that you are at least 18; our
lawyers accept only Photo I.D.’s with a birth date).
To install the NR-18 upgrade, Type INSTALL from the ae directory.
Toggle the title “SETUP for Knights of Xentar” using the ‘J and El keys
and select “REINSTALL to UPDATE.” Insert the Xentar Upgrade
diskette into your diskette drive. Press EJ to continue or press LJ to abort
Anights of Xentar
TROUBLE SHOOTING
Xentar will not run.
Memory or sound card conflicts are the two main culprits that keep
one from playing the game. First, isolate the problem. Does your
game behave strangely or not load at all when you type KX?
If the game does not load, make sure you are in the Xentar directory.
The directory is on your C drive under \GAMES\XENTAR unless
you changed the default settings during installation. Do the follow-
ing in the exact order listed below.
Diskette Version: Steps 1, 2, 4, 5 and 6.
CD Version: Steps 1, 3, 4, 5 and 6.
1. Restart your computer. Save and close your applications includ-
ing Windows, remove any diskettes from the diskette drives and press
the RESET button (located on the front of the computer).
2. Bypass the startup files (Diskette Version ONLY). Press the
key when the phrase “Starting MS-DOS” appears. MS-DOS will
bypass the CONFIG.SYS and AUTOEXEC.BAT files.
3. Load MSCDEX driver (CD Version ONLY). Press the key
when the phrase “MS-DOS starting...” appears. MS-DOS will then
allow you to select individually the drivers in your CONFIG.SYS and
AUTOEXEC.BAT files. Load only the Microsoft CD driver.
4. Go to the Xentar directory. The prompt “C:>” should appear on
your screen. Type (2) QGIAIMEISIAICIEINITIAIE) then press Z].
5. Check your game configuration. The prompt
“C:\GAMES\XENTAR>” should appear on your screen. Type
CUNISITIAIZICI and press ¢/]. The “SETUP for Knights of
Xentar” screen will appear. Select NO SOUND CARD
then press J to change your settings and exit.
SOGOU
caratetetceleretenatene
ase, orazeretansecereceteestonetensee
saretetetetatststeetstentenscetenstatenetetetatet stone
caveretetatetsesesscerstersterscetecntenstoneteretetstetetetstetetens
cacalatatatat at attittisielereteseleteleceneetetetetatatateterstutetitenet uta stes
Staleleteteten
“steaeseasteay
Menges
eta et ete
etetetete’
epeceges:
Page 57
reetete!
Anights of Xentar
6. Load the game. The prompt “C:\GAMES\XENTAR>” should
appear on your screen. Type and press ¢!|. The Xentar main
menu should appear. You are ready to play!
The game has loaded less your usual installed device drivers includ-
ing those for your sound card, CD drive (on diskette version) and
mouse.
DO NOT MODIFY YOUR FILES UNLESS YOU KNOW EXACT-
LY WHAT YOU ARE DOING!
If you feel comfortable editing your VERY IMPORTANT startup
files AUTOEXEC.BAT and CONFIG.SYS in your root directory on
your start-up disk drive, then modify the startup files so that only the
following drivers are active.
Load himem.
Load DOS high.
Load mouse driver.
Load CD driver (only if you have the Xentar CD version).
Load sound card driver (not necessary with Sound Blaster)
Hint: REM instead of deleting lines in your files, simply place the word
REM at the beginning of each line to cancel each line. To reactivate a
line, remove the REM. See your DOS manual for more information.
If you are unable to solve your problem, contact the appropriate manufac-
turer or contact our free technical support at:
Telephone: (310) 539-9177 Mon.-Fri. 9am to 6pm PST
24-hour BBS: (310) 539-7739 5 nodes up to 14.4K
-Compuserve: GO GAMDPUB section 10
& Internet: 74431,2473 @compuserve.com
Anights of Xentar
CREDITS
EXECUTIVE PRODUCERS
Kenny Wu
Shigeru Mabuchi
M. Hiruta
VISUAL DESIGN GAME DESIGN GRAPHIC DESIGN
Jujuro Shigeru Mabuchi Yoko
A. Shimoda M. Hiruta Ikuko
GAME SCRIPT AND MANUAL
David Moskowitz
VOICES PERFORMED BY THE
Pro Motions Production Company
Lani Minella, Director
ANIME ARTISTS PROGRAMMING
M. Hatoro Shigeru Mabuchi
K. Mikado A. Nakao
F. Suzuki A. Shimoyama
K. Souma S. Murdo
A. Nakao H. lwatsuki
MUSIC
M. Kunieda & H. Sano
Bananapple
CG CHECK ART DIRECTOR PC-9801 DESIGN
H. Suga (Animation) M. Noguchi A. Nakao
Y. Takaoka (Event) S. Mori
BETA TESTING
Daniel Chan
T. Mizutani & M. Sugiura
Translated from Japanese by
Shigeru Mabuchi
A Special Thanks to
Gary Lee
Eduardo Hernandez
JAPAN USA
C. Ura Sharon Rummery
K. Koguchi Dennis Diep
H. Kai
J. Toyoshima
E. Yamada
T. Kawakami
—
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©1994 by Liberty International Components, Inc ne All rights meseryed..
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Megatech Ss A Divisi
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© 1994 by Liberty International Components, Ine, All rights reser > , / my i} ? See a ae |
Developed by Megatech Software, a clivision af Liberty, Megatech
Software is a registered trademark, the Megatech lage and Shigeru
Mabuchi’s Knights of Xentar are trademarks of Liberty, All other
trademarks and registered tracemarks are af their respective ewners,
Megatech Software A Division of Liberty International Components Ine,
P.O. Box 11333 Torrance, CA 90510
Tel: 310-539-9177 Fax: 310-539-8450
Compuserve ZUR}