Abandonware DOS title

Knights of Xentar manual

‘Knights of Xoutar 


LEGAL MUMBO-JUMBO 


COPYRIGHT 


Knights of Xentar is copyrighted, and all rights are reserved by 
Megatech Software, a division of Liberty International Components 
Inc. The enclosed software is intended for the use of the original 
purchaser only! Copying and duplicating (except for one backup 
copy) for selling, distributing, or any other reason, in part or full, 
without Megatech’s written consent, is a violation of copyright laws. 
Megatech Software hereby licenses all lawful users of this product to 
read from the media enclosed, solely for the installation of this soft- 
wate into the original purchaser’s computer for the purpose of execut- 
ing the program only! Megatech will prosecute all willful violators to 


the fullest extent of the law. 


Knights of Xentar is a registered trademark of Megatech Software. 


All other products and corporate names mentioned herein are trademarks 


or registered trademarks of their respective owners. 


Game developed jointly in the United States of America and Japan. 


© 1994 Megatech Software. Printed in the United States. 



Knights of Xentar 


TABLE OF CONTENTS 


NOTE FATT, arcscitioninwnnariscsremanieeansnusterstintdamnaamtlioveeti 
Installing the Game.................. cated 
Initial Game Configuration...................006 
Changing the Game Configuration ............ 
Code Wheel (diskette version only)........... 
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Hit ’em high, Hit ’em low............ eee ) 


Game Background ...........::::ccsessceeeeeereeeeees 
Get Me to the Carnage On Time (Hints) ... 
Installing the Optional NR-18 Upgrade..... 
Trouble Shooting ............. Fa ccigecnst 


|, Re ed ce 


54 


56 


Knights of Xentar 


Quick Start 


For the hard-core gamer, these over-simplified instructions will 
warp you to the action faster than a speeding bullet, leaping you 
over...oops, this isn’t Superman, is it? 


1. Install the game by typing INSTALL from the Xentar CD-ROM 
or Xentar Diskette directory. 


2. Choose the appropriate source, target directory and sound card 
options from the installation screen. 


3. Install the game, then go to the new game directory (default, 
C:\GAMES\XENTAR) and type KX. 


4. Put the kids to bed and light the midnight oil! Oh, and don't forget to 
call in sick tomorrow! 


More than basic RPG how-to. 


Imagine, all the background you would ever want to know about life in 
Xentar (actually, only what’s interesting). Learn more about Desmond, 
Rolf, and just about everyone you'll meet in this madcap adventure. 
Packed with plenty of hints, tips, and explanations for playing what is, 
without a doubt, a truly unique fantasy role-playing game. 


This manual is must reading, especially if you want to know about the : 
NR-18 upgrade! # 


Anights of Xentar 


Installing the Game 


The following instructions assume you are familiar with DOS. 

Knights of Xentar is DOS-based and is not designed to run under 
Windows™. If you have any problems installing or running the 
game, please refer to the TROUBLE SHOOTING section in this 
manual before calling technical support. 


CD-ROM Installation 
1. Insert the Xentar CD-ROM into your CD drive. 


2. Type D:\INSTALL and press rl (the default CD drive-letter is D, 


however, your CD drive-letter may be different) 


3. Go to the Initial Game Configuration section to continue with the 
installation. 


Diskette Installation 


DO NOT OPEN THE SEALED DISKETTE PACKAGING until you 
make sure you have the Xentar CODE WHEEL, described in the section 
CODE WHEEL. You need the code wheel to play the diskette version. 


If your game does not contain a code wheel, return tpamecately to the 
place of purchase. 


1. Insert the 3.5” high-density Xentar Disk #1 into the diskette drive. 


2. Type A:\INSTALL and press ¢/] (substitute B for A if your 3.5” high- 
density diskette drive is B). 


. 3. Go to the Initial Game Configuration section to continue with the 
= installation. 


Knights of Xentar 


Initial Game Configuration 


Please read this section before continuing with the game installation. 
It's best if you leave the default settings on but you may have to 
select a different sound card setting if you do not have a Sound 
Blaster™ card installed. If a setting doesn’t work for you, come 


back and try another selection. 


1. Use the 4] and GJ keys to move vertically through the options. 


2. Use the SI and &I keys to choose your selection. 
Select drive where Xentar CD/Disk is located. 


Source Drive: 
Select drive where you want to install the game. 


Target Drive: 

Target Directory: Select the exact location (directory) where you 
want to install the game. 

Sound Card: Select a sound card or choose No Sound Card. 


No Sound Card ProAudio Spectrum §& bit 
Adlib PAS 16/ CDPC 16 bit 
Sierra ARIA Thunder Board 


Sound Blaster S/B Pro 


Knights of Xentar 


Base I/O: Leave these on the default settings. If 
DMA Channel: you don’t hear music, sound effects or 
IRQ Number: voices, see TROUBLE SHOOTING. 


Graphic Mode: You choose wide or normal screen here. This 
option can also be toggled from the System menu when playing 
the game. 


3. Press J to continue or press (J to abort the installation. 


Sound 


Knights of Xentar music was recorded using an FM synthesizer while 
the sound effects and speech were recorded directly on digital audio 
tape (DAT). The reproduction quality will differ with each sound 
card. 


Megatech games are compatible with most sound cards. Megatech can- 
not guarantee, however, that your sound card will reproduce the record- 
ings due to the different techniques used by each vendor. 


The cards listed below (in no special order) were used during beta-test- 
ing and received Megatech’s seai of approval! The sound quality does 
differ with each card. We provide this list in case you're thinking of buy- 
ing a sound card. 

100% Compatiblity list 


Creative Labs Sound Blaster™ 
Creative Labs Sound Blaster Pro™ 
Creative Labs Sound Blaster Pro 16™ 
Media Vision Thunder Board™ 
Media Vision Pro Audio Spectrum™ 
Advanced Gravis Ultra Sound™ 

Sierra Semiconductor Aria Synthesizer™ 


Ensoniq Soundscape™ 


Knights of Xentar 


Changing the Game Configuration 


Change the game configuration any time after the installation by 
typing INSTALL from the Xentar game directory (the default dire- 
cotry is C:\GAMES\XENTAR). The setup screen will appear. 

Make sure the screen title under the Knights of Xentar logo is 
“SETUP for Knights of Xentar.” If not, press the (1) and 4 keys to 


highlight the title then press the “Jand =I keys to select “SETUP for 
Knights of Xentar.” 


Refer to the documentation that was provided with your sound card for 
information on setting/changing DMAs and IRQs used by the card. 

Then select the appropriate setting here to match your sound card config- 
uration. Sound Blaster™ owners need not load the sound card drivers in 
their CONFIG.SYS file; Xentar will detect the card if Sound Blaster is 


selected. See the Initial Game Configuration section for detailed 
information on sound card compatibility. 


Press J to save your new settings or press [J to abort. 


Knights of Xentar 


Code Wheel 
(diskette version only) 


The Knights of Xentar diskette version incorporates the infamous 
anti-piracy measure: a code wheel. You must enter a code from this 


wheel each time you want to play the game. We know you don’t 


copy software to give to your friends (or worse yet, copy software to 
sell to others). Unfortunately, not everyone is like you 


When the game prompts you for a code, for example A-24, rotate 
your code wheel aligning the number 2 (inner wheel) and the number 
4 (outer ring). Then type in the code that appears in the A window 


Code List 2 Inner Wheel 
for ss 1st Digit 
/- x 
f p= aed of Youtar Lut Wheel 
| 2nd Digit 
oo ; 
| : MEGATECH SOFTWARE | 
| al P.O. Box 11333 
\ Torrance, CA 9051 
2 “\ 
Tech Support 
(3103539-9 177 
BBS 
(3103539-7739 
hy’ Copyright 1993 
aa ¢ 


«. Take care not to lose or damage the code wheel! Replacements are not 
free and you must be a registered user (by sending us the registration 


card). For missing or damaged wheels, talk to the store manager 
where you purchased the game. 


Knights of Xentar 


Player Interface 


Xentar is keyboard/mouse friendly but we prefer using a mouse 


Mouse 
All Microsoft® compatible two-button mice will work. Below are a 


few pointers to help you become familiar with the mouse functions 


before playing the game. 


Keyboard 
Use the directional arrow keys on the keyboard’s numeric keypad. 
The Numlock key will not affect the use of these keys. 


KT 7 
cma “(4 ]E5]{6)> 
pages 


® Moving the pointer on the screen. 
Press the LJZJSI keys or move the mouse to the desired location. 


@ Move quickly to a destination. 
Click the left mouse button when the cursor is at the desired location 


® Selecting a destination or option. 
Click the left mouse button on the destination or option. 


® Moving quickly in a particular direction. 
Click the right mouse button when the cursor is in the 


desired direction, obstacles will stop movement. 


Anights of Xentar 


Begin Play 
Go to the Xentar directory (the default is C:\GAMES\XENTAR), 
type KX and press ‘|. The menu below will appear allowing you to 


start anew game, restore a previously saved game or go to the Photo 
Shop, if available. The four options are descibed below. 


SHigeRU Mabuchi’s 


Start a New Game 

Begin with Desmond entering Squalor Hollow. Read the Desmond, or 
the closest thing we have to a hero section for the inside story! You 
have a choice of selecting a different name for Desmond but the character 
voices will refer to Desmond (for those using a compatible sound card). 


Input Player's Name : 
(within 6 letters) 
[Desmond J] 


Knights of Xentar 


Restore Game 
Call up your favorite saved game. For more information, refer to 


the FILE menu option described in the Game Screen section. 


Xentar’s Photo Shop 


Thanks to the comments and suggestions of Cobra Mission players 
we enhanced role-playing to a new level. Disposable cameras! 
Carry along during your quest, then take your rolls here to get your 


pictures developed. 


Exit to DOS 


Wait! Don’t give up yet. You’re only at the title screen! 


Anights of Xentar 


The Game Screen 


Take a minute to look over your screen before playing. Knowing 
what, how, and why your screen appears like it does will make the 


game easier and more enjoyable! 


Move about Xentar by using the mouse or keyboard arrows. Make 
sure you run into people to talk to them and run into objects to find 


things. 


Left-click the mouse anywhere onscreen to travel to that particular 
location. Right-clicking the mouse will move Desmond in that partic- 


ular direction until he bumps into an obstacle. 


y ‘eal oC. as fe G eee * 
G8 NORMAL :680/680 


G6 NORMAL HP:999/999 
Luna HP:616/618 


Item 


The six choices on the lower left menu bar, reading from left to right, are: 
Item, Equip, Status, Magic, File, and System. Brief descriptions are pro- 


vided below for these six menu categories. 


Knights of Xentar 


Item 

The first menu selection appears during the walkabout and during 
battle. When you're thirsty, gulp down one of the many power 
drinks. If you're injured and need immediate triage, apply one of 
the local healing potions. Wonderful items will be available if you 
planned ahead and bought them at one of the many Xentar shops. 


Heal Polion 
High Polio 
Belixe Potion 
Magic Mal 
Hacgic Polio 


Smoke Grenade 


Magic Wing 
Stamina Drink 
Speed Drink 


Heal Potion S100 
Tastes like lizzard’s skin but it works! 100 Hit Points. 


High Potion $240 
Comes in cherry, lemon and raspberry! 250 Hit Points. 


Deluxe Potion $1,000 
Best bang for your buck! 100% Recovery 


Magic Nut $1,500 
No, it’s not what you think! Reserved for Luna for performing magic. 


50 Magic Points 


Magic Potion $4,000 
Magic Nuts smothered in chocolate with a sprinkle of cinammon. 


250 Magic Points 


Anights of Xentar 


Smoke GrenadeS200 


An immediate escape from battle and quick nicotine fix. 


Skunk Oil $250 


Named for what it is, this stuff keeps the beasties away. It’s the only 
thing in Xentar that can mask Desmond's peculiar odor. If you can 


stand the smell, use it! 

Magic Wing $250 

Looks more like a propeller than wings but don’t be afraid to use it. 
Will teleport your butt to the last town visited. 

Stamina Drink FREE 


It’s free. Free?! Freeeee!! Increases your HP capacity. And don’t 
think it’s only for fighting! The maidens love men who drink STAMI- 


NA! No Diet version out yet. Can't buy it in the shops but it’s around 
so keep an eye out for it. 


Speed drink FREE 


Another Freebie! Chug this one when you find it! You get three dexteri- 
ty points. Count ’em. 1, 2, 3...3 Dexterity points! 


Mnights of Xentar 


Equip 

The second menu item on the game screen; all your weapons and 
armor can easily be reached from here. A submenu appears listing 
the available characters. Select a character to equip then choose 
items from each pop-menu that appears like the one pictured below. 


Selected items appear in green. 
HEAR ee 


KNIFE 
DAGGER 


NOTHING 


The pop-menus provide meaningful information on each of the items 
listed to aid you in selecting the best item for the character. See the 


Status section for an explanation of the abbreviations. 


Anights of Xeutar 


Weaponry 


No 15 day waiting period in Xentar! Weapons are easy to get in 
Xentar; there’s a surplus, sold to shops for cash by families in order 


to bury their would-be heros. 


Light Sword +2 $10,000 . 


A genuine sword of the now-relegated-to- 
history Dragon Knight. The lightweight, 
precision-cut neon alloy will cut through 
stone and still slice a ripe tomato! 


Miracle Axe $7,000 
A lightweight axe designed 
for flesh sculpturing. 


Iron Armor +2 $15,000 

If you can carry this hunk of 
deadweight, trust us, it will 
work. Serves as a chastity 
dress, as well! 


Dragon Shield $5,000 
The Offical shield of the 
Dragon Knights. Widely 
available in army/navy sur- 
plus shops. 


Dragon Gear 82,000 


Angel Ring $10,000 
A gift to Sabrina after 
Charlie reneged on his 
promise to marry her in the 
late 70’s, this magical trin- 
ket packs a wallop when 
used by a good-looking 
brunette. 


Magic Robe $7,000 

An Emilio design exclusively for 
the chic sorceress, the chiffon- 
laced velvety robe sports a 
matching teddy. Dry Clean only. 


Iron Shield +2 $5,000 


These sneakers not only defend one A steal! Stolen from the 
from magical attacks, they are a Ironworks before the Iron 
fashion statement. Come with left Armor +2’s were cast, 


and right shoelace. 


these are 1/3 the price! 


Anights of Xentar 


Status 


Select here to view up-to-the-minute information on Desmond, his 
party, and the treasure they collected. A submenu will appear with 
two choices: Player and Treasure 


i---= HP: 6807680 
: ATK: 166 HIT: 100% FTL: 
1 SPD:158 INT:29 DEF:160 EVA: 45% MDF: 


1 LUL:99 EXP:207423 NEXT: HP :999/999 
| DEX: 72 STR:202 ATK:255 HIT:100% FTL: 
1 SPD: 58 INT:69 DEF:145 EVA: 30% MDF: 


: LUL:99 EXP:24449%? NEXT: HP:618/7618 MP: 
1 DEX:24? STR:95 ATK:255 HIT:100% FTL: 


NP: 4027402 
» SEES" 


219,039 } 


sorta Pecan” olla 


Sovereign: 


Player 
Lists the vital statistics for the characters and their mug shot. The 
abbreviation are described below. 


LEVEL 
General skill. The higher, the better. 


EXP 
Experience. Kill beasties and perform heroic deeds to 
improve. 


NEXT 
Experience needed to reach next level. 


MP 
Magic Points. Ability to sustain spells. 
Same as HP. 


Anights of Xentar 


HP 

Hit Points (Current/Maximum). Ability to 
sustain blows. Rest inside inns or using 
healing potions to improve. 


STR 
Strength. Ability to belt beasties hard. 


DEX 
Dexterity. Ability to dodge blows and counterpunch. 


INT 
Intelligence. Thankfully not yours (just kidding!). 


SPD 
Speed. Ability to attack often or run away. 


ATK 
Attack. Specific fighting skill. Select individual weapons 
and special items to improve. 


DEF 
Defense. Specific fighting skill. Select armor and special 
items to improve. 


HIT 
Hit. A neat percentage summarizing everything else. 


EVA 
Evasive (chicken) Factor. Odds of running away! 


FTL 
Fatality. Ability to strike deadly blows. 


_ MDF 


Self-explanatory. 


Knights of Xentar 


Treasure 
Displays your treasure. Except for the Game Over screen, this is the 
most depressing screen when you begin the game because you have 


nothing! 


Don’t be discouraged though, Xentar is a big land with many treasures 
to discover (not to mention lovely maidens). Moreover, you need these 


treasures to progress in the game. So the more treasure you find, the 


closer you will be to finishing the game. 


| Knights of Xentar 


Luna’s Special Tricks (Spells) 


When Luna joins the boys, she will definitely make up for her atti- 
tude through her awesome powers. A sorceress her entire life, Luna 
enjoys badminton, reading romance novels and soaking in a hot 


bath. Her favorite color is lavender and she can’t live without her 
Salty Dog crackers. 


Pick a spell from the menu item. Magic that is available will appear. 
Don’t give up right away if you don’t find any magic. It’s not easy to 
find but sort of like love, you got to hunt it down and beat it with a 
stick. Below, we describe each of her tricks. 


Earth 

“Dust to Dust” said in reverse. Yes, we know that’s still dust to dust 
but said correctly her incantation revives lost Hit Points (HP). If more 
than one character is wounded, select one from the list. 

Warp 

Take Luna Air instead of walking. She teleports to any town. 

Just ask her for destinations but don’t expect a meal during the flight. 
Fire 


Mmm...roast duckling. For those too slow to duck. 


Blizzard 


No, this isn’t Luna saying no to Desmond. That one’s called Deep Freeze 
with a blanket for the sofa. 


Thunder 


= Luna's favorite. She's even known for using it on unsuspecting 
|, passersby. 


Mnights of Xentar 


File 

Select here to save your current game, load a different game, clean 
up your save game list or start again from scratch in Squalor 
Hollow. The menu options are: 


Curcent fie is THOLY 


iG ee 


ave to (Overwrite) ~*~ 


Save as (New) 
Load 

Delete Game File 
Start a New Game 
File Sort Option 


Save 
Save the current game to the filename you last saved to or restored 
from. 


Save to (Overwrite) 

Save the current game overwriting an existing saved game. Select from 
the list of saved games that appears. Be sure this is what you want. 
THE CURRENT GAME OVERWRITES THE OLD SAVED GAME. 


Save as (New) 
This option requires a bit more effort on your part. You must type a 
name for your game, up to (gasp) eight characters long. 


Knights of Xentar 


Load 


Call up your favorite saved games. Games are listed by name (max. 
8 digits) and the date/time when last saved. SAVE YOUR GAMES 
OFTEN, you can save up to 99 games! 


ae 


7: LICARNAGE Land of Xentar 94710707 20:21:16 
6: ICCORNER Carnage Corners 94/10/11 19°06 °356 
9: IFULLGEA Nellions 94710711 16:10:12 
10: THOLY Land of Xentar 94/10/06 16:59:28 
> TKALIST Land of Xentar 94710711 19:10:56 
: IMESS Castle of Kalist 94710711 19:15:58 
; INERO Land of Xentar 94710706 19:55:52 
> 1PHOENIX Phoenix 94/10/07 21:32:30 
: TROLF Land of Xentar 94/10/10 17:47:56 


Delete Game File 

99 saved games maybe be too much for anyone to handle! This option 
is useful for trimming down your saved game list but BE CAREFUL! 
Caution is especially important for the NR-18 version if you’re planning 
to show your friends Xentar’s special treasures! 


| Start a New Game 
Completely lost? Start again. Same as the selection by the same name 
that appears in the Xentar main menu. 


File Sort Options 

Anal retentive? We have exactly what you’re looking for. A saved 

4 game organizer. Let's you sort in many exciting ways including by date 
=, and alphabetically...and it's absolutely free! 


pa nes Daa 


Anights of Xentar 


System 

The last but just as important menu category located in the lower 
menu bar of the game screen. Change here a variety of game 
options any time during play. Each option is described below. 


Walk Speed mi 
Battle Speed 
Music 


Voice 
sound Effect ON 
Exit to MSDOS 


Map Type 
There are two ways to play the game. Standard Screen is okay for most 
people. It's an overhead view of the game. 


But if you own a pentium and want to drink in our new Wide Screen 
technology, play Knights of Xentar as it was designed to be played! Get 
yourself a case of beer, we prefer the 24-pak in bottle, set the map type 
to Wide Screen. By the time you're through guzzling down the last bot- 
tle, the game play will appear in 3-D! 


Walk Speed and Battle Speed 

Pure unadulterated fun are these next two options but don’t set these two 
options intuitively or else you can go ahead and imagine the side of your 
face slammed and plastered up against a brick wall. 


Anights of Xentar 


Lower the walk speed to move quickly through Xentar. Walking 
quickly can help you avoid talking to people but then, that’s no fun! 


SELECT BALK SPEED 
ti) A et ee 
98iltl2345 07769 


Like we said, be careful on how you set this baby. Our combat ani- 
mation can be entertaining; blow-by-blow or fast and furious. 


DELOGk DAPELE SPEER 
FAST <-% SLi 


9123459789 


Music 
When one gets to be a hero of Desmond’s stature, invisible musicians 


will surely follow. 


Voice 

If you joined the multimedia revolution and have the Xentar CD version, 
you're lucky! This cuts down drastically the amount of reading. Heck, if 
you wanted to read you would have gone out and bought a book! 


Sound Effect 

Since stores refused to stock Xentar with our special Odorama Virtual 
Reality packets, we filled the game instead with digitized sound effects. 
These don’t require reading either! 


|, Exit to MSDOS 
Loved ones? School? Work? Sorry, we don’t accept these as 
excuses but if you must, leave the game this way. 


Anights of Xentar 


What You Need to Win (Part I) 


Sovereigns 
Displayed on the lower right of the game screen, we keep a running 
tally of Desmond's money. Poor guy can’t count past ten. This is 
the coin of the land, nothing else is accepted here, not even your 
VISA card. Use sovereigns to buy weapons and pay for rooms. 


What You Need to Win (Part IT) 
Magic 
You can’t buy magic but you can find it, so look carefully! Magic is 


available in five different types of spells: Earth, Warp, Fire, Blizzard 
and Thunder. Don’t even think of finding all the spells when you first 


start playing. 
Magic can only be used by those well-versed in alchemy. All others 
using magic are on their own; we don’t accept responsibility. Keep an 
eye on your Magic Points (MP). Restore by resting inside inns or using 


magic items. 


Should I Stay or Should I Go? 
(Combat Tactics) 


Determining combat tactics takes some effort on your part. You needn’t 
be a West Point graduate but any real-life experience you have may 


comes in handy now. 


Rather than determining combat skirmishes blow by blow, we 
designed Knights of Xentar so as to simulate one of those, you 
know, strategic sims. You determine your tactics and then, in 


real-time combat, you can choose to use special items 


including magic! 


Anights of Xentar 


Tactical options 


A LED display of the attack gauge appears immediately to the right 
of the character names. This display provides you blow-by-blow 
entertainment sort of like the LEDs on your stereo equalizer. 
Control the force of your attack by clicking on the attack knob 


immediately to the right of the LED display and the following attack 
gauge will appear. 


oni ATERCK GAUGE : 


124340678 


Think carefully before setting this gauge. The lower the setting, the 
more blows you will deliver. The higher the setting, the deadlier the 
blows. Higher settings sacrifice defense; the blows take longer to 

deliver leaving you vulnerable to a beastie attack. 


Attack Options 


You can fine-tune your strategy here by selecting one of the following 


techniques taught to Shigeru Mabuchi during his teen years in the 
Middle East. 


MLLSCK at Preset Guage Level 
Faster, but Weaker Attack 
Offensive, forget about Defense 


Learn and Attack according to pS 
Defense Priority 


Defense Only, No Attack 


Anights of Xentar 


Attack at Preset Gauge Level 
Self explanatory. 


Faster, but Weaker Attack 
Delivers the punch but weakens rapidly. Use only on the geritol 


generation and other lightweights. 


Offensive, forget about Defense 
Got hit points and armor to spare? Does your fighting prowess far 


exceed your intelligence? Go for broke then and select this option 


Remember, you can always run away! 


Learn and Attack according to knowledge 
Certainly not the most effective technique at first, but the faster your 


knowledge of individual monsters and scumbags increases, the faster 
you’ll be able to skewer them. (Hint: keep your eyes on your knowl- 


edge percentage) 
Defense Priority 
Low on hit points? Can others in your party take the heat? This is 


always a smart choice when saving one’s life takes precedence over tak- 


ing another's. 


Defense Only, No Attack 
Running away is safer. If Desmond is fighting alone NEVER SELECT 


THIS option and let Desmond do what he does best. 


Run away! 


Anights of Xentar 


Bestiary 


Why is Xentar infested with countless monsters, the 
wundead and other scum? Was it a sorceress experiment 
gone awry? Easily accessible green cards? These ques- 
tions are not at all rhetorical and you will discover the 


truth to these and other existential questions toward the 
end of your quest. 


Here’s what will sreet you in the Xentar wilderness. 


Slime 


Ooze with eyeballs. Not necessarily Xentar’s 
toughest foe, but one that can be deadly as well 
As OFriving up anyone’s ory cleaning bills. 


Daos 


Many a slow-witted traveler or herd animal has 
met an early demise by meeting these creatures 
with questions rather than force. Who made 
them? What are they? How can they move bal- 


anced on the bottom half of their figure- eign 
shaped body? 


Carnage first, questions jek 


otetete 


Knights of Xentar 


Battle Bee 

Xentar tabloiss have been writing about 
them for years, but now the battle bee’s have 
arrived. Unlike normal bees, they weigh 
about 50 pounds each, and their stingers 
remain attached to their bodies, allowing 


repeated attacks. 


Joker 

The Megatech lawyers made us set rid of the 
whiteface and sreen hair, but don’t let their 
ordinary appearances fool you — they’re every 
bit as deadly. Watch out for large groups, where 
their rapid fire attacks can be overpowering. 


War Wolf 

Myopia and poor fashion sense have done little to 
curtail the savagery of the continent’s most con- 
fused canines. Chivalric code states that you're 
not supposed to hit anyone with slasses, but with 
all of the cosmological significance this mission 


has, don’t worry about it. 


Killer Dog 


These bipedal canines have sharp knives and a fare 
temper to match. Don’t try rubbing their bel- ae, * 


lies, just kill them. 


Anights of Xentar 


Bandit | 


No, they’re not clones. All of Xentar’s bandits 
wear the red beard and eye patch set to 
honor their leader. Luckily they may lool: 
like him, but don’t fight much better. 


Death Doll 


This is what happens when mannequins go _Sd 
bad. They might not have that many hit cf 
points, but their solid wooden bodies are their § 

own best armor. 


Evil Sprite 

Fortunately for everyone involved, all these suc- 
cubi-rejects want to do is slice and dice d0-go0d- 
ers with their blades. Soft and pink on the out- 
side, infernal ichor flows throush their veins, 
making them quite difficult to leilll. 


Fire Biro 


Somewhere between the majestic phoenix and 
the lowly squab is this firey flyer. Both light and 
dark meat taste like the gasoline that powers its 
deadly firebursts. 


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Anights of Xentar 


Demon Eve 


Unhappy with their hellish hosts these vile gee 
jellies fled to Xentar where they bounce and "ee 


blast with relish. Kill them quickly before 
they fire their eye-blasts. 


Living Tree 

Nobooy’s quite sure where these walking ads 
for defoliant came from. Some say it was a 
Mad wizard trying to combine plants and ani- 
mals, while others believe that some trees sim- 
ply sot bored of standing in the same place all of 


the time. 


War Bear 


The war bears were originally a tribe of black 
bears going sray with ase. A disastrous hair-dye 
experiment turned them blue and their disposi- 
tion sour. Thoush vesetarians, they will attack on 
sight — even if you're not laughing at them. 


Giant Clam 

These oversized appetizers have developed a 
nasty temper since their oungeon environs are 
about as remote from salt water as one can set 
without entering the masic realms surrounding 


Xentar. 


Anights of Xentar 


Pusmy 
A classic case of political correctness hurting 
those it was supposed to help: Xentar’s “little 
folk” were all gainfully employed on the 
inter-city owarf tossing circuit. When their 
“barbarous” sport was outlawed, they had 
no choice but turning to crime. 


Poison Cobra 


Possessing more venom than one of Desmond’s 
ex-sirlfriends,they deliver a nasty bite that 
should be avoided at all costs. 


Pysmy Boss 
These rare indiviouals not only acted as the 


tossee in owarf tossing, but could also throw 
their smaller brethren remarkable distances. 


Ore 


Per the International Fantasy Role-Playing 
Association (JFRPA) charter, section Ill, sub-para- 
sraph c “All FRPG’s must contain three out of the 
following five: siant rats, goblins, orcs, ogres, and 
skeletons. 


Anights of Xentar 


Evil Elephant 


After years of touring with a production of 
West Side Story, these hip pachyoerms hon- 
estly believe they live to rumble no matter 
how cold it sets outside. 


Ps 
ZR 5 


Kumoneser 


Let’s just say you should be slad we're not 
using the “other half” of this malfunction in 
the Megatech office teleporters. Remember, 
they digest their food before they eat it. 


Ghost 


Something about near-incorporealaity makes 
these hard to hit, but keep trying because you 
CAN kill what is already dead. 


Wizaro 


They don’t seem that tough so skewer these losers 
quickly because they have the best medical insur- 
ance available — magic. 


Anights of Xentar 


Mini Devil 
Xentar might have a lot fewer criminals if gem 


they knew their afterlife would be spent as 
one of these fire spitting bullfrogs. 


Skeleton 


The only thing worse than dying in Xentar is 
coming back as one of the undead. 
Hydroencephalic skeletons have been found 
wandering the undersround realms of com- 
plaining of neck pain and long stalking hours. 


zombie 


To help complete the feeling you set battling 
these skeletons in rotten flesh, take an uncooked 
chicken and leave it on the kitchen floor for a 
month. Some say we should have bathed them, 
but it’s too late to say we're sorry. | don’t know, 
why should we care. 


Mummy 


A mod version of the royal Egyptian tomb. Don’t 
be fooled by the snazzy zombie hairpiece, they 
can be just as cranky as their ancestors. 


Knights of Xentar 


Hit ’em High, Hit ’em Low 
(Target Selection) 


You not only can decide how and when to fight but you can also 
choose where to best apply your attacks. Everything is here to satis- 


fy the armchair general in all of us. 


Weakest 
That's right! Pick on the little guy. Concentrate your attack against 


the beastie with the fewest hit points. This way, if you’re outmatched 
you can still draw some blood before running away. 


Scattered 
This is for the conservative leader. Don’t be outflanked and protect 
your rear. Selecting this technique will spread your attack across all 


the opposing nasties. 


Strongest 
Me Tarzan, You Jane! Yep. If showboating is your cup of tea or you 
just don't give a damn, don’t pull any punches and go for their heavy- 

weight. You take the big guy out and the rest of the nasties will surely 


turn to jello. 


The Nitty Gritty or How to Stay Alive 
(Other combat options) 


When you are in actual combat don’t overlook the menu bar at the bot- 

tom of the screen. Sure, you think you’re Colin Powell material but 
when it’s time to face the beasties you better have what it takes or you 
will be pushing up daisies. The four menu choices are: Item, Weapon, 


Magic and Run Away. 


Knights of Xentar 


Item 


Suck down a healing or magical restoration potion if you have any 
and, of course...smoke ’em if you got ’em. 


Weapon 


Grabbed the poultry knife instead of the Falcon sword? Switch 
weapons during battle. 


Magic 


Magic spells on demand, but only if you have them! 


Run Away 


Not an option to be ever taken lightly, especially since the death of 
any character will end the game. 


Other combat stuff you may care to know 


Directly on screen, injuries will appear numerically in red numbers 
while the healing process appears in yellow. Pay close attention to these 


numbers because many tougher nasties can heal themselves and some 
will even be healed by some of your magic spells! 


Think twice before changing strategies halfway through battle. Even 


when you’re getting walloped, we recommend Desmond's tried and true 
strategy, running away! 


Finally, learn the subtleties of Xentar combat by leaving the tactical 


options alone during battle and concentrating on casting magic spells and 
:; sucking down on healing potions. 


Anights of Xeutar 


Shops and Inns 
You're not earning all of those gold sovereigns for your retirement. 
Look for Weapon shops and Apothecaries. Look for Inns with 


vacancies. 
Shops will provide lists of items for you to buy or sell, including the 
ever popular LEAVE option. The list of available equipment appears 


on the left, and any highlighted item will have a brief description at 
the bottom and relevant information on the side including (when 


applicable): 


Inventory 
How many items you already posess. 


Attack 
The effect the weapon or item will have on the equipped character. 


Defense 
The effect the weapon or item will have on the equipped character. 


Magic Def. 
Any magical protection will be listed here. 


Speed 
The speed factor (penalty) for using that particular item. 


Also note that all of the items will appear with one of the following tags. 


YES -- The character listed can use the highlighted item. 


NO_ -- The character listed cannot use the highlighted item. 


EQP -- The character listed not only can use the item but 
has one or more equipped already. 


Anights of Xeutar 


Desmond, Slayers of Monsters, Avenger of 
the Wronged, Lover of Easy Women (or 
the closest thing we have to a hero) 


Historians don’t have a clue as to the identity of 
his parents. His name in fact, is that of the dia- 
per service wagon this infant hero was discov- 
ered in — apparently discarded alongs with the 
soiled diapers. It is for this reason that both his 
reputation for surviving overwhelming haroship 
and his terminal body odvor linger today. 


Likewise, more rumors than fact exist today con- 
cerning Desmond’s early years. Frankly, we'd 
rather choke on vomit than senerate unnecessary 
pity for Desmond’s neslected and lonely childhood. 


Fortune, it seems, oumped the diaper wagon and 
infant on the outskirts of Polk. A Xentar village 
where it’s prophesied that whoever takes in 
and cares for a terminally odorous child 
one fortnisht will be rewarded in 


Knights of Xentar 


The village, impoverished and 


the afterlife. 
disease-riooen having been built on a swamp, 


took in youns Desmond passing him from 
house to house each fortnight, killing them- 
selves in hopes of collecting their just reward. 


It took exactly two years for the small, highly 


inbred, anod thoroughly evil village to be deci- 
Incredibly, Desmond 


mated by it’s stupidity. 
recalled no emotional scars nor was remorse 
felt in the neighboring villages: the Polks had 
finally sunk in their own mire. 


Word reached Eustacious, a wandering minstrel, 

who convinced that his self-affirmating feel-good 

songs would be a welcome blessing to his empty 
His hopes ; 


coin pouch, headed to the village. 
sashed on finding only the abandoned toddler | 


being raised by milk cows. Eustacious fell 
dead because he is an uninspiring char- 


acter with little importance 


Anights of Xentar 


to the plot. 


Rolf, on the other hand, is a central figure in 
this epic tale; hired by Eustacious to protect 
the pathetic tenor from his own audience. The 
two hunored pound, eight-year old boy bore a 


hairier chest than most bulls and with a tem- 
per to match. 


Taking Desmond unoer his charge, Rolf soon 
learned of Desmond’s affect on women: truly a 
mixed blessing. In spite of the latter’s peculiar 
odor, the little guy was invariably welcomed 
insioe while Rolf was sent to toil in the stables. 


The youns bridoes, longing for chiloren of their 
own, fawned over Desmond serving him lemonade 
and shortbread on nothings less than china and 
crystal. The result, of course, was that Rolf cowld 
count on work for months at a time. The bad 


news; his wages went to pay for everything 
Desmond broke. 


Rolf oreamed of killing Desmond, but the utter 
lack of challenge kept him from acting out his 
fantasy. Instead he thought, he would teach| | 
3. Desmond to fight, forging him into a worthy 
opponent. Then, he would kill him. 


That was the plan and the 


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Knights of Xentar 


years thus passed. Rolf srew bigger, stronger 
and hairier. He mastered the battle-axe and 
strong orink, often at the same time. 
Desmond, on the other hand, learned to run 
away really fast. 


Still, Rolf persisted: finding virtue in his pale, 


| smelly companion’s speed, he trained him in the 
art of fencing. 


Rolf’s hard work paid off when his undevoted stu- 
sent became halfway proficient with a thin blade. 
Desmond even manased to hold his own in a 
number of aoventures that neither of them can. 
remember oue to their fononess for Xentar’s J 
unique delicacy: dried meats marinated in 
120 proof alcohol. 


Anights of Xentar 


The cool early morning haze blanketing them, 
the two companions wowld wake and lift their 
painful bodies up from piles of dead foes. 
Surveying their surroundings, the pair knew 
they had again vanquished evil: and sneaking 
away from their sleeping companions the boys 
srinned knowing the maidens would have a lot 


of explaining to d0 to their anxious, waiting 
families. 


On Desmond’s ecishth birthday, not a tavern 


would serve the two and not because of 
Desmonod’s ase. 


Desmond was actually seven- 
teen. 


He learned how to fight well enough but 


counting beyond ten was beyond our youns 
friend’s capability. 


Rolf, on the other hand, knew how to count. He 


was twenty-one but was having trouble coping 
with another number, two hundred and forty-six: 
the number of men he had killed. True, most were 
muroerers, corrupt tax collectors, and balladcers: 
but the carnage was besinning to sicken him 


Suffering from the d.t.’s (DELIRIUM TREMENS), 
Rolf holed himself up in a small hut with a sroup 
eof men beating a orum. There, he learned he 


Seeking true enlishtenment, Rolf felt he 
must ioentify with the most 


Anights of Xentar— 


Memories of Eustacious 


pathetic of creatures. 
not withstanding, Rolf joined a touring musi- 


cal theater sroup. But we disress, let’s leave 
Rolf and his repertoire of show-tunes and 


return to the hero of our tale. 


His partner gone, Desmond continued with 
their favorite pastime, bar brawling: though 
lacking his hirsute companion to take the major 
blows, the wanton bloodshed quickly lost its 
masic. Unable to read or write, possessing no 
marketable skills, and having never worked a 
cay in his life, Desmond sought a new direction 


in life — unoer the sheets. 


His reputation for lacking endurance spread 
quickly though, depriving our hero of the upper- 
class liaisons he cherished. Desmond abandoning 


all hope headed to the wilderness. 


Living off srubs, wild berries and fish, Desmond 
found tranquility in knowing he woulon't come 
across another soul. Damn close to self-actualiza- 
tion, and nearly rid of his pretty boy looks, 
Desmond stumbled upon Strawberry Fields, a city 


inhabited by beautiful, women. 


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Unknown to him, the city was being held 
hostage by a band of marauders far more vile 
than any he and Rolf had ever encountered. 


Dreading a return to his former life, Desmond 
turned back. But his keen eyes caught a glimpse 
of the freshly painted kiosk just outside the city 
sates. Curiosity setting the best of him, our small 
friend approached. 


The kiosk, erected by the marauders, warned 
would-be rescuers in great detail the consequences 
of any attempt to liberate the women. Warnings 
such as these serve a useful purpose. The carnage 
neeon't be then interrupted by pointless “who are 
you?” and “why are you doing this?” dialogue. 


| Mliterate, Desmond would have to wait for the 
& hourly slise show to see in sory detail the 
Dragon Knishts recent conquest and pil- 
lasing of Strawberry Ficlos. 


Anights of Xentar 


What follows is some of what Desmond heard 
and saw ouring the slide show, browsing the 


mini-museum, and visiting sift shop. 


The Dragon knishts 

Legend has it that soon after the stars and plan- 
ets, the seas and oceans and the plants and trees 
were created, it happened. Heaven discovered 
cable television. Five hunores channels. Creation 


was put on hold. 


There were some creations: monsters, exact repli- 
cas as those seen in B-movies after mionisht. That 


stopped when Heaven sot stuck with five hunored 


infomercials. 
Divine bellies rumbling, the Keepers of the Light 


realized they needed gophers to keep Heaven’s fridge 
well stocked with beer and chips. Bodies, hearty 
enough to hanole the newly created monsters roam- 
ing Xentar below: workers who’sd butt up for lousy 
Pay and worse hours, all in exchange for health 


insurance. 
They brousht forth Dragon Knights. Hairy, muscle- 
bound oafs able ano willing to tap kegs ano fill 
snack bowls day and nisht for their divine creators: 
content so long as they squeezed in a same of 


pinochle from time to time. 


Then it arrived. The dish. 

A generous act of a rogue god? The creation of a 

Dragon Knight with half a brain? QVC and 
credit cards? The Xentar Knights founod 
satellite! Black and white re-runs, 
bouncing throush the cos- 


prs Asc = S 


Anights of Xentar 


mos, making the Knights feel the confines of 
their simple existence. 


They saw new creatures, soft and pretty. Doing 
what the Knights did but better. Housewives. 
The Knights had to have them. 


At first, the Keepers of the Light, though sur- 
prised, ignored their pleas. The Knights in act of 
solidarity began serving both jerky and beer in 


the same vessels, creating the now popular Xentar 
dish. 


Disoriented yet undeterred, their blood flowing 
rapioly from their brains, the Light Keepers tried 
to work things out like rational adults. Shocked at 
seeing their Knights act like wussies, and no help 
from the Major Leagues — the baseball strike still 


continued from ‘94 — the divine couch potatoes cre- 
ated the Xentar maidens. 


Beautifully voluptuous. The Keepers themselves were 


amazed at how well their creative juices flowed 
when they were really pissed off. 


Hunored times better than the television icons, 


the Keepers forbade the Knights from 
touching the maidens. 


Anights of Xentar 


The knights dion’t care, at least not right away. 
The wilderness had always been chock full of 
monsters but now there was meaning to the 
wanton violence. The Knights now had these soft 
slender babes to protect and the women were 
much more fun to peek at in the shower. 

The OK Yow Can See But Not Touch rule was 
meant to toushen up the Knights. It failed miser- 
ably. Sure, the Knights sot tough. They rushed 


in droves to join the private sector. 


The Keepers, realizing they had created and popwu- 
lated a world, said the hell with them, and built a 
micro-brewery in arms reach of their couch and 


tv. 
Forced to buy beer now, the few really, really sense 


Knights still working, left and formes themselves 

into near-meaningless, near-secret society dedicat- 

ed to eradicating evil and developing really cool 

variations of their secret handshake. 

The Dragon Knights continues like this for several 
years until realizing that evil still flourished while 
they had become the epitome of impotent has-beens. 
They figured it was time to sive evil a chance. Their 


target — Strawberry Ficlos. 


Too few in numbers to storm the walls outright, 
they turned to subterfuge, posing as shoe salesmen 
and introducing the few men to the hereto 
unknown pleasures of beer and football all in an 
attempt to disrupt the city’s scheduled poetry read- 
ings, sensitivity seminars and cooking classes. 


They taught the men to fight, belch, and smoke stale 
cigars. 


The impatient Knights then announced prematurely 
that all the women were to be their housewives. 


Caught between the Knishts and women, the newly 
transformed men were the first to die. The women, 
superior in number and intellect, managed to hold 


back the Knights but not before their Princess was 
taken hostage. 


Desmond, realizing this was his cue to enter the 
scene as the hero, swiped one of the color souvenir 
maps ano rushed through the city gates. Inside 
athe palace, the Knights first mistook him for an 
eunuch until they noticed Desmond’s peculiar 


habit of scratching himself when women 
walked by. 


Anights of Xentar 


Luckily for our hero, wandering the wildoder- 
ness lifted the fellow to his physical prime 
when compared to the flabby Knishts, who 
nearly suspended their plans to conquer the 
city when they realized that meant setting off 
the couch. Resorting to his basic fighting style, 


Desmond ran away. 
The Knights followed, chasing him, until one by 
one, each collapsed. Desmond then triumphant- 
Iy ascended the princess tower unopposed. An 
eight-year old sirl appeared in front of the 
chamber entrance and revealed to Desmond a 
way to summon the water goddess, Aquarina. 


he was told, fet 


Just as 
into the 


Desmond burst 
chamber running in circles, 
shouting the secret incanta- oo 
tion with his right arm over. aS 
his head, middle finger 
stuck in his ear and his left — 
thumb stuck up his butt.c2s. : 
But the goddess did not 


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appear. 


Instead, he got water. 
Desmond and the women swam to safety: the 


Knights, never having taken swimming 


Thousands of gallons. i 


lessons, drowned. 


Anights of Xentar 


The women, still suspicious of men but need- 
ing them, asked Desmond to help mop up and 
stay to seed the next, hopefully better genera- 
tion. Desmond sneered and walked away 


mumbling that cleaning and gardening were 
women’s work. 


Peeved, the women renamed the city Arcadia and 
asked their budding 8-year old sorceress Luna to 
place a masical barrier keeping all men out. 
Desmond returned to his vagabond way of life, 
stopping in villages only longs enough to sample 
the local marinated meats and restless maidens. 


By now, Rolf was a metalsmith apprentice in 
: Phoenix. He’d crouch and turn his head in such 
aa way that the master craftsman preferred 
working with his head instead of an anvil. 


Anights of Xentar 


One morning the two men were workings: Rolf 
plucking metal slivers from his foreheads when 
his boss, tripping on loose clapboards, discov- 


ered the time-worn plans for making the les- 
The 


enoary Genji armor and Falcon sword. 
metalsmith immediately dispatched his friend 
Pietro to finothe necessary ore to forse the tita- 


nium-carbon alloy. 

By sheer coincidence, Desmond wanderings the 
wilderness encountered youns Pietro returning 
to Phoenix with the metalsmith’s ore. Asreeing 
to travel together for mutual protection from the 
roaming monsters, the two were relieved to 
make it to Phoenix without incident. 


The Arcadian flood waters had continued their 
miraculous effect on Desmond’s body odor. But 
now, this was ruined by his chance meeting with 
Pietro. Neither versed in alchemy, the men did 
not notice the magical water being osrawn to the 


ore. 
The craftsman, eagerly awaiting the ore, had Rolf 
crouched and prone since morning. Immediately 
and without pleasantries, he grabbed the ore and 
tossed it into the boiling cauloron not noticing A 
the droplets of magical water. 


The explosion blew out the entire four 
walls of the shop: the 


Anights of Xentar 


unlucky craftsman lay dead. The other three 
were completely covered with a gooey black 
substance but otherwise were fine. 


“Rolf?” 


“Desmono!” 


Realizing they were together again, the pair 
knew that a suspense-filled cliffhanger must be 
near. The metalsmith’s wife, told to hurry the 
plot along, quickly explained to the now Three 
Amigos that the Genji armor and Falcon sword 
had to be forged as it was the only weapon the 
oemons feared. Without it, a semoness like 
Messayana could have her own way. 


Messayana, a demoness with a penchant for buy- 
ing real estate from late night infomercials, was 
overleveraged in shoddily-built, cash-hemorrhags- 
ing tower attractions. Frantically warding off 
creditors, she had hired out the entire local mon- 
ster union to raid and take out her competition, 
the Tower of Phoenix. Travelers now had no 


choice but to spend their sovereigns in her tourist 
traps. 


B Unfair competition and price sousing being rea- 
son enoush, Rolf and Pietro began work on the 
Genji armor and Falcon sword while 
: Desmond comforted the widow in his 


Anights of Xentar 


own special way. Hour after hour, the pair 
banged away never letting up for a second 
until the sword and armor were forged. 


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Tearing Desmond perpen from the dead man’s 
wife, Rolf and Pietro crammed Desmond into the 
Genji armor and booted him owt the door. 
Walking the deserted streets, Desmond imagined 
himself a sheriff approaching a band of SuNn- 
slingers. With the Falcon sword raised, Desmond 
attacked the Phoenix Tower. 


% 
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Messayana’s foot soldiers sprung on Desmond 
with hell-born fury only to see their blows. 
oeflected off the blinding armor. The Falcon ~ 
sword slashed madly in spectacular loops 
and twirls but yieloed not a single 
blow. The enemy seeing the 


Anights of Xentar 


Faleon sword had scattered in fear. 


Kate, a fair maiden ravaged by Messayana’s 
fleeing hordes, ran to her rescuer. The blood- 
thirsty oemoness seeing the two embrace, suc- 
cumbed to all the negative engrams dominating 
her life and used her jealous rage to release a 
volley of fireballs. Desmond fell, prone at the 


top of the stairs, holding the upright sword in a 
meaningless show of defiance. 


Kate, bright enoush to back off and duck the fire- 
balls stood against the wall. Unfortunately for 
Messayana, her fiery blasts had badly scorched 


Kate’s favorite poodle skirt. Really pissed off, Kate 
kicked Messayana in the shins. 


The demoness tripped: impaling herself on 
Desmond's sword. Blood sushed from the back of 
her skull as if a well was just struck. That’s 
ibecause in the short time it took Desmond to 
“reach the tower, scamper up the stairs, make 

_ small talk with Kate, and fight a losing battle 

& against Messayana, Rolf had scaled the 
tower wall with only iron 


‘Knights of Xentar 


spikes on his forehead and laid his axe throush 
her cranium. 

Desmond, unable to hold on, let the sword and 
oemoness tumble down the stairs. The corpse 
with sword intact came to stop before the 
gathered crowd below: the crowd cheered. 
They hailed Desmond a hero ignoring Rolf alto- 


sether. 


The celebration lasted three days. Desmond spent 
most of this time at Kate's trying to remove the 
Genji armor so they could consummate their 


mutual attraction. 
The celebrators quieting down, Kate lying in bed 


exhausted, Desmond srabbeo his enchanted arms 
and sneaked out to look for Rolf eventually end- 


ing up in Squalor Hollow... 


Anights of Xentar 


Ge Me To The Carnage On Time! 
(Hints) 


DO NOT READ THIS SECTION UNLESS YOU WANT TO 


KNOW HOW TO COMPLETE THE FIRST LEVEL OF THE 
GAME. 


After installing Xentar, type KX from the installed game directory 
and select “Start New Game” from the Main Menu. 


Watch and play close attention during our noble hero’s first encounter 
with local bandits and a good, though strange, samaritan. 


When the scene cuts to overhead view as opposed to the really cool 
animated sequences, you will find Desmond (or yourself, in case you 
opted for the User Definable Hero feature) standing naked in the mid- 
dle of the screen. Everybody in town will no doubt be entertaining, 
informative, and opinionated. 


Nobody is going to sell you clothes so you might as well head to the pub 
and see if you can get lucky with your heroic physique. The tavern is 
the large building northeast of Larrouse’s house. 


MEGATECH SOFTWARE DOES NOT PROMOTE VIOLENCE 
AGAINST WOMEN NOR DEGRADING STEREOTYPES. Inside the 


tavern, you’ll find the same bandits attacking a helpless maiden. Help 
her! 


After soundly thrashing the assailants, accept the grateful thanks of 
‘ame Hollow’s finest maiden, then head to the southwest edge of 
., town to Frump’s mansion. Climb Frump Tower and see Don Frump. 


He will provide you with work, something to cover your scabby, 
Smelly self, and one weapon — a poultry knife. Check play- 
Se er Status to see what he has given you. Penniless, 


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Knights of Xentar 


you have no choice but to go outside of town into the dangerous 


wilderness in search of sovereigns. 


Head west. Remember, you need not complete the first level on 
your first expedition. As soon as you find some serious cash, head 
back to town and buy some decent weapons and clothes. Stay at the 
inn if you are injured or buy some magical goodies for your next 


foray. 


What Did You Do in the War, Daddy? 
(Combat Hints) 


Like most heroes of his era, notably the dimwitted ones, Desmond 
accomplishes very little without a healthy dose of bloodshed. There is 
a full range of combat strategies that need to be mastered in order to 
fully exploit the diminishing weak spots in your enemy’s defense as the 


game progresses. 


Rule Number One. The best plans of mice and men... 
Taking the advice of this well-known proverb, never travel without the 


best in assault camouflage and weaponry. The best-applied strategies 
will unravel with improper weaponry. Insure your survival with the best 


sovereigns can buy. 


Rule Number Two. Care for your wounded... 
In case you can’t buy everything you need nor spot any senior citizens to 


mug, buy the deadliest weapon for your best character. Then make 
absolutely sure your wounded have the best armor possible. 


Anights of Xentar 


Installing the Optional NR- 18 Upgrade 


If you are one of the lucky few to have the Xentar NR- 18 upgrade 
diskette, you will be able to see more blood, babes and violence; the 
way our designers feel anyone their age would want to play. BUT 
BE WARNED, THE NR- 18 UPGRADE CONTAINS PARTIAL 
NUDITY AND MAY BE OFFENSIVE TO SOME GAMERS. This 
is strictly R- rated stuff, our lawyers insisted we include this dis- 


claimer, and more importantly, our retailers, are far less tolerant of 
something like an NR- 18 upgrade. 


Look at it this way, if you find an R-rated movie like 9 1/2 Weeks to 
be offensive and think you can't handle the lusty material, then, the 
upgrade isn’t for you. On the other hand, if you're into hot, steamy yet 
mature (yeah right!) content, this NR-18 upgrade is definitely for you! 


Don't bother going back to the retailer in search of the coveted upgrade 
diskette. Chances are you won't find it in the family oriented, political- 
ly correct retail world. The fastest way to get your hands on the 
upgrade is to mail us a check or money order for $5 and request-the 
Xentar Upgrade (include proof of age that you are at least 18; our 
lawyers accept only Photo I.D.’s with a birth date). 


To install the NR-18 upgrade, Type INSTALL from the ae directory. 
Toggle the title “SETUP for Knights of Xentar” using the ‘J and El keys 
and select “REINSTALL to UPDATE.” Insert the Xentar Upgrade 
diskette into your diskette drive. Press EJ to continue or press LJ to abort 


Anights of Xentar 


TROUBLE SHOOTING 


Xentar will not run. 
Memory or sound card conflicts are the two main culprits that keep 


one from playing the game. First, isolate the problem. Does your 
game behave strangely or not load at all when you type KX? 


If the game does not load, make sure you are in the Xentar directory. 
The directory is on your C drive under \GAMES\XENTAR unless 


you changed the default settings during installation. Do the follow- 


ing in the exact order listed below. 


Diskette Version: Steps 1, 2, 4, 5 and 6. 

CD Version: Steps 1, 3, 4, 5 and 6. 

1. Restart your computer. Save and close your applications includ- 
ing Windows, remove any diskettes from the diskette drives and press 
the RESET button (located on the front of the computer). 


2. Bypass the startup files (Diskette Version ONLY). Press the 
key when the phrase “Starting MS-DOS” appears. MS-DOS will 
bypass the CONFIG.SYS and AUTOEXEC.BAT files. 


3. Load MSCDEX driver (CD Version ONLY). Press the key 


when the phrase “MS-DOS starting...” appears. MS-DOS will then 
allow you to select individually the drivers in your CONFIG.SYS and 


AUTOEXEC.BAT files. Load only the Microsoft CD driver. 


4. Go to the Xentar directory. The prompt “C:>” should appear on 
your screen. Type (2) QGIAIMEISIAICIEINITIAIE) then press Z]. 


5. Check your game configuration. The prompt 
“C:\GAMES\XENTAR>” should appear on your screen. Type 


CUNISITIAIZICI and press ¢/]. The “SETUP for Knights of 
Xentar” screen will appear. Select NO SOUND CARD 


then press J to change your settings and exit. 


SOGOU 


caratetetceleretenatene 

ase, orazeretansecereceteestonetensee 
saretetetetatststeetstentenscetenstatenetetetatet stone 
caveretetatetsesesscerstersterscetecntenstoneteretetstetetetstetetens 
cacalatatatat at attittisielereteseleteleceneetetetetatatateterstutetitenet uta stes 


Staleleteteten 
“steaeseasteay 
Menges 
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 etetetete’ 
epeceges: 


Page 57 


reetete! 


Anights of Xentar 


6. Load the game. The prompt “C:\GAMES\XENTAR>” should 
appear on your screen. Type and press ¢!|. The Xentar main 
menu should appear. You are ready to play! 


The game has loaded less your usual installed device drivers includ- 


ing those for your sound card, CD drive (on diskette version) and 
mouse. 


DO NOT MODIFY YOUR FILES UNLESS YOU KNOW EXACT- 
LY WHAT YOU ARE DOING! 


If you feel comfortable editing your VERY IMPORTANT startup 
files AUTOEXEC.BAT and CONFIG.SYS in your root directory on 


your start-up disk drive, then modify the startup files so that only the 
following drivers are active. 


Load himem. 
Load DOS high. 
Load mouse driver. 


Load CD driver (only if you have the Xentar CD version). 
Load sound card driver (not necessary with Sound Blaster) 


Hint: REM instead of deleting lines in your files, simply place the word 
REM at the beginning of each line to cancel each line. To reactivate a 
line, remove the REM. See your DOS manual for more information. 


If you are unable to solve your problem, contact the appropriate manufac- 
turer or contact our free technical support at: 


Telephone: (310) 539-9177 Mon.-Fri. 9am to 6pm PST 
24-hour BBS: (310) 539-7739 5 nodes up to 14.4K 
-Compuserve: GO GAMDPUB section 10 

& Internet: 74431,2473 @compuserve.com 


Anights of Xentar 


CREDITS 


EXECUTIVE PRODUCERS 
Kenny Wu 
Shigeru Mabuchi 
M. Hiruta 


VISUAL DESIGN GAME DESIGN GRAPHIC DESIGN 
Jujuro Shigeru Mabuchi Yoko 
A. Shimoda M. Hiruta Ikuko 


GAME SCRIPT AND MANUAL 
David Moskowitz 


VOICES PERFORMED BY THE 
Pro Motions Production Company 
Lani Minella, Director 


ANIME ARTISTS PROGRAMMING 
M. Hatoro Shigeru Mabuchi 
K. Mikado A. Nakao 
F. Suzuki A. Shimoyama 
K. Souma S. Murdo 
A. Nakao H. lwatsuki 
MUSIC 
M. Kunieda & H. Sano 
Bananapple 
CG CHECK ART DIRECTOR PC-9801 DESIGN 
H. Suga (Animation) M. Noguchi A. Nakao 
Y. Takaoka (Event) S. Mori 
BETA TESTING 


Daniel Chan 
T. Mizutani & M. Sugiura 


Translated from Japanese by 
Shigeru Mabuchi 


A Special Thanks to 


Gary Lee 
Eduardo Hernandez 

JAPAN USA 

C. Ura Sharon Rummery 
K. Koguchi Dennis Diep 

H. Kai 

J. Toyoshima 

E. Yamada 


T. Kawakami 


— 


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©1994 by Liberty International Components, Inc ne All rights meseryed.. 
oe o aes ee a ences a cae — 


Megatech Ss A Divisi 
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PY arms ac uied 


© 1994 by Liberty International Components, Ine, All rights reser > , / my i} ? See a ae | 
Developed by Megatech Software, a clivision af Liberty, Megatech 
Software is a registered trademark, the Megatech lage and Shigeru 
Mabuchi’s Knights of Xentar are trademarks of Liberty, All other 
trademarks and registered tracemarks are af their respective ewners, 


Megatech Software A Division of Liberty International Components Ine, 
P.O. Box 11333 Torrance, CA 90510 


Tel: 310-539-9177 Fax: 310-539-8450 
Compuserve ZUR}