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Abridged Edition 
Editor: Nino Ruffini 
Final Edition, Revised 
Second Printing 
Copied Right, 966 GUE 
All Rights Reversed 


Copyright 1993 
Nino Ruffini 


Web Version 1.0 
Webified by John Holder 
Please report problems 
with this version to him. 





PDF Edition Copyright ©1997 John D. Holder 
(a.k.a. The Thaumaturge Johnboz, jholder @ frii.com) 
1“ PDF Edition, Tuesday, October 28, 1997 

This document may be distributed freely. 


Accardi-by-the-Sea is a small village in the 
Westlands by the coast of the Great Sea, near 
Borphee Harbor. Accardi's most famous geographic 
feature is the nearby Razor Gorge, a deadly chasm 
carved by a branch of the Borphee River. Because 
most enchanters prefer the quiet of a town such as 
Accardi over the hustle and bustle of a larger city, 
Accardi has become a center of the magic industry. 
The Accardi Guild of Enchanters is one of the most 
influential in the entire land, and has given rise to 
such famous magic-users as the Wizard of Frobozz 
and Belboz. 


Mumboz Agrippa was, at one point, a foreman for 
the Frobozz Magic Cave Company. Heavily 
involved with the hollowing of an ancient volcano in 
the Eastlands, his job was related to the safety factors 
involved in constructing caverns over very weak rock 
strata. He also authored the book Construction of the 
Empire. 


Queen Alexis was, according to the Legend of 
Wishbringer, the wife of Anatinus, and Queen of 
Misty Island in ancient days. The legend tells that 
Queen Alexis’ daughter, cursed by fate and prophecy, 
was born blind. To ease her heavy heart, Alexis 
kidnapped the peasant girl Morning-Star, and raised 
her as the Princess. When Morning-Star came of age, 
Alexis' awful envy caused her make six tough Love- 
Quests to the knights seeking to marry Morning-Star, 
and eventually to decree that her daughter "must 
remain unmarried and virgin all her days." This Edict 
caused Morning-Star's heart to harden into the magic 
stone Wishbringer. 


Amathrodonis was a terrible giant who terrorized 
Accardi-By-The-Sea for many centuries. He was 
finally vanquished by Belboz the Necromancer in 
952 GUE, when the enchanter used showy 
pyrotechnical magic to destroy the giant. 


The Amulet of Aggthora was a legendary jewel 
renowned for its powers of augury. In the year 957 
the Amulet was in the possession of Belboz, and is 
known to have glowed when near his location. This 
property of the Amulet was crucial in the defeat of 
Jeearr. 


King Anatinus: According to the legend of 
Wishbringer, the platypus Anatinus was once the 
King of Misty Island, and husband to Queen Alexis. 
Anatinus is best-noted for his decree that anyone 
claiming the hand of his daughter must fulfill a Love- 


Quest of Alexis' choosing. This decreed led to the 
death of six young knights. 


It is also known that a King Anatinus, presumably a 
descendant of the original King, reigned on the island 
during the time of The Evil One. Princess Tasmania, 
the king's daughter, was twice rescued from dangers 
by a human postal worker. The most important event 
of the reign of this Anatinus was his generous award 
to the postal worker who saved his daughter. By 
bestowing the human with a wizard's hat, Anatinus 
helped him to bring about the downfall of The Evil 
One in the nearby village of Festeron. 


Antharia, the Island Province, is 959 square bloits of 
beautiful land right in the middle of the Great Sea. 
The weather in Antharia is picture-perfect, except for 
an occasional hurricane in late summer. Tourists to 
Antharia bring in a remarkable business. No trip is 
complete without a visit to the shipbuilding factories 
of South Anthar, the marble mines in the Peltoid 
Valley, the port of Marba, and the Bella Quease. 
Mid-spring in Antharia brings the Marble Pageant, 
followed in the summer by shark-wrestling in the 
Flathead Stadium. 


Antharia became a part of the Great Underground 
Empire in 665, when the forces of Duncanthrax 
vanquished the Antharian Armada at the famous 
battle of Fort Griffspotter. Up to that time the island- 
nation of Antharia was the world's premier sea 
power, and this victory gave Duncanthrax undisputed 
control of the Great Sea, and put the superb ship- 
building facilities of Antharia at his disposal. The 
conquest of Antharia also gave the kingdom access to 
Antharia's famed granola mines. Unfortunately, no 
one in Quendor liked granola. 


For many years now Antharia has been ruled by a 
council of four "Elders" - one from the Shipbuilding 
Guild, one from the Granola Miners Guild, one from 
the Marble Cutters Guild, and one from a popular 
waterfront pub called "Emu's". Spenseweed is the 
official flower of Antharia, and the island's motto is 
"Hieya wizka," which translates to "Hello sailor." 
The capital of Antharia is Anthar. 


Antharia University, Ralph Waldo Flathead's alma 
mater, is known for an academic program 
specializing in obscure degrees such as Doctor of 
Idyllic Poetry, Doctor of Excellent Elegies, and 
Doctor of Octameter Odes. This University is 
possibly one of the elite Moss-League colleges, but 
our research team is not yet positive about this. 


Antharian Cave Witches live in dark holes high in 
the mountains of Antharia. These witches, usually 
very antisocial, can sometimes be summoned by 
coughing. 


The Aragain Brothers Circus employs a trainer of 
real, live grues. Obviously, this Circus is a big 
purchaser of Grue Protection Kits from the Frobozz 
Magic Grue Accessories Company. 


The Aragain Falls is the most breathtaking and 
awesome waterfall in the known lands. It lies at the 
end of the Frigid River, where it flows from its 
underground source near Flood Control Damn #3. 
The Falls were a favorite honeymoon spot during the 
8" and 9" centuries, often called the Honeymoon 
Capital of the GUE. The Falls are quite dangerous 
and, despite a warning buoy, many adventurers raft 
off the falls to their deaths. 


Aragain Village: Please see the entry on Flatheadia. 


Ardis was a member of the Guild of Poets in 966. He 
gave a speech to the Final Conclave of enchanters 
about the failure of magical rhyming and spelling 
aids. 


Saint Balhu, the patron saint of circus performers, 
has a holiday in his honor on 11 Arch of each year. 


Barbel of Gurth, son of Delbor, was an arbiter and 
diplomat from the tenth century. His greatest skills 
were arbitrating and speaking in tongues, but he also 
invented the GOLMAC spell. He held two positions 
of authority: President of the Gurth Arbiters 
Congress, and Guildmaster of the Gurth City chapter 
of the Enchanters' Guild, a position he attained in 
933. With his authority, he was able to restore high 
enchantment dues. 


Barbel was a noted critic of his fellow Enchanters. 
He is most remembered for proclaiming that, "When 
I was a boy, I was told that any Enchanter could 
become a Guildmaster. Now I'm beginning to believe 
it." Barbel was also quoted in the 957 issue of 
Popular Enchanting as stating that, "There's too much 
showing-off, too much one-upmanship between the 
chapters, and no cooperation." This comment came 
after the 115th Convention of Enchanters and 
Sorcerers of the same year. 


Incidentally, Barbel of Gurth's Double Fanucci 
handicap is 42. 


Barsap: Appointed Royal Magician in 875 GUE by 
Idwit Oogle Flathead, Barsap, whose greatest skills 
are juggling and creative accounting, first performed 
before royalty in 850 GUE. The last book he read 
was "Magic with Mirrors." His favorite saying is, 
"The hardest trick is making it look easy," and his 
Double Fanucci handicap is 19. Barsap's Guild 
membership was revoked for dues evasion in 960, a 
little before he reached his untimely end. 


His fate is a matter of some controversy. Some 
sources hold that he was turned into a newt in 972, 
but as it is commonly believed that the Age of Magic 
ended in 966, this seems a bit unlikely. The truth will 
probably never be known. 


Boswell Barwell, the official biographer of the 
Flatheads, is the author of such notable works as 
Mumberthrax: The Man Behind the Legend, and The 
Lives of the Twelve Flatheads, which was published 
in 804 GUE by the Frobozz Magic Biography 
Publishing Company. Excerpts from  Barwell's 
famous book were published in the Flathead Calendar 
of 883 GUE. 


Giant bat: This large monster is quite a nuisance to 
adventurers. Found in several caverns in the 
Eastlands, these giant bats seem to amuse themselves 
chiefly by grabbing a person, flying away, and 
depositing them elsewhere, thoroughly lost. 


Nanny Beeble was the governess to the Twelve 
Flatheads when they were children. Her vivid 
memories of the experience include the fact that 
many of the children had teams of slaves exclusively 
to move their larger building blocks. 


Belboz, born in 757 GUE during the reign of 
Mumberthrax Flathead, was the eldest of six brothers 
all left orphaned near the Aragain Falls. The guardian 
uncle of the siblings, a cave digger by trade, tried to 
get young Belboz interested in construction work, but 
the child talked and read only about magic. 
Eventually the uncle relented and sent Belboz to 
Borphee Harbor, where he was tutored by a master 
magician for 20 years. According to Belboz himself, 
his magical training was little understood by his 
family. In an interview on his 200th birthday, Belboz 
stated, "My uncle thought thaumaturgy was a 
communicable fish disease, and fancied I sat on a 
dock for 20 years telling carp to open wide and say 
‘ah'." 


Belboz's initial training was followed by a 30-year 
apprenticeship in the Accardi Chapter of the Guild of 


Enchanters, after which he became a full-fledged 
Enchanter in 820 GUE. He decided to spend his time 
traveling south to Gurth and Mithicus, where he 
pioneered research on anti-caking additives to magic 
potions. His success in perfecting dozens of spells, 
notably the LOBAL spell ("sharpen hearing") and the 
CONBAK spell ("build strong bodies 12 different 
ways") brought him interprovincial fame, and 
heralded his advancement to Sorcerer after a mere 25 
years. 


Unlike his peers, Belboz criticized the decadence of 
the royal family and foretold the collapse of the Great 
Underground Empire. Most fellow Sorcerers thought 
Belboz's warnings were shrill or foolish, but when the 
Empire did collapse in 883, Belboz said "I told you 
so." Belboz then returned to Accardi where, in 910, at 
the age of 153, he became Guildmaster of the 
Accardi Chapter. Perhaps his greatest success - 
certainly his most publicized - came in 952, when he 
destroyed the evil giant Amathrodonis. Later that 
year he became the kingdomwide Secretary of the 
Guild of Enchanters, a post which he held for two 
terms. 


With a life expectancy of 175 years, almost three 
times that of a layperson, most Sorcerers retire from 
the Guild and become Magicians Emeritus or 
Conjuration Consultants long before they become 
bicentenarians. At the age of 200, Belboz was the 
oldest member of the Circle of Enchanters, and was 
the oldest guildmaster ever. During that time-period 
speculation ran rampant as to whether the master 
Sorcerer had any plans to retire. During his 200th 
birthday interview, he told reporters to "Ask me 
about my retirement again when I turn 300." 


Unfortunately for Belboz fans, that opportunity 
would never present itself. In 957 the famed Jeearr 
incident led Belboz to completely rethink his future 
career in magic. He became involved in a series of 
dangerous exploratory experiments to look into 
dangers posed by the existence of Jeearr. 
Undertaking these experiments alone to shield the 
Circle of Enchanters from the perils involved, Belboz 
eventually succumbed to the powers of Jeearr, and 
was kidnapped by Jeearr as part of his plan to gain 
world domination. Luckily for Belboz, the same 
Enchanter who defeated Krill was able to find 
Jeearr's lair, destroy the evil demon, and save the life 
of Belboz. After this incident, Belboz decided that his 
time in the spotlight had come to an end, and he 
retired to the peace and quiet of an Enchanters' 
Retreat in the Flathead Mountains. He was not heard 
from again until 966, when he played a minor role in 
the events leading up to the end of the Age of Magic. 


Bella Quease is a very famous glass-bottom boat, 
perhaps the only one in all of Quendor, that is 
stationed in Antharia. It frequently takes tourists on a 
trip around the island, and sometimes to the Eastlands 
or Westlands. According to many, no trip to Antharia 
is complete without such a cruise on the Bella 
Quease, or at least the purchase of souvenirs from 
said cruise. 


Belwit the Flat, the second king of the Flathead 
Dynasty, ruled the kingdom from Egreth Castle 
during the years 688 - 701 GUE. Belwit's reign is 
noted mainly for the minting of the first zorkmid, 
bearing his likeness, in 699 GUE. 


Berknip was a necromancer of the seventh, eighth, 
ninth, and tenth centuries who led a life designed to 
confound all attempts at explanation. Born in 662, his 
life paused temporarily in 750, only to be resumed 
again in 841. He was survived in 750 GUE by seven 
children and 39 grandchildren, but he has since out- 
relived them all. Berknip is an odd man, inexplicably 
afraid of swords and powdered milk. His greatest 
skill is assisting historical biographers, and his 
hobbies include making and collecting antiques. 
Being a vegetarian, he is noted for his adaptation of 
the NITFOL spell for raw oysters and crispy whole 
fish. This man's Double Fanucci handicap is 
unmeasurable, due to his odd life, and his favorite 
saying is "No one weeps for a necromancer." 


Berzio: In 769 GUE he was an obscure, little-known 
thaumaturge who had lived for years in his own self- 
made workshop, often going for days without food, 
drink, or sleep, but in that year he made a discovery 
that would change the world. He created the means 
by which magical Presence could be transferred from 
a scroll to a special impregnated paper by use of a 
simple spell, which he named after his dog, Gnusto. 
Berzio quickly gained a reputation as a great 
thaumaturge, and was honored by being the source of 
the name of the first magic potion, the BERZIO 
potion. 


Bizboz was a 5th century GUE student of the mystic 
arts who thoroughly examined ancient writings on 
such mystic subjects as Thaumaturgy. He wrote what 
became the seminal work in Thaumaturgy, "On the 
Presence of Incredibly Weird Stuff Going On," in 
473 GUE, in which he claimed to have discovered 
"for-the-most-part Natural Rules" by which this 
"Weird Stuff" is ordered. This work was ridiculed by 
the leading scholars of the time, leading to Bizboz's 
removal from the faculty at Galepath University, and, 


eventually, to his tragic suicide in 475 GUE. 
However, his work encouraged others in the pursuit 
of magical knowledge. 


Zorbius Blattus, greatest of the modern _philo- 
sophers, was a popular debunker of Brogmoidism, 
and other strange religious sects. For instance, he is 
fond of asking, "If a giant Brogmoid were holding up 
the world, where would he stand?" 


The bloit is the Empire's most common unit for 
measuring distances. The bloit is defined as the 
distance the king's favorite pet runs in an hour. As the 
discerning reader can tell from this definition, the 
length of the bloit changes dramatically from ruler to 
ruler. (Rarely more dramatically than in 619 GUE, 
when Bozbo IV -- who adored his windcat -- died, 
and was succeeded by Mumbo II -- who was equally 
enamored of his very, very ancient turtle.) 


Land is usually measured in square bloits. It is 
possible to convert bloits to miles, using the 
measurements of Fublio Valley by Boswell Barwell 
and Froboz Mumbar. According to this conversion 
one bloit is approximately 3,529 feet, or two-thirds of 
a mile. However it is important to note that this bloit- 
length may not correspond with other bloit-lengths 
given in this book. 


Bloodhound: Lord Dimwit Flathead kept a kennel 
full of royal bloodhounds of immense size. It is quite 
probable that the bloodhound was the basis of Lord 
Dimwit's measurement of the bloit. 


Bloodworms live in shallow underground pools of 
water and are often mistaken for mossy boulders. 
Their pointy, retractable fangs can extend up to 32 
inches during an attack. They are repelled by the 
smell of boiled chives; always carry some if 
venturing near known bloodworm spawning ground. 
One such spawning ground is the Miznia Jungle, 
where the local variety of bloodworm have pairs of 
fangs that measure in at an astounding three feet. 


Winifred Booblort ran the Flatheadia Castle 
Preservation Society in 883 GUE. 


The Boot Patrol was the police organization em- 
ployed by The Evil One in Witchville. Headed by 
Sergeant MacGuffin, the Boot Patrol was literally a 
group of very large, living boots that arrested curfew 
violators. 


The Bor River joins with the Phee River to form the 
Borphee River in the Westlands. At the confluence of 


the Phee and the Bor lies the ruins of the ancient city- 
state of Pheebor. 


Borphbelly stew is a popular lunchtime meal in the 
province of Fenshire. Made from fox, fowl, and 
earthworm, proper preparation mandates the 
simultaneous addition of the ingredients to a boiling 
cookpot. 


Borphee, a large industrial city in the Westlands, is 
the capital of the Greater Borphee Province. A total 
of 1,107,810 people live in this huge province, and 
the city of Borphee itself is the largest in all of 
Frobozz. In fact, Borphee Harbor is the busiest port 
on the Flathead Ocean. This is only one of the several 
geographic features that help make Borphee the 
single most accessible vacation spot in the world. 
From anywhere in the Borphee River valley, travel 
by ferry is easy and inexpensive. By land, the Coast 
Road connects Borphee with the ancient cities to the 
north as well as the populous southlands. 


Thanks to the nearby ocean, Borphee has a very 
moderate climate. The rainy season lasts most of the 
winter, and summers tend to be humid. During the 
first week in autumn, Borphee is the site of the 
Double Fanucci Championships, an annual event 
since 691 GUE. In late spring, G.U.E. Tech holds 
their annual Spelling Bee, which is free and open to 
the public. Every winter, the hills of Borphee come 
alive with the sounds of the most dreadful singers in 
the land. This event, aptly named The From Bad to 
Worst Songfest, happens to coincide to the time of 
year when most hillside residents schedule trips 
abroad. On the official first day of summer, 
thousands gather at the Borphee Harbor for the 
G.ULE. Festival of Small Ships. 


Greater Borphee, nicknamed the Industrial Province, 
encompasses 754 square bloits. Government in this 
region is quite a baffling system. The city of Borphee 
itself is run by an elected mayor, while the province 
is administered by a staff of part-time volunteer 
managers, whose decisions are ratified at least three 
times a year, but not more than every other week, by 
a series of local forums. Those who purport to know 
say that these forums have resulted in Greater 
Borphee County Penal Codes, the recitation of which 
could bore a listener to death. 


Those who are not busy volunteering for the local 
government are probably involved in one of 
Borphee's fine educational institutions. Borphee 
Business School and G.U.E. Tech both have excel- 
lent reputations. In fact, many G.U.E. Tech graduates 
have gone on to start their own magic companies, 


thus contributing to Borphee's standing as the center 
of the spell scroll, potion, and infotater industries. In 
the 9th century GUE, Spellbound and United 
Thaumaturgy both had extensive facilities in 
Borphee, and by 947 GUE FrobozzCo International 
had relocated its massive headquarters to Borphee as 
well. The prominence of the magic industry in 
Borphee is undoubtedly related to the fact that the 
city is home to the Great Meeting Hall of the 
Enchanters' Guild, the site of the Final Conclave in 
966 GUE. 


The recorded history of Borphee goes back to 
approximately 400 years before the time of 
Entharion, when Borphee, along with Pheebor, was 
one of the great city-states that lay near the Borphee 
River. Borphee defeated Pheebor in a massive battle 
that was caused by a feud over the naming of what is 
now called the Borphee River. 


Recorders of meaningless historical facts might be 

interested in the following: 

e A Borphee baker makes Frobolli Cakes by 
flinging bits of dough into a hot oven. 

e The flower of Borphee is the compass rose. 

e The Borphee motto ("Borphee - fixum rixa poo 
nastik.") translates to "Borphee - better than you 
think." 


Borphee Business School is known as the alma 
mater of the most successful businessman of all time, 
John D. Flathead. 


Borphee Metropolitan Opera and_ Ballet 
Companies: These are the most prestigious 
organizations of their kind in the world. 


The Borphee River, formed by the joining of the 
rivers Phee and Bor, flows from near the ruins of 
Pheebor to the Great Sea near Borphee Harbor. 
Travel by ferry from anywhere in the Borphee River 
Valley is easy and inexpensive, helping to make 
Borphee probably the single most accessible vacation 
spot in the Empire. 


Over a thousand years ago the Borphee River was 
called the One River, until the outcome of a war 
between Borphee and Pheebor helped to give us the 
present name. 


Saint Bovus, the patron saint of those who design 
fine slate patios, has a holiday in his honor on 6 
Augur of each year. Due to a slight mix-up 
concerning the etymological origin of the name 
"Bovus," the 883 edition of the Flathead Calendar 
was responsible for giving the impression that Bovus 


was the patron saint of those who raise meat animals, 
a role that actually belongs to Saint Wiskus. 


Bozbarbo Village is an underground settlement in 
the Westlands, near Egreth and Bozbarland, by the 
western branch of the Second Great Underground 
Highway. 


Bozbo I was the fifth king of the Entharion Dynasty. 
He came to the throne in 423 GUE, after Zilbo I, and 
was succeeded by Zilbo II in 429 GUE. 


Bozbo II was the eighth king of the Entharion 
Dynasty. He came to the throne in 477 GUE, after 
Harmonious Fzort, and was succeeded by Thaddium 
Fzort in 481 GUE. 


Bozbo III was the eleventh king of the Entharion 
Dynasty. He came to the throne in 569 GUE, after 
Mumbo I, and was succeeded by Bozbo IV in 575 
GUE. 


Bozbo IV was the twelfth king of the Entharion 
Dynasty. He came to the throne in 575, after Bozbo 
III, and was succeeded by Mumbo II in 619. The 
change in rulers made for a profound readjustement 
of the bloit system of measurement, when Mumbo II 
chose a turtle as the standard of measurement, rather 
than a windcat, Bozbo IV's animal of choice. 


Brogmoids: In rare cases, these squat creatures can 
achieve the intelligence level of a three-year-old 
human. Domesticated brogmoids are tame and can 
even be taught to perform simple tasks. In the wild, 
they can be seen in huge packs sorting through rock 
piles looking for edible rocks. From this fact it is not 
difficult to see why brogmoids live considerably 
longer in captivity. 


The tenets of Brogmoidism, a religion originating in 
the fourth century GUE, state that a Great Brogmoid 
supports the world upon his shoulders, and that this 
Great Brogmoid keeps us from falling into the Great 
Void. Nowadays this belief is commonly ridiculed, 
and has lost most of its adherents, but nevertheless it 
is quite true. In 883 GUE the first Dungeon Master 
explored the depths of the Eastland's caverns and 
actually came out on the bottom of the earth to gaze 
upon a brogmoid that was tremendous beyond 
description. A rough estimate puts this Great 
Brogmoid at a zillion times larger than any brogmoid 
ever seen before. Its mere shoulder hairs were like 
mighty trees. 


On the same day as this remarkable discovery, Curse 
Day 883, the first Dungeon Master also hiked to the 


top of Mount Foobia and discovered the foot of 
another Great Brogmoid. Apparently, not only does a 
brogmoid hold up the world, but upon the world is 
standing another brogmoid, which can only be 
presumed to support yet another world. 


Chroniclers of history have always been puzzled by 
the fact that the Brogmoid Hypothesis has 
traditionally been given less credit than the so-called 
Turtle Theory, and the Troll Postulate, both of which 
were the subject of some research by Leonardo 
Flathead. 


Burfle is a game of chance played mainly in the 
Bozbarland Casino. 


Marcus Bzart-Foodle, a very rich nobleman from 
Gurth, was the first husband of Lucrezia Flathead. 
Bzart-Foodle died at a ripe old age after Lucrezia 
over-excited his weak heart. 


A Camel is a desert animal. 


The Caves of Vision are the source of crystal of 
legendary quality. Crystal from the Caves of Vision 
is used by the Frobozz Magic Equipment Company 
to make crystal balls, or magic monitors. 


Cerberus was the three-headed dog guarding the 
gates of Hades, but in recent years he has been 
employed as the guardian of the tomb of the Twelve 
Flatheads. 


Chaos is the cat of the owner of Festeron's Ye Olde 
Magick Shoppe. This cat, all black save a white spot 
on its forehead, was kidnapped by The Evil One as a 
part of her plan to control Wishbringer, the Stone of 
Dreams. To do this, The Evil One turned Chaos into 
a stone sculpture, and the only way to bring the cat 
back to life was to insert Wishbringer into the 
sculpture's forehead. A heroic Festeron postal 
employee accomplished this task, managed to resist 
The Evil One, and returned Chaos to its rightful 
owner. 


Chess is an ancient game of warfare, played on a 
checkered field of 64 squares. The noted architect 
Zylo Pickthorn used the chessboard as the basis for 
his Rockville Estates construction plan. It is also 
known that Lord Dimwit Flathead had a magical life- 
size chess set that could be accessed by donning a 
magic robe. 


Chocolate Truffles grow only between the roots of 
oak trees. Dark brown when fresh, they decompose 
rapidly once exposed to air. Truffles were a favorite 
of the kings of the Flathead Dynasty, particularly 
Lord Dimwit Flathead the Excessive, who ordered 
the excavation of entire forests to indulge his 
bottomless appetite. Chocolate truffles have been 
found mainly in the Westlands, in forests near Gurth 
City and Thriff. 


Christmas Tree Monster: Vast herds of these 
luminous vegetables roam freely amid the glacial 
valleys of the south. Residents fear the autumn 
migrations, in which the trees cheerfully trample 
everything in their path. Christmas tree monsters are 
repelled by caterpillars, but nobody can explain why. 
The most recent sighting of these creatures was in 
966 GUE, when a horde of 69,105 of the creatures 
descended on Thriff village. For a few days the 
village was protected by magic glyphs designed by 
the enchanter Orkan, but then a nearby volcanic 
eruption caused the entire horde to burn to death. 


Coast Road: There are actually two such roads in the 
Great Underground Empire. The first one, in 
Antharia, is a very famous and _ well-traveled 
thoroughfare, just north of Anthar. It leads into the 
capital and passes by famous Flathead Stadium on 
the western coast of Antharia. The Coast Road in the 
Westlands connects Borphee with the ancient cities to 
the north as well as Gurth and Mithicus to the south. 


The Coconut of Quendor: For many years 
historians, though reluctant to dismiss the Coconut 
outright, regarded its historical existence as dubious 
at best. Orkan of Thriff has suggested that if all the 
"Shards of The One True Coconut" and "Vials of The 
Blessed Milk" were gathered in one place, they 
would form a stack nine bloits high. Orkan and 
Gustar Woomax, the leading chronicler of Coconut 
lore, was one of the privileged few who were on hand 
in 966 GUE when the existence of the Coconut was 
actually verified. For years the Coconut had been in 
the possession of a group of Implementors on the 
Ethereal Plane of Atrii. In 966 an ur-grue, whose 
motives are not entirely understood, stole the 
Coconut and secreted it deep under the Mithicus 
Mountains. An obscure peasant was able to recover 
the Coconut, which was then used to store the sum of 
all human knowledge from the Age of Magic. It is 
believed that the shell of the Coconut is impervious 
to the passage of time, and thus the knowledge of 
Magic will survive the Age of Science, and be 
rediscovered by generations in the distant future. 


Compass Rose: The stem of this rare annual always 
droops in the direction of the prevailing wind. It is a 
proven fact that the compass rose can indeed control 
the wind. This is hotly denied by the Guild of 
Meteorologists, who harvested the species to the 
brink of extinction in the Rose Riots of 811 GUE. 
The only known surviving bush of the species is 
somewhere in the Fields of Frotzen. This species of 
rose is often confused with another type of compass 
rose, a stone or metallic carving depicting all of the 
cardinal directions like a compass. These "roses" 
often have magical properties, and are usually found 
in remote underground caverns. 


Giant Corbies are carrion birds with sharp eye-sight 
and sharper beaks. Their color vision is so well 
developed, they can spot a yellow grotch in a 
hayfield from 200 bloits away. Corbies prefer the 
taste of dead, rotting flesh, but have been known to 
feast on live, running adventurers. However, it is now 
known that corbies are intensely afraid of certain 
colors. Anybody garbed in the appropriate color will 
be safe from the threat that is present in places such 
as the Fields of Frotzen, where packs of corbies are 
always seen circling low in the skies. 


"Corky" Crisp was once the chief of the Festeron 
Postal Service. Crisp was an ugly man with a harsh 
temper. When Festeron was transformed into 
Witchville by The Evil One, Crisp was put to work 
torturing The Evil One's prisoners. It is known that 
"Corky" was romantically involved with Violet Voss, 
the town librarian. 


Cruel Puppet: Few creatures are more despised than 
the cruel puppet. It attacks by twisting itself into 
unflattering caricatures of its opponents, 
accompanied by jeers, rude noises and shocking 
accusations. Staunch monarchs have been reduced to 
tears by these merciless shapeshifters. Residents of 
Gurth City have been warned away from the forest to 
the north, a known home to cruel puppets. 


Cubes of Foundation: When the foundations of the 
world were laid down, the elemental powers and 
forces were symbolized during the making by small, 
white cubes. The cubes and the forces were merged 
in a way that our knowledge no longer comprehends. 
When the making was done, the cubes were hidden 
away so that their powers could not be tampered 
with. 


Unfortunately, in the year 966, the evil "shadow" of 
the Head of the Circle of Enchanters gained access to 
several of these cubes. Almost immediately he was 
able to affect great changes in the workings of magic. 


In order to seize control of the universe, he was able 
to trick the Head of the Circle to unknowingly gather 
these cubes from all corners of the known world, and 
beyond. This shadow-being then attempted to meld 
all of the cubes into one, in order to give him power 
over the forces of the universe. The Head of the 
Circle was able to prevent this from taking place, but 
he was unable to prevent the alteration of the cubes in 
such a way that destroyed the fabric of magic. 


It is hoped that no future generations will choose to 
gain control over the Cubes of Foundation. The first 
such attempt, described already, brought an end to 
the entire Age of Magic. The next attempt might lead 
to the destruction of the entire universe as we know 
it. 


Curse Day is the anniversary of the death of Lord 
Dimwit Flathead the Excessive on the 14” of 
Mumberbur. On that date in 779 GUE the great 
wizard Megaboz cast a mighty Curse. This Curse 
killed the Twelve Flatheads and eventually, in 883 
GUE, brought about the collapse of the Empire and 
the destruction of Flatheadia. The Curse Day of 883 
GUE marks the last day of the reign of Wurb 
Flathead, and the beginning of the influence of the 
first Dungeon Master. 


A Cyclops is a one-eyed giant. Although fairly rare 
in the Great Underground Empire, they presented 
quite a problem when encountered. The average 
cyclops would quite willingly devour an average 
human, and love every bit of it. So much of a 
nuisance were cyclops, that quite often one could find 
advertisements in Popular Enchanting posted by 
people looking for enchanters for cyclops eradication 
work. Throughout the years only two methods of 
avoiding a cyclops have proven effective. One could 
either feed it something other than oneself, or trick it 
into believing that you are Odysseus, its race's 
ancient nemesis. One of the few cyclops specimens 
found in the wild was one that had taken residence in 
the Great Underground Empire in the Eastlands after 
the fall of the Empire. 


Davmar was the great Thaumaturge who discovered 
that the power of magic spells could be stored on 
paper. This breakthrough, storing Incantation on 
specil Presence-imbued paper, eventually led to the 
widespread use of magic. Davmar, working in the 
early years of the reign of King Mumberthrax 
Flathead, was also known for spending six years of 
his life as a zucchini farmer, despite the fact that he 


was allergic to zucchinis, and could not eat them 
himself! 


Delbor was advisor to Lord Dimwit Flathead, and 
father of Barbel of Gurth. 


A Demon is an evil spirit of great power. The Wizard 
of Frobozz had imprisoned a demon inside a magic 
sphere, but the second Dungeon Master made it 
possible for the demon to escape and kill the Wizard 
of Frobozz. An obscure historical legend tells that 
King Duncanthrax was a demon who assumed human 
form, although little credence is given to this notion. 
One of history's most famous demons is the evil 
being Jeearr, who came close to gaining control over 
the entire world in 957 GUE. 


The Diablo Massacre occurred at the Zorbel Pass in 
666 GUE when the invading armies of King 
Duncanthrax met a native militia of trollish warriors. 
The invaders were outnumbered but well-armed; the 
natives were equipped only with wooden clubs and a 
large piece of very strong garlic. Military historians 
consider the routing of the native militia as a key 
moment in the conquering of the Eastlands. 


Dimithio of Borphee, known as The Cheerful 
Sorceror, was the founder of the Borphee Enchanters' 
Guild. A student of Yooman, the Musician Mage, 
Dimithio was tremendously well-read and good- 
natured, despised only by Holnac the Cynic. Dimithio 
was also a great animal lover, and he adapted the 
NITFOL spell for egg-laying mammals. His greatest 
skill was fireworks displays, and he was often quoted 
as saying, "Magic doesn't have to be great to be 
useful, nor does magic have to be useful to be great." 
His Double Fanucci handicap was 127. 


Dinbar was a Sth century GUE student of the mystic 
arts who thoroughly examined ancient writings on 
such mystic subjects as Thaumaturgy. 


Lake Dinge is a frozen lake in the Gray Mountains. 
Those who purport to know say that skating on the 
slanted frozen surface of Lake Dinge is an 
exhilarating experience. 


Discipline Crabs are small, moral crustaceans found 
in cellars, fallout shelters, and other subterranean 
lairs. These brooding curmudgeons are deeply 
offended by the slightest intrusion; if cornered, they 
employ their razor-edged pincers with righteous 
efficiency. Discipline crabs live in nests made of 
random bits of ocean debris, and are fond of jewelry 
such as gold crowns. These creatures need to stick 


close to the water, and the only known discipline crab 
lair is in Grubbo-by-the-Sea. 


Dornbeast: Smart adventurers run the other way 
when they hear "Hurumph," the battle cry of the 
deadly dornbeast. This monster should be avoided at 
all costs - its 69 sensitive eyes can paralyze an 
unwary explorer with a single glare. (Range: about 
three feet for young beastling to about 20 feet for 
full-grown dorns.) Captured victims quickly lose 
their strength and are plastered with round, sticky 
secretions that never come off. Dorns usually live in 
crags and shadows near cliff bases. Known dorn lairs 
include the cliffs near Egreth, and a lighthouse near 
Grubbo-by-the-Sea. 


Harv Dornfrob wrote the famous novel The Seventy 
Year Snidgel. 


Double Fanucci: For a partial description of this 
famous card game, see Appendix C. 


A Dragon is a monster, a large, winged reptile that 
breathes out fire and smoke. Apparently fairly 
common in the old days, the species encountered a 
little problem in the form of Dimwit Flathead, who 
took it into his head to hold a feast on the meat of 300 
slaughtered dragons. Since that event, there has been 
only one reported dragon-sighting, underground in 
the Eastlands in 948 GUE. An ancient tale, the 
Legend of Wishbringer, tells of a dragon called 
Thermofax that had an appetite for careless knights. 
Although quite intelligent, dragons are also 
notoriously naive, this being clearly demonstrated by 
the fact that the dragon found in 948 was killed when 
it was startled by its own reflection. 


Dryads, also known as tree sprites, are beautiful and 
shy. Many never leave the shade of the tree they were 
born under. If coaxed, dryads can reveal the location 
of forest treasures. They are only dangerous in large 
numbers, and then only if threatened. Angered 
dryads have been known to crush attackers under 
tons of rose petals. 


Duncanthrax the Bellicose, the first king of the 
Flathead Dynasty, took the throne from Zilbo III 
during a palace revolt on the last day of 659 GUE. He 
expanded the kingdom by conquering Antharia and 
most of the Eastlands. He also moved the capital 
from Largoneth to Egreth. 


Historians disagree about Duncanthrax's life prior to 
659. A petition signed by palace guards in 657, 
asking for an increase in the mosquito netting 
allotment, bears a signature that looks suspiciously 


like "Duncanthrax." Some historians insist that 
Duncanthrax was general of the Royal Militia. One 
legend even suggests that Duncanthrax was a demon 
who assumed human form. Another legend describes 
him as a former rope salesman. 


Key events in the reign of Duncanthrax are the battle 
of Fort Griffspotter in 665, which gave Quendor 
complete control over the mighty Antharian navy, 
and the Diablo Massacre of 666, the decisive battle in 
the conquest of the Eastlands. As Duncanthrax's 
invasion swept across the new lands in the east, he 
made a startling discover: huge caverns and tunnels, 
populated by gnomes, trolls, and other magical races. 
Even as Duncanthrax conquered this region, his 
imagination was inspired by this natural underground 
formation. If these caverns and tunnels were possible 
in nature, so might they be formed by humans! 
Duncanthrax realized that by burrowing into the 
ground he could increase the size of his empire 
fivefold or even tenfold! Founding the Frobozz 
Magic Construction Company to carry out his 
project, he became responsible for what his great- 
great-grandson, Dimwit Flathead, would call the 
Great Underground Empire. By the time of his death 
in 688, Duncanthrax ruled virtually all territory in the 
known world, above and below ground. 


Dungeon Master: There were in fact two of these 
mysterious people who inhabited the caverns in the 
Eastlands in the ninth and tenth centuries GUE. 
These Dungeon Masters were, in a manner of 
speaking, the successors to the throne of the Great 
Underground Empire after its collapse in 883. 


The first Dungeon Master was the descendant of a 
servant from the court of Lord Dimwit Flathead. That 
servant, present on the day that Megaboz cursed the 
kingdom, was able to save a piece of parchment that 
contained hints on how to stop the Curse. The 
parchment became a family heirloom, eventually 
making its way into the hands of the person who 
would become the first Dungeon Master. 


On 14 Mumberbur 883, that man, in an attempt to 
forestall the Curse, came face to face with Megaboz 
himself. Despite his efforts, the Curse was fulfilled 
and the Empire was destroyed. However, for reasons 
that are not entirely understood, Megaboz felt it 
necessary that someone be left as a guardian or 
inheritor of the vast underground territory. Megaboz 
thus made the would-be Curse-buster into the first 
Dungeon Master, giving him total control over the 
Eastland caverns, not to mention powerful magical 
abilities, and half the wealth of the kingdom. 


As the years passed and the underground caverns 
became the stuff of legend, the existence of the 
Dungeon Master was forgotten. In 948 a brave 
adventurer dared to enter the caverns near the former 
site of Flatheadia. Vanquishing a thief, many 
monsters, and the Wizard of Frobozz, this adventurer 
eventually found his way to the home of the Dungeon 
Master himself, who, unbeknownst to the adventurer, 
had been following him and guiding him on his 
quest. Apparently the first Dungeon Master grew old 
and weary of his powers, and had chosen this young 
adventurer as his successor. 


Thus began the reign of the second Dungeon Master, 
which presumably lasted until the end of the Age of 
Magic in 966. It is interesting to note that the 
circumstances of the arrival of the second Dungeon 
Master exactly match the old legend of Zork, a tale 
that was once considered to be nothing more than a 
folk-myth. 


Dust Bunnies burrow in obscure corners and under 
furniture, and defend their territory by multiplying. 
Due to the nature of dust bunnies, they multiply 
actually by dividing themselves in half. They can 
clog a passageway in seconds, filling the air with 
dark, suffocating particles. Static electricity and 
lemon-scented sprays are their only natural enemies. 
To date the only known dust bunny lair is in a 
lighthouse near Grubbo-by-the-Sea. 


The Eastlands comprise those provinces which lie 
on the eastern shore of the Great Sea, such as 
Flatheadia, and the Fublio Valley. 


Egreth Castle served as the seat of royal power from 
the reign of Duncanthrax (who moved the capital 
from Largoneth in 660 GUE) through the reign of 
Dimwit (who moved the capital to Flatheadia in 771 
GUE). Egreth was, and still is, reputed to be the most 
dangerous locale in the kingdom. Protected from 
hostile invaders from the sea by Fort Griffspotter, 
Egreth also happened to be the major sight in the 
Westlands of the vast tunneling project implemented 
by Duncanthrax to move the Empire underground. In 
the caverns near Egreth can be found the famous 
Glass Maze, Bozbarland, and the Great Underground 
Highway #2. 


It is of slight historical interest to note that Egreth 
was best remembered in the magical community for 
the famed Coal-Walkers of Egreth, a troupe who used 


magical aid to protect themselves while carrying out 
their stunts. 


Eldritch Vapors dwell in cemeteries, moors, and 
other locales where fog will hide their evershifting 
forms. Two areas known to be frequented by eldritch 
vapors are the Festeron Cemetery and the marsh to 
the south of Grubbo-by-the-Sea. Gleeful and 
mischievous, the vapors enjoy snatching away the 
possessions of those foolish enough to wander into 
their realm. Visitors without possessions are 
themselves snatched away. 


Elves are a mysterious race of magical humanoids. It 
is reasonable to assume that elves are natives of the 
Eastlands, but none have ever been encountered 
there. The only definitely known elvish relic is a 
magical sword found in the Eastlands that glows 
when evil is nearby. However, rumors about elves 
abound. One Accardi weapons shop also claims to 
sell swords of elvish make. The authenticity of these 
claims have not been verified. 


The Enchanters' Guild can trace its roots to the 
reign of Entharion, over 900 years ago. It was in that 
era that scholars penned the first writings on the 
mystic subject of magic. Throughout the centuries 
the advancement of Thaumaturgy suffered many 
setbacks. (See Appendix D on Magic) One of these 
setbacks, King Duncanthrax's Unnatural Acts, 
indirectly led to the foundation of the Enchanters' 
Guild. 


When the ban on magic decreed by Duncanthrax was 
loosened towards the end of the seventh century, the 
great thaumaturge Vilboz was able to form a 
legitimate organization to aid the scientific approach 
to the study of magic. This organization was the first 
chapter of the Guild of Enchanters, founded in the 
tiny hamlet of Accardi-By-The-Sea. Since that day, 
additional chapters have usually been located in 
similar small villages, since the bustle of city life 
interferes with an Enchanter's work ("Excuse me, I 
locked my keys in my house. Could you please 
rezrov my door?"). 


From the earliest days of the Guild, Enchanters have 
been bound by a series of governing tenets. The first 
tenet states that Enchanters may never use their 
talents to aid evil. The second points out that an 
Enchanter's duty is to the Guild and to the Kingdom, 
not to the individual. Lesser tenets include rules for 
conducting votes at meetings, guidelines for passing 
dishes at Guild banquets, and penalties for revealing 
the Guild's secret handshake. 


Thanks to the spread of the Guild, use of magic by 
lay people became more prevalent. One such lay 
person made a mistake that caused the devastating 
Endless Fire of 773 GUE. To ensure that such 
mistakes would never happen again, Lord Dimwit 
Flathead issued a series of edicts that entrusted all use 
of magic to the various Guilds of Enchanters, thus 
preventing magic use by the common person. These 
Guilds, whose elders comprised the so-called Circle 
of Enchanters, was empowered to form schools for 
the training of new Enchanters. 


This official sanctioning of the Guilds led to the 
formation of numerous other chapters, with 
membership in various Guilds in excess of 2000 by 
the year 800. Only one example is Dimithio, who 
single-handedly founded an Enchanters' Guild in the 
huge metropolis of Borphee. By this time the old 
chapters in Thriff and Accardi had become highly 
influential, and helped to bring stability to the land 
following the turbulence created by the collapse of 
the Great Underground Empire in 883. 


However, when the tenth century rolled around the 
Guild began to face some problems. Although it was 
underwriting many philanthropic foundations and 
running many accredited thaumaturgical universities, 
not everybody was pleased with the way things were 
going. For instance, the 115th Convention of 
Enchanters and Sorcerors in 957 GUE was plagued 
with pranks and magical oneupmanship between 
various chapters. Barbel of Gurth, a Guildmaster and 
elder member of the Circle of Enchanters, 
commented that he was "disgusted" with the state of 
affairs in the Enchanters' Guild. 


Many complained of a lack of communication 
between the chapters, while some junior enchanters 
grumbled about "leadership stagnation." These 
complaints were directed at Barbel, who had been a 
Guildmaster since 933, and Belboz, who had led the 
Circle of Enchanters since 952, and had been a 
Guildmaster for 47 years. These people felt that the 
lifetime appointment of Guildmasters was far too 
long. 


However, the year 957 saw events that many 
interpreted as a rebirth for the Guild. One junior 
guildmaster, who had defeated Krill only a few years 
before, rescued Belboz from the clutches of the 
demon Jeearr, and became the new Head of the 
Circle. Unfortunately, this period of rebirth was 
short-lived. In 966 the new Head of the Circle set in 
motion a chain of events that brought about the end 
of the Guild, and the end of the Age of Magic. As 
these events were unfolding, a Final Conclave of the 


Guild of Enchanters in Borphee acted to preserve the 
sum of all knowledge of the Guilds forever in the 
famed Coconut of Quendor. Thus, although the 
Enchanters' Guild has come to an end in this Age, 
another age after the fall of Science will be able to 
make use of their powers. 


The Enchanters' Retreat is an old stone structure 
perched high in the Flathead Mountains. For 
generations, retired (or even burnt-out) enchanters 
have gone there to breathe the clean mountain air, 
watch the stars, and rest from their exertions. The 
appointments are simple, the fare in unsophisticated, 
and those there are always content. After the defeat 
of Jeearr in 957, the famous mage Belboz himself 
sought refuge in the Retreat. 


The Encyclopedia Frobozzica, a publication of the 
Frobozz Magic Encyclopedia Company, is the finest 
of its kind in the known world. All entries are 
meticulously compiled by the Frobozz Magic 
Encyclopedia Research Company, the illustrations 
are faithfully reproduced by the Frobozz Encyc- 
lopedia Illustration Company, and the facts are all 
double, triple, and quadruple-checked by the Frobozz 
Magic Encyclopedia Accuracy and Verification 
Company. No library should be without one! We 
heartily congratulate you on your purchase of this 
latest edition of the Encyclopedia Frobozzica. Earlier 
editions are perfect, but not as perfect as this, the 
definitive collection of the knowledge of the Age of 
Magic. 


The Endless Fire destroyed the city of Mareilon in 
773 GUE, after raging for 4 weeks. It was later found 
out that the fire had been started by a civil servant on 
18 Estuary, who thought he was casting the 
ZEMDOR spell ("turn original into triplicate") but 
who, instead, cast the ZIMBOR spell ("turn one 
really big city into lots of tiny, little ashes"). The Fire 
led Lord Dimwit Flathead (the Excessive) to issue a 
series of 5,521 edicts over the following few weeks, 
which had the effect of severely limiting access to 
magic, and, incidentally, lawyers. Henceforth, all 
magic was entrusted to the various Guilds of 
Enchanters. 


Entharion the Wise united many warring tribes, 
including the rival city-states of Galepath and 
Mareilon, thus forming the kingdom of Quendor. As 
the first king of Quendor, Entharion built the castle 
Largoneth, near the ancient cities of Galepath and 
Mareilon, and ruled over a kingdom which was little 
more than what is currently the province of Frobozz. 
According to earlier, erroneous entries in the 
Encyclopedia Frobozzica, Entharion and his 


legendary blade Grueslayer eradicated grues from the 
face of the world. Unfortunately for many 
adventurers, this is not true. Our current calendar 
dates from the first year of Entharion's reign, which 
ended in 41 GUE. He was succeeded by Mysterion 
the Brave. 


The Ethereal Plane of Atrii is an alternate plane of 
existence that has specific locations that coincide 
with the same locations in the real world. However, 
the geometry and very nature of space in the Ethereal 
Plane is different in an indescribable way. Those who 
have mastered transcendental physics can easily jump 
back and forth from the Ethereal Plane to the real 
world via magic curtains called Dimension Doors, or 
through the use of a Scroll of Gating. These 
transcendental voyagers report that solid objects from 
the Ethereal Plane appear only as vague outlines in 
our world, and vice versa. The Plane of Atrii, home 
of the Implementors, is also the way of Orkan of 
Thriff was so easily able to transport his entire village 
anywhere he desired in our world. It has been 
discovered that a transcendental traveler, upon 
magically entering the Plane of Atrii, can easily 
return to the real world via magic curtains specially 
designed to provide a one-way trip. 


The Evil One is the sorceress responsible for the 
magical transformation of the Antharian village of 
Festeron into the dismal nightmare known as 
Witchville. It is known that The Evil One and others 
like her sought Wishbringer, the Stone of Dreams, 
known to be in possession of the proprietor of the 
local Magick Shoppe, who also happened to be The 
Evil One's sister. In order to gain control of the 
Stone, The Evil One kidnapped her sister's cat, 
Chaos, and held her ransom. Thanks to the bravery 
and cunning of a local postal service employee, The 
Evil One's plan was foiled. The cat Chaos was 
returned to its rightful owner, Witchville was 
transformed back into Festeron, and Wishbringer was 
kept out of the hands of The Evil One forever. 


Fanucci: For a partial description of this famous 
game, see Appendix C. 


Feeb is a _ derogatory term often 
Implementors, among others, to 
particularly stupid and dense individual. 


used by 
describe a 


Lord Feepness was the voice of sanity and 
moderation among Lord Dimwit's advisors. Three 
examples clearly prove this point. In 777 GUE 


Dimwit planned to build a Royal Museum under 2 
miles of mountain and surrounded by 500 feet of 
steel. Historical evidence suggests that Feepness 
deterred Dimwit from this extreme plan, but was less 
successful in other matters. 


When Dimwit conceived of a massive underground 
flood control dam with thousands of gates, Lord 
Feepness asked the king, "Wouldn't that be just a tad 
excessive?" These words of wisdom were ignored, 
and the history books say nothing more of Lord 
Feepness until the 14th of Mumberbur, 789 GUE. On 
this day, hours before Dimwit died, the king 
conceived of a plan to construct a new continent, 
whose outline and contours would be a gigantic 
reproduction of his own visage. However, the empire 
simply did not have enough money to build it, and 
Lord Feepness pointed out that raising the tax rate 
from 98% to 100% simply would not be a wise 
political move. 


Fenshire is a swampy region which stretches east of 
the Flathead Mountains to the edge of the world. The 
summer castle of the Flatheads was located in a 
remote section of Fenshire. 


Barbazzo Fernap: Please see the entry under Jesters. 


Festeron is a small village on the east coast of 
Antharia. A quiet town, Festeron is intensely proud 
of its history, dedicating statues and minting coins in 
the memory of its founding fathers and military 
heroes. Previously noted only for its exemplary 
postal service, Festeron found its way into the annals 
of history sometime during the tenth century during 
the reign of The Evil One. This mysterious sorceress 
magically transformed the innocent town of Festeron 
into an evil, hideous place called Witchville, where 
every normal person or place became a twisted and 
wicked version of itself. Luckily for Festeron, The 
Evil One was vanquished by an employee of the 
aforementioned postal service, and everything was 
returned to normal. 


Fibbsbozza is a leading manufacturer of magic 
scrolls and potions. 


The Fields of Frotzen, fertile farmland in the heart 
of Gurth province, produce an annual bounty of grain 
and are frequently referred to as the Breadbasket of 
Quendor. These Fields are home to packs of giant 
corbies, and the last known specimen of the compass 
rose grows there. The area surrounding the Fields is 
prone to frequent storms, which makes travel in the 
area very difficult. The location that is equivalent to 
Frotzen in the Ethereal Plane of Atrii is the home of 


the Implementors. Those that are obsessed with trivia 
might like to know that the distance between 
signposts in Frotzen is 120 bloits. 


The Final Conclave: The year 966 saw the failure of 
the very fabric of Magic. The reasons leading to the 
end of the Age of Magic make a very confusing tale. 
It seems that every time an enchanter casts a spell, a 
shadow of that enchanter is created. The more 
powerful the enchanter, the more powerful this 
shadow becomes. In 966 the leader of the Circle of 
Enchanters, who vanquished Krill and Jeearr, was a 
very powerful enchanter indeed, and his shadow had 
taken a real form. 


This Shadow had a dream: to hold sway over all of 
the world. To accomplish this goal he needed the 
Cubes of Foundation, which he could only obtain 
with the assistance of his human counterpart. When 
the Shadow began to tamper with the force of Magic 
via the few Cubes already in his possession, the Head 
of the Circle was unwittingly drawn into the 
Shadow's game. The unreliability of Magic caused by 
the Shadow lead to an emergency Conclave of 
Enchanters to discuss the situation. 


This Conclave, held on 14 August 966 in Guild Hall 
at Borphee, was attended by every guildmaster and 
major enchanter, including Orkan, Gustar Woomax, 
and Y'Gael. Several laypeople, such as Sneffle, 
Hoobly, Gzornenplatz, and Ardic, were also present 
to discuss the failure of Magic. The course of this 
discussion was interrupted when the Shadow of the 
Head of the Circle enterred the Hall and turned 
everyone except his human counterpart into various 
amphibious creatures. This sent the Head of the 
Circle venturing out into the world to seek some 
answers. 


Meanwhile, the newly-created newts and toads were 
able to continue their discussion. They quickly 
realized that the Age of Magic was coming to a close. 
The sorceress Y'Gael suggested using the Coconut of 
Quendor as a container in which to preserve all of the 
knowledge of Magic for a later Age. A local peasant 
was soon sent on the dangerous task of finding the 
Coconut. 


The Head of the Circle managed to recover most of 
the Cubes of Foundation, which eventually led him to 
the stronghold of his Shadow. Before this conflict 
with the Shadow, the Coconut of Quendor was found, 
and the Enchanters at the Conclave, who had used 
their powers to return to human form, were able to 
store the knowledge of the Age of Magic inside the 
Coconut. Meanwhile the Head of the Circle had 


finally encountered his evil double. In this final 
conflict the Cubes of Foundation were destroyed, and 
this drew the Age of Magic to a close. 


Fisha is a small wand producer in  Foozle, 
specializing in Wands of Inanimation. Their wands 
tend to have a very limited life. 


A Flamingo is a common garden animal. 


Abraham Flathead, a great statesman from an 
unknown time period, is best noted for his famous 
quote, "A home that's cut in half usually falls over." 


Babe Flathead (748 - 789 GUE): Often called the 
flattest of the Flatheads, Babe, the youngest of the 
twelve, was born with an aptitude for sport. He 
demonstrated his dexterity and coordination early on, 
throwing baby blocks at his older siblings with 
impressive speed and accuracy. 


As a youth, he was always captain of the Little 
League teams, thanks in part to pressure applied by 
his uncle, Mayor Fiorello Flathead. Even as a 
teenager, he was something of a lady's man and a 
party animal, and his older brother Dimwit would 
frequently have to bail the Babe out of jail following 
one infraction or another. By all accounts, Babe and 
Dimwit, despite their 25-year age difference, were 
closest of all the Flathead siblings. 


When he reached college age, Babe selected Mithicus 
Province University from amongst many eager 
suitors. At MPU, Babe was a 43-letter man, leading 
his team to championships in every existing college 
sport and several non-existent ones as well. (Many 
experts feel that Babe's teams would have won these 
championships even if every competing school had 
NOT had their QCAA memberships revoked.) 


Throughout the Babe's professional sports career, he 
excelled in everything he tried: bocce, tag-team 
kayaking, full-court furbish. There was only one 
exception. Try as he might, Babe could not master 
Double — Fanucci. Even the —_- unexplained 
disappearances of the 339 leading Double Fanucci 
players failed to get Babe into the championships. 
Fanucci experts believe that Babe's difficulty with the 
game could be traced to one weakness: his failure to 
remember that three undertrumps after an opponent's 
discard of a Trebled Fromp is an indefensible gambit. 


By 782 GUE, the Babe was such a phenomenal 
drawing card that Dimwit constructed the kingdom's 
largest sporting arena, Flathead Stadium, in his 
honor. It was there, during the shark-wrestling semi- 


finals in 789 GUE, that the youngest of the Twelve 
Flatheads met his end. 


Barbawit Flathead was the tenth king of the 
Flathead Dynasty. He came to the throne after 
Duncwit, and was succeeded by Idwit Oogle. He 
reigned from Flatheadia in the years 843-845. 


Lord Dimwit Flathead the Excessive, the great- 
great-grandson of King Duncanthrax, ruled the Great 
Underground Empire from 770 GUE to 789 GUE. He 
was the seventh king of the Flathead Dynasty, 
coming to the throne after Mumberthrax, and before 
Loowit. Born in 723 GUE, Dimwit was 
Mumberthrax's firstborn, and grew up as heir to the 
throne of Quendor. A tad spoiled, little Dimwit was 
fond of torturing his nannies in the Egreth castle 
dungeon. 


Dimwit spent most of his early adulthood vacationing 
(with 40,000 attendants) in the sparsely populated 
Eastlands across the Great Sea. Dimwit despised the 
outdoors, and he was petrified of rain, which puddled 
embarrassingly on his level pate. He soon became 
enthralled by the underground caverns in those areas, 
an interest that was to change the course of the 
Kingdom. 


When Mumberthrax felt death's icy hand in 770 
GUE, Dimwit began his reign. Described by Boswell 
Barwell as "vibrant," Dimwit has also been portrayed 
as "the single worst ruler the Empire ever produced." 
(The Great Underground Empire: A History, by 
Froboz Mumbar) Dimwit moved the capital of 
Quendor from Egreth in the Westlands to Aragain in 
the Eastlands on 14 Jam 771. Aragain, a small 
village, was transformed and renamed Flatheadia. 
Another indication of Dimwit's vanity was_ his 
renaming of the Great Sea to the Flathead Ocean. 
Dimwit also decreed that Quendor be called "The 
Great Underground Empire." These names are now 
used interchangeably. 


Lord Dimwit's vanity was surpassed only by his 
outrageous sense of proportion. For example, his 
coronation took 13 years to plan (and therefore took 
place two-thirds of the way through his reign), lasted 
an additional year and a half, and cost 12 times the 
Empire's GNP. This incredible ceremony quickly 
earned him the nickname Lord Dimwit Flathead the 
Excessive. More evidence of his excessiveness came 
in 783 when, on a whim, he ordered the erection of 
Flood Control Dam #3, an underground project 
whose uselessness (it never rains underground!) and 
its cost (37 million zorkmids!) did not diminish its 


magnificence. He also had huge granola smelters 
built near the Antharian Granola Mines of Plumbat. 


Dimwit also developed an incredible urge for odd 
candies. He commissioned the Frobozz Magic Candy 
Company to make him candied grasshoppers, 
chocolate ants, and worms glacee. His love for these 
was only surpassed by his desire for rare chocolate 
truffles. In order to indulge his bottomless appetite, 
he ordered the excavation of entire forests where the 
truffles grew. Another of Lord Dimwit's 
accomplishments was the creation of the Royal 
Museum to house the crown jewels. Built in 776 
GUE and dedicated the next year, this Museum had 
incredibly tight security that actually showed restraint 
on the part of the king. He had originally planned to 
build the museum under two miles of mountain, and 
surround it with 500 feet of steel. This rare moment 
of self-control was probably due in some part to the 
sound advice of one of his chief advisors, Lord 
Feepness. His other advisor, Delbor of Gurth, was 
probably too frightened to give his opinion in the 
matter. 


Some bitter chroniclers have described Dimwit's 
castle at Flatheadia as his biggest folly. It covered 
8600 square bloits, and housed, at one time, over 
90% of the empire's population. At this point, 
discerning readers will have noted that all of 
Dimwit's acts seemed to have been to gratify his ego. 
This, however, is not true. When the Endless Fire of 
773 destroyed the city of Mareilon, Lord Dimwit 
Flathead issued over the following few weeks a series 
of 5,521 edicts severely limiting access to magic, 
and, incidentally, lawyers. These edicts resulted in 
the blossoming of the highly successful institutions of 
the Guilds of Enchanters. 


Lord Dimwit gave all of his underground projects to 
the Frobozz Magic Cave Company, chiefly because 
his brother, John D. Flathead, was President of 
FrobozzCo International, the Magic Cave Company's 
parent company. Another of Dimwit's projects that 
involved the Cave Company was his plan to quench 
and then hollow out a mighty volcano near 
Flatheadia. Dimwit was fond of this idea, and 
personally reviewed the plans at each stage. 


After the volcano project was finished, the king 
conceived of two more stupendous projects. The 
second idea, never to be realized, was the creation of 
a new continent in the center of the Flathead Ocean. 
The outline and contours of the new continent would 
have been a gigantic reproduction of his own visage. 
Fortunately for mapmakers, Dimwit passed away in 
789 before he could accomplish his final goal. Not 


surprisingly, his vanity would bring about the end of 
his Empire, and his life. 


In 789 Dimwit ordered the defoliation of 1400 square 
bloits of lush forest in the Fublio Valley to erect a 
nine-bloit-high statue of himself, lending credence to 
the Royal motto, "A truly great ruler is larger than 
life." One resident of Fublio Valley was not 
impressed. The matter came to a head at a banquet 
thrown by Dimwit to celebrate his new statue. This 
banquet, a minor affair that used 300 dragons to feed 
a few thousand guests, saw the conception of the last 
two royal proposals of Dimwit's reign. Wishing to 
have a dedication for his statue, he suggested giving 
everyone in the Kingdom a year off, and inviting 
them to Fublio Valley. The second main topic of 
discussion at the banquet was Dimwit's idea for a 
new continent. The empire simply did not have 
enough money to build it, and Lord Feepness, the 
voice of sanity in the realm, pointed out that raising 
the tax rate from 98% to 100% simply would not be a 
wise political move. Lord Dimwit, never satisfied, 
proposed adopting everyone in the Kingdom and 
telling them that he'd cut off their allowances. 


Just at that moment, the great mage Megaboz 
appeared amidst a cloud of smoke. Furious at the 
statue darkening his home of Fublio Valley, he 
cursed Dimwit's life, family, and Empire. In only a 
few moments, Lord Dimwit and his eleven siblings 
came to a sudden death, thus ending one of the most 
colorful chapters in the history of Quendor. The court 
magicians were able to postpone the other effects of 
Megaboz's Curse for quite some time. Ninety-four 
years later, on 14 Mumberbur 883, in the reign of 
Wurb Flathead, the Empire came to an end. 
Flatheadia was destroyed, and the age of the Flathead 
Dynasty was over. 


Dunewit Flathead was the ninth king of the Flathead 
Dynasty. He came to the throne after Loowit, and 
was succeeded by Barbawit. He reigned from 
Flatheadia in the years 813-843. 


Elvis Flathead was a hit singer who lived during the 
ninth century GUE. He is best known for his hit 
songs, "Love Is Blind," and "Hellhound," as in "You 
ain't nothing but a - ." His first concert was in 841 
GUE. 


Ernie Flathead was the manager of numerous coal 
mines in the Great Underground Empire, most 
notably Coal Mine #502, located close to the Great 
Underground Highway #2, near Egreth. He most 
likely lived during the reign of King Duncanthrax in 
the seventh century GUE. 


Fiorello Flathead: This man, alive in the 8th century 
GUE, was the brother of King Mumberthrax. Fiorello 
is not an example of an honest, moral citizen. This is 
best shown by the pressure he exerted on the coaches 
of various Little League athletic teams in order to 
ensure that his nephew, Babe Flathead, was always 
captain of the team. It is also known that Flathead 
attained the office of Mayor, although it is uncertain 
in which city he did so. 


Frank Lloyd Flathead (741 - 789 GUE): As 
children, all the Flathead siblings adored playing with 
blocks. (Nanny Beeble, governess to the children, 
recalls that many had teams of slaves whose 
exclusive job it was to move the larger blocks.) 
However, only Frank Lloyd drew plans _ before 
building. 


Frank Lloyd got his big break at the tender age of 17, 
when his father, King Mumberthrax, commissioned 
him to design a new wing for Castle Egreth. The 
resulting wing was breathtakingly impressive. As 
Frank Lloyd himself wrote, "the conjunction of space 
and time seems to interface in a_pre-subjected 
instantiation of the underrepresented whole." Frank 
Lloyd became, overnight, the hottest architect in the 
Kingdom. (The fact that the new wing of Egreth 
collapsed two years later, killing over 4,000 royal 
guests, was credited to a miscalculation on the 
stonemason's part. He was summarily executed.) 


His reputation established, Frank Lloyd designed 
virtually every important Quendorian building during 
his three decades as Official Court Architect. His 
designs ranged from his vacation chalet in the Gray 
Mountains to the Great Meeting Hall of the 
Enchanters' Guild in Borphee, but Frank Lloyd is best 
known for his most ambitious work: the 400-story 
FrobozzCo Building in Flatheadia. 


Overlooking exaggerations such as "on a clear day 
you can see the FrobozzCo Building from anywhere 
in the world," it is still the most ambitious building 
ever designed or built. A FrobozzCo Building 
address is most prestigious, and Frank Lloyd himself 
had a penthouse office, until a slight case of 
acrophobia forced him to relocate to a nineteenth- 
story office with a pleasant southern exposure. 


The carcinogenic chemicals used in the eighth 
century to create blueprints finally took their toll on 
Frank Lloyd, and he died in 789 GUE. 


Idwit Oogle Flathead was the eleventh king of the 
Flathead Dynasty, and father of Wurb Flathead. Idwit 


came to the throne after Barbawit, and reigned from 
Flatheadia in the years 845-881, when he was 
succeeded by his son. 


J. Pierpont Flathead (730 - 789 GUE): As a child, J. 
Pierpont demonstrated both the flair for capitalism 
and the resourcefulness which would make him the 
most successful banker in all of Quendor. The 
enterprising eight-year-old opened a lemonade stand 
in the center of Egreth Village, using the royal militia 
to force citizens to buy the lemonade. At spearpoint, 
most people were willing to pay little J. Pierpont's 
exorbitant price of 300 zorkmids per glass. Ice was 
extra. 


He also used the militia to quash the other lemonade 
stands in the city, and later to shut off all other 
beverage sources as well. As the prices at his 
lemonade stand soared into quadruple digits, J. 
Pierpoint quickly realized the benefits of monopolies. 
In 749, at the age of nineteen, J. Pierpont became a 
clerk at the Bank of Zork. Six weeks later, following 
a rash of disappearances of his successive bosses, J. 
Pierpont became the youngest Chairman of the Board 
in the bank's history, a testament to his financial 
acumen. 


As Chairman, he used his royal connections to 
eliminate all competing banks, increasing the Bank of 
Zork's market share from 99.2% to 100%. (He was 
later able to increase this number to 131% by 
encouraging customers to deposit their money several 
times.) He also supervised the installation of the 
latest magic-based security techniques to guard the 
bank's vault and deposit box areas. For unknown 
reasons, J. Pierpont hired exclusively gnomes to fill 
his teller and security positions. 


J. Pierpont Flathead served as the Chairman of the 
Board until his odd disappearance in 789 GUE, when 
he entered one of the bank's vaults and never re- 
emerged. Although gone, he is not forgotten; 
reproductions of his portrait still hang in every 
branch of the Bank of Zork. 


Johann Sebastian Flathead (728 - 789 GUE): In 
732 GUE, the Frobozz Philharmonic Orchestra was 
formed. Because of the woeful lack of orchestral 
music in existence, the FPO usually settled for 
playing baroque versions of old folk tunes and 
popular dance numbers. Seven years later, the FPO 
performed their first symphony. The piece was 
notable because of the age of its author, a precocious 
eleven-year-old named Johann Sebastian Flathead. 


As he matured, Johann's symphonies increased in 
length, while his audiences mysteriously decreased in 
size. (No reasonable postulation has been made to 
explain Johann's lack of popularity. It is the belief of 
this author that the short attention span of the general 
public precluded it from sitting still for the whole of 
one of his symphonies.) His Symphony #981, the so- 
called Infinite Symphony, contained over 60,000 
movements; over the course of its only performace, 
several members of the orchestra retired and were 
replaced by their children or grandchildren. 


Dimwit recognized a kindred spirit in his younger 
brother, and appointed him official court composer in 
771. Later that year, he wrote his famous "Flatheadia 
Overture for Rack and Pendulum" to celebrate the 
dedication of Dimwit's new dungeon. He spent his 
latter years composing music for ever more grandiose 
instruments, such as his Concerto for Woodwinds 
and Waterfalls. Johann was killed in 789 when a 
mishap occurred during a rehearsal of his Minuet for 
Violin and Volcano. 


John D. Flathead (725 - 789 GUE): King 
Duncanthrax formed the Frobozz Magic Construction 
Company in 667 GUE to enlarge the underground 
caverns of the Eastlands. Affiliated companies, such 
as the Frobozz Magic Dirt Disposal Company, and 
the Frobozz Magic Underground Sewer Installation 
Company, soon followed. The next year, FrobozzCo 
International was formed as a parent company for the 
burgeoning subsidiaries. 


By 743, there were more than 17,000 subsidiaries of 
FrobozzCo. That same year, a young entrepreneur 
named John D. Flathead graduated from _ the 
venerable Borphee Business School. At age 22, John 
D. founded Flathead Industries. FI's business was 
inventing other companies, which it would then sell 
to FrobozzCo. Within three years, FI had an annual 
income of 80,000,000 zorkmids. Eventually, the 
conglomerate decided to buy FI, renaming it the 
Frobozz Magic Company Company. John D. became 
one of FrobozzCo's 39,000 vice-presidents. 


It didn't take John D. long to parlay his business 
acumen and royal connections into the chairmanship 
of FrobozzCo. Years of heady growth followed. 
When John D.'s older brother Dimwit became king, 
FrobozzCo received every contract for Dimwit's 
incredible projects. Hundreds of new subsidiaries 
were formed daily; in 781 a huge 400-story 
headquarters opened in Flatheadia. 


John D.'s long-time goal was for FrobozzCo to 
control every single zorkmid of commerce in the 


Great Underground Empire. The lone holdout, a 
small rutabaga farm in Mithicus, finally sold out to 
FrobozzCo in 789. John D. never heard the news, 
however. He disappeared, along with a huge 
entourage, while touring the factories of the Frobozz 
Magic Snowmaking Equipment Company in the 
Gray Mountains. 


John D. Flathead II - X were all descendants of the 
original John D., and were, like him, all chairmen of 
FrobozzCo International at one time or another. The 
only specific date we have on file is that John D. X 
took over the Chairmanship of the Board from his 
father on the first of February, 948. 


John Paul Flathead (738 - 789 GUE): All the 
Flathead aunts and uncles predicted early on that 
John Paul would find his destiny at sea. He loved 
boats so much that the royal carpenters were ordered 
to produce a flotilla of 1,400 vessels for his bathtub. 
(His bathtub had to be consequently enlarged; a large 
inland sea resulted.) 


From an early age, John Paul suffered from an 
inferiority complex derived from being the second 
"John" among the Flathead children. (In his 
autobiography, Mumberthrax explains that when he 
named John Paul he "simply forgot about John D.") 
This complex made John Paul determined to become 
a world-famous seafaring adventurer. 


At sea, his feats ranged from the courageous (he was 
the first person to traverse the Great Sea in a one-man 
ship) to the curious (he set a new record for the most 
circumnavigations of Antharia on a raft towed by 
groupers). 


In 766 GUE, at the age of 28, John Paul joined the 
royal navy; by 771, he was the ranking admiral; by 
773, every ship in the navy had been sunk or lost at 
sea. John Paul retired shortly thereafter. 


He spent his latter days touring the Flathead Ocean, 
collecting curious and unusual pets from all corners 
of the world. Among the most interesting: a large 
blue toad named "Otto" who was known for his 
extraordinary appetite and his curmudgeonly 
personality. 


John Paul died in 789 GUE, during a vacation in 
Grubbo-by-the-Sea, when his old nemesis, the great 
white jellyfish, finally caught up with him. 


Leonardo Flathead (731 - 789): Little notice was 
taken of Leonardo Flathead as a child. He was shy 
and quiet, and quite overshadowed by his aggressive 


older brothers. It wasn't until his arrival at Galepath 
University that his genius blossomed and the world 
began to take notice. 


While at the University, Leonardo wrote several 
major treatises which revolutionized _ scientific 
thought. The most famous of these disproved the 
hoary myth that the world sits on the back of a giant 
turtle, proving instead that the world actually rests on 
the head of an enormous troll. 


After his University days were over, Leonardo turned 
from science to art. He became the most famous 
painter in the land: noblemen from every province 
were escorted to his studio by Dimwit's personal 
militia to have their portraits painted. 


Unfortunately, during his later years Leonardo 
became quite senile, and his painting style 
deteriorated. He took to flinging paint at his canvases 
in much the same way that a Borphee baker flings 
bits of dough into a hot oven to make Frobolli Cakes. 
His studio became caked with layer upon layer of 
splattered paint. It was during this period that his 
famous incomplete work, "Obstructed View of 
Fjord," was lost. 


Leonardo made a final, feeble attempt to recapture 
his former greatness by moving to other media beside 
paint, but these efforts led to his tragic end. In 789, 
while working on a large statue intended for the 
harbor of Antharia, he suffered a fatal plunge into a 
vat of molten granola. 


Leo "The Lip" Flathead: A renowned card-shark. 


Loowit Flathead was the eighth king of the Flathead 
Dynasty. He came to the throne after Dimwit, and 
was succeeded by Duncwit. He reigned from 
Flatheadia in the years 789-813. 


Lucrezia Flathead (735 - 789): Of all the Twelve 
Flatheads, it is most difficult to separate history from 
legend when studying Lucrezia, the only sister to 
eleven aggressive brothers. Showing a total lack of 
understanding for her delicate position, detractors 
have cruelly tried to claim that Lucrezia had a warped 
mind. At the tender age of sixteen, Lucrezia married 
a very rich but very old nobleman from Gurth, 
Marcus Bzart-Foodle. Ten-and-a-half months later, 
he died in bed with his bride. Afterward, Bzart- 
Foodle's doctor could not recall whether he had 
warned Lucrezia to avoid over-exciting her husband's 
weak heart. 


Lucrezia's second husband, a wealthy land baron 
from Mareilon named Oddzoe Glorb III, was found 
dead just five weeks after the wedding, his body 
mangled by hellhounds. It was quite understandable 
that Lucrezia had her multi-volume hellhound 
training manual removed from the house at once; the 
sight of it must have brought back tragic memories. 


Five days later, Lucrezia sought consolation in a third 
marriage, to the Governor of Antharia, Hirax 
Mumbleton. Only two days after that, Antharia was 
without a governor. Hirax had been discovered in his 
office, smothered under a ton of raw granola. His 
sobbing widow immediately cancelled delivery of her 
daily truckloads of granola, in order to avoid any 
similar tragedies. After her next fifteen husbands, all 
wealthy lords, died in their wedding nights, royal 
insiders reported that she was so distraught by her 
tragic string of bad luck that she was becoming 
dangerously suicidal. Elder brother Dimwit was 
finally forced into action, and had her locked up in a 
cell in the dungeon for her own safety. She 
languished in that cell for the remaining fifteen years 
of her life. During this period, some 1,800 prison 
guards were mysteriously poisoned. Some legends 
say that her own death, in 789, was self-induced. 


Mumberthrax Flathead the Insignificant, the sixth 
king of the Flathead Dynasty, ruled the kingdom 
from Egreth Castle during the years 755-770. 
Historians note that Mumberthrax's reign was 
significant for exactly thirteen, and only thirteen, 
reasons. The first reason was his royal decree that 
made Double Fanucci the National Sport of Quendor. 
As for the other reasons, Boswell Barwell writes that 
"Mumberthrax's place in history was secured by the 
one thing at which Flatheads tended to excel: 
procreation." Mumberthrax was the father of the 
famed Twelve Flatheads. 


O'Flathead, the great humorist, would have quite 
probably gotten a chuckle out of the Double Fanucci 
rule suspending the game when one player leads by 
more than 1241 points. The irony involved in playing 
so long without a decision is the same type of humor 
O'Flathead was noted for. 


Oliver Wendell Flathead, a great jurist, handed 
down his decisions from the bench of the court in 
Flatheadia. 


Phloid Flathead was the fifth king of the Flathead 
Dynasty. He came to the throne after Timberthrax, 
and was succeeded by Mumberthrax. He reigned 
from Egreth Castle in the years 738-755. 


Ralph Waldo Flathead (737 - 789): An unspoken 
Flathead family motto was "quantity over quality," 
and no one demonstrated that tenet better than Ralph 
Waldo. During his 40-plus years of putting pen to 
parchment, he wrote 912 novels, 4,000 short stories, 
and an incredible 87,000 sonnets. His essays have 
never been successfully counted. 


Ralph Waldo spent eleven years at Antharia 
University, collecting a chestful of degress, including 
three doctorates: Doctor of Idyllic Poetry, Doctor of 
Excellent Elegies, and Doctor of Octameter Odes. He 
was very proud of his academic accomplishments, 
and always signed his name "Ralph Waldo Flathead, 
D.LP., D.E.E., D.O.0." 


Fresh out of college and flush with the enthusiasm of 
youth, Ralph Waldo wrote a series of lengthy essays 
which he hoped would uplift the human spirit. Sadly 
and inexplicably, these essays lifted little more than 
the profits of the Frobozz Magic Writing Paper 
Company. The essays from this period include "On 
the Benefits of Keeping Ears Clean" and "Why 
Doorknobs are Necessary." Also during this period, 
he wrote "On the Discoloration of Roadside Slush," 
but the manuscript was lost before it could be 
published, leaving Ralph Waldo disconsolate for 
years. 


During his middle years, Ralph Waldo spent nearly 

half a decade living in the granola mines of Antharia. 

It was during this period that he wrote his longest 

work, a 60,000-verse epic about the varieties of moss 

that one finds in granola mines. Toward the end of 

his life, Ralph Waldo specialized in exploring related 

themes, as brilliantly demonstrated by the four 

sonnets found by his deathbed: 

e Sonnet #87,177 "Ode to a Tiny Moist Avocado 
Pit" 

e Sonnet #87,178 "Ode to Another Tiny Moist 
Avocado Pit" 

e Sonnet #87,179 
Avocado Pits" 

e Sonnet #87,180 "Ode to Two Still-Tiny-But- 
Less-Moist Avocado Pits" 


"Ode to Two Tiny Moist 


Ralph Waldo died in 789 GUE. An autopsy revealed 
that the cause of death was an overdose of avocados. 


Thomas Alva Flathead (730 - 789): Many have 
mastered the magical arts; few applied them to the 
creation of practical devices as masterfully as the 
great inventor Thomas Alva Flathead. 


His brilliance was evident even in childhood. Thomas 
Alva, the sixth son in his family, was constantly 


tormented by his siblings: no sooner would he get a 
toy to play with than some older brother would 
snatch it away. Thomas Alva quickly remedied the 
situation by inventing powerful steel traps which, at 
first glance, looked exactly like toy boats or stuffed 
dornbeasts. 


As an adult, Thomas Alva produced a seemingly 
endless stream of inventions from his laboratory, 
Froblo Park. His most useful inventions include the 
magic room spinner and the magic compressor, but 
he is probably best-known as the inventor of the 
battery-powered brass lantern. 


Thomas Alva also made a number of breakthroughs 
in the area of personally-ingested magic. His most 
famous invention in this area was a yellowish-green 
potion which allowed humans to talk to plants. 


All of these inventions were marketed by FrobozzCo 
International, providing Thomas Alva with generous 
royalties. But he spurned wealth, living in a small 
room behind his laboratory and sleeping on an 
unfinished wooden board. Thomas Alva died in 789 
GUE from a severe case of splinters. 


Timberthrax Flathead was the fourth king of the 
Flathead Dynasty. He came to the throne after 
Frobwit, and was succeeded by Phloid. He reigned 
from Egreth Castle in the years 727-738. 


T. J. Stonewall" Flathead (726 - 789) received his 
celebrated nickname while serving as a Squire in the 
Royal Army during the famous Battle of The 
Stonewall in 747 GUE. The Stonewall was a 
strategically vital locale, commanding the two most 
important caverns of the Eastlands. When reports 
arrived that rebellious natives had captured The 
Stonewall, T.J. Flathead and his garrison were 
assigned the mission of retaking it. 


After a battle lasting seven weeks, during which T.J.'s 
men suffered a casualty rate of nearly 75%, the 
garrison stormed The Stonewall. Once in command 
of it, they discovered that the reports had been 
erroneous: The Stonewall was completely 
undefended, and the supposedly rebellious natives 
were actually all vacationing in the Gray Mountains. 
Nevertheless, T.J.'s tactics and strategies during the 
battle were brilliant, and he would henceforth be 
known as Stonewall Flathead. 


Stonewall rose quickly through the ranks, and in 755 
GUE he became General of the Royal Army. During 
his 34 years in command, he squelched three 
provincial rebellions and over 12,000 tax riots. 


Fortunately, his unlimited conscription powers 
helped mitigate the 98% casualty rate his army 
suffered during these difficult battles. 


Stonewall died in 789 GUE during the Battle of 
Ragweed Gulch, when he was accidentally shot by 
one of his own men. 


Ursula Flathead: The Miss Miznia of 878 GUE has 
been called the "Sex Goddess of the Great 
Underground Empire." The editors would be hard- 
pressed to disagree with the phrase, especially 
considering a series of posters showing Ursula in a 
suggestive pose, wearing minimal cover. 


Vanna Flathead is one of few members of the 
Flathead family who could be called a sissy. Her 
name has become a part of the vernacular due to 
Double Fanucci players who invoke her name to 
mock their opponent's impotence. 


Wurb Flathead, son of Idwit Oogle Flathead, was 
the twelfth and final king in the Flathead dynasty. 
Born on Oracle 3rd, he assumed the throne in 881, 
and his reign came to an abrupt end on the 14th of 
Mumberbur, 883, when the Curse of Megaboz, 
delayed for 94 years, finally succeeded in destroying 
the reign of the Flatheads. 


Wurb has been given bad press by those who feel that 
his remarkable feeble-mindedness was responsible 
for the fall of the Empire. The truth of the matter is 
that Dimwit Flathead's bad policies caused Megaboz 
to cast his Curse, while Wurb did his best to fight off 
his inevitable downfall. His most notable act as king 
was to offer one half of the wealth of the kingdom to 
anyone who could forestall the Curse. When this did 
nothing to prevent the Empire's downfall, Wurb lost 
his throne and moved somewhere else. 


Flatheadia was the capital of the Great Underground 
Empire from 770 GUE, when Lord Dimwit Flathead 
built his castle there, to the fall of the Empire in 883. 
(The former seat of royal government was Egreth, in 
the Westlands. Dimwit's love of the Eastlands has 
always been given as the main motive behind the 
capital's relocation.) Before 770, Flatheadia had been 
called Aragain. In a surprisingly short amount of 
time, that small village was transformed and 
renamed, quickly becoming the center of civilization 
as it was then known. 


At its peak, the castle at Flatheadia housed 90% of 
the Empire's population. The nearby village-turned- 
metropolis was home to the Underground Revenue 
Service, the Postal Service, and various temples and 


courts of law. The dominating feature of the 
Flatheadia landscape after 781 was the 400-story 
FrobozzCo World Headquarters Building, designed 
by Frank Lloyd Flathead. Much like Egreth, its 
counterpart in the Westlands, Flatheadia was the 
focus of all new underground tunneling and exploring 
in the area. 


It is a well-known historical fact that splendor never 
lasts, and this was indeed the case with Flatheadia. 
The population of Flatheadia steadily declined after 
Dimwit's death in 789, due to fears of the Curse of 
Megaboz. These fears became reality when, in 883, 
the Curse that had been postponed 94 years 
succeeded in destroying the Empire, and Flatheadia 
along with it. All that remains of Flatheadia today is a 
simple white house. 


Twelve Flatheads: As every student of history 
knows, the Twelve Flatheads were the greater part of 
the Thirteen Significant Accomplishments of King 
Mumberthrax the Insignificant. In the immortal 
words of Boswell Barwell, the royal biographer: 
"Mumberthrax's place in history was secured by the 
one thing at which the Flatheads tended to excel: 
procreation. He sired twelve amazing children; 
twelve offspring who would transform the kingdom. 
As these magnificent siblings grew in notoriety, as 
their vast achievements became legendary, they 
became known as The Twelve Flatheads." The first 
of the twelve, Dimwit, was born in 723, 25 years 
before the birth of the youngest, Babe. All of the 
twelve were killed on 14 Mumberbur 789 as a result 
of the Curse of Megaboz. Although several of the 
twelve bodies were never recovered, an underground 
crypt in the Eastlands is advertised as holding the 
mortal remains of the Twelve. This archaeological 
dilemma has never been adequately solved, but it is 
commonly believed that the crypt merely holds 
accurate models of the heads of the Flatheads. 
Falsehood-in-advertising charges are currently being 
investigated against the author of the following sign 
over the crypt: "Here lie the Flatheads, whose heads 
were placed on poles by the keeper of the Dungeon 
for amazing untastefulness.". More information on 
each of the Twelve can be found in the following 
specific entries: Dimwit, John D., T.J. "Stonewall", 
Johann Sebastian, J. Pierpont, Thomas Alva, 
Leonardo, Lucrezia, Ralph Waldo, John Paul, Frank 
Lloyd, and Babe Flathead. 


Flathead Fjord: The beautiful Flathead Fjord is an 
ocean inlet which divides the great mountains of the 
Eastlands into two ranges: the Gray Mountains, on 
the north side of the fjord, and the Flathead 
Mountains, south of the fjord. Leonardo Flathead 


love to paint near the Fjord in his later years, and it is 
here that he worked on his famous incomplete work, 
"Obstructed View of Fjord." 


Flathead Mountains: This towering range in the 
Eastlands runs north to south, forming the eastern 
border of the Frigid River Valley. Beyond the 
mountains, the Fenshire Swamp extends to the edge 
of the world. Near the southern end of the range, the 
Zorbel Pass permits passage to the Fublio Valley. If 
mountain climbing turns you on, the Flathead 
Mountains offer one of the best challenges anywhere. 


The Flathead Ocean divides the world into the 
Eastlands and the Westlands. It was called the Great 
Sea until the time of Dimwit Flathead, and it is still 
known by its earlier name in many parts of the land. 
This Ocean has a very unusual feature - its western 
shore basks in the sunlight, while its eastern shore 
lies far underground. 


Flathead Stadium, located just to the north of 
Anthar, is supposedly large enough to hold every 
man, woman, and child in Quendor. The Stadium is 
often referred to as "The House That Babe Built," a 
tribute to Babe Flathead's popularity as a gate 
attraction. In fact Dimwit Flathead ordered the 
construction of the stadium in 782 in Babe's honor. 
From that year onward a whole range of sporting 
events were held in the stadium, including Double 
Fanucci tournaments, dragonfights, and shark- 
wrestling, which led to Babe's death in 789. This 
tragedy did not prevent the continuation of shark- 
wrestling every weekend during the summer. 


Flathead, the urban planner, helped design the plans 
for The Evil One to transform Festeron into 
Witchville. 


Flood Control Dam #3 is a staggering engineering 
feat that must be seen to be believed. It was 
constructed in year 783 of the Great Underground 
Empire to harness the mighty Frigid River. This work 
was supported by a grant of 37 million zorkmids 
from the local omnipotent tyrant of the era, Lord 
Dimwit Flathead the Excessive. This impressive 
structure is composed of 370,000 cubic feet of 
concrete, is 256 feet tall at the center, and 193 feet 
wide at the top. The lake created behind the dam has 
a volume of 1.7 billion cubic feet, an area of 12 
million square feet, and a shore line of 36 thousand 
feet. A popular legend indicates that Lord Dimwit 
had originally intended to name the dam FCD #2, an 
entirely random designation, since there were no 
other such dams in existence. 


20 


Prince Foo was the last ruler of Pheebor and owner 
of the Phee Helm, about 400 years before the reign of 
Entharion. When Foo was beheaded by someone he 
called an "eastern fop" from Borphee, the glorious 
age of Pheebor ended, and Borphee rose to the 
prominence it now enjoys. 


Saint Foobus of Galepath, a legendary man said to 
have power over lowly insects, has a holiday in his 
honor on 4 Oracle of each year. One of the most 
obscure spots in the Great Underground Empire is a 
cleverly hidden shrine to Foobus, deep underground 
in the Eastlands. This shrine holds a statue of the 
saint carved out of the wall of the cave. The sculptor 
of the statue obviously spent a lot more time on the 
statue than the saint deserved. It is now known that 
Foobus achieved his powers over insects with the aid 
of a magical elixir deadly to humans. 


Jezbar Foolion wrote a history of Duncanthrax's 
ascent to power called The New Year's Revolt. 


Lester Foozilbarmumboz is noted for his well-read 
book, G.U.E. on Nine Zorkmids A Day, published in 
873. This book is the source of many population and 
distance figures quoted in this Encyclopedia. 


Forburn the Wily, Double Fanucci champion, raised 
the level of play in Double Fanucci championships 
the moment he was dealt his cards. With a handicap 
of only 0.01, his greatest skill was drawing Trebled 
Fromps. 


Forburn never formally studied magic, but won a 
spell book from an unsuspecting G.U.E. Tech student 
in a 902 GUE Fanucci match. Bringing new meaning 
to the word "chiseler" wherever he went, his most 
famous saying was, "The Encyclopedia Frobozzica 
calls Double Fanucci a 'game played with cards.’ I 
don't play games; I don't play anything." 


People acquainted with Double Fanucci know that 
there is a 79 point play named after Forburn himself, 
called the Forburn Chisel. 


Fort Griffspotter once guarded the lands near 
Egreth Castle from attack by sea. The Fort was 
equipped with parade grounds, barracks, an armory, 
and remarkable cast-iron cannon emplacements. In 
665 the forces of Duncanthrax vanquished the 
Antharian Armada at the famous battle of Fort 
Griffspotter. This battle gave Duncanthrax 
undisputed control over the Great Sea. 


The Four Fantastic Flies of Famathria, each bigger 
and more succulent than the last, is a legend 


fabricated by a race of toad creatures who once lived 
somewhere beyond the oceans of the world. Seafarers 
reports that these toads were ugly, cantankerous, and 
eternally hungry. Like most legends, the tale of the 
Four Flies has its roots in fact. Four Flies matching 
that description were known to exist in the Eastlands 
in 883 GUE, but were eaten by Otto the Toad. 


A Fox is a common animal. 


The Frigid River has the most severe currents and 
dangerous rapids known to man, and is without a 
doubt the mightiest river in the Great Underground 
Empire. It forms at the spill-off of Flood Control 
Dam #3, pours over Aragain Falls, and finally 
empties into the Great Sea at the southern end of the 
Frigid River Valley. The total length, from dam to 
river delta, is over 150 bloits. On the first day of 
summer in the days of the Empire, crowds lined the 
banks of the Frigid River for a spectacular sight: the 
annual opening of the floodgates of FCD #3. 


The Frigid River Valley, a province of the Great 
Underground Empire with a population of 98,330, 
encompasses the 15,322 square bloits which form the 
runoff basin of the Frigid River. Considered the 
backwater of the Great Underground Empire, this 
province is difficult to get to, has very unpredictable 
weather, and has virtually no local government to 
speak of. However, this province is notable for the 
Flathead Mountains, the Aragain Falls, the Royal 
Museum, Flood Control Dam #3, and the location of 
Flatheadia, the former capital of the Empire. 


Lorissa Frob wrote a book called Wouldn't It Be Fun 
To Live Underground? 


Frobar is the most loyal and hard-working member 
of the Accardi Guild of Enchanters. However, he is 
somewhat dull and lacks imaginations. He will most 
likely never become head of the Circle of Enchanters. 


Frobizzan Moss is the official flower of the Gray 
Mountains Province. 


Uncle Frobizzmus is the author of a history of the 
fall of the Great Underground Empire called So You 
Want To Sack an Empire. 


Froblo Park was the laboratory of Thomas Alva 
Flathead, located near Flatheadia Castle in the 
Eastlands. It was here that he invented a seeminly 
endless stream of devices, including a magic room 
spinner, a magic compressor, a magic shape-changer, 
and a battery-powered brass lantern. 


21 


Frobolli Cakes are a popular Borphee dessert made 
by flinging bits of dough into a hot oven. 


Frobozz, an ancient province in the northern part of 
the Westlands, is the site of many historic settlements 
such as Galepath, Mareilon, and the Castle 
Largoneth. This province of Frobozz corresponds 
roughly to the Kingdom of Quendor during the reign 
of Entharion. After the downfall of the kingdom in 
883, the entire area came to be referred to as the Land 
of Frobozz, after its largest province. 


J.B. Frobozz: Although history tells us that 
FrobozzCo has its origins in a company formed by 
King Duncanthrax, it is popularly believed that it was 
really founded by a J.B. Frobozz, whose motto was 
"Sell Good Magical Aids." 


FrobozzCo International is a vast conglomerate of 
thousands upon thousands of companies. It can trace 
its origin to the Frobozz Magic Cave Company, 
which was formed at the behest of King Duncanthrax 
in 668 GUE. (Please see entry on J.B. Frobozz) 
Affiliated companies, such as the Frobozz Magic Dirt 
Disposal Company, and the Frobozz Magic 
Underground Sewer Installation Company, soon 
followed. The same year, FrobozzCo International 
was formed as a parent company for the burgeoning 
subsidiaries. By 743, there were more than 17,000 
subsidiaries. 


That same year, a young entrepreneur named John D. 
Flathead graduated from the venerable Borphee 
Business School. John D. founded Flathead 
Industries to invent other companies, which it would 
then sell to FrobozzCo. Within three years, Flathead 
Industries had an annual income of 80 million 
zorkmids. Eventually, the conglomerate decided to 
buy FI, renaming it the Frobozz Magic Company 
Company. 


Once John D. became one of FrobozzCo's 39,000 
vice-presidents he was quickly able to become 
Chairman of the Board, as eventually would nine 
generations of his descendants. When John D.'s older 
brother Dimwit became king, FrobozzCo received 
every contract for Dimwit's incredible projects. 
Hundreds of new subsidiaries were formed daily; in 
the year 778 18,000 additional companies were 
formed or taken over. FrobozzCo, whose company 
motto is "You name it, we do it," was able to 
proclaim that it produced everything from aardvarks 
to zwieback. John D. Flathead's long-time goal was 
for FrobozzCo to control every single zorkmid of 
commerce in the Great Underground Empire. This 
was realized in 789 when the lone holdout, a small 


rutabaga farm in Mithicus, finally sold out to 
FrobozzCo. 


This financial explosion led to the construction by the 
Magic Cave Company of a huge 400-story company 
headquarters in Flatheadia in the year 781. This 
building, designed by Frank Lloyd Flathead, was 
easily the tallest, most impressive building in all of 
Quendor. However, it would not stand forever. In 883 
the Curse of Megaboz destroyed Flatheadia, forcing 
FrobozzCo to relocate their headquarters to Borphee. 


It is interesting to note that the first Dungeon Master, 
who indirectly caused the destruction of the 
Flatheadia headquarters, was rewarded by Megaboz 
with a controlling share of FrobozzCo's stock. 
Despite this puzzling political situation FrobozzCo 
thrived right up through the end of the Age of Magic. 
In fact the company made a killing in the fall of 966 
by issuing a Special Crisis Edition of their Magic 
Catalog to convince people that even at a time when 
magic was failing, FrobozzCo wouldn't fail them. In 
this catalog they proclaimed the official FrobozzCo 
business philosophy: "Sell good magical aids at a 
reasonable profit, treat your customers like super 
enchanters, and they'll always come back for more." 


Frobwit the Flatter was the third king of the 
Flathead Dynasty, ruling the kingdom from Egreth 
Castle during the years 701-727 GUE. Frobwit's 
reign is noted mainly for a flourishing of the 
Thaumaturgic science. During this period the first 
reliable magic wand was produced. 


Fromps are a suit of cards in the game of Double 
Fanucci. 


Froon: Legends of this magical kingdom date back 
before the reign of Entharion the Wise (0-41 GUE). 
Froon was the setting for a series of beloved 
children's books by L. Frank Fzort, and later became 
a successful movie musical starring Judy Garlic. 


In the year 966 a humble peasant-turned-adventurer 
discovered that there is truth behind the Froon 
legend. This adventurer had the odd experience of 
being transported by a tornado to Froon, a place 
where apparently no one is taller than two feet. Quite 
by accident the adventurer won the gratitude of the 
natives by killing the Heeled One, a boot who had 
tormented the people of Froon for over 300 years. 
For accomplishing this feet, Grope, Mayor of the 
City of Froon, offered the adventurer one of three of 
the keys to the Kingdom of Froon. These sparse 
details are all that is known of this strange, hidden 
land. 


22 


Frostham is the capital of the Gray Mountains 
Province. 


Quizbo Frotzwit was the Managing Foreman of the 
Rockville Estates. 


Fublio Valley was once a richly verdant area at the 
southern tip of the Flathead Mountains that was 
defoliated in the eighth century. In the year 789, Lord 
Dimwit Flathead ordered the destruction of 1,400 
square bloits, or 400,000 acres, of Fublio Valley 
forest to make way for an immense nine-bloit-high 
statue of himself. Only recently has the area begun to 
return to normal because of this. 


Fublio Valley is also noted for a rock quarry, and the 
fact that for some odd reason it has always been a 
favorite spot for wizards (such as Megaboz, Gumboz 
and Korboz) who enjoy a hermitic lifestyle. These 
wizards have used the Valley as a site to practice 
their magical/religious rituals involving stone cairns. 
Fublio Valley was also probably the home of the 
painter Frobesius Fublius. 


Frobesius Fublius was a painter who specialized in 
rebuses. A mysterious figure, he reputedly lived near 
Zorbel Pass and vanished toward the end of the 
eighth century. Recent historians have speculated that 
Fublius and the enchanter Megaboz were one and the 
same. Both lived near Zorbel and vanished in the 
same time period. Even more compelling is the 
discovery that Fublius' rebuses revealed facts about 
Megaboz that only Megaboz himself could have 
known. 


Fungus: A class of saprophytic parasitical plants 
which lack chlorophyll and are frequently found in 
the less hygienic cavities of brogmoids. 


Furbish: A professional athletic sports game played 
by Babe Flathead. 


Harmonious Fzort was the seventh king of the 
Entharion Dynasty, reigning from Largoneth in the 
years 451-477. He came to the throne after Zilbo II, 
and was succeeded by Bozbo II. 


L. Frank Fzort: The author of a series of beloved 
children's books set in the magical kingdom of Froon. 


Thaddium Fzort was the ninth king of the Entharion 
Dynasty, reigning from Largoneth in the years 481- 
545. Thaddium was also the one-time owner of the 
Crocodile's Tear. He came to the throne after Bozbo 
II, and was succeeded by Mumbo I. 


S. Fzortbar drew the blueprints to the Rockville 
Estates in the year 880 GUE. 


Gabber Tumper is a corrupt and simplified form of 
Double Fanucci, popular in taverns, and frequently 
played for stakes. 


Galepath was one of the ancient cities united by 
Entharion the Wise to form the Kingdom of Quendor. 
Galepath is the site of Galepath University, one of the 
prestigious Moss-League colleges. In the fifth 
century the scholar Bizboz was on the faculty at 
Galepath University, and Leonardo Flathead himself 
would attend the University in the eighth century. 


Judy Garlic: Star of several movie musicals, 
including a successful production based on L. Frank 
Fzort's tales of the kingdom of Froon. 


Glass Maze: Duncanthrax built the Glass Maze on a 
whim, to amuse his friends, and torture his enemies. 
A labyrinth of 27 cubicles, it is full of devilish pitfalls 
and is located underground near his castle, Egreth, 
just off the western branch of the Great Underground 
Highway. Since the abandonment of Egreth, the maze 
lies unused. It is said that there are secret controls 
that change the position of the walls, ceilings, and 
floors, or that a sufficient magical force could to the 
same thing, but only once, in the struggle to thwart 
the demon Jeearr, has such a thing been recorded. 


The entrance to the Glass Maze was a magnificent 
Hall, graced with a wonderful statue of King 
Duncanthrax himself. The base of this statue was 
engraved with the words: "I, Duncanthrax, King of 
Quendor and all its subjugated outlands, invite you to 
sample the delights of my Glass Labyrinth." 


The Gloop is the chief unit of liquid measurement in 
the Great Underground Empire, named for the sound 
that liquid makes when being poured from a glass 
container. The holding capacity of flasks, vials, 
beakers, and the like are measured in gloops. 


Oddzoe Glorb III, a wealthy land baron from 
Mareilon, was the second husband of Lucrezia 
Flathead. He was found dead five weeks after the 
wedding, his body mangled by hellhounds. 


Fried Glurz is a popular and delicious dinner dish. 


23 


A Gnome is a type of dwarf who dwells 
underground, guarding its treasures. Occasionally 
these gnomes were employed by agencies such as the 
Bank of Zork, the Great Underground Highway Toll 
System, and Bozbarland. Gnomes make efficient 
workers, due to their stubbornness and will-power. 


Goobar was a construction worker for the Rockville 
Estates. 


Granola Riots: The granola mines in northern 
Antharia once supplied seemingly limitless quantities 
of granola. Since the Granola Riots of 16 Estuary 865 
GUE, the causes of which are not clearly known, the 
output of the mines has fallen sharply. 


The Gray Mountains refer to both a mountain range 
and a province. Lying in the far northern part of the 


eastlands, the Gray Mountains are a_ harsh 
environment, but a mecca for winter sports 
enthusiasts, who use the Great Underground 


Highway system to flock to the ski resort called 
Grayslopes. 


The Gray Mountains Province, whose capital is 
Frostham, is noted for several tourist attractions: the 
hot springs that warm the underground caverns in the 
region, Grayslopes, and the frozen surfaces of Lake 
Dinge and Mirror Lake, near a vacation chalet 
designed by Frank Lloyd Flathead. The 18,370 
inhabitants of the province are ruled from Frostham 
by a tyrannical governor who is chosen once a month 
by lottery. At 13,441 square bloits, the Gray 
Mountains Province is larger than Antharia and 
Borphee Provinces put together. 


The "Fire and Ice Province" has chosen the Frobizzan 
Moss for its official flower, and its motto, "Mekie 
zimbuz," translates to "Maybe tomorrow." 


Great Sea: Please see the entry on the Flathead 
Ocean. 


The Great Underground Empire: Formerly known 
as Quendor, the Great Underground Empire reached 
its height under King Duncanthrax, began declining 
under the excessive rule of Dimwit Flathead, and 
finally fell in 883 GUE. The area is now called the 
Land of Frobozz, after its largest province. 


Many centuries ago Entharion the Wise united the 
warring city-states of Galepath and Mareilon, 
forming the Kingdom of Quendor. As the first king 
of a long dynasty, Entharion ruled from Castle 
Largoneth over a kingdom which was little more than 
what is currently the province of Frobozz. Our 


current calendar dates from the first year of 
Entharion's reign. 


Little is known about the early years of the kindgom, 
save that it was ruled by a string of obscure rulers 
who did little to merit history's recognition. 
Eventually the war-like nature of the early city-states 
was forgotten, and they all united for good under the 
brown and gold flag of Quendor. 


Centuries later, in 659, the kingdom of Quendor was 
still relatively small, encompassing seven-and-a-half 
provinces on the western shore of the Great Sea, an 
agrarian land whose major products were rope and 
mosquito netting. It was the thirty-first year of the 
reign of Zilbo III, the last king of the Entharion 
Dynasty, which abruptly came to an end with the 
ascension of Duncathrax to the throne of Quendor on 
the final day of 659. 


After removing Zilbo, Duncanthrax quickly 
developed a reputation for cruelty, bloodthirstiness 
and aggressiveness, thus earning himself the 
nickname "The Bellicose King." He raised a 
tremendous army and began a systematic conquest of 
the neighboring kingdoms. Within three years, 
Duncanthrax ruled an empire that controlled virtually 
all the land between the Great Sea and the Kovalli 
Desert. It was during this period that the new king 
moved the seat of power from Largoneth to Egreth. 


In 665, the forces of Duncanthrax vanquished the 
Antharian Armada at the famous battle of Fort 
Griffspotter. The island-nation of Antharia was, at the 
time, the world's premier sea power, and this victory 
gave Duncanthrax undisputed control of the Great 
Sea and put the superb ship-building facilities of 
Antharia at his disposal. After this stunning victory, 
the Bellicose King turned his attention to the vast 
domain of the Eastlands. In 666 he swept across the 
territory with a large invading force, dealing the 
natives a key defeat with the Diablo Massacre at the 
Zorbel Pass. 


As he absorbed the new territory into the kingdom, 
Duncanthrax made a startling discovery: huge 
caverns and tunnels existed in the Eastlands. These 
underground realms inspired Duncanthrax's 
imagination; he soon realized that by burrowing into 
the ground he could increase the size of his empire 
fivefold or even tenfold! He put this plan into motion 
in 668 with the creation of the Frobozz Magic 
Construction Company. The natural caverns in the 
eastern lands were expanded tremendously, and new 
caverns and passages were dug in the western lands, 
chiefly in the vicinity of Duncanthrax's castle, Egreth. 


24 


By the time of his death in 688, Duncanthrax ruled 
virtually all territory in the known world, above and 
below ground. 


After Duncanthrax, the throne was occupied by a 
long series of his descendants. These were 
unspectacular rulers, who took on the surname 
Flathead, for obscure reasons not necessarily related 
to the planar shape of their pates. During this period 
there was very little change in the Empire, as the 
conquered kingdoms were assimilated into Quendor 
and the frantic pace of tunneling gradually abated. 


The beginning of the end for the immense kingdom 
came during the reign of Lord Dimwit Flathead 
during the eighth century. During his colorful reign, 
Dimwit became the first to call Quendor "The Great 
Underground Empire," a designation now popularly 
preferred to Quendor. He also renamed the Great Sea 
"the Flathead Ocean." Preferring the Eastlands, he 
moved the Empire's capital to Egreth (in the 
Westlands) to Flatheadia (in the Eastlands). In a raw 
act of excessiveness, Dimwit ordered the construction 
of a nine-bloit-high statue of himself, an act that 
angered the powerful mage Megaboz, and eventually 
led to the destruction of his empire. (Please see the 
entries on Lord Dimwit Flathead and Megaboz.) 


The rulers following Dimwit did their best to uphold 
his tradition of excessiveness. The high level of 
taxation continued, although the money was 
increasingly spent not on massive construction 
projects but on extravagant parties and long vacation 
trips for members of the Royal Family. 


During the feeble-minded reign of Wurb Flathead in 
883, after countless years of decadence and 
overtaxation, the Great Underground Empire was 
destroyed by the great Curse of Megaboz. The 
underground caverns fell into disuse, coming under 
the power of the first Dungeon Master; the Royal 
Treasury was sacked, and everyone moved 
somewhere else. 


The Great Underground Highway is a system of 
toll roads stretching throughout both the Eastland and 
Westland provinces. The standard Highway toll is 
one zorkmid, but tolls can run as high as Zm 3 
depending on your point of departure. Toll gates are 

usually manned by hired gnomes. To date at least 
four branches of the GUH are known to exist: 
Number 2, near Egreth, goes from Bozbarland to the 
Glass Maze; Number 90 runs from the White Cliffs 
Beach to Port Foozle; Number 95 spans an immense 
distance from Flatheadia to Fublio Valley; and one 


branch even extends all the way to the Gray 
Mountains. 


Great Void: The infinite empty space that surrounds 
the world. It is one of the major tenets of Brog- 
moidism that the Great Brogmoid "saveth us from 
plunging into the Great Void." One of the major 
discoveries of the year 883 was the fact that the Great 
Void is not entirely empty. Other worlds do indeed 
exist below and above this one, supported by a 
presumably infinite string of Brogmoids. Those who 
have attempted to jump off the bottom of the world 
have reportedly fallen to a new, wondrous world 
where purple forests surround lakes of molten rock, 
volcanoes belch green-blue smoke into the sky, and 
enormous slug-shaped creatures, a bloit long, engage 
in fierce combat. This other world is most likely the 
same bizarre place visited by the Head of the Circle 
of Enchanters. In the year 966 he found a strange 
environ filled with living rocks that devoured metal 
for nourishment. 


Great White Jellyfish: This incredible monster was 
the nemesis of John Paul Flathead, and was 
responsible for his death near Grubbo-by-the-Sea in 
789 GUE. 


Grope is the Mayor of the City of Froon. 


A Grouper is a large fish found in warm seas such as 
the Flathead Ocean. Groupers will willingly eat 
almost anything. One obscure fact of vague historical 
interest is that John Paul Flathead set a record for the 
most circumnavigations of Antharia on a raft towed 
by groupers. Of slightly more importance is the fact 
that a grouper nest on the bed of the Flathead Ocean 
was a hiding place for one of the Cubes of 
Foundation. 


Grubbo-by-the-Sea is a village on the coast of the 
Westlands, near Gurth, Mithicus and Miznia 
provinces. The Broken Lantern, a pub in Grubbo, is 
noted for its fine parrot stew and morgia root pie, 
along with other local delicacies. Grubbo is 
essentially a decrepit village, inhabited by bandits 
and swarming with rat-ants and discipline crabs. 
However, when the Coconut of Quendor was 
discovered in 966, Grubbo was the departure point 
for a vessel carrying the Coconut to its glorious 
destiny. 


The Grue is a sinister, lurking presence in the dark 
places of the earth. Its favorite diet is either 
adventurers or enchanters, but its insatiable appetite 
is tempered by its horrible fear of light. No grues 
have ever been seen by the light of day, and only a 


25 


few have been observed in their underground lairs. 
Of those who have seen grues, few ever survived 
their fearsome jaws to tell the tale. Grues have sharp 
claws and fangs, and an uncontrollable tendency to 
slaver and gurgle. They are certainly the most evil- 
tempered of all creatures; to say they are touchy is a 
dangerous understatement. "Sour as a grue” is a 
common expression, even among themselves. 


In former days it was believed that all grues were 
eradicated from the face of the world during the time 
of Entharion, many by his own hand, and his 
legendary blade Grueslayer. It is now known that 
uncountable hordes of grues escaped the blade of 
Entharion and lurked in the bottomless pits of the 
underground, until they were accidentally released in 
883 by a peasant who would eventually become the 
first Dungeon Master. At this time the grues quickly 
spread to every part of the Great Underground 
Empire, including passages underneath Festeron, 
Antharia. It is there that a Festeron postal worker 
stumbled into the nesting place of a family of grues. 
A close call on the part of this postal worker 
demonstrated that only the mother-instincts of a 
female grue are strong enough to overcome a grue's 
fear of light. 


Grues play a minor role in the tale of the demon 
Jeearr. During his control of the area surrounding 
Egreth Castle, Jeearr was using infernal machines to 
breed mutated grues that were not afraid of light. 
Luckily for mankind, these grues were never released 
into the world at large. 


An interesting historical footnote concerning grues is 
the fact that one grue lair was, for many eons, the 
resting place of one of the Cubes of Foundation. In 
order to recover this cube, in 966 the Head of the 
Circle of Enchanters was forced to temporarily turn 
himself into a grue as a part of a quest that would 
eventually result in the end of the Age of Magic. 


Grueslayer was the legendary blade of Entharion the 
Wise. With this sword he single-handedly slew many 
ravenous grues. Although the blade itself is long lost, 
the Sheath of Grueslayer survived at least until 966, 
when it was seen on sale in an Accardi weapons 
shop. The Sheath, as probably with the Blade as well, 
had magical powers: he who wears it is blessed with 
wondrous powers of recuperation. If the blade 
Grueslayer were to resurface, it would definitely 
worth at least half the wealth of the kingdom of 
Quendor. 


Guard Lizards are creatures whose exact nature 
remains a mystery. They appear to be nothing more 


than the head of a lizard attached to a door, but they 
are quite alive and will bite the hand of anyone who 
reaches for the door they are attached to. The only 
way to pass a guard lizard is to feed it something it 
likes, such as insects. It will go to sleep, and appear 
to be just another stuffed lizard. 


The Guardians of Zork are a military order of 
ancient lineage. 


G.U.E. Tech is the most prestigious engineering 
school in the land. Located in Borphee, the newest of 
the Moss-League Colleges produces the young 
Enchanters of tomorrow. Students in the School of 
Enchantment either take classes in well-known 
Enchanter Hall or go through a 12 week "Learn-at- 
Home" course. According to recent statistics, over 
70% of GUE Tech graduates find careers in magic- 
related guilds. Many even go on to start their own 
magic companies, and have become an identifiable 
subculture known as "Yuppies," or "Young 
Underground Professionals." 


G.U.E. Tech's resident researchers have always been 
on the cutting edge of magic technology. In 957 the 
university's Spell Science Lab was heavily involved 
in research with highly GNUSTO-receptive paper 
which it hoped would be sensitive enough to allow 
even the most ancient and mighty spell to be copied. 
The results of this research were never revealed. 


G.U.E. Tech is also well-known for its MDL degree 
in Paper Shuffling, which is advertised as a program 
that could lead its graduates to really big zorkmids. 


In late spring, G.U.E. Tech holds its annual Spelling 
Bee, which is free and open to the public. 


Gumboz: A very obscure hermit enchanter who lived 
in a small shack in Fublio Valley. Apparently he had 
a very sick sense of humore, as he protected his 
valuables with a spell that would cause anybody 
incapable of halting the magic to starve to death. 


Gurth City is the capital of Gurth Province. Nestled 
in between mountains, a forest, and the Fields of 
Frotzen, Gurth City is noted mainly for massive 
markets, where one can find anything from spell 
scrolls to fish cakes stuffed with morgia root. 
Research has shown that the best lodging in Gurth 
City is at the King Zilbo Hotel. 


Gurth Province, which lies to the north of Miznia 
and Mithicus, is chiefly woods and farmland. The 
Fields of Frotzen, in central Gurth, are known as the 
Breadbasket of Quendor. The capital of the province 


26 


is Gurth City, home of the King Zilbo Hotel, and a 
local branch of Ye Olde Magick Shoppe. This magic 
shop carried, at one time, one of the few remaining 
relics from the city of Phee, the Hourglass of Phee, 
which is known to give control over time itself by 
manipulating it in the proper location in Phee. Gurth 
is known for its fine artisans, and Gurth City is the 
site of the Gurth City Crafts Fair, held every weekend 
during the spring. Since the weather is absolutely 
wonderful most of the year, Gurth is a popular 
vacation spot, and in fact its nickname, along with 
Mithicus, is the Vacation Province. Gurth and 
Mithicus combined have a population of 2,883,190, 
and together encompass 21,545 suare bloits. These 
two provinces are governed by an informal board of 
13,000 citizens that meets three times each day. 


The forest to the north of Gurth city is a known 
hideout of hellhounds and cruel puppets, but those 
willing to brave those dangers may be able to answer 
one riddle, and discover the Pool of Eternal Youth. 


A Guttersnipe is a dangerous bird of prey seen only 
in the marshes near Grubbo-by-the-Sea. This bird has 
a needle-sharp beak that is up to a foot in length, that 
it can use with deadly accuracy once it has found a 
victim. 


Gzornenplatz, a tall, gruff man, was a member of 
the Guild of Huntsmen in 966. He gave a speech to 
the Final Conclave of Enchanters detailing the failure 
of the FRIPPLE spell. This spell protected towns and 
villages from wild beasts, but when it failed, large 
troops of rat-ants encroached upon human 
settlements. 


Hades, the Land of the Dead, is the central focus of 
an ancient religion deep underground in the 
Eastlands. The tenets of this religion state that 
trespassers in the temple and breakers of the 
commandments will be sent to the Land of the Dead. 
Adventurers in the region have described Hades as a 
desolation, with one corner filled with a pile of 
mangled bodies, the last remains of less fortunate 
adventurers. These lost souls cry with thousands of 
voices lamenting a hideous fate. The gateway to 
Hades, inscribed with the words "Abandon every 
hope all ye who enter here!" was once guarded by 
evil spirits and wraithes. However, the adventurer 
who would become the Second Dungeon Master used 
the power of the local religion to call upon an 
unearthly force to exorcise the spirits, allowing 
anyone free access to the Land of the Dead. 


Helfax was a magician-philosopher, well-known for 
his opinions on the Implementor legend. He 
proclaimed that, "A creation of this kind is morally 
and logically indefensible, and the [Implementor] 
theory is colossal claptrap and kludgery." 


Helistar is an old and powerful member of the Circle 
of Enchanters. Although a skilled and experienced 
magic user, she is humorless to the point of being 
grim. Despite this personality flaw, Helistar was the 
most likely candidate to become the next Guildmaster 
of the Circle, until the Jeearr incident. 


Hellhound: When you spot a hellhound, run in the 
other direction as fast as you can! Hellhounds are 
fast, fierce, and capable of devouring a human 12 
times their size in 3.5 seconds. They normally inhabit 
burnt-out or enchanted woods and rarely venture 
beyond their turf, even in pursuit of prey. Hellhounds 
are known to inhabit forests near Egreth and Gurth, 
and they are kept by the Prevaricons and Veritassi, 
who keep them fed with unwanted visitors. When 
Festeron was transformed into Witchville by The Evil 
One, a poodle named Alexis became a ravenous 
hellhound. 


Holnac the Cynic is the only person known to 
despise Dimithio of Borphee. 


Saint Honko, the patron saint of people who play 
very odd musical instruments, has a holiday in his 
honor on 31 Mage of each year. 


Hoobly was a member of the Guild of Brewers in 
966. He gave a speech to the Final Conclave of 
Enchanters detailing the failure of the magic that 
brews beer. One of the more volatile speakers at the 
Conclave, his pronouncement that without magic 
there could be no beer gave rise to a great concern. 
Some present that day even went as far as to call 
Enchanters "traitors." 


Hungus: Part sheep, part hippopotamus, the hungus 
builds its nest in jungle swamps such as the Miznia 
Jungle and other hot, squishy places. Normally docile 
and eager to avoid conflict or activity of any kind, the 
hungus is fiercely clannish, and will instantly charge 
at anything that dares to threaten its kin. 


International Business Magic is trying to transfer 
the "safety net" properties of GNUSTO to a new spell 
that would work on magic potions. 


27 


The Implementors are the subject of much religious 
and philosophical discussion. Ancient legends tell of 
the creation of the world by these Implementors, who 
directed the running of great engines which produced 
this world and others strange and wondrous, as a test 
or puzzle for others of their kind. These legends go 
on to state that these beings stand ready to aid those 
entrapped within their creation. It is known that the 
Implementors are a race of minor deities who dwell 
on the Ethereal Planes of Atrii. Implementors do not 
discourage the legends that the world was created by 
them as a plaything, but the idea has been hotly 
criticized by the magician-philosopher Helfax, who 
says "A creation of this kind is morally and logically 
indefensible, and the theory is colossal claptrap and 
kludgery." 


Despite these remarks, worship of the Implementors 
has become quite common. Four Implementors in 
particular, Dave Lebling, Marc Blank, Brain 
Moriarty, and Steve Meretzky, also known as The 
Bearded Oracle of Yonkers, are all extremely well- 
loved by the populous. In fact, another part of the 
legend calls the four Implementors mysterious magi 
who live in the lands beyond the borders of the 
world. All that is specifically known about these 
deities is that their ample free time is spent on costly 
luncheons where gossip and sweet nectars flow 
freely. 


In 966 GUE it was discovered that the Implementors 
were once in possession of the fabled Coconut of 
Quendor, until it was stolen by an Ur-Grue. This fact 
gives added credence to the Legend of Wishbringer, 
that tells of a knight slain by the Implementors in 
search of that Coconut. 


Infocom is a leading manufacturer of magic scrolls 
and potions. One of their most popular products was 
the Home Sorceror's How-To Library, Volume One 
of which was the Build-Your-Own Medieval Village 
set. This set has been advertised in the Popular 
Enchanting magazine. 


Infotaters, which popular legend says were invented 
by Entharion the Wise, are the best way to store data 
ever discovered. Borphee Infotaters, Inc. is a chief 
producer of infotaters, including the "Field Guide to 
the Creatures of Frobozz." 


Inquisition: Please see the article on the Inquisition 
in Appendix E on religions. 


J.C. Zorkmids, a shopping mall, often has sales 
associated with Dimwit Flathead's birthday. 


Jeearr: The ancient and evil force called Jeearr once 
spread pestilence and terror across many lands. Only 
the combined magic of many kings and wizards 
stopped him, even as he was preparing his final 
assault. He was imprisoned in the void beyond our 
world. His jailors warned future generations that his 
exile might not be permanent; this warning was 
proved to be accurate when Jeearr returned to the 
Westlands in 957 GUE. 


The first indications of Jeearr's return can be found in 
the diary of the mage Belboz. He wrote in his 
notebook that the demon Jeearr's power could 
endanger the Circle and possibly the entire kingdom. 
Without consulting any others, Belboz decided to 
conduct some dangerous experiments, operating 
alone to shield the Circle from the perils involved. 


These experiments left Belboz open to the power of 
Jeearr. This monstrous creature used Belboz's body 
as a host, intertwining himself throughout Belboz's 
mind. In visual terms Jeearr could be described as a 
giant spider with millions of legs, feasting on the 
body and spirit of Belboz. It was in this pathetic 
condition that Belboz was forced by Jeearr to leave 
the Council Hall in Accardi and travel to Egreth, 
where he would become the physical embodiment of 
the demon as he furthered his plans. 


Fortunately for the world, the same Enchanter who 
defeated Krill found Jeearr's lair and exorcised him 
from the body of Belboz. At this point the demon 
became a wispy translucent shape that warned the 
Enchanter in a deep voice of the inevitability of his 
epoch of evil, a reign of terror that would last a 
thousand thousand years. Jeearr claimed that he had 
stolen all of the knowledge and secrets of Belboz and 
was ready to put them to use. His plan was foiled 
when the VARDIK spell prevented him from 
entering the body of the Enchanter. Without a host to 
feed on, Jeearr could not survive. Thanks to the 
cleverness of the Enchanter, Jeearr was left without 
such a host, and is gone for all eternity. 


Jesters employ physical, verbal, and magical tricker, 
usually for the entertainment of king and court in the 
days of the Empire. The last Royal Jester, the favorite 
of Lord Wurb Flathead, Barbazzo Fernap is now 
known to have been one of several identities assumed 
by the mage Megaboz to ensure the success of his 
Curse to overthrow the Empire. 


28 


Jewel of Jerrimore: The legend of the accursed 
Jewel of Jerrimore can trace its origins to the third 
century Before Entharion in the northlands of 
Frobozz. This jewel, which in most versions of the 
legend is a star sapphire, is said to have been cursed 
by the Mage of Jerrimore as he lay upon his 
deathbed. As he sickened, this powerful but twisted 
wizard became convinced that his enemies had 
poisoned him to gain possession of his greatest 
treasure, the Jewel of Jerrimore. With his dying 
breath, he loosed a great and evil curse upon the 
Jewel and all who would possess it. 


After the Mage's death, each of his heirs took 
possesion of the jewel; each held it jealously, 
mistrusting any who might look upon it; each became 
obsessed with the greed and treachery they perceived 
around them; and each came to early and horrible 
deaths. Thus grew the legend of the cursed Jewel. 
Although the legends vary, all versions say that the 
Jewel travelled through many lands, always leaving a 
wake of misery and death, and became lost for many 
years in an iron mine near the Flathead Fjord. The 
entrance to the iron mine is marked by a warning of 
inevitable death to anyone who takes the Jewel. 


In the year 883 a daring adventurer entered the iron 
mine to take the sapphire, using it as part of a 
complex plot that would eventually result in the fall 
of the Great Underground Empire. The final fate of 
the Jewel is not known. 


Kaluzniacki, the inventor of the NONAV spell, was 
responsible for the modernization of navigation via 
magical aids. 


Kobolds are very capable fighters. If attacked, they 
will fight back; if not attacked, they will fight back 
anyway. They look very similar to the less aggressive 
paskalds, but can be easily identified because their 
middle toe is slightly shorter than the toes that flank 
it. Kobolds live in small tribes in caverns or in very 
dark forests. 


Korboz: A moderately famous hermit enchanter who 
lived in a hovel in Fublio Valley. Apparently Korboz' 
ego far excelled his reputation, as a sign outside his 
tiny shack proclaimed: "Korboz the Magnificent." 


The Kovalli Desert lies beyond the mountains that 
formed the western boundary of ancient Quendor. It 
is an uncrossable wasteland believed to stretch to the 
edge of the world. 


Krill was a powerful warlock who plotted to 
overthrow the Circle of Enchanters and enslave the 
kingdom. He almost achieved his goal, but was 
banished to another plane of existence by a young 
Enchanter in the 940s. Krill, a master magician, 
always wore black. His yellow eyes were the only 
visible part of his body. He launched his evil plan 
from the castle Largoneth, where he and _ his 
misshapen followers built a huge, primitive temple to 
a demon. Krill would regularly engage in human 
sacrifice to this demon, and it is possible that this 
demon was the source of his immense powers. 
Whatever the source of his magic, it now seems that 
he was too powerful for his own good. The mage 
Belboz knew that a powerful Enchanter would easily 
be detected and destroyed by Krill, so the Guild of 
Enchanters sent a novice to vanquish their foe. Krill, 
in his arrogance, overlooked the source of his 
eventual downfall. 


Lake Flathead is a large and handsome lake that lies 
underground, entirely within the caverns near the 
former location of the royal castle at Flatheadia. To 
the west of the lake lay the Royal Zoo; to the south 
was the Great Underground Desert, to the north was 
the Frobozz Philharmonic Orchestra Hall; and to the 
east was the Great Underground Savannah. The lake 
could be crossed via a magnificent royal vessel that 
never left that lake. 


Largoneth Castle was built by Entharion the Wise 
back in the misty times at the dawn of the Kingdom 
of Quendor. It served as the capital of the kingdom 
for the duration of the Entharion Dynasty, up to 660 
GUE. Located on the coast of Frobozz, at the western 
shore of the Great Sea, Largoneth is near the Lonely 
Mountain, a local village, and the Old Lingolf House. 
As it was the seat of power in Quendor for almost 
seven centuries, the Castle is full of items of 
historical interest. It has a remarkable library and 
portrait gallery, and it is magically connected to other 
parts of the kingdom. The dungeon at Largoneth was 
the holding place of the Unseen Terror for many 
years. 


After the capital was moved to Egreth by King 
Duncanthrax in 660, Largoneth stood deserted for 
many years, until the evil warlock Krill assumed 
residence there. Krill and his minions planned to use 
Largoneth as a base from which to assume world 
control. During this period Krill made several 
structural changes in the castle and used magic to 


29 


ruin its once-beautiful appearance. Krill's control 
over Largoneth ended in the tenth century, when a 
novice magician defeated at his stronghold in the 
castle. 


Lenko Cavern is located in North-South City, 
somewhere in the Great Underground Empire. 


The Lonely Mountain is a solitary peak to the west 
of Largoneth Castle. It is quite tall, and its summit 
often lies shrouded in low-hanging clouds. However, 
in olden days, mariners had named it Signal 
Mountain, for its odd glistening white peak reflected 
the pale moonlight, providing an unmistakable 
landmark on unclouded nights. 


Longnir was once the Guildmaster of the Guild of 
Cartographers. 


Lucksuckers feed on good fortune. Part physical 
entity, part mental phenomenon, the  sucker's 
appearance is based on the laws of probability, and 
may change without warning. Good luck charms are 
the only effective weapons known to work against 
these creatures. Without several such charms, the best 
strategy is to run! 


Sergeant MacGuffin is the chief of the Festeron 
Police. Festeron's finest is noted for his love of 
chocolate and his tendency to fall asleep on duty. 
When Festeron was transformed to Witchville by The 
Evil One, MacGuffin became the head of the dreaded 
Boot Patrol that arrested curfew violators. 


Magicland is a leading manufacturer of magic scrolls 
and potions. 


Marba is a port in Antharia. The 20-bloit conveyor 
belt at Marba is a famous tourist attraction. 


Mareilon was one of the ancient cities united by 
Entharion the Wise to form the Kingdom of Quendor. 
Mareilon was destroyed in 773 GUE when the so- 
called Endless Fire was started. This fire burned 
Mareilon for 4 weeks after a civil servant who 
thought he was casting ZEMDOR ("turn original into 
triplicate") instead cast ZIMBOR ("turn one really 
big city into lots of tiny, little ashes"). The 
destruction of Mareilon caused Lord Dimwit 
Flathead (the Excessive) to issue a series of 5,521 
edicts over the following few weeks, which had the 
effect of severely limiting access to magic, and 
incidentally, lawyers. 


Megaboz was a mysterious, powerful wizard who 
lived a hermit's life in Fublio Valley. His unassuming 
shack was adorned with wall hangings and poems. 
He was one of the few enchanters whose talent 
measured up to his ego. According to one of his 
tapestries, we should "Forget the rest; Megaboz is the 
best." Megaboz and his ego wrote themselves into the 
history books in 789 GUE when he appeared in the 
midst of Lord Dimwit Flathead's banquet hall, 
surrounded by a ball of smoke. Survivors of the 
occasion remember the gaunt, bearded man fuming in 
anger at "the statue [of Lord Dimwit] that now 
darkens [his home of] Fublio.". Unaware or 
unimpressed with Dimwit's importance, he 
proclaimed that "No man, be he peasant or king, 
crosses Megaboz the Magnificent," and proceeded to 
curse Dimwit's life, his family, and his Empire. 
Dimwit and his siblings all died instantaneously, but 
the court magicians managed to postpone the rest of 
the Curse for 94 years. 


The story of Megaboz does not end here, however. 
When he disappeared in a ball of fire, he was 
assumed dead. It is now known that he took the guise 
of a Royal Jester in the court of Wurb Flathead, 94 
years later, and also magically assumed the identity 
of the famous painter Frobesius Fublius. Oddly 
enough, Megaboz, in the guise of the jester, chose to 
assist one of the people who attempted to halt the 
Curse in 883 GUE. This unnamed individual was the 
descendant of a servant of Lord Dimwit who had 
managed to come across a parchment that hinted at 
how to stop the Curse. The servant of Wurb Flathead 
used the parchment, now a family heirloom, to 
attempt to halt the Curse. Megaboz, whose motives 
are extremely unclear, provided assistance to this 
servant, who successfully found the items necessary 
to stop the Curse. However, Megaboz had the last 
laugh. 


His Curse was apparently much more complicated 
than had been assumed; the Empire was destroyed 
anyway, and Flatheadia along with it. However, 
Megaboz awarded the unknown servant with half the 
riches of the kingdom, and awesome magical powers. 
This servant assumed control of the Great 
Underground Empire, and became known as the 
Dungeon Master. To this day it is not clear why 
Megaboz chose to aid someone who was attempting 
to halt his Curse, nor is it known why this individual 
was rewarded by Megaboz for his actions. In any 
case, Megaboz was responsible for the downfall of a 
kingdom that had survived for over 800 years, since 
the age of Entharion the Wise. 


30 


Wilbar Memboob co-authored The Granola Riots 
with Gustar Woomax. 


Mines of Mendon: Although the location of these 
mines is a mystery, it is an Antharian legend that one 
brave knight who sought the hand of Princess 
Morning-Star entered the mines to slay a grue but, 
lost without a lamp, the knight himself was soon 
devoured. 


Minx: Irresistably cuddle, the minx shares all the 
most ingratiating characteristics of kittens, koala 
bears, and piglets. Minxes are highly prized for their 
ability to find and root out chocolate truffles from the 
ground, and will eagerly devour them if given the 
opportunity. It is well known that some peasant 
hunters in the Thriff area keep minxes as pets, 
although they do not always treat them as well as 
they deserve. 


Mirror Lake is a legendary spot in the Gray 
Mountains that few have visited since the fall of the 
Empire. While not all aspects of this frictionless 
frozen "lake" are fully known, it is believed that the 
lake has certain powers, not the least of which is its 
ability to reveal the true magical nature of certain 
objects. Frank Lloyd Flathead's chalet lies some- 
where to the west. 


Misty Island lies on a lake near the eastern coast of 
Antharia, a brief trip from Festeron. Misty Island is 
the site of the platypus kingdom of Anatinus, whose 
castle lies nestled among the cliffs of that island. 


A Mithican Chameleon's skin is said to be able to 
imitate any color the eye can see... and more. 


Mithicus is a _ small, mountainous province 
sandwiched between Gurth and Miznia in the 
Westlands. This province is well-known for its fine 
artisans, and is a popular vacation spot. The Mithicus 
Mountains separate Quendor from Kovalli, and are 
home to a thriving settlement of platypi. The 
provinces of Gurth and Mithicus are governed jointly 
from Gurth City by an informal board of 13,000 
citizens that meets three times each day to settle 
disputes and ratify the provincial budget. Research 
has shown that the best place for lodging in Mithicus 
is the No-Frill Inn. 


Mithicus Province University, Babe Flathead's alma 
mater, is probably a Moss-League college, but is 
better known for athletic prominence in the Quendor 
Collegiate Athletic Association. 


Miznia is a chiefly jungle province, located at the 
southern fringe of the Westlands. The capital of this 
province is Mizniaport. A noted tourist attraction in 
Miznia is the Miznia Jungle Skyway. Built in 882, 
this skyway flies over the Miznia Jungle. This jungle 
is a dangerous breeding ground of hellhounds, 
crocodiles, and hungi. The Miznia Jungle was for 
many years the resting place of Y'Syska's Crocodile's 
Tear. 


Mizniaport is the capital of Miznia Province. Near 
the Miznia Jungle and the Great Sea, Mizniaport is 
noted for its fashion boutiques, a Skyway tourist 
route, and former unicorn stables. 


Monkey Grinder: Avoid this nightmare at any cost! 
Spawn of a carnival necromancer, the monkey 
grinder can blast minds to jelly with its powerful 
Sense Organ. These creatures seem to have powerful 
control over energy and space, allowing them to 
come and go as they please. Extremely arrogant, 
monkey grinders will not hesitate to destroy a lowly 
peasant with the help of its Sense Organ and a magic 
hurdy-gurdy. Deceptively eloquent in both manner 
and speech, these loathsome creatures actually 
possess little intelligence, and suffer an illiteracy rate 
of 103%. This stupidity is, in fact, their Achilles’ 
Heel. By tricking the creature into thinking it is 
receiving a gift, one could actually give it a one-way 
portal to the Planes of TransInfinite Splendor, 
banishing it forever. 


Morgia Root: It is a rare enchanter who does not 
carry morgia root to gnaw on during a long journey. 
The mint-flavored juice improves stamina, slakes 
thirst, and conceals bad breath. In domestic 
applications, morgia root is often baked into pies, and 
makes an excellent platypus stuffing. This root grows 
only in the Westlands, and specifically in the 
platypus kingdom of the Mithicus Mountains. The 
morgia is the official flower of Gurth and Mithicus, 
where a tavern in Grubbo-by-the-Sea serves exquisite 
morgia root pie. An entry in an earlier edition of this 
Encyclopedia describes morgia as a beautiful and 
exotic plant that is well-known for its susceptibility 
to magic spells. 


Morning-Star, according to the legend of 
Wishbringer, was a daughter of a peasant home on 
Misty Island. Queen Alexis, jealous of Morning- 
Star's beauty, caused her home to burn. Morning- 
Star's parents were killed, and she was raised as 
Alexis' daughter. As Morning-Star grew up, Queen 
Alexis vowed in secret that none could have her 
hand, and gave all of Morning-Star's suitors difficult 
Love-Quests to fulfill. After the death of six suitors, 


31 


the Edict of Alexis decreed that Morning-Star must 
die a virgin. The legend states that the heart of 
Morning-Star hardened, turned to stone and became 
the magic stone Wishbringer. 


Moss League: The league of distinguished colleges 
for Yuppies, or Young Underground Professionals. 
Galepath University and GUE Tech are both Moss 
League Schools. 


Moss of Mareilon: First classified in 843 GUE by 
Thwack of Mareilon, this soft, pale fungus thrives in 
underground tunnels and public toilets. When 
squeezed, the moss releases an invisible cloud of 
spores which improve the dexterity of laboratory rats 
and certain humans. Its effects on other species is 
uncertain. Moss of Mareilon can be found in the 
cellar of the Broken Lantern in Grubbo-by-the-Sea, 
in the underground stomach of the Crocodile Idol, 
and in caverns in the Mithicus Mountains, to name 
only a few locations. 


Mount Matter-Horn is described in the Legend of 
Wishbringer as a mountain peak close to the spirits in 
the sky. A knight, seeking the hand of Morning-Star, 
attempted to climb the Mount to seek advice from the 
Spirits, but instead fell to his death. 


As the names of mountains are changed throughout 
the ages, it is not now specifically known which peak 
was formerly known as Matter-Horn, but in recent 
years scientists have speculated that this peak, as 
described in the Legend, would be as large as Mount 
Foobia, and is very likely the place where the Great 
Brogmoid standing on our world would place his 
other foot. 


Froboz Mumbar is the author of the well-known 
book, The Great Underground Empire: A History, 
published in 896 GUE. This book is the source of 
many historical details quoted by this Encyclopedia. 


Hirax Mumbleton, the Governor of Antharia, was 
the third husband of Lucrezia Flathead. He died two 
days after the wedding, smothered under a ton of raw 
granola. 


Mumbo I was the tenth king of the Entharion 
Dynasty. He came to the throne in 545 GUE, after 
Thaddium Fzort, and was succeeded by Bozbo III in 
569 GUE. 


Mumbo II was the thirteenth king of the Entharion 
Dynasty. He came to the throne in 619 GUE, after 
Bozbo IV, and was succeeded by Zilbo III in 628 
GUE. Mumbo II's favorite pet was a turtle. 


Mysterion the Brave was the second king of the 
Entharion Dynasty. He came to the throne in 41 
GUE, after the death of Entharion, and was 
succeeded by Zylon the Aged in 55 GUE. 


Nabiz are mostly mouth, which is mostly teeth. They 
instinctively sense their enemy's weakest point when 
attacking. Contrary to folklore, they cannot fly, but 
they can leap tremendous distances. Nabiz are 
repulsed by the color blue, which explains that color's 
popularity in adventurers’ garb. 


Nate was the owner of a discount scroll house 
located at 308 Besnap Road, in Borphee. For what it's 
worth, Nate's scroll house advertised in the well- 
known magazine Popular Enchanting in the year 957. 


Lord Nimbus is mentioned in the Legend of 
Wishbringer as being an unsympathetic and violent 
God of Rain who caused the death of one of the 
suitors of Morning-Star. 


North-South City is located underground near 
Lenko Cavern somewhere in the Great Underground 
Empire. 


Nymphs are small, spritelike creatures that are 
employed for all various sorts of labor throughout the 
Great Underground Empire. Many different types of 
nymphs exist: guard nymphs employed at 
Bozbarland, warning nymphs employed by certain 
Enchanters’ Guilds, serving nymphs, and even 
dancing nymphs. Nymph labor is so valuable that 
nymph referral services have been created to assist 
short-handed employers. 


An Ogre is a hideous giant that resides in dark caves 
filled with fur. It is known that ogres reside in the 
Flathead Mountains, and it is also known that some 
ogres are acutely allergic to ragweed. 


The Old Lingolf House is a monument near the 
Lonely Mountain and Largoneth. 


Orcs: Once a fearsome race of warriors, the Orcs 
were civilized by their fondness for magically- 
created computerized adventure games. Although a 
small segment (the Hi-Res Orcs) enjoy graphic 


32 


adventures, the vast majority (the Orcs of Zork) 
prefer interactive fiction. 


Orkan of Thriff was a mage with a large bear-like 
appearance. He was the Guildmaster of Thriff's 
enchanters for several years in the tenth century 
GUE, and he was responsible for the frequent moving 
of the village of Thriff in order to find a more 
benevolent climate for his terrible hayfever. He 
accomplished this feat by gating Thriff to another 
location via the Ethereal Plane of Atrii. This is only 
one example of his pride in himself and his disdain 
for the commoners. 


Orkan kept a diary which tells of his departure for the 
Final Conclave in Borphee. His diary records his 
hope that Y'Gael was wrong in her belief that the Age 
of Magic was ending. Eye-witnesses of the Conclave 
report that Orkan was very skeptical of Y'Gael's plan 
to store their knowledge in the Coconut of Quendor, 
due to the difficulties involved in actually locating 
the Coconut. 


It is of slight interest to note that Orkan only used 
spellbooks bound in Cheveaux Mithican leather. 


Otto: Please see the entry under "Toads." 


Ozmar was a renown historian who wrote a history 
of magic in 821 GUE. Ozmar's words would be used 
a century later, in 927 GUE, by Gustar Woomax, in 
his "A Brief History of Magic." For more 
information, please see Appendix D on magic. 


A Palimpsest is a very powerful tool of magic. One 
of the best known examples of a palimpsest, dealing 
with transcendental physics, is a Scroll of Gating that 
takes the caster to the Ethereal Plane of Atrii. This 
palimpsest, although not as robust as a Dimension 
Door, is one of the very few known ways to contact 
the Implementors, and is extremely powerful indead. 


Paskalds are similar to kobolds, except they are less 
aggressive and their middle toe is of equal length to 
the toes that flank it. 


Peggleboz, a popular game of jumping pegs, is 
named after its creator, Gustav Peggleboz (399 - 456 
GUE). 


Peltoid Valley is the site of huge marble mines in 
Antharia. 


A Phase Blade is a tool useful to those who travel in 
the Ethereal Plane of Atrii. This blade can be used to 
cut through particular routes of travel on that Plane, 
but in this Plane of existence a phase blade is 
virtually useless, and appears as nothing more than a 
vague outline. 


The Phee River joins with the Bor River to form the 
Borphee River in the Westlands. At the confluence of 
the Phee and the Bor lies the ruins of the ancient city- 
state of Pheebor. The Phee River is spanned by one 
of Zeno's magic bridges. 


Pheebor: Ruins of this ancient city are still visible at 
the confluence of the rivers Phee and Bor. Founded 
well over a thousand years ago, this city started out 
merely as a collection of huts in a forest clearing, and 
gradually grew over the years until it was a 
magnificent city with mighty aqueducts and beautiful 
marble and stone spires. The beginning of the end for 
this great city-state came when a controversy arose 
between Pheebor and its sister city Borphee over the 
naming of what is now called the Borphee River. The 
population of Pheebor reasoned that they controlled 
the source of the One River, so they deserved the 
right to name it. Unsurprisingly, the citizens of 
Borphee disagreed. About 400 years before the reign 
of Entharion the conflict was resolved by a massive 
battle between the forces of the two cities. Pheebor 
was vanquished when a young knight from Borphee 
beheaded Prince Foo, Pheebor's ruler. All that is left 
now of the great city-state are ruins. 


The Pheehelm once belonged to Prince Foo, ruler of 
Pheebor circa 400 BE. This ancient relic was lost 
when Prince Foo was killed, only to be recovered 
over 1300 years later by a humble peasant. Those 
who have seen the Helm report that it is a dazzling 
treasure, so heavily crusted with jewels it is hard to 
see the precious metals underneath. Wearers of the 
Pheehelm are granted the wisdom of kings, and the 
power to see the unseeable. 


The Phee Hourglass is a relic of the ancient city- 
state that it is named after. This beautiful miniature 
hourglass, wrought of brass and crystal, and filled 
with fine, white sand, has been sold for 1000 
zorkmids, but its true value is incalculable. It was 
once thought that the Hourglass would remain 
forever a mystery, part of a greater, unknowable 
Magick. However, in the year 966 GUE a humble 
peasant-turned-adventurer discovered that with the 
Hourglass you could travel in time, back to the days 
of the founding of Pheebor, and forward to the Final 
Conflagration. 


33 


Phlog is an alcoholic beverage frequently indulged in 
by enchanters in celebratory moods. 


Zylo Pickthorn was an architect of the ninth century, 
well-known for his underground condominium 
complexes. Pickthorn is an avid enthusiast of 
jousting, chess, and tiddlywinks, and has been known 
to incorporate some or all of these themes into his 
designs. 


The Plane of TransInfinite Splendor is a magical 
realm where unicorns enjoy a carefree existence free 
from the cruelty of man. The following is a 
completely trivial fact related to the Planes of 
Splendor: In 966 a humble peasant became the first 
person in recorded history to defeat a monkey 
grinder. He did so by magically banishing the grinder 
to the Planes of Splendor, where the unicorns 
presumably kept him in captivity for all eternity. 


The Platypus is a small, aquatic, intelligent, egg- 
laying mammal with webbed feet and a bill like a 
duck's. It is a well-kept secret that in two separate 
locations, groups of platypi have clustered together 
into kingdoms governed from magnificent castles. 
These two platypi kingdoms can be found in the 
Mithicus Mountains, and on Misty Island in Antharia. 
Historical trivia tells us that these platypi played an 
indirect role in the respective defeats of The Evil 
One, and a monstrous Ur-Grue. Generally the platypi 
remain separate from mankind, but occasionally a 
platypus tale enters the lore of man. To this day it is 
not known if the Legend of Wishbringer concerns 
humans or platypi. 


Plumbat is the site of enormous granola smelters in 
Antharia near the granola mines of that island. 


The Polar Gumffbeast is a creature, possibly 
mythical, said to live in the extreme northlands of 
Quendor. 


Pollibar is the prized pet parrot of Belboz, the great 
mage. The parrot is a native of the jungles of Miznia, 
but was brought to live with Belboz in Accardi. 


Popular Enchanting was the most widely circulated 
magazine among enchanters, featuring editorials, 
interviews, book reviews and advertisements. The 
magazine's standard cost was 3 Zm, but was priced at 
5 Zm for sale outside of Frobozz. 


Port Foozle, which lies nine bloits west of 
Flatheadia, is the primary seaport of the Frigid River 
Valley, and is a common departure point for ships to 


Antharia. Hard times hit Port Foozle in 883 GUE 
when the panic concerning Curse Day grew. The 
wharfs and the world-famous Port Foozle Casino 
were deserted. Foozle became the center of a lunatic 
religious fringe called the Inquisition (See Appendix 
E), which understandably led to Port Foozle's decline 
in popularity. Incidentally, chroniclers of magic 
remember Foozle as the home of the Fisha wand 
company. 


Potions are the most accessible form of magic for the 
masses, since they are simply drunk like water. No 
lessons in complicated spellcasting are required. 
These liquids and powders are of great interest, 
although their limitations (you can only use them 
once) have prevented them from supplanting scrolls 
as the primary method of magical Incantation. 
Discovered several years after Berzio created the 
GNUSTO spell, the first of these potions, which 
obviates the need for food and drink, was named after 
Berzio himself. A partial list of potions can be found 
in Appendix D. 


The Prevaricons, who dwell underground near Port 
Foozle, have two interesting quirks: They always lie, 
and they feed unwelcome visitors to ravenous 
hellhounds. 


Priggin: A Master Bookbinder and authorized dealer 
of CHEVEAUX leather binding. Priggin's dealership 
was based in Miznia, and advertised in the well- 
known magazine Popular Enchanting, in the year 
957. 


Psychic Storms of Gomar: The Frobozz Magic 
Magic Equipment Catalog refers to this unknown 
place in a vague manner. The Catalog states that not 
even the Psychic Storms of Gomar can deflect a 
FrobozzCo flying carpet from its course. 


A Pterodactyl is a flying reptile having wings of skin 
with a span of up to 20 feet. Sometimes these beasts 
are targets for archers, which is unfortunate because, 
as seen in 966 GUE, they can be beneficial to 
humans. In that year a humble peasant found a 
pterodactyl that could be summoned by a whistle, and 
would agree to fly the peasant anywhere on three, but 
only three occasions. This beast, along with 
presumably its entire race, was intelligent and could 
communicate telepathically. However, it was 
incredibly afraid of wild monsters. Pterodactyl are, 
on the whole, rather rare. The only other known 
sighting was in 883 GUE, when a pack of the beasts 
were seen taking nest on the top of the statue of 
Dimwit Flathead in Fublio Valley. 


34 


Q: Temperature in the Great Underground Empire is 
measured in degrees Q. It is believed that the 
temperature at which water freezes is 57 degrees Q. 


Saint Quakko, the patron saint of people who aren't 
sure of things, may or may not have a holiday in his 
honor on 25 Jelly of each year. 


Quendor: Please see the entry on the Great 
Underground Empire. 


Quilbozza Beach, just south of Port Foozle, is 
considered the nicest beachfront in the Eastlands, if 
not all of Quendor. 


Quizbo was a construction worker for the Rockville 
Estates. 


Ragweed is a variety of weed known to produce 
violent allergic reactions in some ogres. The only 
ragweed plants reported have been in the Eastlands, 
specifically found in Ragweed Gulch. 


The Ragweed Gulch was the site of a famous battle 
in 789 GUE, notable for the death of T.J. "Stonewall" 
Flathead, when he was accidentally shot by one of his 
own men on 14 Mumberbur. 


Rat-ants are vicious, fierce creatures that, oddly 
enough, have the characteristics of both a rat and an 
ant. When magic began to fail in 966 packs of these 
creatures headed into human towns and villages, 
most notably Grubbo-by-the-Sea. 


Razor Gorge is a famous chasm, spanned by a 
remarkable bridge, between Accardi and the local 
Enchanters' Guild Hall. 


A Rebus is an illustration whose component pictures 
spell out a word or words, usually through the 
addition and subtraction of sounds or letters. The 
most famous creator of rebi was Frobesius Fublius, 
whose works were on display in Flatheadia Castle. 


Red Herring: These common fish patrol the dark 
recesses of freshwater pools and streams, but a 
handful of granola brings them racing to the surface, 
a fact known by every rural schoolboy. The old adage 
about red herrings being "good brain food" has no 
scientific basis. 


A Roc is a legendary bird of prey of tremendous size 
and strength. Rocs are known to live in the Eastlands, 
both underground and high in the Flathead 
Mountains. They are fiercely protective of their 
young. A word to the wise: if you are captured by a 
roc and brought to its nest, do not threaten its egg! 


Rockville Estates was an upscale housing complex 
planned by the Frobozz Magic Construction 
Company for a piece of prime cavern space on the 
Great Underground Highway near Flatheadia. It was 
advertised as "The new, prestigious address for the 
discriminating Young Underground Professional." 
Occupancy of its 64 units began in spring 881 GUE. 
The Rockville Estates was designed by the renowned 
architect, Zylo Pickthorn, and the Managing Foreman 
for the project was Quizbo Frotzwit. 


A Rooster is a common barnyard animal. 


The Rose Riots of 811 GUE were the result of 
rumors that the compass rose can actually control the 
wind. These rumors were hotly denied by the Guild 
of Meteorologists, who harvested the species to the 
brink of extinction during these Rose Riots. 


Rotgrub: Less than an inch long, the rotgrub lies 
waiting in food. Once ingested, the rotgrub heads 
straight for its victim's brain and begins feeding. 
Rotgrub death is excruciatingly painful and lasts 
years before a welcome demise. They are totally 
impervious to all forms of magic, and, even worse, 
smell like very old cheese. 


1.Q. Roundhead wrote ten volumes discussing the 
engravings in the caves of the Great Underground 
Empire, and concluded only that the ancient 
inhabitants of those caverns were very strange 
people. 


The Royal Museum, built by Lord Dimwit Flathead 
in 776 GUE, and dedicated by him the following 
year, houses the crown jewels, a technology display, 
and a famous royal puzzle in the form of a sandstone 
and marble maze. The technology display contains 
items generously provided by FrobozzCo_Inter- 
national, such as a Temporizer, Pressurizer, and 
Room-Spinner. It is of slight historical interest that 
the adventurer who would eventually become the 
second Dungeon Master used the Royal Museum's 
Temporizer to travel back in time to 776 GUE to 
steal one of the crown jewels. This resulted in a 
dramatic increase in security measures by Dimwit 
Flathead. He had originally intended that the museum 
be built under 2 miles of mountain and surrounded by 


35 


500 feet of steel, but had to settle for a less excessive 
construction plan. The theft of his royal ring no doubt 
led to a greater eccentric excessiveness on his part. 


Scrystone: A magical grey orb fashioned out of 
black and white hemispheres. This sphere grants 
visions of things yet to be to those who are gifted 
enough to understand them. 


The Sea Lion is a deadly creature known to inhabit 
the Sea of Mithicus. 


Sea of Mithicus: This sea is known to be a great 
place to scuba dive, but at your own risk. The sea 
lions in the area can be quite dangerous. 


Sea Serpents are a rare breed of dangerous aquatic 
predators. It is known that the Wizard of Frobozz 
actually kept a baby sea serpent as a pet. 


The Shadowland, also known as the Land of 
Shadows, is a barren area of rolling hills, south of 
Flatheadia and deep underground. It lies near the 
point where the Great Sea's eastern shore dips 
underground, and has frequent patches of quicksand 
as a result. 


Giant Slugs are essentially immense versions of the 
tiny garden slugs we all know and love. One giant 
slug encountered in the ruins of a lighthouse near 
Grubbo-by-the-Sea was as long as a human is tall. 
These slugs defend themselves by spraying their 
attacker with vile ichors. 


Snarfem, a two-player game of removing pebbles, 
originated in Mithicus and comes from an ancient 
Mithican word meaning "to collect pebbles or small 
stones." The purpose of snarfem is to remove the 
correct amount of pebbles during each turn that will 
force the opponent to take the last pebble. 


Sneffle was a member of the Guild of Bakers in 966. 
He gave a speech to the Final Conclave of enchanters 
detailing the failure of the GLOTH spell. Sneffle, 
dependent on magic, was overwhelmed by the 
prospect of a world where the pastries have to be 
handmade. 


A Snow Wight is a vicious monster that hides in 
snowdrifts waiting for a victim. Armed with long, 
sharp teeth and claws, a wight is quite a menace, and 
any poorly-equipped adventurer is advised to stay 


away from one. The only recent snow wight sightings 
have been in the southern mountains near Thriff. 


Spenseweed: There has been much controversy 
about the true nature of this plant. "The Lore and 
Legends of Quendor" has this to say: "The healing 
virtues of this common roadside plant are well 
documented. Although it is safe to eat, spenseweed is 
most effective when applied directly to wounds as a 
salve." This publication also advises us to "avoid the 
cheap commercial preparations, which may contain 
artificial coloring and_ preservatives." A_ plant 
matching this description has been found in the 
Westlands, growing among the ruins of Pheebor, and 
near the village of Grubbo-by-the-Sea. 


However, early editions of the Encyclopedia 
Frobozzica call spenseweed "a deep-rooting under- 
water plant." Once established, it can usually only be 
removed by using certain spells of wilting. The 883 
GUE edition of this publication stated that the 
misconception of spenseweed as a roadside weed is 
grossly inaccurate. Spenseweed of the underwater 
variety has been seen flourishing in the western edge 
of the Great Sea, and in a fish tank in Flatheadia. The 
truth about spenseweed is not yet known, although it 
is suspected that the underwater spenseweed might 
simply be another name for the morgia plant. 


Giant Spiders are dangerous creatures sometimes 
found in abandoned buildings. They are identical to 
their smaller cousins in every respect except for their 
tendency to feed on careless peasants. 


Squids are bottom-dwelling aquatic creatures. 


The Stonewall was the sight of the Battle of The 
Stonewall in 747 GUE. According to military 
historians, The Stonewall was a strategically vital 
locale, commanding the two most important caverns 
of the Eastlands. T.J. "Stonewall" Flathead earned his 
nickname and his reputation at the Battle of The 
Stonewall. When reports arrived that rebellious 
natives had captured The Stonewall, T.J. and his 
garrison were assigned the mission of retaking it. 
After a battle lasting seven weeks, during which T-J.'s 
men suffered a casualty rate of nearly 75%, the 
garrison stormed The Stonewall. 


Once in command of it, they discovered that the 
reports had been erroneous: The Stonewall was 
completely undefended, and the supposedly 
rebellious natives were actually all vacationing in the 
Gray Mountains. Nevertheless, T.J. Flathead's tactics 
and strategies during the "battle" were considered 


36 


brilliant, and he would henceforth be known as 
Stonewall Flathead. 


Surmin: From their malodorous breath to their lice- 
ridden fur, surmins are utterly repulsive creatures. If 
they get close enough, they can bore their victims to 
death by reciting Greater Borphee County Penal 
Codes. 


Princess Tasmania is the daughter of the platypus 
King Anatinus of Misty Island. Tasmania, much 
beloved by her people, was twice rescued by a heroic 
employee of the Festeron Postal Service. This hero, 
also responsible for the defeat of The Evil Ove, saved 
Tasmania after she had both fallen in a pit and been 
captured by "Corky" Crisp, a henchman of The Evil 
One. The story of the rescue of Tasmania will live in 
platypus legend forever. 


Temporal Travel Technology, though in existence 
for many centuries, is still considered to be 
experimental by the magic industry. Several govern- 
ment agencies are currently looking into its potential 
long-term effects. 


As this is written, magic companies are using 
temporal travel to deliver products before they are 
ordered, and there is also a time travel spell called 
GOLMAC. Also, the ancient Hourglass of Phee 
allows travel backwards and forwards in time, 
although only in Phee itself. It is also known that 
another hourglass of time travel is mystically 
connected to one of the Cubes of Foundation. This 
hourglass allows travel to the early days of an age-old 
castle in the Eastlands. Another time travel spell is 
GIRGOL, which stops time but allows the caster to 
move about as normal for a brief amount of "time." 


The Thaumaturgical Institute produced the first 
reliable Hyperbolic Incantation Concentrator (magic 
wand) in 723 GUE. 


Thriff: The strange wandering village of Thriff has, 
at one time or another, been located in most of the 
provinces of the Westlands. Rumor has it that Orkan, 
Guildmaster of Thriff's enchanters, constantly moves 
the town in an attempt to find a more benevolent 
climate for his terrible hayfever. In 966 Thriff was 
located just south of the Miznia jungle, and Orkan 
had recorded in his diary that he moved the village on 
July 26 by gating it through the Ethereal Plane of 
Atrii, because he hated the northern climes they were 
in previously. Here the village probably remained 


forever, because eighteen days later the Final 
Conclave of enchanters, of which Orkan was one, 
helped to bring the Age of Magic to a close, thus 
putting an end to Thriff's wanderings. 


Thwack of Mareilon classified the Moss of 
Mareilon in 843 GUE. 


Toads: A race of these creatures live somewhere 
beyond the oceans of the world. Seafarers report that 
these toads are ugly, cantankerous, and eternally 
hungry. The only specimen of these of these toads 
ever brought back to civilization was a pet of John 
Paul Flathead. This toad, named Otto, was not only 
ugly, but bright blue and as large as a small shack. In 
883 Otto had the good fortune to eat the Four 
Fantastic Flies of Famathria, the objects of utmost 
culinary lust among his species. 


Cardinal Toolbox was the spiritual guide of the 
Thriff religious community in the year 966 GUE. The 
most important event during his time as Cardinal was 
the invasion of the Christmas tree monsters. Toolbox 
went for days during this dangerous time without any 
sleep, leading a silent prayer vigil in hopes that the 
monsters would be destroyed by mightier powers. 


The Tower of Bozbar, an ancient game of unknown 
origin, consists of three pegs and a pile of weights. 
The goal is to move the pile from one peg to another, 
moving one weight at a time, with the constraint that 
no weight can ever be placed atop a smaller weight. 
Many people say that the Tower of Bozbar is a 
superb method of mental relaxation. 


The Treaty of Znurg, signed on 5 Jam 474 GUE, 
ended the Zucchini Wars. 


A Troll is a large, stupid monster that lives under- 
ground, in caves, or under bridges. One of the few 
specimens of a troll found in the wild was one that 
had taken residence in the Great Underground 
Empire in the Eastlands after the fall of the Empire. 
The Evil One also used a troll to guard the entrance 
to Witchville. Readers acquainted with the writings 
of Leonardo Flathead will undoubtedly be aware of 
his major treatise proving that the world actually rests 
on the head of an enormous troll, rather than the back 
of a giant turtle. 


The Tunnels of Love are a favorite among the 
Kingdom's honeymooners, located a stone's throw 
from Aragain Falls. The Tunnels are well-known for 
their vast honeycomb of passageways, and couples 
have been known to raise entire families just trying to 
find their rooms. In 873, the only year on record, 


37 


rates ranged from Zm 2 for a room to Zm 10 for a 
Honeymoon Suite. 


Turtles: In the Great Underground Empire turtles 
can grow to enormous size and have incredible 
longevity. One such turtle, residing on the beach near 
Largoneth, was once the favored pet of King Mumbo 
II. This turtle helped an enchanter defeat the Warlock 
Krill in the 940s, and was particularly proud of his 
rainbowcolored shell, an enchantment cast on him in 
the 860s. 


The Twenty Treasures of Zork are a well-known 
part of the story of Zork. In 948 GUE a brave 
adventurer traveled through the tunnels of the 
Eastland Underground, and on his way to becoming 
the second Dungeon Master, one of his tasks to prove 
his worth was to acquire the Twenty Treasures. These 
treasures were a jewel-encrusted egg, a clockwork 
canary, a beautiful painting that was probably one of 
the lost works of Leonardo Flathead, a brass bauble, a 
pot of gold, a platinum bar, an ivory torch, a gold 
coffin, an Egyptian sceptre, a trunk of jewels, a 
crystal trident, a jade figurine, a sapphire bracelet, a 
huge diamond, a bag of coins that were probably 
zorkmids, a crystal skull, a jeweled scarab, a large 
emerald, a silver chalice, and an ancient map. It is not 
quite clear whether the treasures were created by the 
first Dungeon Master, or were all relics of the Great 
Underground Empire. 


Ugh: The unit of weight in the Great Underground 
Empire. A 100-ugh weight is, for the normal person, 
quite heavy, and it is necessary to drop everything to 
carry it. 


U-Mart, a shopping mall, often has sales associated 
with Dimwit Flathead's birthday. 


A Unicorn is a magical horselike animal with a 
single horn in its forehead. Most unicorns have fled 
to the Plane of TransInfinite Splendor, where they 
enjoy a carefree existence free from the cruelty of 
man. The unhappy few left behind are eagerly sought 
by zoos and private collectors. One such private 
collector in Mizniaport actually had his last unicorn 
freed by a peasant who was on a quest to recover the 
Coconut of Quendor. 


Unicorns are sometimes used as combat mounts 
against their wills. It is also known that a royal 
princess in the Eastlands of the Great Underground 


Empire was able to charm a unicorn so that she was 
the only one who could approach and ride it. 


It is good luck to kiss a unicorn's horn, but woe to 
any fool who harms one. 


The Unnatural Acts were written by King Duncan- 
thrax on 9 Dismembur 672 GUE. These acts provided 
stiff penalties for those convicted of selling 
"Unnatural or Supernatural substances." The moti- 
vation for this legislation lay in charlatans who 
regularly fooled the gullible population into buying 
potions which claimed to do such things as "reverse 
hair loss" and "draw Trebled Fromps in Double 
Fanucci." The restrictions of the Unnatural Acts were 
eventually loosened, allowing the foundation of the 
first chapter of the Guild of Enchanters by the great 
thaumaturge Vilboz. 


The Unseen Terror is a shapeless and formless 
manifestation of evil. Many centuries ago, this Terror 
was disturbed from millenia of sleep. It was so 
powerful that it required the combined wisdom of all 
the leading enchanters of that age to conquer it. A 
book of legends found in the Largoneth Library tells 
how these enchanters lured the Terror "to a recess 
deep within the earth" by placing there a powerful 
spell scroll. When it had reached the scroll, the 
enchanters trapped it there with a spell that encased it 
in the living rock. The Terror was so horrible that 
none would dare speak of it, and because of this, 
many years later this tale was considered to be quite 
fanciful. No other chroniclers of the age mention the 
Terror in any form. 


However, in the 940s GUE, a novice enchanter 
exploring Largoneth with the intention of defeating 
Krill found the location of the Terror's prison 
underneath the Largoneth dungeon. This enchanter 
managed to retrieve the GUNCHO spell that had 
lured the Terror underground, while still keeping the 
Terror entrapped. It is known that during the final 
hours of the confrontation, Krill pondered the idea of 
using the Terror for his own purposes, but the plan 
came to naught. 


Ur-Grue: Ur-grues are thought to be the shades of 
fallen Implementors. Skilled in black sorcerory, the 
ur-grue can envelop itself in a personal zone of 
darkness which neither lamp nor flame can penetrate. 
Sunlight is the only thing it fears. It is unwise even to 
speak of this utterly evil entity. 


What little we know about ur-grues is based on a 
random encounter in the year 966. A humble peasant 
stumbled into the lair of this creature deep under the 


38 


Mithicus Mountains, and was able to discover that an 
ur-grue is actually an Implementor (resembling 
nothing more than an old man) who had assumed 
control of the body of a grue, and was using it as his 
guise. This particular ur-grue was noteworthy for his 
theft of the Coconut of Quendor from his former 
companions, the Implementors. Although his motives 
are unclear, it is possible that this ur-grue hoped to 
seize control of the entire world. 


The Veritassi, who dwell underground near Port 
Foozle, have two interesting quirks: They never lie, 
and they feed unwelcome visitors to ravenous 
hellhounds. 


Vilboz a great thaumaturge, was the founder of the 
first and most famous of all Enchanters' Guilds, in the 
tiny hamlet of Accardi-by-the-Sea. 


Violet Voss was the Curator of the Festeron Free 
Public Library for several years in the tenth century 
GUE. Violet lived to see the transformation of 
Festeron into Witchville by The Evil One. In fact, 
Violet was romantically involved with "Corky" 
Crisp, a servant of The Evil One. 


The Westlands comprise those provinces which lie 
on the western shore of the Great Sea, such as 
Borphee, Gurth, Frobozz, etcetera. 


The White Cliffs are remarkable underground cliffs 
near the origin of the Frigid River at the Flood 
Control Dam #3. Next to the Cliffs is the scenic 
White Cliffs Beach. In the days of the Great 
Underground Empire, this area was home to a tourist 
motel called the Cliff House. 


The Windcat is the fleetest land animal, and was the 
favorite pet of Bozbo IV. 


Wings of Icarus: The Legend of Wishbringer tells of 
these fabled wings that give the ability of flight to 
their owner. The last person to fly with the Wings 
was devoured by Thermofax, a dragon, and the 
Wings have vanished. 


Wishbringer: It should be made clear at the outset 
that it is not known whether the Legend of 
Wishbringer is a tale about humans or platypi. 


Ancient texts depict human figures, and yet the tale 
supposedly takes place in the Kingdom of Misty 
Island, a known platypi home. 


In the reign of King Anatinus of Misty Island, a 
beautiful peasant girl named Morning-Star was born. 
The legend of her beauty spread all throughout the 
kingdom, and Queen Alexis grew jealous. Alexis 
caused the kidnapping of the beautiful child, who was 
then raised as the Princess of Misty Island. Morning- 
Star grew, and her beauty blossomed. At the arrival 
of her seventeenth birthday, Anatinus decreed that 
anyone desiring of her hand in marriage must fulfill a 
Love-Quest of the Queen's choosing, according to the 
custom of the kingdom. Alexis, envious of the horde 
of knights who descended on Morning-Star, devised 
horribly difficult quests that resulted in the death of 
six young suitors. 


Alexis concluded that no one was fit to wed her 
daughter, and declared, in the Edict of Alexis, that 
Morning-Star must remain unmarried and virgin her 
entire life. The princess suffered through life as her 
beauty faded away. Many kingdoms after, when the 
whole incident had faded into legend, a scholar 
exploring Misty Island came across the tomb of the 
princess. All that was left of her mortal remains was 
her heart, which, hard and shrunken in the grave, was 
shining brightly with the stifled wishes of her 
lifetime. 


This magic stone, said to grant seven wishes to its 
bearer, passed through many hands, and eventually 
came into the possession of the proprietor of 
Festeron's magic shop in the tenth century GUE. The 
Evil One, desiring power over Wishbringer, 
magically turned the village of Festeron into 
Witchville in order to capture the stone. The Festeron 
postal employee who succeeded in defeating The Evil 
One magically altered Wishbringer by transforming it 
into one facet of a mysterious cat known as Chaos. 
Thus the stone Wishbringer, and all memory of 
Morning-Star, passes into history. 


The Wishyfoo, who live underground in the vicinity 
of Port Foozle, alternately tell the truth and tell a lie 
with every successive statement they make. 
Sometimes they start with a lie, sometimes with a 
truth, but they always alternate thereafter. 


Saint Wiskus, the patron saint of all those who raise 
meat animals, has a holiday in his honor on 6 Ottobur 
of each year. Due to a slight etymological 
misunderstanding, the 883 edition of the Flathead 
Calendar made a typographical error that is 


39 


responsible for a certain amount of popular confusion 
between Saint Wiskus and Saint Bovus. 


Witchville: Please see the entry on Festeron. 


The Wizard of Frobozz was once a member of the 
influential Accardi chapter of the Enchanters' Guild. 
This Wizard was a strange little man, usually wearing 
a long cloak, a high pointed hat with astrological 
signs, and a long stringy beard. Once a court wizard, 
he was exiled by Dimwit Flathead after accidentally 
turning Flathead's castle into a mountain of fudge. 


This blunder on the part of the Wizard was probably 
caused by his senility and his inability to utter a spell 
that did not start with the letter F ("Fudge"). Almost 
two centuries after this incident, in the year 948, the 
adventurer who would eventually become the second 
Dungeon Master ordered a demon to kill the Wizard, 
thus bringing to a close the life of a confused and 
befuddled soul who had_ confounded other 
adventurers for years. 


Gustar Woomax, known as the Chronicler of Magic, 
was the author of a great number of books in the 
ninth and tenth centuries GUE. The fact that his 
favorite author was Bizboz probably inspired his 
writing on magic and history, which include A Brief 
History of Magic, Bizboz at Galepath, Mage versus 
Archmage, Revenge of the Dornbeasts, The Granola 
Riots (co-authored by Wilbar Memboob), and The 
Coconut of Quendor: Reality or Illusion? At least one 
of these works, A Brief History of Magic, was 
published by Popular Enchanting, in the year 927 
GUE. (For a reprinting of this work, please see 
Appendix D on magic.) 


Born in Greater Borphee in 880 GUE, Gustar 
Woomax attended G.U.E. Tech from 907 to 911 
GUE. His Double Fanucci handicap is 620, and his 
favorite saying is: "If history can teach us the 
difference between good and bad magic, it can teach 
us anything." 


Woomax was present at the Great Conclave of 
Guildmasters in 966 GUE, when it was decided to 
preserve the knowledge of Magick in the Coconut of 
Quendor. Despite his familiarity with Coconut lore, 
Woomax was skeptical of Y'Gael's plan involving the 
Coconut, due to the sheer improbability of the plan's 
success. 


A Worm is a low form of ground-dwelling animal 
life. 


Yellow grotch: These small creatures who prefer to 
live in hayfields are one of the favorite prey of Giant 
Corbies. 


Y'Gael was an Enchantress present at the final 
Conclave of Enchanters in Borphee in 966. When the 
Guildmaster departed on his quest, Y'Gael realized 
that the Age of Magic was coming to a close. She 
proposed storing all of the knowledge and heritage of 
the Age of Magic in the Coconut of Quendor. When 
an obscure peasant was sent to recover the Coconut, 
Y'Gael was able to assist the peasant in his quest by 
following him via the Ethereal Planes of Atrii. She 
assumed the role of a shopkeeper in several cities in 
order to keep track of his progress. It is now 
speculated that she might have assumed the role of 
shopkeeper once before, in Festeron, Antharia, to 
combat The Evil One, who might have been her 
sister. Once the anonymous peasant found the 
Coconut of Quendor, Y'Gael used her abilities to 
ensure that, with the help of the Coconut, the Age of 
Magic would never be forgotten. 


Yiggam: The glassmaster of the Antharia Guild in 
the year 966. A resident of the Peltoid Valley, 
Yiggam was commissioned by the Frobozz Magic 
Equipment Company to handblow beakers, tubes, 
and swizzle sticks. 


The Yipple is a master of disguise, able to alter form 
to match its surroundings. If disturbed in the wild, 
some yipples may bite. They make wonderful pets, 
but should never be allowed to rest in the cookie jar if 
guests are expected. Yipples are violently allergic to 
many kinds of animal wastes. 


Yooman, the Musician Mage, was the teacher of 
Dimithio of Borphee. 


Y'Syska: An evil sorceress whose collection of gems 
and minerals was without compare. At one time she 
owned the Crocodile's Tear, which she protected by 
hiding it in the Miznia jungle. Survivors of the jungle 
came back to report that the Crocodile's Tear rested 
on a large idol. This idol, possibly a construction of 
Y'Syska, but more likely a remnant of a forgotten 
religion, was in the shape of a Crocodile the size of a 
subway train. Anyone wishing to steal Y'Syska's 
jewel would have to climb the idol without sliding 


40 


into its mouth, and becoming trapped. It is rumored 
that the same peasant who recovered the Coconut of 
Quendor also successfully stole the Crocodile's Tear, 
but this is not a confirmed report. Y'Syska's final fate 
in unknown. 


Sybar Zeebin is the author of a history of the fall of 
the Great Underground Empire called The Dark Age 
of Frobozz. 


Zeke ran an underground appliance store that was an 
official outlet for all Frobozz Magic Appliances. 
Zeke's store was located just off Great Underground 
Highway # 2, near Egreth. 


Zeno was a builder of magic bridges, who lived 
during an unknown period. A moderately well-known 
bridge built by Zeno is one that crosses the Phee 
River. This bridge confounds many travelers with the 
odd fact that when you attempt to cross it, you only 
travel half the distance you want to go, and hence you 
never get where you are going. 


Zilbeetha: This is one of the oldest and dearest 
legends in the annals of Quendor. Zilbeetha, a 
beautiful maiden, somehow angered an evil mage, 
and was placed under enchantment and turned into a 
crystal orb on the very day that she was to be wed. 
The heartbroken groom, who is always depicted 
holding a fragile bloom, sought help from the 
wizard's goodly twin. The good wizard turned the 
groom to stone, that he might stay young until the 
day Zilbeetha was returned to him. The legend also 
has an ominous note; returning a false orb would 
result in death. 


In the year 883 this legend was revealed to be true 
fact, and was concluded on a happy note. The 
adventurer who would eventually become the first 
Dungeon Master was able to find the orb of Zilbeetha 
deep underground in the Eastlands, and return it to 
the groom's statue, near the Flathead Fjord. The 
loving couple was finally reunited, and lived happily 
ever after. 


Zilbo I was the fourth king of the Entharion Dynasty. 
He came to the throne in 398 GUE, after Zylon the 
Aged, and was succeeded by Bozbo I in 423 GUE. 


Zilbo II was the sixth king of the Entharion Dynasty. 
He came to the throne in 429 GUE, after Bozbo I, 
and was succeeded by Harmonious Fzort. 


Zilbo II was the fourteenth and final king of the 
Entharion Dynasty. He came to the throne in 628 
GUE, after Mumbo II, and was succeeded by 
Duncanthrax the Bellicose, the first king of the 
Flathead Dynasty, on the last day of 659 GUE. Little 
is known about what became of Zilbo after 659. 
Some say he was killed during the palace revolt, or 
simply died from too much reveling while celebrating 
the upcoming New Year. There is evidence that he 
was exiled to a Mithican villa, where he invented the 
card game Double Fanucci. 


Zorbel Pass: This wide pass through the Flathead 
Mountains, at the southern end of the range, connects 
the Fublio and Frigid River Valleys. The Zorbel Pass 
was the site of the Diablo Massacre in 666 GUE. 


Zork is a classic folk myth about a treasure-hunting 
adventurer who became a master of magic. It has 
been translated into novels, theatricals, giant wall 
murals... almost every imaginable medium. Like 
most myths, Zork has its basis in reality. In 948 an 
unknown adventurer near the former sight of 
Flatheadia ventured underground, claimed the 
Twenty Treasures of Zork, defeated the Wizard of 
Frobozz, and became the second Dungeon Master. 


The Zorkmid was the unit of currency of the Great 
Underground Empire, and is still used in most parts 
of the kingdom today. The first zorkmid was minted 
on Augur 16, 699 GUE, during the reign of Belwit 
the Flat. This coin bore the likeness of Belwit, the 
year, and the coin's value on the front, while on the 
back it had a picture of Egreth Castle, with the motto 
"In Frobs We Trust" stamped in two different 
languages. Zorkmids of different denominations were 
issued, including the 500 and 10,000 zm coins, and 
the 100 zm bill. The largest issue was a 100,000 zm 
bill. Only one of these was ever printed, at the 
request of J. Pierpont Flathead. 


The Zucchini Wars, which devastated seven pro- 
vinces during the fifth century, were finally ended by 
the Treaty of Znurg in 474 GUE. 


Zurfs are a suit of cards in the game of Double 
Fanucci. 


Zylon the Aged was the third king of the Entharion 
Dynasty. He ruled Quendor for the remarkably long 
period from 55 to 389 GUE. 


4l 


Appendix A - Numbering System 


Today's system of numbering years started with the 
first year of Entharion's reign as king of Quendor, 
which marked the start of recorded history. However, 
legends and ancient tales lead historians to believe 
that highly advanced settlements existed on both 
sides of the Great Sea around the fifth or sixth 
century Before Entharion, and that humanity began to 
make its mark on the land as long as two millennia 
ago. 


A ppendix B - Music 


Classical Music 


In 732 GUE the Frobozz Philharmonic Orchestra 
was formed. Because of the woeful lack of orchestral 
music in existence, the FPO usually settled for 
playing baroque versions of old folk tunes and 
popular dance numbers. Seven years later, the FPO 
performed their first symphony. The piece was 
notable because of the age of its author, a precocious 
eleven-year-old named Johann Sebastian Flathead. 


As the years went by, the history of the FPO, and of 
classical music itself, became more and more 
entwined with the life of Johann himself. The public 
attendance of the FPO mysteriously declined as 
Johann's symphonies increased in length. Now 
considered to be the definitive piece in classical 
music, his Symphony #981, the so-called Infinite 
Symphony, contained over 60,000 movements; over 
the course of its only performance, several members 
of the orchestra retired and were replaced by their 
children or grandchildren. 


Eventually, classical music moved out of the concert 
hall and into nature. Johann spent his later years 
composing music for ever more _ grandiose 
instruments, such as his Concerto for Woodwinds 
and Waterfalls. Johann was killed in 789 when a 
mishap during a rehearsal of his Minuet for Violin 
and Volcano. Fatalities like this probably explain the 
general decline in popularity of classical music. 


Popular Music 


Popular music reached its peak during the life of 
Elvis Flathead. For years following his first concert 
in 841, fans would flock to see "the King" sway back 
and forth to smash hits such as "You ain't nothing but 
a hellhound," and "Love Is Blind." 


42 


Naturally, Elvis imitators abound, and those aspiring 
stars who cannot sing quite as well as Elvis did can 
be found in Borphee every winter, where the hills 
come alive with the sounds of the most dreadful 
singers in the Kingdom. This event, aptly named The 
From Bad to Worst Songfest, allows those truly 
terrible singers to gain recognition while vying for 
the much-coveted prize of a pair of 18K gold 
earplugs. 


The following is a list of several holiday tunes likely 
to be performed during that Songfest: 


- Plover the River, and Frotz the Woods 
- Dornbeasts Roasting on an Open Fire 
- Winter Bozbarland 

- Dwaarnyn the Dark Nosed Ur-Grue 

- I'm Dreaming of a Black Cavern 

- Good King Flathead 


Appendix C - Double Fanucci 


This is where our comprehension of Double Fanucci 
becomes a little vague. Doing certain plays with 
certain cards can either cause you to gain or lose 
points, or cause your opponent to gain or lose points. 
Clearly, some plays are to your advantage, while 
others can be quite detrimental. Over the years, 
Fanucci players have developed fond names for 
certain of these plays, and a few of them are listed 
here. Plays that are to a player's advantage are 
marked as positive, and the number represents the 
number of points that the play is worth. 


Full Foozle Progression +4 
Borphee Bluff +10 
Oddzio Gambit +10 
Zibble Ploy +10 
Fublian Gambit -11 
Frotzen Ploy +12 
Accardi Variation +15 
Golden Fromp Clause - 15 
Unlimited Singleton Bids +16 
Balsawood Convention +17 
Zilbo Standard + 18 
Porridge Variation - 20 
Unrejuvenated Slamboozle +22 
Doubleton Duck +21 
Singleton in the 3rd Frame - 22 
Inside Duo-Trick + 25 
Royal Bid + 28 
Shy Openers - 34 
Egreth Convention + 35 
Grand Slam Clause + 37 
Festeron Feint +41 


Segmented Shuffle +42 
Bloodworm Defense +54 
Zilbo's Half-Renege +56 
Fanuccimeister + 60 
Frotz Factor + 64 
Kovalli Hustle +78 
Forborn Chisel - 79 
Antharian Attack - 81 
Festeron Finesse +95 


It should be pointed out that to accurately describe 
the conditions necessary to execute these plays is 
completely out of the question. An updated edition of 
the Fanucci rule book is quite probably larger than 
even the Unabridged Version of this Encyclopedia. 
For now, all we can offer the reader are a few minor 
points. 


e Fanucci players at the Port Foozle Casino 
typically play with the Revised Miznian Rules, 
7th-Level Amendments, with the following 
exceptions: No side-handling after an 
underfunded discard, two draws after a 
Skybreaker, and an extra muttonation if the 
conditions of Rule 17.4.1.B are met. 

e Other Fanucci house rules were adopted by the 
Fanucci Casino Rebuilding Act of 817 GUE. 

e By Rules Committee Amendment #493, the 
game is suspended when one player's lead 
exceeds 1241, and the game must be replayed in 
its entirety, except during a Frotz Moon or in a 
6-player game where at least 3 players are of 
Mithican ancestry. 

e Professional Fanucci players make use of a 
handicapping system in which the better the 
player is, the lower his handicap number. 
Forburn the Wily, possibly the greatest Fanucci 
player of all time, had a handicap of a mere 0.01. 
Because this system of handicapping runs 
contrary to other systems, it is believed that a 
player's handicap is the number added to his 
score at the start of the game. Thus a poor player 
with a high handicap would start off with a high 
score. 

e Three undertrumps after an opponent's discard of 
a Trebled Fromp is an indefensible gambit, and 
is the only known way to win at Double Fanucci. 


A ppendix D - Magic 


[We are grateful to Popular Enchanting for their 
permission to reprint the following A Brief History of 
Magic, written in 927 by Gustar Woomax.] 


43 


The history of magic can be broken down into four 
distinct periods: the Empirical Age, the Scientific 
Age, the Industrial Age, and the Age of Guilds. Each 
of these will be explored in some depth in order to 
give the reader a sense of the course of events which 
has shaped the use of magic in today’s society. 


The Empirical Age 


Primitive cultures had naturally assumed that the 
disorderly nature of our world was due to such 
supernatural causes as magic. With the founding of 
the "natural" sciences, however, nature was 
increasingly viewed as being orderly. As the sciences 
progressed, the knowledge and lore of magic largely 
disappeared. As early as the Sth century GUE (Great 
Underground Empire), however, such students of the 
mystic arts as Bizboz and Dinbar thoroughly 
examined ancient writings on the subject. Bizboz 
himself wrote what became the seminal work in 
Thaumaturgy, "On the Presence of Incredibly Weird 
Stuff Going On," in 473 GUE, in which he claimed to 
have discovered "for-the-most-part Natural Rules" by 
which this "Weird Stuff" is ordered. 


This work was ridiculed by the leading scholars of 
the time, leading to Bizboz's removal from the faculty 
at the Galepath University, and, eventually, to his 
tragic suicide in 475 GUE. His work, however, 
encouraged others in the pursuit of magical 
knowledge, with mixed results. Charlatans, claiming 
to have created magical potions and powders, 
regularly fooled the gullible population into buying 
potions which claimed to do such things as "reverse 
hair loss" and "draw Trebled Fromps in Double 
Fanucci." Such appeals to public ignorance led King 
Duncanthrax in 672 GUE to write the Unnatural 
Acts, which provided stiff penalties for those 
convicted of selling "Unnatural or Supernatural 
substances." 


The Scientific Age 


While the charlatans were at work, serious students 
took up the cause of magic, attempting to explain the 
natural world as a by-product of the interrelated 
workings of the sciences of Physics, Medicine, 
Chemistry, Mathematics, and Thaumaturgy. Their 
success in demonstarting the so-called first principles 
of Thaumaturgy, namely Presence, Incantation, and 
Unusual Effect, led to a loosening of the Unnatural 
Acts to allow what became known as Scientific 
Thaumaturgy. During this period, the first chapter of 
the Guild of Enchanters was founded at the tiny 
hamlet of Accardi-by-the-Sea by the great 
thaumaturge, Vilboz. 


During the reign of Frobwit the Flatter (701-727 
GUE), the art and science of Thaumaturgy flourished. 
The first reliably Incantation Device, known to 
scholars as the Hyperbolic Incantation Concentrator, 
was produced at the Thaumaturgical Institute in 723 
GUE. The long, thin, portable device, nicknamed the 
"magic wand" by the lay press, became an instant 
sensation among the populace, and gained a certain 
measure of respect for the fledging science. 


A major advance in Thaumaturgy occurred when 
Davmar, working in  newly-crowned’ King 
Mumberthrax Flathead's laboratory, discovered a 
means by which Incantation could be stored on 
special Presence-imbued paper. These so-called 
scrolls were found, however, to be destroyed during 
the spells' Incantation. Nonetheless, scrolls soon 
replaced the temperamental and poorly-understood 
"wand" as the primary means of Incantation. 


The problem of imbuing Presence became a deterrent 
to the rapid growth of magical science. The creation 
of a single powerful scroll could take literally months 
for even the most creative and productive thau- 
maturge. This roadblock prevented the widespread 
use of magic for generations. 


The Industrial Age 


The Industrial Age dawned in 769 GUE with a 
discovery by a little-known thaumaturge named 
Berzio. Berzio, working for years in his own self- 
made workshop and often going for days without 
food, drink, or sleep, created the means by which 
Presence could be transferred from a scroll to a 
specially impregnated paper by use of a simple spell, 
which he named after his dog, Gnusto. This paper, in 
turn, held the Presence even after the Incantation had 
been finished, solving the major problem in spell 
production. The euphoria which greeted this 
discovery was tempered by the finding that very 
powerful spells could not be transferred in this way. 
Nevertheless, spell "books," which were capable of 
holding dozens of spells, were produced in great 
number, leading to the founding of a new industry. 


Another advance in Thaumaturgy occurred with the 
finding that certain liquids and powders could be 
imbued with the magical Presence. Such potions are 
of great interest, although their limitations have 
prevented them from supplanting scrolls as the 
primary method of Incantation. The first of these 
potions, which obviates the need for food and drink, 
was given the name BERZIO, in honor of the great 
thaumaturge. 


44 


The Age of Guilds 


As the use of magic became more prevalent, so did 
the problems inherent in its use. Since magic had 
become available to people in all professions, 
conflicts arose. One famous issue involved the 
question of whether the plumber's FIZMO spell 
("cause stopped-up pipes to unclog") could be sold as 
a digestive aid by physicians. The issue came to a 
head in the aftermath of the Endless Fire of 773 
GUE, so named because it burned for 4 weeks after 
destroying the city of Mareilon. It was later found to 
have been started by a civil servant who thought he 
was casting the ZEMDOR spell ("turn original into 
triplicate") but who, instead, cast the ZIMBOR spell 
("turn one really big city into lots of tiny, little 
ashes"). 


This led Lord Dimwit Flathead (the Excessive) to 
issue a series of 5,521 edicts over the following few 
weeks, which had the effect of severely limiting 
access to magic (and, incidentally, lawyers). 
Henceforth, all magic was entrusted to the various 
Guilds of Enchanters, which by now existed in many 
small communities. Each Guild, whose elders 
comprised the so-called Circle of Enchanters, was 
empowered to form schools for the training of new 
Enchanters. This official sanctioning of the Guilds 
led to the formation of numerous other chapters, with 
membership in the various Guilds in excess of 2,000 
by the year 800 GUE. Despite the fall of the Great 
Underground Empire in 883 under the feeble-minded 
reign of Wurb Flathead, the Guild of Enchanters 
remains virtually unchanged in character today. 


Today's Enchanter 


Since the fall of the Empire, magic has again become 
a mysterious art, practiced primarily by trained 
Sorcerers, although a few spells, such as UMBOZ 
("obviate need for dusting") and NERZO ("balance 
checkbook"), have been approved for over-the- 
counter sale. Upon graduation from an accredited 
Thaumaturgical College, an Enchanter is given a 
spell book with a few spells, none of which has great 
power. As an Enchanter continued his or her studies, 
new spells may be obtained; these may be copied into 
a spell book for use whenever the occasion warrants. 


The Enchanter's job is not as easy as is commonly 
thought. An Enchanter must memorize a spell written 
in a spell book before casting it. (Spells on scrolls 
and those which have been permanently etched in the 
memory by training needn't be memorized.) 
Moreover, if an Enchanter needs to use a particular 


spell twice, it must be memorized twice, since the 
effort of casting it makes it a jumble in one's 
memory. In fact, even a night's sleep will make an 
Enchanter forget any memorized spells. But, in spite 
of the rigors of spell casting, the personal rewards are 
great, and the job of Enchanter remains a popular and 
well-respected vocation. 


An Afterthought 


The most fitting words regarding the history of magic 
were written over a century ago by the renowned 
historian Ozmar in 821 GUE. He wrote: "The greatest 
irony is this: that the ancients of our kind were nearer 
to knowing the truth about Science than those who 
called themselves Scientists. Science has taught us 
much and given us new words for old mysteries. But 
beneath these words are mysteries, and beneath them 
more mysteries. The pursuit of Magic has given these 
mysteries meaning and provided for our people great 
benefits unrealized as yet by Science. One day, 
perhaps, a great union will be formed between Magic 
and Science, and the final mysteries will be solved." 


Ozmar's optimistic predictions will not be realized in 
our time. In 966 GUE, the Age of Magic came to a 
sudden and unexpected demise. At the climax of an 
intense struggle against an evil "twin", the Head of 
the Circle of Enchanters was forced to permanently 
alter/destroy the Cubes of Foundation upon which the 
force of Magic depended. The Age of Magic came to 
a close, and the reign of Science began. However, the 
knowledge of magic was not lost forever. In the Final 
Conclave of Enchanters, Y'Gael was able to use the 
Coconut of Quendor to store the sum total of the 
knowledge of the Age of Magic. It is hoped that the 
Coconut, impervious to the passage of time, will 
outlast the Age of Science and survive to an age 
when Magic can thrive again. 


For a more complete understanding of the events 
leading up the end of the Age of Magic, please see 
the following entries: Cubes of Foundation, Coconut 
of Quendor, Final Conclave, and Enchanters' Guild. 


Spells and Potions 

Our team of researchers has been able to compile a 
partial list of known magical spells and potions, listed 
below. The exact nature of many of these magics 
remain unknown. 


Spells 


Spells marked with a * are so powerful that they 
cannot be GNUSTOed into a spellbook. 


45 


* aimfiz - teleport caster to someone's location 

bayala - bodily deformation 

blorb - safelt protect a small object as though in a 
strong box 

blorple - explore object's mystic connections 

caskly - causes perfection 

cleesh - change a creature into a small amphibian 

conbak - build strong bodies 12 different ways 

espnis - causes sleep 

exex - make things move with greater speed 

jaift - change appearance to look younger 

* filfre - display gratuitous fireworks 

fizmo - cause stopped-up pipes to unclog 

foblub - glue audience to seats 

Jripple - erect a magic barrier around a town 

frotz - cause object to give off light 

weep - turn caster into bat 

gaspar - resurrect 

* girgol - stops time 

gloth - fold dough 83 times 

gnusto - copies spells into a spellbook 

* golmac - travel temporally 

gondar - extinguish fire 

grigpo - 2??? 

* guncho - banish someone to another plane of 
existence 

imali - worsen eyesight 

izyuk - fly 

jindak - detects magic 

krebf - repair willful damage 

* kulcad - dispel a magic spell 

lesoch - cuase gust of wind 

liskon - causes living things to shrink 

lobal - sharpen hearing 

malyon - bring life to inanimate objects 

meef - wilt plants 

melbor - protect magic users from harm by evil 
beings 

musdex - bodily deformation 

nerzo - balance checkbook 

nitfol - converse with beasts 

nonav - navigation and boat-guiding aid 

onkik - ??? 

otsung - erase spell written in book with GNUSTO 

ozmoo - circumvent death 

pulver - dry liquid 

quelbo - ??? 

rezrov - opens locked or enchanted objects 

stegaw - turn eggs into ripe guano 

swanzo - exorcise an inhabiting presence 

throck - causes plants to grow 

tinsot - freeze water 

tossio - turn granite to fettucini 

umboz - obviate need for dusting 

vardik - mind shield 


vaxum - make a hostile creature your friend 

vezza - view future 

yimfil - 27? 

yomin - mind probe 

* yonk - augment the power of certain spells 

zifmia - magically summon a being 

zemdor - turn original into triplicate 

zimbor - turn one really big city into lots of tiny, little 
ashes 

zooka - turn eggs into overripe cabbage 


Potions 


berzio - obviate need for food and drink 
blort - see in dark places 

fooble - increase muscular coordination 
flaxo - exquisite torture 

ignatz - ??? 

knalb - 2??? 

onbit - ??? 

sirano - speak in poetry 

vilstu - obviate need for breathing 
waldoe - ??? 


A ppendix E - World Religions 


There are many varied and unique religions in the 
Great Underground Empire. Some of these are 
ancient and obscure, while others are simply strange 
and confusing. The following is a description of the 
known systems of faith, followed by various rituals 
of unknown origin. 


Brogmoidism 


The followers of the tenets of Brogmoidism believe 
that "Thou shalt worship the Great Brogmoid to thine 
utmost, for upon his shoulder rests the world -- thus 
he saveth us from plunging into the Great Void." 
Having originated sometime in the fourth century, the 
belief had lost most of its adherents by the ninth 
century, when an adventurer was able to visit the 
underside of the world, and actually witnessed the 
existence of the Great Brogmoid. Apparently, a 
similar Brogmoid stands on this world, supposedly 
supporting a world above us. Unfortunately for 
Brogmoid faithful, the last known worship site, in 
Flatheadia, was destroyed in 883. Like many 
religions, Brogmoidism was exposed to much 
ridicule, particularly by Zorbius Blattus. For more 
details, please see the entry on Brogmoids. 


The Accardi Town Temple 


46 


In the tenth century certain temples were used for 
prayer and certain other religious ceremonies. All 
that is known about these temples and the beliefs of 
the worshippers within is that those who intruded in a 
sacriligious violation of the ceremonies would be 
killed by priests bearing dangerous sacred ornaments. 


Demonism 


The followers of the evil Krill who assumed control 
of Largoneth castle held religious ceremonies in a 
huge primitive temple. Krill was known to use the 
altar in the temple as a site for human sacrifice to a 
hideous statue that represents some unknown demon. 


Implementors 


A loyal cult has built up surrounding the ancient 
legends telling of the creation of the world by these 
Implementors, who supposedly created this world 
and others like it as a test for others of their kind. The 
Implementors, known to reside on the Ethereal Plane 
of Atrii, do not discourage these rumors that the 
world was created by them as a plaything, but they do 
not seem to the overly creative types. On the 
contrary, these minor deities spend all of their ample 
free time on costly luncheons where gossip and sweet 
nectars flow freely. For more information, please see 
the entry on the Implementors. 


The Land of the Dead 


This very strict religious sect centered near the 
former location of Flatheadia possibly has its origins 
in a local religion already in existence before 
Duncanthrax's invasion of the Eastlands. The major 
tenets of this faith have been written down in a large 
black book, a sort of Bible, and engraved in the walls 
of the underground caverns where worship took 
place. Followers of this religion seem to have been 
very restricted in what they were free to do. For 
instance, Commandment #12,592 strictly forbids 
merely speaking the words, "Hello Sailor." 
(Interestingly enough, that phrase is the motto of 
Antharia. Some historians believe that Eastland 
natives, fearing Duncanthrax's Antharian-based 
invasion, wrote that particular commandment to 
prevent the natives from contacting the invaders.) 


Punishment for this offense, and for trespassing in the 
temple, the place of worship, was to be sent to the 
Land of the Dead for eternity. Conveniently enough, 
the Land of the Dead, also known as Hades, was 
actually quite close to the temple itself, deep 
underground. A horrible desolation filled with 
mangled bodies, Hades was once guarded by evil 


spirits and wraithes. A daring adventurer was able to 
perform a powerful ceremony involving certain 
noises, lights, and prayers called upon an unearthly 
power to exorcise the spirits. 


Other tenets of this cult include the belief that 
praying would get rid of small insects, absent- 
mindedness and the picking up and dropping of small 
objects. 


For more information, please see the entry on Hades. 
Heaven, Saints, and Angels 


If we look at several seemingly unrelated sites around 
the world, it seems that the last few centuries of the 
Age of Magic might have seen the development of a 
monotheistic belief system. 


The first indication of the existence of this religion is 
a fresco found in the Fenshire summer castle of the 
Flatheads. This fresco depicts the death of 
Duncanthrax in an optimistic light: the first king of 
the Flathead Dynasty is shown rising to heaven 
accompanied by a host of angels. This theme is 
repeated in engravings that mark the tomb of the 
Twelve Flatheads. 


Another aspect of this specific religion is that 
particularly holy men were elevated to the status of 
Saint. Known examples are Saints Balhu, Foobus, 
Honko, Quakko, Bovus, and Wiskus, all patron saints 
of various aspects of daily life. (See individual 
entries) Some of these saints were greatly admired by 
the populace. Saint Foobus for instance had a 
beautiful shrine in his honor built deep underground. 
Complete with a stone statue of the saint, this shrine 
was probably more than Foobus deserved. 


Shrines like this were not the only site of worship for 
the believers of this faith. At least two churches 
existed in the last century of the Age of Magic. 
However, the church in Festeron, Antharia, did not 
have as faithful a congregation as the church in 
Thriff. For example, when Thriff was threatened by 
Christmas Tree Monsters in 966 GUE, the church 
was filled day and night by believers engaged in 
silent prayer to their god. 


Services at this church were performed at an altar and 
led by Cardinal Toolbox. The nature of the rank 
Cardinal suggests that this religion was governed by 
an extensive hierarchy, with Cardinal being at or 
close to the top of a pyramid of people dedicated to 
serving their god. It should be noted that the nature of 
this god is still not understood. 


47 


The Oracle of Bargth 


Previous editions of this publication have described 
the Oracle of Bargth as a silly little legend. It is now 
known that deep underground, near the former site of 
Flatheadia, lies an enormous serpent's head, with a 
huge mouth hanging open in an expression of 
insatiable hungerh. The Oracle has four glowing 
eyes, and an enormous ruby in the center of its 
forehead. 


In earlier days this Oracle offered bits of wisdom to 
believers, and even today those who command the 
power of Bargth can be transported to either Fublio 
Valley, Antharia, the Frigid River Delta, or the Gray 
Mountains. 


The Inquisition 


The Inquisition was a crackpot religious sect that 
briefly flourished and died in 883 GUE. Centered in 
Port Foozle and several other sites around the world, 
the followers of this sect believed that the impending 
doom of the Curse of Megaboz was caused by 
widespread sinning, and the only way to appease the 
gods was to execute every person in the Empire. For 
obvious reasons, the Inquisition never enjoyed a 
widespread popularity. To this day it is not known 
how many people lost their lives to this horrible cult. 
Oddly enough, the vicious executioners in Foozle did 
allow the victims one final wish. If the wish could not 
be granted, the person was beheaded. If the wish 
could be granted, it was, and the person was 
subsequently hanged. 


Rodent/Serpent Worship 


The ruins of an age-old castle in the Eastlands are 
home to one of the strangest discoveries of our time. 
Deep inside this castle lies a ruined temple to a 
forgotten god. Black basalt pillars line the way to a 
tall basalt idol in the form of a huge rodent. This idol, 
about twenty feet tall, has sharp fangs and one staring 
opalescent eye. Chroniclers of magic have noted that 
this crudely carved idol was the hiding place for one 
of the Cubes of Foundation. 


This idol might have also been the object of animal 
sacrifices fed to a temple snake. An interesting facet 
of this religion is that the temple snake was too well 
fed. Its pride grew, and in declaring itself the greatest 
of snakes, it was forced to swallow its own tail in 
mimicry of the true master of serpents. 


Unrelated Fragments 


There are many random relics and assorted historical 
notes that hint at the existence of complete religions 
that remain unknown to us. What follows is a list of 
these fragments. 


1. 


The 883 GUE edition of this Encyclopedia, in 
the entry on the Four Fantastic Flies of 
Famathria, mentions a flyswatter as a ceremonial 
object from circa 671 GUE. 

Fublio Valley, home to dozens of enchanters, is 
the site of a cairn, or rock pile, of mysterious 
magical or religious significance. 

Lord Nimbus is the unsympathetic God of Rain 
described in the platypus Legend of Wishbringer. 
Idolism: The Miznia Jungle in the Westlands is 
the location of a stone idol, carved in the likeness 
of a giant crocodile. This monstrous idol is 
approximately the size and shape of a subway 
train, not counting the limbs and tail. The maw 
hangs wide open, its lower jaw touching the 
ground to form an inclined walkway lined with 
rows of stone teeth. Attempting to traverse this 
walkway will cause the mouth to close, leaving 
the victim inside the idol, without an exit. There 
are two possible explanations for the existence of 
the idol. It could have been a sacrificial tool to an 
ancient god, or, according to an old legend, it 
could have been built by the evil Y'Syska as a 
trap to guard the Crocodile's Tear, which rested 
on the idol until 966 GUE. 

Flatheadia: None of the Flatheads were 
particularly religious, but that did not stop 
Dimwit from building the largest chapel in all of 
Quendor. Our researchers have not yet been able 
to discover exactly what the faithful at this 
chapel were supposed to be worshipping. 
Engravings - The peoples of the world tend to be 
illustrative by nature, and seem to prefer the use 
of art rather than writing to express ideas. This 
art takes the form of statues, frescoes, and 
particularly engravings. These engravings can be 
found almost everywhere one chooses to look. 
The most famous example of wall carvings is 
located underground in the Eastlands. It is there 
that members of the cult of the Land of the Dead 
expressed the major tenets of the cult via cave 
engravings. Engravings were also used to tell 
tales, such as the carvings depicting the Dungeon 
Master, found near his underground realm. The 
noted scholar I. Q. Roundhead wrote ten 
volumes discussing these and other cave 
engravings of the Great Underground Empire, 
and concluded only that the ancient inhabitants 
of those caverns were very strange people. 


48