Super Mario Kart remake other - readme file
----------------------SUPER MARIO KART------------------------- way back in 1992 nintendo made an amazing game called Super Mario kart for the Super Nintendo Entertainment System(SNES) it used characters from their populer Mario platform games. The game is basicaly a racing game but with a little bit of combat thrown in as well. ----------------------speeds-------------------- The game has three modes 5o cc 100 cc 150 cc these increase the speed of the karts and in turn the dificulty ----------------------cups---------------------- the game also has three cups to race for mushroom cup flower cup star cup each cup is comprised of 5 tracks. you win points for your final position in the race. the character with the most total points at the end of all five tracks wins the cup. -----------------------Controls---------------- up Arrow - accelerate down Arrow - reverse left Arrow - turn left right Arrow - turn right space - use item p Key - take snapshot Esc - ends program from almost any location(gives no warning) Enter - make selection in menu -----------------------items------------------- to help you win these races their are difrent items you can pick up from hitting the question mark boxes. these items are banana skin - leave it behind you for someone to slip on green shell - flys forward in a straight line, but beware of it rebounding(can also be dropped behind you) red shell - homes in on the person in front of you mushroom - gives you a speed boost star - makes you invincible for a short time coins - adds two coins two your total of coins ----------------------coins-------------------- when you bash into an opponent you lose a coin. if you dont have a coin then you spin out. you will see coins around the tracks, riding into one will automatically pick it up and add one coin to your total, you can also get coins from question mark boxes. --------------difrences to the original---------------- the main thing is jumping, in the original you could do a little hop by pressing the L or R buttons or you could get air off of little ramps, in one place jumping over the track entirely because of the shadow I added to the kart jumping would have been hard to do in the time I had to finish dont forget I didnt find out about this comp untill half way through. for most bits i just took the ramps out, but for mario circuit 2 where you are supposed to jump the track I added a bridge. because of the jumping problem the feather item had to go. I also took out the lightning strike as i didnt want to be messing around with shrinking and squashing with such a tight schedule. There is no special cup because i didnt have time to make it. also i have Boo as a character instead of donkey kong because I was finding him hard to model If you have any problems or just want to shout abuse at me contact me at Grindalf@hotmail.com
