Warlords 2 Deluxe manual
- Warlords 2 Deluxe
- manual
AGame by Ganz Uáakin, qüager (IíeJating,
Steve áawkner, Gregor (Whifexz
ami Clan a'rout
LIMITED WARRANTY
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CVVarÍOvCÍS CICI
(Dzíuxe
Game Design
Program Design
Game Development
Art Director
Sleeve Art
Computer Art
Programming Assislance
Programmal Assistance
Producer
Production
Musical Director
Original Music
Sound Drivers
The Voíce
SVGA Support
Communícatiuns Drivers
OPL2/OPL3 Patches
Testíng
Steve Fawkner, Roger Keatíng, Gregor Whiley, Ian Trout,
Gary Makin
Steve Fawkner, Roger Kealing, Gary Makin
Gregor Whiley, Steve Fawkner, Roger Keating, Stqve
Hand, Alex Shaw, Ian Trout, Gary Makin, Iudy Wellcr
Nick Stathopoulos
Nick Stathopoulos
Nick Stathopoulos, Steve Fawkner, Stcve Ford, Hilary
Mackay, Mark Hill
Tony Olivex, Simon Hayes
Rowan Keating
Gregor Whiley
Ian Trou t, Karen Docters van Leeuwen
Steve Fawkner
Sleve Fawkner, Ianeen Fawkner
John Ralcliffőz The Audio Solulion
Steve Fawkner, Nick Stathopoulos
Ted Gruber Software
Iohn Ratcliff
The Fat Man
Janeen Fawkner, Mark HíH, KarI-PeterBaum, Tim Wakeman,
Andrew Taubman, Scott VoshRowan Keating,Shelley Keating,
Iudy Weller, Chris Kane, Tím Kane, Connor Keane, Brendan
KeamLTím Reiche1t,]0hx1 Reichelt, MarkPalmer,DarrinRogers,
Charles Dean, Glen Barhett, Alan Emrich,Jacob Smith, Alex
Shaw,Tess Trout,JemimaTroul,TomTrout,AnthonyPearson,
Ienny Trout, Ieunic Leslie, Saxah Reichelt, Elva Trou!
rPPJNE
Game ÚKanuaÍ
őaüíe of Contents
INTRODUCTION
9
WHATS NEW
9
AN OVERVIEW
10
THE TUTORIAL
12
(a).
Starking the Tutorial
12
(b).
Your First Hero
12
(c).
Producing an Army
13
(d).
Selecting Armíes for Movement
13
(e).
Moving Your Armies
14
(f).
Your Fírst Battle
14
(g).
Your First Víctory
14
(h).
What to Dn Next
15
(i).
Dealing with Computer Players
15
(j).
Mcssíng About ín Boats
15
(k).
Wínning
16
STARTING A GAME
16
(a).
Sclecting a Scenarío
16
(b).
Choosíng Sidcs
17
(c).
Renaming Sídes
18
(d).
Edíting Options
18
(e).
I am the Greatest
18
(O.
EMail Games
18
(g).
Enhanced Playcrs
19
Cwaríords CICI qjefuxe
10.
PLAYING THE GAME
(a).
(b).
(c).
(d).
(e).
Using the Tactical Map
Using the Strategic Map
Usíng the Action Paletta
The Info Area
The Stack Palette
MOVEMENT
(a).
(b),
(c),
(d).
(e).
Groups and Stacks
The Stack Palette
Moving Around
Deselectíng Groups
Movement Control
MOVEMENT RULES
(a).
(b).
(c).
(d).
(e).
Movement Points
lllegal Moves
Movement ín Gmups
Naval Transport
Different Terrain Types
ARMIES
Introductíon to Armies
Stacking
Stacks and Groups
Acquiríng Armies
Disbandíng Armies
ATTACKING
(a).
(b).
Description of Attacking
Strength Points
mm_.aNHGG
22
22
22
23
24
25
25
27
27
28
28
29
30
30
30
30
wum Ha;
32
32
32
12.
13.
14.
(c).
Combat Bonuses
(d).
Losing Combat Bonuses
(e).
Bríef Descríptíon of Combat
(f).
Attackíng Cíties
(g).
Victory ín Sieges
(h).
Naval Combat
(i).
Combat and Díplomacy
(j).
Veteran Armíes
(k).
How to Wín Combats
(l).
Death of a Hero
MONEY
(a).
Income and Expendittlre
(b).
Lack of Money
PRODUCTION
(a),
Producíng New Armies
(b).
City Informatíon
(c).
Buí] díng
(d).
Vectoring
SEARCHING
(a).
Description of Searching
(b).
Ruíns
(c).
Temples
(d).
Where to Search
(e).
Description of Items
GAME OPTIONS
(a).
Neutral Ciries
(b).
Ouick Start
é)
(Warfords CICI (Defuxe
32
33
34
34
35
36
36
36
37
38
38
33
39
39
39
40
40
43
43
43
43
44
44
45
45
cWarfords CICI Seíuxz
15.
16.
17.
18.
19.
(c).
The Military Advisor
(d).
Hidden Map
(e).
Randmn Turn Order
(f).
View Enemy Stack
(g):
View Productíon
(h).
Intense Combat
(í).
Ouests
(j).
Diplomacy
(k).
Razing Cities
(l).
I Am the Greatest
HEROES (AND HEROINES)
(a).
Inspecting Heroes
(b).
Híring Heroes
(c).
Searching and Ouesting
COMMAND SUMMARY
(a).
The SSG Menu
(b).
The Game Menu
(c).
The Order Menu
(d).
The Report Menu
(e).
The Hero Menu
(f).
The View Menu
(g).
The Hískory Menu
(h),
The Tum Menu
SURRENDER
EMAIL GAMES
NETWORKGAMES
(Waríords CICI qjefuxe
l. CFNÖTKOÜTUCÖCION
Wrzrlords II Deluxe is an eight player game of conquest and empire. Different
worlds are provided as a stage for your ambitions, and as a test of your
capabilities. Inthe quest forÍinal victory, you wilI assemble vast armies, Conquer
and Iootmighty cities, undertakeperilous quests, make and break allianccs and
wield magical artefacts of great power.
Warlords H Deluxe is a sequel to the best selling Warlords H and boasts a wide
range of additions and improvemcnts. As well as the game itself, Warlords II
Deluxe contains an improved version of the Warlnrds H Scenurin Builder and a
number of new scenarios.
This manual is wrítten for the IBM. Information on installing and starting the
game can be found ín the accompanying Install Guide, A brief list of items that
have changed between Warlords II and Wurlords H Delwce is found below.
ZCWKHAEÍSGNL (W
0 In naval combat, armies on a boat fight at theír unmodiííed strength or a
strength of Íour, whichever is the lowest. This means that Cheap navies comA
posed entirely of scouts are not as effective as they once were.
0 There is an Undo Move command. It won't work on hidden maps if, during
the course of a staclds movement, that stack explores new territory,
0 The ability to raze a city can be set ín the Edit Options screen. RüZEAnytime is
exactly the same as in the original game, whcre the owner of a city Can raze it
whenit is captured, or at any time thereafter. On Cupture restricts razing to the
dialog box that appears when a city is captured. If it is not razed, it cannot
subsequently be razed by the current owner, Not Allowed means that razing is
never allowed. Ouests are adjusted when this option is chosen, so that they no
longer require players to raze a city to fulfil a quest.
cWarforcfs CICI (Dalma:
0 Random Maps offer a number of options, Depending on the scenarios
installed, players will be able to choose a terrain type other thanGrassland. You
can also choose Army, City and Shield sets for each random game, Random
Maps come ín Regular, Large and Family sízes.
- Terraín can be edited.
0 Planting ofStandardsandvectoring productionto the-mis no longer allowed.
0 Accelerated Game Play.
3. Awübqaqqyqmw
The míghty ments vf the rccent past,
. .
A short time ago, but an immeasurable distance away, the land of Illuria was
finally at peace. After a long andbloody War, it hadbeen unifedunder brillíant,
wise, benevolent and far sighted leadership. The name of this Supreme Leader,
who shall íllumínate and at the same time overshadowall of recorded history
is, of course, constantly on yow lips.
Despite the dawning of a new golden age, there was still a problem ín Illuría
(there always ísl). All manner of heroes, kníghts, generals, admirals and other
military men, Valiant warriors all, had contributed to the great Víctory but were
now, sadly, without Vocation. And being, as required by legend, huge and
hearty, ham-fisted and hairy (well... maybe some of the women weren't so
hairy), they were totally unsuited for a lífe of peace,
Did one butrequire a tríbe of Orcsbe slaughtered, their skulls artfully compiled
into afiftyfootpyramidu, or freshmaterials for aheads onpikes collection.,. then
these were just the men for the job, Sadly though, such culturally significant
skills were no longer required, and the military men did not fit ín.
Nor did they go away! Decomposing carcasses of dívers, vivísected monsters
littered castle and Countryside; ínns and taverns were demolished by their
Carousing, and, worst of all, they would not píck up peasants after using them
for target practíce.
IO
(Wadords CICI (Dduxe
Every celebratory banquet had to be bigger and better than the prevíous one.
Not that the luckless guests often got the opportunity to eat." again and again
the cutlery was purloinedfar the thousandth retelling oí great battles and great
deedsm it seemed every hero was personally responsible for the defeat of the
fearsome Iessarton Light Infantry!
Something had to be done. The Great Helmsman called all thc Sagesof the land
together, and told them that they were to do it. Their alternative, as the Father
of His People casually mentioned, was the demolition of their Temples, the
razing of their Libraries, and the ímmediate employmentof all súrviving Sages
ín the Royal Sanitary Corps.
Armcd with this subtle encouragement, the assembled Sageswroughta míghty
spell. All the heroes, and the other unemployable military types, were plucked
írom the land and dumped, en masse, ín the new world of Ethería. Etheria had
many lands to conquer, rnuch that was worth fighting over, new and worthy
Opponents, and offered instantand proíítable employmentto the newcomers,
That wus then, fhís is naw, ,
.
The new world of Etheria was rípe for exploitatíon. Vast tracts of land were
populated by quiescent, placid populations, but drearns of empire still burned
ín the hearts of some, There were many populated land masses ín Ethería, and
surely an enterprising Warlord could build an empire on one of them.
Your míssíun.
. .
Your mission is conquest. Select the land you wísh to start with, and select fhe
forces you will control, Your goal ín Wavlords II Deluxe is fíendishly simple; to
vanquishall opposition to your rule. To do this you will have to control all the
cities ín the game. The only way to do this is to take them by storm,
The application of ovcrwhelmíng military force is the method of íirst (and
favouríte) resort ín Wavlords II Deluxe. Naturally, you will have to pay some
attention to economic and possibly diplomatic considerations but ín the end,
you'll have to confront the armies of your enemíes, and defeat them utterly. In
Etheria, Might is Right!
II
CWarforcfs CICI (Deíuxe
Overwhelming force does not mean unsophisticated. There are many cunníng
ways of giving your troops an edge ín battle. Troops led by heroes and
accompaníed by fearsome allies wíll Ííght better. Heroes can search ruíns or
undertake quests to fínd the magícal ítems that enhance their leadershíp ín
battle. Flying armies can appearbehind enemy línes, and naval forces can take
coastal cíties, or transport invasíon forces.
Regrettably,the process of brínging yourenlíghtened ruleto all will occasíonthe
demise of all other forces, but this is ínevítable. You can't makegn empire
withoutbreaking dynastíes.
4. ETWÉ ÖTUÓÍORIACL
Follow the ínstructions ín the Install Guide for ínstalling and startingthe game.
(a). Startíng the őutoriaí
After the intro and title screen, the first screen you see will be the Game Start
screen. Clíck on the New Scenariobutton,and choose the tutorial scenarío írom
the list presented, then clíck on the OK button. Youwill be returnedto the Game
Start screen. Click on the Begín button to start the tutoríal.
As the tutoríal starts, the first of a number of help screens buílt ín to the tutoríal
appearswíth some useful informatíon.
(E), Wuv girst (Heve
Your síde is the Kníghts, Clíck on the turn numbermessage when it appearsto
start your tum. On the fírst turn ofevery WurlordsII Deluxegame, a hero appears
ín your capital. A help screen appearswíth some ínfo about heroes. Clíck(m the
help screen to make ít go away, and then examíne the hero díalog, You Can
rename yourhero by clickíng ín the text box Contaíninghís name. When you've
fínished, Click on the OK button.
12
WVarÍOrcÍS qq geíuxe
(c), Troducíng an Nm?
After confirming the arrival of your Hero, your neXt job is to order the
production for your city. Another help screen will pop up and explain this
process. Click on the help screen to make it go away, then examine the
production screen,
You only have one army type that you can produce, so click on the army icon.
Thehighlight circlc wíll turn white, andthe Current: Iine willshow ghat thcarmy
wíll arríve ín one turn (abbreviated as lt). The details of your army are shown
on the right hand síde oí the dialog. Click on the Done button when you have
finished.
(d). Sefecíing Nmiesfor Nevetnem
Once you've (vrdercd production of a new army, it's time to start moving the
ones you already have. The help screen appears to cxplain how you select an
army, or armies, for movcment. Click on the help screen, and examine the map.
On the large map you wíllsee a whitecastle,with an icon representingyourhero
standíng on the castle. Move thecursor directly over the hero. lt will change into
a circle with a dot in the middle. This indicates that you can select the army
beneath it. Click on the hero icon.
Another help screen appears to explain moving armies, which is what you wiIl
do next. Click whenyou have finished, and look at the screen, Your hero ícon is
surrounded by a moving highlight, indicating that it has been selected Íur
movement. Lookíng at the small box at the bottom of the map, you can see the
hero icon dísplayed again. It is highlíghted, índicating that any movement
orders will apply to that army.
Iust to the right is another icon. It is greyed out and has a highlight ring that is
yellow rather than white. As it stands, this army won't be affected by any
movement orders you give.
Choose the Stack command from the View menu. This brings up the Stack
Dialog, You can sec that your hero has a +2 hem bonus. Hit thc Group button.
CXVariords CICI qjeíuxe
Now both armíes are highlighted, and will move together. Notice also that the
Light Infantry gets the bonus added to its strength, as ít is now gmuped with the
Hero. Hit the OK button.
(e). ÚKoving Én? Armies
With a groupof armies selected, the cursor will change to a pair of walking feet
as you move it over the map. Clickon theroad to the left of the Castle. Yourgroup
willmove along the road to the poínt whereyou ciicked,Keep Clickínvg to the left
until your groupreaches a junction in the road. At the bottom of the screen is a
grey castle. This is your fírst objective. Click on the road just outside the castle,
so that your group moves there.
(f), Euv áirst (Battie
With your army sitting outsíde the castle, move the cursor over the grey army
inside. It changes into a sword, indicating that you can attack the castle. When
the cursor is a swordshape, hold down the SHIFT key, The cursor changes ínto
a question mark. Click with the mouse button. A sagacious Iooking adViser Wíll
appear, and advíse you that the coming battle wili be a walkover. Click on the
Done button. Move the Cursor back over the defender and CiÍCk. The combat
dialog appears, and the results ars shown and announced, You should win the
battie.
(g), Wur áirst (Oictory
When you take a city, you have four options, as explained in the ubiquitoushelp
screen, Click on the screen, and then clíck on the Occupy button ín the díalog.
You now get to specify more productionfor your newly Conquered city, Read
the help screenand then clíck on the middle army type (LightInfantry), to begin
producingthat.
14
(Waríomfs CICI qjeíuxe
(h). WVhat to qjo (Ngxt
Fírst, Choose the End Turn Command from the Turn Mcnu. This will bring you
to Turn 2, Thehelp screenbrings up some more advícc. We'regoing to takesome
of that advíce by searchíng a ruin. Click on thc hcm icon. Another army willhave
turned up ín your new city, so move over that íf you havc to, and double click
wíth the mouse. This means Click the mouse button twíce, quickly, audis a very
convenient wayofgroupingall the armíes together. Ifrhat doesn'tscem to work,
use the Stack command again.
Then move the group to the ruín that is just to the north west of your new city.
It's the group of stones that look something like Stonehenge. When you get
there, a help screen tellshow to search ruins, andwhatyou can expect to receive.
Click on the help screen, ami then choose Search from the Hero menu,
If you meet monsters, thcy míght fight you, or join your side. IÍ you find a sage,
take the money. After searching the ruín, move back to your city.
(i). gjeaíing with Computer ípfayers
Sínce this is a tutorial, your opponcntwill be a bit of a patsy. That doesn't mean
that you Can takc too many chanccs. Always garrison your cities with at least
three armies, and try to attack with a large stack. This may meansitting around
for a little while you buíld up your armies.
There are a few ruíns on the tutorial map, Choose the Ruíns Command from thc
View menu to see whích sites are unexplored, and take your hero exploring.
Make sure you take some armies along with hím when you do.
Whcn you arc ready to attack thc computcfs cities, use the adviser to check
things out Íirst.
(j). Orüzssing Nem 'm (Boats
There are some cities not 011 the main island. This is not a problem, When you
have your attacking group assembled, just select it, and click on the road just
l.)
CWaHovds CICI qyzíuxe
outsider the Castle. The computer will work out a path, and move your groupto
the mainland byboat. All you have todo is keep moving the groupalong íts path,
by using the walking feet button in the bottom right of the screen.
(k). (Wnning
Ifyou hold most ofthe cities, youropponentwillofferto surrender.Ifyou accept
the offer, you have won. If you don't, you will have to take every enemy city on
the board to win. Good luck!
5- SÜACÍKYWKE AGAÜVÍÉ
(a). Seíecting a Scznario
The first screen you see after the game titles is the Game Start sercen. From here
you Can Choose a new scenario, Load a saved game, or choose a Random Map.
Choosz Scznario
Warlords H Deluxe comes with a numberof different scenaríos. Clicking on the
Choose Scenariobutton brings up a scenario selection dialog. The names of all
the scenarios are shown on the left, and the details of the currently selected
scenario are shown on the right. You are given the name ofeach scenario, a brief
description, the number oí Cities and Ruins, and the number of players in the
scenario.
Scenarios with twenty or forty Cities are included for those who would like a
short or medium length game. Click on the scenario you wish to play, and Click
on the OK button to load that scenario,
Scenarios are listed írom the HD, and the CD (if present).
ló
(Warfords CICI (Dduxe
Ífündom ÚWgp
Warlanis II Deluxe has the capacity to produce an infinite number of worlds
throughthe Random Map function. Clickingon the Random Map buttonbrings
up the map specification díalog.
You can choose befween three Map Sizes, Regular, Large and Family. Regular
alIowsbetween18 and 35 cities, Large 28 to 80, Family 48 to 100. The number of
cities, andthe proportionsofWater, Hills and Forest are
2111 adjustable by sliders
on the right of the dialog.
Productíon in a scenario is set by the scenarío designer. In a random map you
have one element ofchoice. Certain powerful armytypes are usually only found
as allíesof heroes ín the game, However, you canchoose to have some Cities start
a randomgame able to producethese types. Clicking on the Cities Can Produce
Allies check-box will change thís setting.
AlI random game elements are stored ín a single directory. By default this is
named Random. This means that any new Random game will overwrite a
previous game. If you wish to store multiple Random games, edit the Random
Directory field to a new name.
The four icons at the bottom of the dialog show the choices for Army, City,
Terraín and Shield sets, Click on these icons to bríng up a dialog allowing you
to change each set.
When you have made your choices, click the Okay button.
q3egin
When you have made all of your choices,click on the Beginbutton to startyour
game.
(ú). Choosing Sides
After choosing a scenario, you wíll see the Game Setup screen. This screen lists
the eight sides inthe game, along with iconsdisplaying who is controlling them.
17
(Wavíords CICI qyzfuxe
Each side can be controlled by a Human,or a Knight, Lord or Warlord computer
player, or can be left out entirely, The computer Warlords are the fíercest of
opponents, and it is recommended that you begin by playíngagainst Knights.
To change control oí a side, click on the word describing who Controls it. It wíll
scrollto anewsetting, andtheíconbeside it wíll change, Theestimated difficulty
factor appears at the bottom of the screen. See fig 5.1
(c). (Re/naming Sides,
You can rename a side by clicking on
the Side Name and edíting the Side
Name díalog that appears.
555
Gwvu
(d). (Éditing Options
There are a number of game options ín
WurlordsH Deluxe.A full Iíst appearsin
-
Chapter 14, You can choose from the
Pig 5,1. Choosing Sídes
Beginner, Intermediate or Advanced
buttons to select options appropriate
to those levelsofplay, or you can use the Edit Options button to pick and choose
for yourself.
(e). CI Ah the Gwzatest
The I am the Greatest button lays down a challenge to the rest of the world. It
automatically chooses Warlords as your opponents, although naturally you
may still change thís. Whoever you finally fíght, you may rest assured that the
computer players have heard, and will respond, to your boast.
(f). (ÉGEN Gamrzs
EMail games are set up by choosing this option. EMail games are explained ín
Chapter 18,
18
(Warlords CICI qjeíuxe
(g). (Enhanced(Píayers
Any player, Computeror human,Can be Enhanced. This adds +2 to the strength
of all armies produced by the Enhanced player,
6. SWIAXCMG ama GAOW
The screen ín Warlords II Deluxe is divided ínto five areas. These are fhe Menu
Bar, the TacticalMap, the Strategic Map, the Action Palette and the Info Area/
Stack Palette.
(a). (Using the ÖÍJICÍÍCCIÍ Úvmp
TheTacticalmap iswhereyou move yourarmies and make themfight. Themap
shows a close up of the world chosen for the scenario. See fíg 6.1.
As youmovethecursoroverthemap, itchanges
ín response to different conditions or key-
presses, These changes gíveyou feedback as to
what is happening,and what commands you
can issue.
The possible cursors are explained below,
E?
This is the standard cursor. It appears ín
dialogs and over the Menu Bar.
This is the army selection cursor. It ap-
pears over armies that you own, Clickíng
on a stack will select a group for move-
'
ment, and bring up the Stack Palette be-
Fíg 641. The TactículMap
low the map. See Chapter 7 for more
details.
19
íXVavfords CICI (Deíuxe
"I
%5]-
"f:
f
This is the city cursor. It appearsonly over citiesyou own. Clicking on the
city is the same as issuing the Productioncommand from the View menu,
and takes you straight to the production dialog.
This is the combat cursor. It appearsover enemy cities and stacks that you
can attack. Clicking will initiate Combat.
This is the peace Cursor. If the diplomacy option is on, you may be
prohibited by convention írom attacking certain forces, The heart shaped
cursor replaces the combat cursor to remind you of your diplomatic
obligations. Since no piece of paper can really stop a Warlord, you can still
attack. However, if you do, you will pay a heavy diplomatic price for your
cowardly actions. See Chapter 14 for details,
This is the land destination cursor. It appearswhena group is selected and
the cursor is over land. Clicking on the map sets a destination for the
selected group. See Chapter 7 for more details.
This is the sea destination cursor. It appears when a nonrílying group is
selected and the cursor is over the sea. Clicking on the map sets a
destination for the selected group. See Chapter 7 for more details.
This is the scrolling cursor. When it appears, hold down the Ieft mouse
button to grab the map. You can then move the map around for as long as
the button is down.
This is the path create cursor, Holding down the Alt key will bring up this
cursor. Clicking will create a destination and the path to that destination,
but the group will not move along that path. This allows you to check out
the Computeős movement decisions, without Committing yourself.
This is the combat advísor cursor. If the Military Advisor option is on,
when the combat cursor is showing, holdíng down the shiít key will
change the combat cursor to the advisor Cursor. Clickingwill then bring up
the military advisor's estimate of your chances if you commit to Combat.
This is the ruin cursor. It appearsover ruinsand temples and brings up the
ruins dialog,
CWarlÍords CICI (Deíuxe
[ajka %F|t Ovíouse CButton
The right mouse buttonbrings up help or information screens on just about any
part of the game, You can right-clíck on armies, cities, terrain, ruins, signposts,
icons and buttons,towers and both maps to get information or reminders. Iust
try it out to see how comprehensive the system really is.
Ejha Shífm
Sometimes the cursor won't be ín the ríght condition for a Command that you
wish to íssue. For ínstance, if a city has armíes in all four squares, then the tower
cursor for productioncannot appear. Holdíng down the shift key will cause the
cursor to change to the city or ruin cursor.
5F1z COntrOÍm
The control key switches between the land destinatíon and army selection
cursor.
6712 AÉÍÖWÉE
The ALT key brings up the path create cursor on both the Strategic and Tactícal
Maps.
(b). (Using the Strategic UKap
Thís map shows the entire land at a reduced scale. Cities
are shown by the shield of their owner, or grey shields if
neutral, As the cursor moves over the Strategic Map, it
changes to a magnifyíng glass.
Clickingon the StrategícMap will scrollthe TacticalMap
to the square selected on the Strategic Map,
Seefig 6,2.
Fig 6.2.
Thc Simiegic Mup
2!
qVarfords CICI qjefuxe
(c). (Using the Ntion gÜaÍette
TheActíon Palette contaíns a numberofbuttonswhích help you manípulatethe
map and your forces. The scrollpad moves the TactícalMap. The centre button
ín the scroll pad wíll centre the screen on the current group.
Thedíplomacy buttonreports diplomatíc propos-
als, and clíckíng on it wíll take you to the Díploi
macy screen. See fig 6.3.
The movement control buttons are explained ín
Chapter 7. Theshortcuts are explaíned ín Chapter
16'
Fígmm Aríon Palette
(d), gím CInfo Nec!
The ínfo area appears when there is no group
currently selected. It shows the number of cítíes
that you own, your wealth, your íncome for thís
Fíg 6_4_ The In/Ü Ami
turn and your current upkeep. See fíg 6.4,
(e). őket stack gÖaÍette
The Stack Paletta appears whenever a group is selected for movement, and is
explaíned ín Chapter 7.
7. 9V(O(O(E9*Í(É%T
The most importantactions ín the game are movíng armíes and makíng them
fight. There are a numberof ways to move armíes ín Etheria (or wherever), You
probably won't need to use all of them, but wíll ínsteadchoose a few techníques
whích suít your style of play.
r
K)
(XVarlords CICI (Deluxe
(a). Groups und Stacks
A group consísts eíther of a síngle army, or two or more armíes that you have
explícitly combined. Armíes that you have grouped always move and attack
together, until you explícitly separate them, or they die.
To select á group, just clíck on the group/s army icon on the Tactical Map. A
híghlight wíll appeararound the selected group. As you move the cursor away
írom the army, ít changes ínto a pair of legs, indícatíng that you can now gíve
a destínatíon to the selected group, just by clickíng on the map. '
A stack consists of all the armies ín a síngle square, regardless of how they are
grouped. For instance, all armies ín a square will defend together, regardless of
theír grouping. Uníts move and attack as groups, and defencl as stacks. A
maximum ofeight armíes may occupy each square on the map, althoughgroups
ofarmíes may pass througheach other ín excessof this limit duríngmovement,
(b). őhe Stack Talette
In the Stack Paletta, at the bottom of the map, you are shown the currently
selected group, plus any other groups that are ín the same square. The display
looks a little complex, but it has been designed so that you can manipulate
groups and stacks wíthouthavíng to call up clialogs or clutter the screen. Seefig
7.1.
The Current group is shown by a green tick
under the left-most army of the group. If there
ís more than one army ín the group, they are
dísplayed immediately to the ríght of the fírst
army, and all armies ín the group have back-
ground círcles of the same color.
Fig 7.1, The Stack Paletta
Uníts ín the same square, but not in the current group, wíll have theír ícons
greyed out. They themselves míght beleng fo dífferent groups, and thus might
have more than one background circle Color,
25
qNaríords CICI (Defuxe
Therearethree operatíons thatyou canperform on groups; changíng the Current
group, addíng to the current group, and subtractíngfrom the current group.
To change the Currentgroup, just clíck on the redcross íCon of the groupthatyou
wísh to make Current.
To add to the current group, click on the greyed out ícon of the army you wish
to add. Thearmy wíllbehíghlíghted, and íts backgroundcírclewíll change color
to that of the current group.
To remove an army írom the current group, clíck on íts ícon. The army.wíl1be
greyed out and placed ín a new non-current group of its own.
Sínce all armíes ín a groupare arrangednext to each other ín the palette, addíng
or removíng armíes may Cause armíes to move around ín the palette. A few
mínutes experímentatíon will íllustrate just how the system works.
There ís a small button ín the bottom ríght of the Stack Palette. When ít ís red,
clíckíng on ít will ungroup all armíes, and place them ín síngle army groups.
When ít ís green, clíckíng will merge all armíes together ínto a síngle gruup.
The índívídual movement factors ofeach army are shown und er theír ícons. The
group move, whích ís the lowest move factor of the armíes ín the Currentgroup,
ís shown above the group button.
If every army ín the current group is capable of flyíng, a small paír of wíngs wíll
appear ín the top ríght of the Stack Palette, If the current group gets a woods
movement bonus, then a tree ís shown, a small híll for a hílls bonus, a combína-
tíon wood and híll íf the current group is elígíble for both bonuses, or a boat íf
the group ís usíng naval movement.
(c). Útíoving Nound
To be moved, a groupmustbe selected by clíckííígon ít, and only the currently
selected group will be moved. A glance at the Stack Palette before selectíng a
destínatíon will ensure that the ríght armíes get the orders.
24
(Warfords CICI űeíuxe
Once a groupis selected you Can use a numberoftechniques tomove them. Most
techniques involve the creatíon of a path. This is shown on the TacticalMap as
a líne of hollow dots,
Thís path will be remembered írom turn to turn, althoughít may change if the
computer finds a more efficientroute ín subsequentturns. Yourian easilyget the
group to continue along the path ín following turns. Dots wíth a cross through
them indicate those portions of the path that you cannot reach this turn,
Withthe land destination cursor showing, you Can click anywhereonthe tacfical
map to establísh a destination, The movement routines will find a veryefficient
routeto the selected destination, andthe army willímmedíately move along that
route.
With the path creation cursor showing, clicking on the map establíshes a path,
but the army does not immediately move along the path. A group can be made
to move along its pathby clicking on the walking feet ícon in the Action Palette,
as soon as you are happy with Íts intentions.
When a group is selected, you can hold down the ALT key and clíck on the
group. While the mouse button is held down, you Can drag the shadow of the
groupover the map, Releasíng the mouse button will establish a path. Clícking
on the move group button ín the Action Palette will cause the group to move.
Thenumeric keypad will also move the armyone square at a time and the 5 key
will centre the screen on the current army.
(d). (Deseíecting Groups
A group may be deselected by clicking on the deselect icon, a Ílag with a cross,
ín the Action Palette. Shortcut :
DEL key.
(e). Úikwement Controf
As your empire grows, you will have greater numbers of armies in far flung
paris ofthe world. To keep track ofthese forceswe strongly recommend thatyou
use the movement control commands províded ín the Action Paletta.
qVaríords CICI qyfuxe
Otíove Group
This button is only active if the current gmup has a pathdefined. Clicking on the
button will cause the group to move along that path. Shortcut = END key.
iNext Group
This command takes you to the next group available for movement, and selects
it. You can loop through all of your armies as often as you like, giving orders
until none are left capable of moving. Shortcut z RET key.
%yavz Grcup
This command will leave the current groupoutofthe Next Grouploop untilthe
next turn. It is useful whena group still has movement points left, but is already
positioned where you want it. When a group runs out of movement points, or
does not have enough points to move, the Leave Group command is automati-
cally issued for that group. Shortcut = ESC key.
mefená
This command takes a groupoutofthe Next Gmuploop for this andsubsequent
tums, until it is selected again by clicking on the gmup's icon on the map. This
is very useful for garrison troops, who will not be moving, and who only clutter
up the Next Group loop.
Ifa group is outsíde of a city or ruin, and it is given a defend order, anditremains
stationary for one full turn, then at the start of its next turn, it will be considered
to be encamped, The group's icon is replaced by a small tower, and it receives
a +1 bonus ín defence.
Show Nmy (Deslination
This command toggles the main map between showing the currentlyselected
group and its destination. Shortcut = TAB key,
(Waríords CICI ÉDeÍuxe
Canceí (Pat?!
Thís Command cancels the Current path. Shortcut :
BACKSPACE key.
991452 und (Tqlvüoavd qnfo
This command brings up a series of screens whích summarise all important
mouse and cursor commands, along with shortcuts and key modífiers.
s. OKOGXEUVKÍEGÜRUSKES
(a). UN/[tnvement qJoints
In order far an army to move ín Vx/arlords
11 Deluxe ít must have enough
movement points (MPS) to get to its new locatíon, Movement poínts míght be
better descríbed as "potentíal formovement". Inotherwords, they indicate how
faran armycan rnove ínone turn. An armyof heavy infantry has few movement
points; an army of cavalry has a lot ofmovement points, since it is on horseba ck.
Different types of armies will have different movement poínts.
Differenttypes oí terraín will use up dífferent amountsofmovementpoínts. As
a basicrule, each terrain type has a fixed costfor all armies. Somearmies are then
given a bonus, ín the form oflower MPcostsfor certain termin, andcan transmít
that bonus to other armíes that they are grouped with.
For example, it is easíer for elves to move through a forest. If you have a group
containing an elf, then all armies ín the group will pay the lower MP costs ín a
forest, rather than the standard rate. Sínce both army types and movement
bonuses can Vary between scenarios, the necessary informatíon can be found
within the game itself,
The Army Bonus command ín the View Menu shows the move and combat
bonus for each army type. If an army gets a movement bonus, this is indícated
by a small Ícon to the right of the army icon, A tree means a bonus ín forests, a
híll means a bonus ín hills, wíngs mean that the army can ily.
Cwaríords CICI (Deíuxe
The move bonus means that armies pay
the plains cost for the terrain they have
the bonus for. See fig 8.1.
,. xrnuy
* Iinnus
Each turn an army will regenerate its
movement points. If it had any leít over
írom last turn, a maximum of two MPs
may also carry over to the new turn. The
Appendix shows the move values for the
different types of armies.
Fíg 8.1. Mnvetrzerxt Bavmses
(b). CIÍÍegaÍ Úvbves
A group may never move into any of the followíng places.
0 Any terrain type marked as forbidden for that army type.
- Off the edge of the map.
0 Onto an enemy army, 01' ínto an enemy or neutral city. These locations must
be fought over, rather than moved into.
0 Onto one or mora of your own armies if that would result ín more than eight
armies in that location at the end of the group's move. Groups may move
thmugh their own side's stacks without worryíng about stackíng limits, The
Díplomacy option allows you to move through Allied stacks as if they are your
own. See Chapter 14,
0 Into terrain created as illegal for all armies (thís is new to Deluxe).
(c). Üvbvement ín Groups
Whenarmies move, they pay a standard costforeach termin type entered. Some
armies have movement bonuses ín certain terraín. If a group contains an army
with a move bonus, then the entire group pays the lower cost for that terrain.
A group's move will stop as soon as one army does not have enough MPs left
to enter the nextsquare, even thoughsome armies may have MPsleft, Of course,
28
(Waríords qCI KDeÍuxe
you can always divide thc group, and continue moving with those armies so
capable.
There are exceptions to this rule, A Hero may travel with any army using that
army's mnvement cost. Thus a flying army may fly a Hero over mountains or
sea. The Heru will only be able to fly if all thc rcmaining armies in his gmup are
capable of fiying or hc has a magica! item cnablíng his group tn fly,
qd). qNLcwaÍőransporí
Wmlurds ll Dvluxc makcs it very easy for armies to use naval transport, Group's
can embark 011 transpurt ships at any coastal city, bridge or port. (A port is a
Coastal square ruarkcd with an anchor symbul). To Lise the transports, just sct a
group's destination on or ovcr water. The groupr will move to the embarkation
point and stop, and its icnn will be replaceai with that of a transport ship. Ncxt
tum, the group will bc able to move (m thu water.
Notc that thc group does not usz- a síngle boat, nor arc thcsu boats part of the
stack. Instead, each army may be thought of as hiring, (or commandeering), its
own bont.
Whcn a group reaches a discmbarkation point, (thcsc are the same as the
embarkatinun points), the group may disembark by moving onto Iand. If it does
so, its movc will be stopped, and ncxt turn the gruup will be abie to move
normally on land. Note that thismeans that armies can only discmbark at coastal
cities, bridgcs or ports.
If a naval group movcs onto an enemy city, the group will attack the city as if it
had attacked from Iand, but this will not end its naval movement. lt is possiblc
for a navnl group to contínuc moving and attacking coastal cities for as long as
ít has the MPs to dn 50.
The movement TOUIÍDCS can handle naval movcmcnt automatically. lfa group's
route takes it across watcr, the routines will movc the group to the appropriatc
embarkaition proint, cross the water, then discmbark ami continue moving on
land, aIl without any nced for interventinm by thc player.
CWarÍords CICI (Defuxe
(e). gjifferent üwaín gxzpzs
The rulebook uses the default (grassland) terraín as its example for MP costs.
There are other terrain types in WarlordsII Deluxebut they all have terraín types
equívalent to water, plains, forest, hills, mountainand marsh. Each equívalent
terraín has the same msts and move bonuses as the default type. Note that ín
someundergroundscenaríos, nounitcan move over the equívalent ofmountain
termin, í.e. they can't fly through rock.
9. AqKWKCFES
(a), Clntroduction to Nmies
Armies play a Very large partin Wurlords 11 Deluxe. Wíthout them you could not
take over cities, or defend yourself írom your maraudíng opponents, There are
three main types ofarmíes; ordínary armíes such as ínfanrry andcavalry, specíal
armíes such as dragons and wízards, and heroes.
(b). Stacking
Up to eíght armíes may be ín the same locatíon at the same tíme, Thís wíll be
índícated by the length and locatíon of the army flags. The fírst four armíes ín
a stack are índícated by the íncreasíng length of the top fíag. A fífth army ís
índícated by a short bottom flag, and a short top flag. Thereafter, the sixth,
seventh and eighth armíes of the sfackare indícated by the íncreasing length of
the top flag. Thus, stacks with four or less armies have only one flag, those wíth
five or more have two.
Armíes ín a groupneed not be of the same type; for ínstance you could have one
cavalry, one gíant, a dragon and a hero.
(Waríonfs CICI (Defuxe
(c). Stacks und Groups
While up to eight armies may be ín a single
square, they are not necessarily ín the same
group. Check the Stack Palette or use the
Stack command from the Víew menu to
make sure of the compositíon of a stack. See
fíg 9.1.
(d). Acquiring Armíes
There are twenty eight different army types ín Wurlurds 11 DeIuxF, and three
different ways of acquiring rhem; production,alliance and hiring.
Fig 9.1, Smck CUIHpHSIÍÍUH
All cíties in Wurlords II Deluxe start off by being able to build one or morc army
types, These can be produced through the production routincs. You may also
elect to build a productiontype, paying a Iarge surn of money for the privilege,
whích may then be produced as norma]. Sec Chapter 12.
Allíances are made when a hero searches a ruín, and íts guardians decíde that
they wish to join hím, rather than fight hím.
Heroes in Warlords H Deluxeare only available for money, apart from your first
hero, who arríves free of charge. Heroes offer themselves from time to time, if
you have the money for their híre. Heroes who are híred will also bring at least
one specíal creature as an ally. See Chapter 15.
(e). (Disüanding Armies
The Disband command from the Order menu is used for disbanding your
armies and removing them from the game. Use thís command when a síngle
army or a stack is selected. Itis particularly useful forgetting rid ofexccss troops,
so that you no longer have to pay any upkeep for them. You can dísband an
unwanted Hero.
(NNarfords CICI qjefuxe
10- AÖETACWIWG
(a). (Description of xxttacking
Attacking is defined as the act oftrying to physícally destroyan enemy army (or
stack) by moving a groupinto the same Iocation as the enemy, You cannot move
onto or through an enemy army, you must fight ít. If you wish to attack with
every army in a square, they must be ín the same group, otherwise your attack
order will only apply to some of the armies present. It's probably a gond idea to
check the Stack Palette just before an attack.
Attacking is also the onlywayofcapturing Citíes, Ifyou attack anenemy city and
all of the enemy armies ars destroyed, or none werepresent, then you will have
captured ihat city.
Ifyou canattack an adjacent stack or city, the cursor will change to a swordwhen
you move it over the enemy, Clicking on the enemy will then initiate the attack.
(b). Strength (Points
Each army has a numberofstrength points, Thís is an indícation ofhowwell that
army fights. The minimum basic combat strength for an army is one, the
maximum is nine. The Stack command from the View menu shows you the
strengths of all armies in a stack. As well as their basic st-rengths, armíes can be
given bonuses in the farm of extra strengthpoints for a variety ofreasons. These
are shown in brackets aíter the basic strengths. Obviously, these can Vary
throughoutthe game, dependíng on what armies are ín a stack.
(c). Comüat qjonuszs
The path to victory in Warlords II Deluxe lies ín using combat bonuses so that
armies fíght at more than their basic strength. There are a number of ways of
doing this. Someadd to the basic strength ofan army while others are conferred
by other armies ín the group.
52
CWarÍords CICI (Defuxe
Clndlvidual qjonuses
Searching at a temple will get an army (armíes) blessed, adding +1 to its (their)
combat value. See Chapter 13.
Armies cat) be awarded medals, which permanentlyadd to kheir base combat
value,
Heroes can reach higher levels of experience, which permanentlyadd to their
base combat value.
Individual bonuses are awarded to some armies when they fight bn certain
terrain. Terraín is determinedby the terrain in the defendefs square.
Stack (Bonuses
Units given a defend command can become encamped, gaining a +1 bonus on
defence. See Chapter 7.
Stackbonuses are generated by specificarmies, but applyto all armies that thexy
are stacked with. Most special armies generate a +1 stack bonus, but some can
generate more. Heroes can generate stack bonusesby virtue of their strength,
and often carry artefacts which give further bonuses. Defenders in cíties also
receive a bonus from the city walls.
There is a maximum stack bonus of +5 (hat can be applied to any stack. It is
shown on the top line of the Stack Díalog, See Chapter 9.
Since both army types and bonuses can Vary between scenarios, the necessary
ínformation is also found within the game itself.
TheStackcommand ín the ViewMenu willgíve ínformation aboutthe strengths
and bonuses of armies ín a stack, The Army Bonus commandín the View Menu
will give info about the combat bonus of each army type.
(d). Ébjsing Combat qjonuses
In certain circumstances, bonuses can be lost. Certain armies will negate
bonuses conferred by heroes, or all non-here bonuses (except city and en-
33
CXVarÍords CICI qjeiuxe
camped bonus). Siege engínes will negate the city defence bonus. Bear this ín
mind when you construct your stacks, A stack containing cheap, low strength
armies inflated by Iots of combat bonuses looks good only untíl ít loses those
extras.
(e). (Brief (Dzscription of Combat
When a combat occurs, each side Iines up its armies according the order
specifiedín the FightOrdercommand ofthe Ordermenu, Thedefault is weakest
armies (Crossbow fodder) first. The first two armies square off, and fíght tíll one
is killed. The next army on the Iosing side steps into the breach, and a new fight
starts. Combat always contínues untilone side is completely destroyed. Terrain,
and hence terrain bonuses, is always determinedÍrom the defender's square.
A few importantpoints arise from this. It is very unlíkely that the first armies in
a stack will survive any but the most trívial combats. Also, if you lose a combat,
you lose everyone.
The combat system favours quality of army more than it does quantity, Be
warned, however, the lowlíest light infantryman is capable of destroyingthe
fiercest dragon! Iust don't count on it. The bias towards quality is somewhat
reduced ifyou use the Intense Combat option(see AppendixC for more details).
(f), Atacking Cities
If a city produces one or two armies, its defenders receive a +1 bonus. If a city
is Capable of producing three or four armies, the bonus is +2.
When attacking enemy cities, it is necessary todefeat all the enemy troops within
that city. It does not matter which wall of the cityyou attack. Thus, althoughyou
can only attack with a maximum of eight armies, a city will defend with all the
armies it contains, whích is a maximum of thirty two.
This means that the taking of a strongly defended city requires some thought,
The best tactic is to assemble two or three sfacks of eight to do the job. The first
stacks will have to wear down the defenders to a point where yourbest and Iast
54
(Warfords CICI qjefuxe
stack Can finish them off without suffering too many casualties. A catapult,
which negates all city defence bonuses may also come in handy.
You may console yourself with the thought that it is simply too expensive to
maintain large garrisons in all cities, and any opponent who tries that will scon
be bankrupt,
(g). (Uictory m Sizges
After you've attacked and taken a city, you are presentecP with a dialog
containing four optíons. In orderofincreasing severity they are Occupy, Pillage,
Sack and Raze. If you Occupy, then you simply take over thc city as is. If you
Pillage, then the city loses the productionof it's most expensive army, and you
receive money from the process.
[f you Sack, then the city loses produc-
tion of all but the cheapest army, and
you receive more money as a result of
your depredations. If you Raze the city,
then ít isbumt to the ground and cannot
be rebuilt. You receive 110money forthis
dreadful act, but your scorched earth
policy may be strategically useful ín
denying resources m your enemies. See
fíg 10.1.
Game options may also restrict or pre-
vent razing of citíes.
Fig 10,]. Comytlering Cities
However, pillaging, sacking and especially razing a city willmake you unpopu-
lar with your neighhours. This unpoptllaritywill OCCLIT whether or not you are
usingthe díplomacy optíon, 50 some discretion ín your handling of conquered
cities is advised.
CXNarÍords CICI (Deluxe
(h). (Mlvaí Combat
At sea, all armies on boats fight with a combat strength of four, or their
unmodified strength, whichever is lower. No bonuses are allowed for any
reasons. Flyíng armies fight normally against naval gmups, and could thus be
Very lethal against a navy.
When a naval group attacks a city, it fights as a land group, with all its norma]
bonuses.
When armies ín a city attack a naval group, which they can do if the naval group
is adjacent, the city stack fíghts as a navy, wíth the combat strength limitations
and withoutbonuses. Be aware that ín this situation, the Military Advisor will
get his diagnosís wrong.
(i). Comüat und (Diplomacxz
The diplomacy option can ímpose some restrictions on combat. If you are
adjacent to a city of a neutral or allied power, or a stack of an allied power, then
the cursor will change into a heart, informing you of diplomatic restrictions.
You can always attack a stack or city under diplomat-ic restríction, simply by
clicking when the cursor is heart shaped, but you will pay a heavy diplomatic
price for your dastardly actions. See Chapter 14.
j. meteran Armies
After each combat in which two or more armíes on both sides participatedand
the winning síde was led by a here, there is a small chance that an army on the
winning side will be recognised as veteran. Heroes and allies are not eligiblefor
this accolade.If an army is so honoured, a medal will be awarded,and the unifs
strength will be increased by one. This award can be made a maximum of four
rímes, for a +4 increase in strength. Veteran armies are indicated by a small
star(s) next to the army ícon in the Stack dialog.
(Waríords CICI ÉDeÍuxe
(k). (How to CVVm Combats
A full explanation of the combat system is provided in AppendixC. However,
you don't need to know all these details to play the game. The tips given in this
chapter will explain what you need to know.
Thekey to combat in WarlurdsH Deluxe is the combat strengthbonuses. Careful
application of these makes poor troops strong, and good Uoops stmnger.
However, no stack can be considered unbeatable.
The best strategy is to struct-ure attacking stacks around heroes and special
armíes. Heroes can carry the various artefacts that give bonuses, and can also
generate their own bonuses as they increase ín experience. Special armies give
a bonus to all armies ín a stack,or remove bonuses from enemy stacks. These are
very valuable and should be included whenever possible.
You can now fíll out the stack with lesser armies, cheaper and quicker to
produce, who can clo the necessary dying but who will fight well because of the
bonuses. You should also consider followíng your strong stacks with repIace-
ment stacks, containing yourfavourite crossbow foddertroops. These stacks do
not fight, since they do nothave any bonuses, but simply providereplacements
for casualties ín the main stack.
As the game goes on your opponentswill be able to afford a better class ofbasic
troops, and you will also have to start producing stronger troop types as the
hasis of your stacks.
Once players' economies are up and running,the best possible stack, (using the
Default Army Set), would look something líke thís; a Hero, carrying as many
artefacts as possible, a Dragon to give a +2 stack bonus, a Devil to negate enemy
non hero bonuses and an elephant to take -1 off the enemy stack. Round this out
with tough armies that give good movement bonuses. If you are attackíng an
enemy stack containing a hero, an Archon, which would negate his bonuses
would also be very useful.
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(Wavíords CICI ÉDeÍuxe
(Íj. (Death of a (Here
If a Hero should die in combat, and he is carrying arteíacts, then a picture of a
sword and helmet will appear (m the spot where he fell. This contains all the
artefacts that the Here was carrying, and thus is very valuable. It can only be
examined and picked up by another Hero (I blame the unions). Move a hero to
the spotand use theInspect Hero command to see what'son theground and pick
it up.
I 1. OKONEY
(a). Clncome ami (Expenditure
In Warlords II Deluxe, you are conkrollingan empire, and just like a real empire,
(here is never enough money. How do ymi get money? There is basically one
solution;capturecities. You start the game with some gold, but after this, almost
all gold is generated by cities,
Each city has an income associated with it, which reprcsents trade and taxes. If
you own a city, its incnme will be added to your tally of gold at the beginning
uf every tum. Thus, if you owned three cities generating 20 gp, 25 gp ami 28 gp
respectively (where gp stands for gold pieces), you would receive 73 gp at the
start of your turn.
Whenyou takean enemy city, you are given the optionto pillage or sackthe city.
Pillagingand sacking both generate money, but damage the productivecapac-
ity of the city. See Chapter 10. Sagescan also reward heroes with money, as well
as information.
Where does the money go? Chiefly the money goes to supportingyour troops,
althnugh you must also pay to produce them. It costs half as much to supporf
an army each turn asit did to produce it; thus if it costs 4 gp to producean army
of heavy infantry, it will cost 2 gp to support it every turn (for more information
on production costs, see Chapter 12).
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Cwarlords CICI (Defuxe
Money may also be spent on building production for new troop types (very
expensive) and hiring heroes.
(b). %ck of Úúonexz
Lack of money is a very serious problem. This is not often the case early ín the
game, but as yourempire expands, you may find it has growntoo fast! Without
money you cannot build troops; thus you cannot defend your borders when
they become weak.
More importantly, you cannatdefend your interior írom sudden incursions by
the enemy. If you are in a deficit situation, you must take action immediately.
Disbanding troops will save a lot of money, and is often the only way out.
12. WKOCUUCGCION
Production is the traíning, recruiting and buildingofarmies to preparethem far
battle. EachCity has a maximum offour different armytypes that itcan produce.
It can only produce one army at a time.
(a). wroducing (New Amuies
To set productionfor a city, move the cursor over it. The cursor will turn into a
tower, and clicking will bring up the productíondialog. (If an army is selected
for movement, you will have to hold down the Shift key to get the prod uction
cursor, or choose Production írom the View menu).
The dialog opens with the new army production screen. If you choose other
functions from this dialog, you Can retum to this screen by hitting the anvil
button. The map shows the cities you own. Cities not producing have white
shíelds, cities producing have white shields with a black anvil. The city whose
productionis currently being examined has a white anvil wíth a black border,
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cXVavíords CICI (Defuxe
The display shows the name ofthe city, and
thecurrent production. Under this a row of
up to four icons, which show the troop
types which may be produced this turn.
Clickingon oneofthese iconsbrings up the
relevant details about that troop type, and
selects it for productíon, The Stop button
cancels the productionorder. See fíg 12.1.
The strip of icons along the bottom allows
Fig 12.1. The Pmducríun Dialbg
access to other production functions.
(b). City qnformatíon
The castleicon with a question markprovidesa summaryof all the attributes of
the city,
(c). qmiítfing
The crane icon gives access to three functions. The Rename button allows you
to rename your City (remember, ego is nota dirtyWord). TheRazebuttonallows
the desperate to raze their own city (if Game Options allow).
The Build Production icon brings up a dialog which allows you to build a new
army type for the city to produce. Somearmytypes (specialsandheroes) cannot
be built, others may cosf rnore than your current treasury contains, and are
greyed out. Thevalid buildsare Iisted along with the cost of buildingthat type.
In some scenarios, ordinaryarmies may be prohibitedírom being builtas a new
army type. This means that only those cities which produceri the army type at
the start of the game will be able to build it,
Choosing an army in Build Production does not automatícally produceit, itjust
makes it available for production in that city. A maximum of four army types
may be producedby a city. You cannot build the same type twice, but you may
replace any existing type With a new army.
40
Cwarfords CICI (Deluxe
Posítion the red cursor around the production slot you wish to assign the new
army type te. Be careful notto unwittinglyreplace an existing army type! Then
click on the icon of the new army that you wísh to order. Once you have created
the new army type, the Produce button will automatically start building that
army type,
(d). Wectoring
Clicking on the arrows icon bríngs up the vectoring screen. Vectoríng is a
method of allowing to you transfer new production between cities, without
going to the trouble of mnving armies between them.
Instead of armies tuming up in the city
whichproduced them,theycan be vectored
to another of your cíties, Vectored armies
take the normal tíme to produce, and then
take an extra two turns to arrive in their
destínation City. See fig 12.2,
The dialog shows you the vectoring ar-
rangements for the city named at the topof
the screen. Itscurrent production is shown,
along with any outgoing armies thatare in
transít to another city.
Fig 12.2. VIZEÍOYÍÍYg Armies
Below that, the Next Turn line shows the incomíng armies that are arriving next
turn, and the Turn After line shows what wíll arríve ín two tums time.
A city can be the destinatíon for the productiona maximum of four other citíes,
There are two possible actions in the vectoríng screen but they both work the
same way. First you select a source, then an action, then a destinatíon.
(Decloring to a (New City
First select the city that is the source of the vectoring army by clickíng on the
cíty's shield on the map ín the dialog, Then click on the button wíth a single
41
(Waríords CICI (Defuxe
yellow arrow. Then click on the shield of the destination city on the map. A
yellow line will be drawn from the source city to the destination city, and the
vectoring will be in place. If a city cannot be a destinationfor thís action, i,e. it
already has four incoming armies, then it will be greyed out.
Note that for this to make sense, the source city must actually be producing
something.
To cancela vector,select the source cityas the destinatíon, i.e. cIick on the source
city, click on the yellow arrow icon, then click on the same city.
Changing tDestinalions
As well as being the source of vectored production,a city may at the same time
be the destination of up to íour other cities' production.If you click on a city in
the vectoring dialog, any citieswhich are vectoring to the cityyou are examining
are shown in orange, and are connected to the city by orange lines.
Sometimes it's more convenient to adjust the destination of such vectoring,
ratherthan four separate sources. Click on the shield of the city that is receiving
the vectoring, click on the icon with the orange arrows, and click on the shield
of the new destination. lf a city cannot be a destinatíonfor this action, í.e. it will
ereate more than four incoming armies at the destination, then it will be greyed
out.
That's all there is to it, Just remember that in the Vectoring dialog, orange is
incomíng and yellow is outgoing, The See All button will show all vectors, not
just those for the current city, It can get confusing, but it might remind you of
arrangements you have forgotten,
Teéevw
4-
CWarÍOrCÍS CICI Éljeíuxe
13. scmxqynqqxg;
(a). qjescription of Searchíng
In general, searching is performed by a Hero, either on his own or with some
help. Searclúng is done for a variety of reasons whích are described below, but
largely it is done at special locations to find either items, allies, information or
gain some other advantage for that hero.
Searching is not withoutrisk, as malevolent and sometimes powerful creatures
guard their treasures. While a hero can search on his own, the more armies that
accompany hím, regardless of their strength, the better his chance of surviving
the inevitable combat,
(b). wins
Unexplored ruins are always guarded. If a hero defeats the g-uardians, or
persuades them to join hím, he is considered to have also explored the ruin.
Upon exploration, ruíns can yield gold, artefacts or allíes, or the here may
encounter a Sage. The Sage will offer up to three choices. If the hidden map
oprion is on, the Sage will offer to reveal a small area of the map of your choice.
Or you may ask a Sage for the location of a partícular item, or choose to be
rewarded with money. Once a ruin has been explored, it is useless.
(c). őempíes
Temples have two functíons. All armies, including heroes, may present them-
selves at a Temple and receive a blessíng. Due to the intensely practical nature
of religion ín the land, this blessing is worth +1 ín combat value. Other temples
can add their own blessings, each worth +1, but you cannotbe blessed twice by
the same temple,
[f the Ouest option is on, a Hero may be given a chance to lake on a quest. See
Chapter 14.
45
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(Waríords CICI [Deíuxe
(d). (Where to Search
The Ruins command on the View menu
brings up a díalog which shows you all
of the ruins ami temples on the map,
Each ruin is classifíed as explored or
unexplcred. You can also click the ríght
mouse buttonover any ruinon the tacti-
cal map to gek a report on its exploration
Stams-
Fíg 13.1. Ouests
Some ruins, calledStrongholds,areheav-
ily guarded and contain the most pow-
erful magic items. These are normally
shown ín the ruins dialog. However, if the Ouest option is (m, then these sítes
will be hidden, and their location will be revealed only as the reward for a
successful quest. See fig 13.1.
-1 xlphac Orurlu
(e). qjescription of Cltems
Magica] artefacts are an important part of Warlords II Deluxe. They are either
found in ruins or given out by temples as rewards far successful quests.
Artefacts can Confer strength or stack bonuses to heroes, allow a stack to fly or
ímprove tax collection írom the wretched peasants.
44
(Waríords qq CDeíuxe
14. GASWE 095510915
Wn/lards U Dvluxr has a large number of game options. These allow you to
customíse the gameexactly to your liking, and cnablc you to play more cumplex
games as your knowledgc and confidence grow.
(a). (Mutraí Cities
Unless you have chosen the Ouick Start option (see below) all cities, ex-ccpt the
player capitals start the game as neutrals. Neutral cities can be average, strong
or active.
Normal neutrals have a singlc defcnder of thc lowcst strengtlu that the city can
make, They should be pushovers for any attackíng force, especially íf led by a
hcro.
Strong neutrals still ha ve a singlc defender, but this is chosen from amongst all
the types that city can build, so somc defenders will be strong armies. Strong
neutrals call fnr a more cnnsidered appmach m conquest.
Active neutrals can be a real problem, Whilc still only starking with a single
defender, this defender is much mure likciy to be a strong army. ln additimi, if
an attack on un active neutral fails, thc city will startproducingextra defenders,
up m a maximum of five armies. Activeneutrals, ifnot handled corrcctly, could
seriously disrupt thc early days of your empire.
15). guick Start
The Ouíck Start option avoids any fuss about neutral cities by dividing up all
citícs amongst the players at the start of the game.
(c), §he üqíitary Advisor
Even thc mightiest Warlord can occasionally benefit írom some indepcndcnt
advice. Ií the Military Advisor option is on, then when thc sword cursor is
45
qVarlords CICI (Deíuxe
poised over an enemy stack, holding clown the shift key will turn the sword or
heart cursor into a question mark.
Clicking will then bring up the advisofs opinion of the coming combat, which
is pretty accurate. What the advisor does is to run the potential Combat twenty
tímes and average the result. This does not guarantee that the real combat will
thereíore produce that average result!
It is the nature of most gamers that they hope for above average results, and
expect at least average outcomes. It is the narure of the universe, and the íron
laws of chance,that they will be disappointed. In playing WurlordsII Deluxeyou
will suffer írom adverse and unexpected outcomes (o combat.
(d). (Hiddzn %1?
If this option is on, then all of the map is hidden, and the only exposed terrain
is a small area around your start castle.The map is only exposed as your troops
moveover it. This option is especially useful if you have chosen a Random Map
scenarin. Of course, it will also produce a certain amount of doubt in players'
minds, Who knows what is lurking in the dark bits of the map?
(e). (l%mdom öTtrn Ovder
Normally the order oí player tums follows that of the game start screen. If the
Random Turns option is On, then player order is determined randomly at the
start of each rum. This means that a player could move last in one tum, and first
in the next rum, eífectively getting two moves in a row. This option will put a
little mure uncertainty into the minds of Warlords.
(f). (Oiew (Enemy Stack
Ifthisoption is on, then you can use the right mouse buttonto examine the stacks
of enemy players. If it is not chosen, then the only way to determine the full
composition of an enemy stack will be to implement a reconnaissance in force,
and attack the stack.
46
CWarÍordS CICI qjeíuxe
(g). (Diew ghnoduction
If this option is cm, then the Cities command ín the View menu will allow you
to examine the production info of an enemy city. If it is off, then the Cities
command will only reveal details about ynur cities.
(h). Clntense Combat
If this option is on, combat is mora likely to result ín heavy casualties to both
sides, and the advantagethat strong armies have over weak arnűes is reduced.
(i). quests
If this option is on, then heroes searching at temples may be offered a Ouest.
Only oneHero perside can have a quest at any one time, and the quest lastsuntil
it is fulfilled, or is impossible to complete. A quest is allocated to a specifichero
and he, or his stack, must perform the actions indícated ín the quest.
If you accept a Ouest, then the Ouest command in the Report menu will remind
you of yourobligation. If events renderthe Ouest impossible, then a message at
the start of the rum will announcethis,
Yourreward for completing this arduous task may be a magical item of greater
thanusualpower, or revealing to you only the location of a min containing such
an item. Ouests may also be rewarded wíth allies, or money, especíally if the
successful hero seems poor.
g). ÉDipÍomacY
This option is very powerful. lf it is off, then
all sides are in a state of perpemal war with
each other, and can attack each otherwithout
restriction. If it is on, then a complete diplo-
matic system regulates the Conduct of sides
towards each other.
Fíg 14.1. Díplomutic Relutianships
47
Cwaríords CICI Éljeíuxe
Under the system, sides can be ín one of three states towards each other. These
are Allíed, Neutral or Hostile, The Diplomacy command ín the Report menu
depicts the diplomatíc relationships between all the sides ín the game. See fig
14.1.
Duríng the Course of the game, sides may send diplomatic messages to each
other. The Diplomat-ic Action dialog, reached through the Diplomatic Report,
summarises the diplomatíc relationship of your side with each other player. It
also lists any proposals that they have made to your side, and providesa set of
buttons for your replíes, or where you can inítíate your own proposals. Sée fig
14.2.
The system works by comparing pro-
"Í)"P"""""i*'
-
'
'
posals between sides, and implement-
k
U
ing the most hostile proposal. If one
side proposes Alliance, and the other
side proposes Hostility, then Hostility
will prevail.
lfoneside proposes Neutrality, and the
other Hostility, then Hostility would
again prevaü. If both sides propose Al-
liance, then thatwouldbeimplemented,
Fig 14.2. Díplamutír Iuitiurives
The system regulates combat between sides. Allied sides should not attack each
0ther's armies or cíties. Neutral sides should not attack each other's cities, but
can attack eachother'sarmíes withoutrestriction. Ifattacks are implemented, in
defianceof diplomatic restrictions, then the attack counts as a declaration of war.
Your diplomatic rating will suffer a severe drop, and you may find other sídes
also regardíng you as an enemy,
If you downgrade an alliance or neutralityby sending a message through the
system, then you only pay a moderate price ín terms of your diplomatic rating.
The computer lists all sides ín order of their credibílity. The side who has been
least treacherous is rated as Statesman; the síde who has been most faíthless is
48
WVarIOrdS CICI (Dduxe
rated as Running Dog. This list is relatíve. All sides will probably have indulged
ín a few broken promises; the list simply ranks them each rum.
The computer uses this rating to help it decide whom to ally with, and whom to
attack. If your behaviouris too outrageous, you may fínd the rest of the world
turning against you.
(k). q%1zing Cities
There are three Raze City options. Nevet, On Capture, í.e. only through the
dialog that appearsatthe moment ofcapture, andAnytime, Judicious razíng can
give the human player an edge over the computer player, so the Never option
is the hardest.
(f). CI Am aha Greatest
If you choose the I Am The Greatest option, then specíal diplomatíc conditions
apply. At least one computer player, outsheer bloody-mindedness, will always
beat war wíth you. Computerplayers who happentobe at peace are more likely
to ignore diplomaric conventions and backstab you. Computerplayers will also
not go to warwith anothercomputer at war wíth you, unless it's to fulfil a quest,
ín which casethey are very likely to make peace as soon asthe quest is completed
anyway.
AII thís makes the I Am TheGreatest optíontoughto win agaínst. However, it's
really only mimicking whata groupofhumanplayers woulddo. Thecomputer
players are weaker than the very best human players, and must cooperate if
they're to stand a chance.
49
(Warfords CICI (Deíuxe
'50 MÜHKOÍS (ANSI) (PFÉCÍLOCFNES)
Heroes are such an important part of Warlords H Deluxe (hat it is useful to
summarise all their functions ín one place. WnrlnrdsII Deluxe now has pictures
for heroines as an armytype, furtheradvancing the cause of equality ín the death
and destruction stakes.
(a). Clnspecíing (Heroes
*Í)"*"'"
The Inspectcommand in theHero menu
brings up a dialog which summarises
each here's status. See fíg 15.1.
The dialog shows the Here's name, the
other armíes with hím and his Iocation
and other informatíon as cxplained
below.
Fíg 15.1. Inspertivig Hcrues
(Bank
A Hero can give a stack bonus to other armies stacked with him by virtus of his
strength. Ifa Here's strength is between 4 and 6, the bonus is +1. If it is 7 nr 8 the
bonus is +2. If his strength is 9, then the bonus is +3.
Battle ítems act to increase a Here's strength, and can thus increase the stack
bonus he gives. The Battle figure in the report is the numberadded to the Here's
strength by the ítems he is carrying,
For example:ifaHere'snatural strengthis 5, then thisgeneratesa+1 stack bonus
for the Hero. If the Here picks up Battle ítems which add +2 to his strength,
making it 7, then he now generates a slack bonus of +2.
Command
As well as a stack bonus due to strength, a Hero can generate a stack bonus by
carrying artefacts which give a command bonus. A good example is the
CWarforJs CICI (DeÍuxe
Standard, which is issued to the initial Hero on each side. It is worth a +1 stack
bonus to a stack containing a Hero who is carrying it
%vefs
Heroes ín WurlurdsIIDeluxecanincrease their capabilitíes by gaining experience
and increasing ín levels. Heroes gain the following experience points: searching
a ruin +3, capturing a city +2, defeating an enemy outside a city +1, defendíng
against attack +1, being blessed +1, completing a quest +10.
The Levels command írom the Hero menu shows information about a11 your
heroes, including their currentexperience pointsand the points needed to reach
the next level. For each new level, a here adds +1 to strength and +2 to
movement.
(Experience woims
The Hero's current Experíence Point total is shown.
Cltems qjelng Carrizd
This section lists all items being carried by a Hereand any items on the ground
in the Here's square. T0 move an item, highlight ít in the líst box, and click on
the arrow to move it to the other box.
(b). (Hiring (Pleroes
Afterthe firstHere, there is one chancein six in any one tumofaHero presenting
himself for híre, if you have the money available. If you don't have enough
money, Heroes won't show up. Second and subsequent Heroes are more
expensive than the fírst, so be suretu try and keep plentyofcash on hand. If you
own less thanhalf the citiesin a game, the maximum numberof Heroes you can
have is five. If you own more than half, the maximum is six.
ől
(XVarfords CICI (Deluxe
(c). Searching and questing
Searching ruíns is the only wayto get artefacts. Some scenarios, or randommap
games may allow you to produce special armíes, but allies gained ín ruins are
free, ami have no maintenance costs. Assoon as you can afford to, a Hero should
be set off to explore these places. If the Ouest option is on, then a Hero should
bedelegated toperform one. When a Hero searches a min, his chance of survíval
is boosted by the numberof armies he has with hím, regardless of theír quality.
16. COUWWÁMD SÍIÚVXWAqÜ
Mostofthecommonly used game commands are duplícatedasMenu Items,and
also have keyboard equivalents. Some of the less common commands are (mly
found on the Menu Bar.
(a). őket SSG OKenu
Aívout 9WavÍords CICI
This item reports the version number of the game, SSG addresses and other
useíul information.
Ment Scznario
This item reports pertinent information about the scenaúo.
Nem Wur (PC
This item reports information about your PC. If you need to do any trouble-
shooting, please check this item.
Cwarfords CICI Éljeluxe
(b). öjhe Game OKenu
Szítings
This díalog allows you to customise game settings, Players can be swítched
between human and computer control. Please bear ín mind that switchíng
between human and computer play wíll result ín several turns of confusíon for
the computer player whíle it sorts ítself out,
Enhanced Production, which adds +2 to each army's combgt value, can be
turned on or off for each player. You can also choose whether you wish to
Observe each computer player's turn ín full.
The fast movement opüon will force the computer players' moves to be
displayed as fasf as your system ís capable.
At the bottom of the screen you may select whether you want musíc, sound
effects and /or dígítísed speech ín the game.
Skortculs
Thís díalog lists all useful commands avaílable from the Menu Bar ín the game,
along wíth an ícon for each one. There are four slots available for these large
buttons in the Actíon Palette. The currently selected commands are also listed
at the bottom of the Menu Shortcuts dialog.
These buttons gíve the player a quíck way of execuríng the selected commands
wíthout having to use the Menu Bar, or a key-press.
To choose the shortcuts you want, click on one the icons at the bottom of the
díalog, and then click on the ícon of the command you wish (o use. You can do
this for each button if you líke, When you hít the Done button, the shortcuts ín
the Actíon Palette will be changed to your selectíons.
(New Gamz
Exits the current game and returns you to the Start Game screen.
53
Cwarfords CICI (Deíuxe
Sava Game
Saves the current game.
Sava Ag
Brings up the Save Game dialog. Type ín the name nf your save game, and hit
the Done button when ready.
%,qd Gamz
Brings up a dialog of the current saved games. Click on the game you wish tu
Ioad, and then hit the Okay button to load the game.
Ékgad ÍEÜüÍI Gamz
Allows an EMail game to be loaded.
qult
Exits the current game and retums you to the DOS prompt.
(c). öhe Order Ovíenu
(Undc Ovtwe
This highly useful command allows you to undoyourlast movementcommand.
It will not undo any move which has exposed part of a hidden map.
§i5űt Order
This díalog shows all the armies for your side, and the order ín which they line
up for combat (see Chapter 10). Normally, you would wish to put the weakest
armies first, and preserve high value armies by putting them last.
Thís is the default order. However, advancedplayers can use this commandto
implement their own ideas on combat strategy.
54
(Waríords CICI Beíuxe
T0 change theorder, click on one army, then clíck onanotherto make them swap
positiuns or use the arrowkeys to move the selected army. The reset button wíll
restore the default setting.
Heroes always go last, unless over mountains or sea, in which case a Hying
creature will be the last army, to avoid a hero being stranded by the death of his
Hying transport.
Mme NI
Thís command will cause all armies that have Current movement pathsldefinecl
to move as far as possible along their pafhs.
(Disband
This command will disband the currently selected group.
Signpos!
If a currently selected army is over a signpost, you can choose the Signpost
command. You will then beabletoedit the signpost, andleaveamessage ofyour
own Íor friend and foe alike to read,
(Wan
There seem to be two resign options for a humanplayer; Resign Graciously and
Resign Ungraciously, In reality, a player may only resign ungracíously, bumiug
all his cities to the groundín the process, For a less extreme measure, just use the
settíngs command to switch an absent human player to computer control.
qd), ahe q%port Ümznu
Army (wpovt
Shows the numberof armies each side has. The map shows the location of cach
army ur stack,
WVarÍorJS CICI ÉDeÍuxe
City (Iizpon
Shows the ownership of each city on the map.
Goíd (Rgport
Shows the amount of gold each side possesses.
(Productlon ülepem
Shows all the armies that you produced this rum. If the list is longer than the
dialog, then the arrow buttons will scroll the Iist.
(Wmting
The computer totals various factors and then producesa roughguideas to who
is currently winning. This is the subject of much contention ín multi player
games. Nobody wants the onerous accolade of winner, since this only encour-
ages the rest to combine and attack hím.
This reportis thus very useful ifyou aren't winning, and best ígnored ífyou are.
ÉDÍPÍOMGCY
This command is active if the Diplomacy Opt-ion was chosen. There are two
screens assocíated with this command. TheDiplomatic Report, whích comes up
first, shows the current diplomatic state between all sides. Clicking on the
Diplomatic Action button in the bottom left of the screen shows the current
diplomatic state between your side and the others, any diplomatic proposals
you might have received, and allows you to respond to those proposals (see
Chapter 14).
If the Diplomatic Actíon button is red, then someone has made a negative
proposal to you. If it is green, then a positíve proposal has been received.
66
(Warfords CICI (Deíuxe
Gines!
Ouests are allocated at Temples. Each síde can only have one quest active at a
ríme. This report will show your Currcnt quest, if any, and any results you may
have achieved towards the quesfs completion (see Chapter 14),
[e j. öhc (Here Ovkenu
qnspccl
The Inspect command shows the lucatíon of all your Heroes. The Here nemed
at thetop ofthedialog is highlighted un the map. Anyarmiesacconxpanyinghím
are also shown, his location is named and his Battle and Command bonuses,
Level and Experience Points are all shown (see Chapter 15).
( zvzls
This brings up a dialog lístíng all ofyou r Heroes, their levels,currentExperíence
Poínts, points needcd to reach the next leve! and Strength and Movement points
(sec Chaptcr 15).
Szart-FI
This is one of the most useful, ami rewarding commands ín the game. Armies
and/or Heroes may search at temples, and receive a blessíng. This adds one to
the strength of all blessed armies,
lf a groupcontaining a Hero searches a temple, the Hero may also be given the
optíon of a quest.
A group containing a Hero may also search ruíns, which can contain treasure,
artefacts or allics. These ruins are always defended (sec Chapter 13).
(Waríords CICI qyzfuxe
m. aha roiew wnu
Army (Bonus
This command listsall the army types in the game, with their strength, Moveand
Combat bonuses_.
Cllems
This command explains the effects ofall the magic items in the currentsqenario.
Cít izs
This command takes you to the producüon dialog for yourcitiesand selectsthe
City Info command (see Chapter 12).
(Build
This command kakas you to the production díalog and selects the Building
command (see Chapter 12).
qkoduction
This command takes you to the productiondialog for yourcitiesand selectsthe
Produce New Army command (see Chapter 12).
(Ozctoring
This command takes you to the producüon dialog for yourcities and selects the
Vector command (see Chapter 12).
(Iüims
This command brings up a dialog showíng the location ofevery ruinandtemple,
and shows whether each ruín has been explored (see Chapter 13),
cVVavíorcfs CICI (Defuxe
Stack
Ifyou have a currently selected stack, this command brings up a stack dialog. It
Worksinexactlythe same way as the StackPalette at thebottomofthe screen (see
Chapter 7),
(g). öhe (Historxz gKenu
City
Thís dialog shows a graph of the number of Cities you own, over tiíme.
(Évznts
Thís dialog shows the notable events that have occurred each turn. The arrow
keys or the slider (tan be used to scrollthroughBach turn, Notable events include
the arrival or death of heroes, quests, the fall of Cíties and so on.
Gold
Thís díalog shows a graph of the gold levels of all players over time, and reports
your current gold total.
(Winmzrs
This dialog shows a graphof each side'sperformance over time, and reports the
Current leader.
öídiumphs
Thís dialog shows the losses to your side, and the casualtíes you have ínflicted
(m the others. It opens showíng your losses, ín Various categoríes, whích you
hope will be minor. Theshields ofall sides are displayedat the top of the dialog.
Clickíngon a shield will show the total Casualties that you have caused that side.
In accordance with time honouredtradition, the language of the reportalters as
appropríate.
59
(XVarÍords CICI qjeíuxe
(h). Üe őfurn Okenu
This has only one command, the End Turn command.
17. SUGLGÍÜMDER
If you are doíng very well, then the survíving computer players may offer to
surrender. Thíswillhappen ifyou own more thanhalf the citieson the map, and
have a reasonable margin of cities cnntrolled over the nearest computerplayer.
When surrender is offered, you have two options,
One is to accept the surrender, andbe proclaimed the winner. The otheroptíon
is to pop the petitioners' heads on pikes, ín which case the struggle continues to
the last city.
18. (EÚKACIEMÍÉS
EMail games are started by clickíng ín the EMail check box ín the Game Start
screen. Up to eight human players can play an EMail game.
The player who starts the EMail game gets to set all game options. Oncean EMail
gamehas started, the game willrun until the firsthumanplayeís turn, whenthe
EMail Name dialog appears.
The first humanplayer will be asked to supply a save game namefor the EMail
files. The name can be up to four characters long, other characters being
appendedby the program. After the file name comes a two digit turn number,
the letter S and a number for the side of a player.
When a human player has finished an EMail turn, a dialog will come up stating
the name of the EMail file, and the player to send it to. Flease make a note of the
filename that has been created.
60
Cwarfords CICI qjefuxe
When you receive an EMaiI file, place ít in the XWZDELUXEXEMAILdirectory,
and then choose Load EMail írom the file menu.
Cl%ma'om (ESMgÍÍ Games
It is possiblejoplay a Random Map game via EMaíl, althoughit may take some
arranging. The fírst player must create a Random Map scenario. Do not use the
Random name as this means that any other Random Map games will overwrite
the scenarío.
Afterstarting the game andgenerating the first rum, the oríginating player must
pack the newly created random scenario, and distribute the packed file to all
other players.
To pack the random fíle, run the INSTALL program and choose the Librarian
function. Select the scenarío Írom the líst and hit the Pack button. ln the dialog,
the check boxes for Use Compressíon, and Include City, Shield and Army set
should be checked. If you are absolutely sure that every player will have each
of those sets, they need not be included.
A fíle called (filenamaSCZ wíll be created by the Pack function. Send the Hle
to all players. The fíle should be copied into the XWZDELUXEdirectory, and the
Unpack function of the Librarian used to recreate the random scenario.
In a hiddenmapgame, with two or more human players, none of the computer
playeis moves are shown.
(Defztíng fEUKgíI Games
Each EMai1 fiIe that you generate and receíve will end up in the XEMAIL
directory. This provides a safeguard against loss or corruption of EMail files,
and allows the game to continue under those circumstances.
It is up to you ta delete those fíles when they nre no langer needed.
Áoqplfm B
ól
twaríovds CICI (Deíuxe
w. NESCWOGLKGMGBS
This section covers connecting machínes via Modem, Null Modem and Net-
work. All Connectíon methods use the same programCONNECTEXE to set up
a connection before running the game. To run the connect program type:
CD XWZDELUXE [ENTER]
CONNECT [ENTER]
When the connect screen ap-
pears, there are four choicesfor
theconnect-lon method. Fíg
1 9.1
shows the connect screen.
KMJIÍ Modem
A Null Modem cable is a spe-
cial serial cable which allows
forVeryfastserialcommunica-
tions between two computers.
Only two machínes can be con-
uected Hús Way" The Help
Fig 19.1. Thc Connud Scruen
screen in the Connect program
has more details.
The only parameter(hat needs to be coníigured for a null modemConnection is
the Comms (serial) port that the cable is Connected to. Hit the Confígure button,
and select the appmpríate port.
When the other computer has also been Confígured,buth players should hit the
Connect button.
Far ÍN!
om
H!
CWarÍords CICI (Defuxe
Ovbdem
A modem connection is madebetween two computers linked over a phoneIine,
wíth Hayes-compatíble modems at either end.
Bach modem will need to be configured. In a modem connectíon, one person
origínates the call, and the other person answers the cal].
If you wíll be originating the call, you need to supply the phone numberof the
personyou arecalling ín the Dial field. Ifyouareansweringthe call, the Dialfield
should contain the command ATSO=O, which tells your modem tdanswer any
íncomíng calls.
There are two preconfigured answerConfígurations,which can be selected Írom
the Iist box. You can make your own configuration by selecting the Blank
configuration, renamíng it and putting ín your own settings.
The other fields that have to be filled ín are explained belowr
Cmds: All modems require a command or injtialisation string to set them up.
The programsupplies a default string, whích will work ín most círcumstances,
but your modem may require a dífferent stríng. Check your modem documen-
tation, and any other Comms programs you may be running, which should
already have the correct confíguratíon.
Portand Speed:You need to tell the programwhích Comms (serial)portyou are
using, and the speed ofthe ccnnectionr Thespeed should be the highest possible
speed ihat is supported by both modems. Consult the Help function ín the
program for more details.
When you have set the modem up, hit the Configure buttonr When the other
player is also ready, both players should hit the Connect button.
(Network (2) und (Mztwork 13-
8]
There are no configuration optíons for a network connectíon. You must have
NetBIOS running on all machínes that wísh to run the game. All players must
run the CONNECT program and hit the connect button.
65
CWar-[ords CICI qjeíuxe
The Network (2) option is a specíal case for two players playing over the
network. Most games will involve three to eight human players, and players
should select the Network (3-8) option.
Once the CONNECT program is running, and the network option chosen, the
first player to hit the Connect buttonbecomes Player 1, with the power to make
a numberof choices, 50 you may wish h) negotiate thís point.
As each player establíshes theír network connection, their NetBIOS name is
regístered, andtheir chat wíndowappears. You canuse the chat Windowsto talk
amongst the various players until all players are connected.
When all potential players haveregístered, hit the ESC key. You will beretumed
to DOS but a connection will have been established between all the players. All
players should now start WarlordsII Deluxewith the WAR2 batch fiIe. However,
they will have to waít untíl Player 1 has started their game before the game
screens will appear for the other network players.
OncePlayer 1 hasstarted thegame,
(Ocrirfy; "H agyaPknnfg
. l
the Program
screen
a?"
Wuilvrua Iuv MI NIAYW: ln IÖHIÓ. und chukivvy
pear On an rnachines. Flg 1
Shows
Haver
Virág"?! nlnyevs hava lhzeosxlmu vemun allutm amur
the screen. This will determíne
mm z
u,
Rcndv u. pkw
whether all players are running
ÜÍÉJÉ,ÍJ'M""'
the same version of the game, or at
Ieast runningcompatible versíons.
Vrgnsfdf
Warlards H Deluxe version num-
bers will take the form V2.x.y. For
É
games to work across a network,
the .y numbercan be different, but
all players must be running the
game at the same V2.x level.
Fig19.Z. Pmgmm Verifícation
Player 1 should then choose a scenario. If he chooses any scenario other than the
Erythea scenarío, the VcrifySccnariodíalog will appear. Fíg 19.3 illustrates. Euch
neiwark plnykr must
ÍHIZYÚ a lom! copy of the Scenaria, ami fhe Army, City, Shíeld und
Termin Scts used ín thc gamc. If this is not the case, the díalog will show whatand
64
(Waríords CICI meíuxe
where things are missing, You
(Omqfying Scmuriü
must use the Líbrarían function to
'
Ama
'
_._ munka
transfer the necessary Hlesto each
g : Mmm
g NM.
G,..,,,,,._,
machine.
(Vnrung Samu pmurznmütiap. uram: n!is;
enne! , u
nrmv, c
v. a
... x ..
Player 1 must also supplythe net-
_'_
I
work savegame name, taking care
:'"" 'z"""
,
_
avar
not to overwnte prevmus games.
Once the program and scenarío
ܧÉ=Zn'""'""'
havebeenverified, the GameStart
s_,__,,_ (mm.
screen will appear. Initially, all
_
"'
players are set to computer. Each
network player is allowed to
choose which síde they will play,
and it's firstín best dressecl! Game
optíons can be edíted by any player, up till the time that the player hits the Begin
button. We're assuming that you're going to be sensible about this,but the game
options will those set at the time that the last player hits the Begin button,
Fig19.3. Scenuria Vz-rificufíurx
The game starts when the last person hits the Begin button.
Ekgaufand Sava Games
Any player can issue a Savecommand. All machines will save the game. To lead
a game, Player 1 must be at the Start Game screen and issue a Load command.
A Síde Select Dialog willappear 50 that Network players can specify which side
they were playing.
qjisconnecting
After running a network session, the DISCONN command must be run. If this
is not done, then all future games will try to start up as network ga mes, with a
conspicuous lack of success,
1
"1
u
Wvarfovds CICI (Dcíuxe
671%: of Contents
Scenario (Buifder
"
IINTRODUCTION
69
GETTING STARTED
69
(a).
Hard Disk Installation
69
AN OVERVIEW
69
THE COMMANDMENTS
70
A TUTORIAL
72
(a).
Creatíng the Map from Scratch
72
(b).
Creating the Island
73
(c).
Saving a Scenarío
74
(d).
Button Info
75
(e).
Creating the Interior
75
(f).
Creating Detail
75
(g).
The Overview Map
76
(h).
Scenarío Details
76
(i).
Editíng Features
77
(j).
Finishing Off
78
(k).
Editíng Armies
78
(I).
Tutorial Summary
80
COMMANDS EXPLAINED
80
(a).
The SSG Menu
80
(b).
The Scenario Menu
80
67
CWarÍO-rds CICI qjeíuxe
10.
12.
14.
68
(c).
The Command Menu
(d).
The Map Menu
(e).
The Random Menu
(f).
The Army Menu
(g). 'The City Menu
(h).
The Shíeld Menu
THE LIBRARIAN
SCENARIOLLMITATIONS
EDITING PICTURES
EDITING TERRAINSETS
TROUBLE-SHOOTING
AND TECHNICAL SUPPORT
ON-LINE SUPPORT
VIA COMPUSERVE
NETWORKSERVICES
ADDRESSES
83
86
87
92
93
95
95
97
100
101
102
102
qNarfords CICI (Deíuxe
1- CFNÖTÜLOÜJÜCÖCION
The Warlords II Deluxe Scennrio Builder will create or edit scenarios for Warlords
II Deluxe, Vírtually all aspects of a scenario can be edited.
Scenarios created wíth the Deluxe Scenurio Builder may be distributed without
restxíction,so long as thís distributionis on a non-commercíal basis. Scenarios
created wíth the Wurlords II Deluxe Scenurío Builder are only compatible wíth
Wurlards H Deluxe, and can not be used by prevíousversions of Warlnrds II.
2. GGÉÖÖCFNG 852491559)
(Harc! (Disk Clnstaffation
The Deluxe Scenarío Builder will be installed into the XWZDELUXE directory
when Warlords II Deluxe is instulled.
To start the Deluxe Ezen/m'a Builder type: WARSCEN
s. ANOWEcqoqtEW
TheWarlords II Deluxe ScenaríoBuílderwill allow you tode the following things.
0 Create new scenario maps.
- Edit existing maps.
0 Place, name and assign productionto cíties,
0 Place and name ruins and temples.
- Place and edit signposts.
0 Place roads and ports.
69
CWarÍorcíS CICI ÉDeÍuxe
0 Edítall army characteristics,includíng army graphics, names, combat strengths
and bonuses, movement points and move bonuses, and build costs.
- New army sets can be created as separate entitíes for use ín scenarios.
0 Edit city graphics and create city sets.
- Edit hero names and items.
0 Choose shield sets.
0 Edit or create new terrain sets (usíng a paint program).
- The map builder contains special routines which automatically smboth the
transitions between terraintypes, allowing the userto easily create professional
looking maps.
- A specíal import routine will allow users to create a strategic map ín a paint
program, and have that automatically translated into a complete tactical map,
ready to use.
0 You may also create a strategic map from wíthin the editor, and have that
transformed into a complete tactícal map.
4- ÖYPFE COOVÜMÜWDWÉWÜS
Thou shalt read and follow faithfully these commandments, or thy worldswill
not be gond and joyous creations, nor will they be much good for fíghting over.
Thou shalt be totally sure that thou hast finished altering coastlines, placíng
roads and the like before begínning to add other detail to thy creatíon, as all
detail will be lost when the map is smoothed.
Thou shalt save thy work early and often, for thouhastbeen gíven great control
over thy world, andthere are darkpowers that may snatch it away ín an instant.
Thoushalt closelyexamine thymap to see ifextra ports needstbeadded, ínorder
that the marítime life of thy world shall run smoothly, Forgat not that ports
automatically exist at coastal cities and bridges.
70
(Waríords CICI (Deíuxe
Thou shalt always ensure that all citieson the map can be reached either on foot
or on water. If a city be so placed that it be surrounded ín its entirety by
mountains, such that only flying creatures can joumeythere, the minions of the
mighty computer willbe sorely confused and their battle strategies thrown into
veritable chaos.
"fhou arí prohibited írom placíng Cities too close to the edge of the map, and
thou willst find that thy efforts so to de willst avail thee nought.
Thou shalt not create armies that cost more than 16 GPs to make, else the
inhuman íntelligences insíde the devilish machine before thee be reduced to a
most wretched and pitiable state of bankruptcy ín their efforts to afford such
expensive armies,
Thou shalt always create thine armies ín order of increasing strength. If thou
dostnot, thyworld shallst surely go awry ínmanyanddívers ways, andwill not
be looked upon wíth favour.
Though shalt always make the first army in an army set to be weak and feeble,
for this army always defends neutral cities ín games for Begínner players.
Making this army powerful will cause a wailing and a Iamentation amongst
Beginner players, who should be encouraged in their endeavours and not
slaughteredbefore they are ripe.
Thou shalt not create armies with a movement factor of less than 12, else again
the denizens which hauntthe dread device willbe gríevously misled. Thou shalt
also ensure that the armies which make up the bulk of thy creation are
reasonably fleetof foot or of wing (but not fat of belly or ugly of visage) or fleet
of their divers other methods of mcving over the face of the earth.
Thou shalt always use the anointed Librarian program to work thy will upon
scenarios. Thou shalt never use the evil commands of DOS, whích are an
abomínatíon.
Thou shalt always create at least one army to be a Temple AIly, and this army
shall always have the powerof flíght, else all thyquests shall be for nought. The
7!
(Warfords CICI qjeíuxe
armies that thou createst as Temple Allies or Allies can only have the bonuses
that are listed hereafter.
GROUP +1, GROUP + 2, or GROUP +3
GROUP +1 AND CANCEL HERO
GROUP +1 AND CANCEL NON HERO
If thcu makest an army with different characteristics, and then choose to make
it an Ally or Temple Ally, its bonus will automatically be reset to GROUP +1,
thereby confounding thee. So it is pointless to try to evade these strictures.
It has been ordered that only the first twenty armies ín a Warlords II Deluxe
scenarío shall be available for production as norma] armies. All other armies
should be created as Allíes, or Temple Allies,
There is only one way to correctly create an army, and this is the way. [n thine
army creation process,thou shalt fix the costofthine unitlast. Ifthou should ever
change the Ally status of an army, thou should again edit the cost of the army,
after changing the Ally status.
Pnnder deeply uponthe wisdom ofthese sacred wordsforwilful failure to abide
by their teachings will cause thee great grief and wasted time beyond measure.
5. AÖTIÜORIASL
Here endeth our sickening efforts at 'O1de Englishí
This sirnple t-utorial will take you through the principals of building a new
Warlords II Deluxe scenario.
(a). Creating a ÚKap Írom Scratch
When the editor starts up, the display looks much líke the one in Warlords II
Deluxe, except that the Tactical Map and the Strategic Map are blank. Our first
tutorial exercisewill be to create the tinybut perfectly forrned Island of Stamp.
72
CWarÍords CICI 9efuxe
(b). Creating the Clsfand
else on the screen wíll change.
The termin iconswhích we will use are displayedwhere the Action Palette used
to be. Click on the Plains termin icon, which is the left-most icon of the terrain
paletta.
Now move to the Tactical Map and paínt Plains tiles, seven across and seven
down, on the map. Start ín the top left hand corner, butbe sure to leave a border
of water tiles all the way around the edge of your terraín.
You should end up wíth a very
sharp edged squareofplains ter-
min, which doesn't look very
much like a real ísland. In fact, it
should look like fig 1. Thís is
where the power of the creation
rouünes come into play. Choose
Smooth Screen from the Map
menu. Coastlinehexeswíllmagi-
cally appear.
Ifyoursquarewasslightlylumpy
to start with, the coastlines wíll
also be Iumpy, If you created a
precise square, it's ríme to crum-
ple things up a bit. Usethe Water
Fig]. Creatirzg the Island (1)
73
cXVaríords CICI qyíuxe
ícontomake a fewindentationsín
the coast. Once again, these will
just be plonked down as sharp
edged (errain tiles. Thescreenwill
now look something like fig 2.
When you've crumpledthe coast
a bit, choose Smooth Screen from
the Map menu again. Once again,
the changes are incorporated into
a smooth looking map, now with
a bit of character. Fig 3 illustrates.
Sometímes, the smoothing rou-
tines might decide that a watery
indentations ín the coastline de-
serve a swamp tile rather than
shifting the coastline in. If that
happens, just paint over it with
Plainstíles ifyou'reunhappywith
the program's decisíon.
(c). Saving a Scenario
ssounmúmhmmoaynu
Fig 2. Crcating rhe Island (2)
mkmumamummwmnu
Fig 3. Creutíng the Island (3)
Before we gettoo carried away, we should setup a newscenario for ourcreation.
Choose Save As írom the File menu.
ln the File Name box, type STAMP and hit the OK button (o save.
74
Cwaríords CICI (DeÍuXe
As you work through the tutorial, you should periodically save your work.
Choose Save from the File menu. A warning dialog will appear saying that not
al1 sides have capitals, Ríght click (m thís waming to make it go away. We will
assign capitals later.
(d). (Butíon Clnfo
Ifyou'renot sure whata particularbuttondoes, click on thebuttonwíththe right
mouse button, A little dialog will pop up with information aboutthe button.
(e). Creating the Clnterior
So far our island is composed completely of Plains terrain. The island is rather
too small for any complex terrain ín the interior but we can do something to
show how terrain is added.
Click on the Mountains terrain icon and create a small spine of mountaínsthat
fills the middle of the island. Run them írom the north-west to the south-east.
Then chooseSmooth Screen(or hit the s key) to smooth them out. Youwillnotice
that the tiles on the edge ofthe mountainrange have automatically been chosen
to fit well with the surrounding Plains, and that the routines may also have
sprinkled a few snow capped peaks around. They may also have added a few
Hills tiles as well.
(f). Creating qjetaií
Our island is not complete with-
out some cíties. Clíck on the city
button, and then click on the map
to placethem. Followingtradition,
place one city to the north of the
mountaíns and the other to the
south. Cities must be on Plains
sah-ammwnmkmmau
Fíg 4. Mup Detail
75
CWarÍovdS CICI (Deluxe
terrain so the map will be adjusted if necessary. Your map will now look
somethíng like fig 4.
Naturally, we will wish to connect our two cities. Click on the roadbutton and
create a road between your two cities. As the road tiles are placed on the map,
they look a bit untidy with each tile looking like a crossroad. As soon as your
road is finished, smooth the map, and the road will be pruned for you.
Now we can createsome details about our city. Clickcmthe EditFeatures button,
and then move the cursor over one of the cities. Thecursor willchange shape into
the familiar city icon from WarlurdsH Deluxc. Click on one of the cities. The Edit
City dialog will appear. Fírst, enter a name for your City. Don't be shy, nameit
after yourself.
Next, using the armwbutton, you can setthe amountofincome that the city will
eam each tum,
Then choose the armies that the city will produce. You can click on up to four
armies. Underneaththe armies, there are three lines for a city description. Enter
something imaginative, When you are finíshed, hit the Done button. Enter
similar details far the other city and hit Done again.
(g). EÍFIe Overview Okai)
You may have noticed that in spite of addingmore and more detail to our island
on the TacticalMap, nothinghas appeared on the Strategic Map. The Strategic
Map does not update until we tell it to. Choose Remap from the Map menu and
the Strategic Map will be created.
(h). Scenario (Detaiís
Now that we have a map, it's time to attend to some details about our scenario,
Choose Scenario from the Command menu. The file name will already be listed
as STAMP. Enter a description if you like.
Now choose Sides írom the Command menu, There is really only room for two
sides on this island so click off the six sides that you don't want, You should be
76
cxVarfords CICI (Defuxe
left with two sides with check boxes on. You can also adjust the amount of
money you wanteach side to start with. Theside name can be editedby clicking
on it and typing a new name, Naturally, you will want to name one side after
yourself.
Once the sídes have been weeded out, you can nominate Capítals. Choose
Capítals from the Command menu. A dialog will displaya copy of the Strategic
Map, andthe sides that are leftin the game. Clíckíng on a city will make that city
the capital of the check-marked side, Clickon the otherside's box and then click
on the other city to create the second capital.
NOTE. All sides actually playing ín a scenario must have a capital allocated for
the scenario to work properly. It's also probablya good idea to save your work
now, and to contínue to do so at regular intervals.
(i). (Editíng őeatures
Now that our Iittle island is Iooking more complete, it's time to create ruins,
temples and the líke. First click on the Ruin button and place two ruins on the
map. Then click on the Edit Features button,and move the cursor ovetone ofthe
ruins. The cursor will change into the ruin shape.
Click on the ruín and a dialog will appear lett-ing you name and describe the
ruins, You will notice that you can nominate a site as being either a Ruin or
Temple by clícking on the buttons ín the dialog. Leave the first site as a Ruin.
When you've finished entering the details, hit the Done button and move the
cursor over the other site. TheRandom buttonwillsupplya randombutsensíble
description, and is often very useful when you are starting your scenario.
Random buttons also work ín City and Sign dialogs, where they are equally
useful.
Clíck on the second site, and click on the temple button.Enter the details and hit
the Done button. Themap willstill show the Ruin picture butthe correctTemple
picture will show up in the game. Choose Smooth Screen írom the Map menu
now.
CWarÍords qCI ÉDeÍuxe
msuuuumauwn-ummmysmu
f......,n....v....m,
(j). őínishing Off
It is an article of faíth amongst
creators of fantasy worlds that no
mountain range is complete with-
out an active volcano. Click on the
Mountain tile and then click on the
More Detail button. The terrain
buttons are replaced by a display
which shows each mountain tile
fuII size.
Use the arrow keys to scroll
through all the mountain tiles un-
til you fínd the volcano tile. Click
on the Strategic Map to place your active volcano in the mountainrange. Then
click on the Less Detail button to return to the normal display. Fig 5 shows the
final map, wilh two volcanoes added, just to show off,
Fig 5. Island Creuted!
We have left this till last because any detaíl that you add, Iike volcanoes, is lost
when the smooth map routine is used. For that reason, ít is imperatíve that all
detail touches be left to the absolute last or they will be lost.
(k). (Editing Avmies
SSG has received a lot complaínts írom various scouts and scouting organísa-
tíons. One lot said that we had got the uniform completely wrong and comv
plained that hand to hand combat was not an officially recognised scouting
activity.
The other groupofcomplaints came from scouts who said that we had defamed
the very notíon of scouts. Theythoughtofscouts as lean, hard hitten, supremely
competent individuals, expert ín tracking and all forms of individual warfare.
Most referred us to the portrayal of the Rangers of Míddle Earth and intimated
that their veins also Howed with the blood of Kings.
78
CWarÍorJs CICI meíuxe
Theypaint a vivíd contrast between thísfarm ofscout andthe pathetic easybeats
portrayed in Wurlords II Deluxe. They also requested a name change to avoíd
confusion with what they described as a bunch of bare-kneed mummy's boys.
With the Deluxe ScenuríaBuildcr, all this can be done. First choose Create Army
Set from the Army menu. Give this set a new name, such as Stamp Army', and
then choose Edit Army Set from the Army menu. You will see the Edit Armíes
dialog appear. This contaíns the data fmm the standard Warlords H Dzluxe army
set but will now change.
Clíck on the ícon of the Scouts army at the bottomofthe díalog íf it isn't already
selected. Now click ín the Name field and change this to Rangers, Below the
name field are a series of attributes and arrow buttons, Change Strength to 5,
Move to 18, Time to 2, Cost to 8 and New to 300. (Tolkíen implied that his
Rangers worked for free, but our worlds are more realístíc).
Rangers are also inspirational leaders, so click on the Group button under
Combat Bonus and give them a +1 bonus. Rangers provide an all terrain
inspiration, so clíck on the All button to specify that the bonus applies ín all
terrain. Keep the Move Bonus as Wood/Hill to account for their reported long
stridingabilitíes. Fíg 6 shows the army after it has been edited,
Now that's a more impressive
army! If you don't change the
army ícon, you could surprise a
lot of people with it.
When you'vefínished modifying
the army, hit the Done button ín
the dialog, then hit the Sava but-
ton ín the Save Army Set dialog.
From now (m, our STAMP sce-
nario will use the new Stamp
Armysetwíththebeefed up Rang-
ers. You will notice that the bot-
ssahmam-augnpamumuumu
Fíg 6. Ediíing Armíes
79
CWarfords CICI qjeíuxe
tom of the screen wíll list the fact that the STAMP scenario uses this new army
set.
(Í). őnoriaí Summamz
The commands we have workedthrough so far wíll create a complete scenario.
Of course, the country isn't a11 that large. The other scenario elements that can
be edited are explained later,
e. cowewcbs (Emaxlaqqmaq)
'
(a). öhe SSG Ovkmu
Aüout scenario (Builder
This command displays the version number of the Deluxe Scenario Builder,
(b). öhe Scenario ONznu
Creatc
Makes a new scenario, including its sub directory and a11 necessary Hles, Only
use thís command at the Very start of the scenarío creation process, as it will not
saveany current work. Ifyou have currentwork andwish to save it, use the Save
As command.
sava
This command saves an alreadynamed scenario.
ígad
Loads an existíng scenario.
80
Cwarfords CICI qjefuxe
Sava As
Saves a scenarío under a new name. This procedure creates all the necessary
scenario files and thesub directory tohold them. Any currentworkwillbe saved
as part of the new scenario.
Cíear
Clears the map.
quit
Exits the Deluxe Scenuria Buílder.
(c). (Ejha CommamíNem
Capitafs
TheCapítals command allows you to nominate a capital city for each side ín the
scenario. Each side that is actually playíng in a scenario must have a capítal
nonúnatedfor the scenarío to work. Clickon a side nameand then clickon a city
to make that the capítal for that side.
Síri/zs
The Sides command allows you nomínate whích sides will acmally be playíng
ín a scenarío. To include a side, click ín the Used check box. A síde's name can
edited by clícking on the name and changing it. The arrow buttons set the
amount of gold that a side starts with.
Scznarlc
This command allows you to set the salient details of a scenario. The Import
Picture allows you to replace the default pícture of a scenarío. The picture to be
imported must be in the XWZDELUXEdirectory. The Default Pícture button
chooses the standard picture.
81
CWarÍords CICI (Defuxe
A scenario can also be Locked or Unlocked. A Iocked scenarío can/t be saved
over until it is unlocked. Any scenarío created by the Save As command is
created unlocked.
The Terraín Type fíeld shows the name of the terrain type used ín a scenario.
Creating new terrain types is a very involved and lengthy process callíng for
great artístic skill and is not supportedínsíde Deluxe Scennrío Builder. However,
we have íncluded a separate Terraín Editor for advanced users. Once SSG or
anyone else has created a terraín type and released a scenarío that uses ít, you
will be able to use that terraín type ín scenaríos of your own makíng. '
To choose from the avaílable terraín types, clíck on the terraín type field.
The List Name ís the name of the scenarío as it appearsín the scenarío líst shown
ín the Loadcommand. Thelength of that name ís not limited by DOS restríctíons.
The Descríptíon fíeld allows you to edít the scenarío descríptíon that appears ín
the Lead command in Wzzrlords 11 Deluxe.
Chems
The Items díalog allows you to edit the names, powers and bonuses of all the
magíc ítems ín the game. Items can only be used by heroes and can de the
followín
,g
smscuuhbwnmiuM-uhnblhwíminu
Add to a here's battle srrength
jvm,.,.e,...,...
(smallheroícon).
431], .,,_,m_
Add to the combat strength of a
1
M
group (flag icon).
nemi
M
Allow a group to fly (wíngs ícon).
,
T"
Doubles group movement (legs
1
smwzjwm
mm),
.
.
. ;,.M.....,..
Add to the income of every city
owned by a síde (goldícon). Where
a leve] is appropriate, the bonus
can be +1, +2 or +3.
Fíg 7. Editíng Magica] Items
82
(Wavfords CICI (Defuxe
Fig 7 shows some useful items.
(Here (Mlmes
Each side in a scenario can hava its own list of hero names. Click on a side and
Edit the names. Specifying Male or Female selects the picture to appear in the
hero dialog. Injudicious editíng of this list could destroya lot of fríendships, so
take care.
Scenario qnfo
The Scenario Info command is your chance far immortality. The Designer(s)
field is for listing the names of the Creators. The Notes field is theír chance to
describe their creation to the rest of the world.
UKonstzrs
TheMonsters menu allows you to edit the names and strengthsof the creatures
that guard ruins. The minimum strength is one and the maximum strength is
nine.
(d). 57"! 9%? ÉMenu
CÍear fMgp
This command allows you to setlarge amounts of themap to a partícularterrain.
Clíck on the type of terraín that you want to clear to and select the area to which
the new terrain will be applied. The area can be the Whole Map, Screen Only or
Section of Map.
This command should used with some care. The Whole Map command means
theentíre map area,notjustthatcovered by land, Also the StrategicMap willnot
change after oneofthese commands until the Remap command has been chosen
(see below).
CWarfords CICI (Defuxe
"lm"?
The Deluxe Scenurio Builder does notremap the Strategic Map to reflect changes
made on the Tactical Map until this command is issued. This is because
recalculating theStrategicMap takes an appreciable periodoftime, even on very
fast machines.
This means ihat it is quite usual for the Tactical Map to be showing one thíng,
while the Strategic Map shows something completely different. Just remember
ihat the StrategicMap is always derived írom the TacticalMap, so anydiscrep-
ancyín the display can'tcause anyproblems or datachanges. It willbe up to you
to decide how often you wísh to remap the Strategic Map.
Smooth Scrzen
This is the most useful command in the creation process. It applies the smooth-
ing routines to the section of the map currentlydisplayed on the TactícalMap.
With thís command, you can lay down slabs of terrain and then hava the
computer quickly and easily smooth them out.
You willnoticethat the smoothing routines take careofcreating all the interfaces
or transitions between terrain types, including coastline. They also Vary the tiles
ín large blocks ofterrain to create some variationin appearanceand preventthe
formation ofregularpatterns. You can relyverystrongly on the aesthetic choices
of these routines. After all, that's what we did whenwe created the scenarios in
Wurlords II Deluxe.
This command will only apply the smoothing routines to that part of the map
which is on the screen. However, extra detail will still be lost, so use this
command carefully.
Smooth AH
This command is very powerful, as it applies the smoothíng algorithms to the
entire map, notjust the portion showing (m the TacticalMap. The routineswill
alter any tiles that you have individuallyplaced and a dialog warns you of thís
84
cNNarfords CICI qjeíuxe
fact whenyou use the command. Use this command wíth care. It is best used at
the start of a creation process to get a map into a working state.
(Edit AH
The Edit AIl command provides yet another way for you to quíckly and easily
create anStrategic Map andfrom that generate a TacticalMap. Thedialog shows
the currentstrategic map, On the right of the dialog, there are a series ofbuttons
showing the different terraín types.Iust click on the terraín type buttonandstart
paínting. Available paínttools are the Pencil and Paint Bucket, aríd you can also
choose the brush size that you are painting wíth.
Pig 8 shows England created ín the Edit All dialog.
Note. Hitting the Okay button ín
"G h"
'*"'""* M """' '""' 9" M
this dialog will cause the entire
Tactical Map to be smoothed and
43'"
k" Jwr
the Strategíc Map to be recalcu-
'
lated. Again, this will mean that
any índividually placed tiles will
balost, so use this command wíth
care.
Clmport gMgp
This function allows you to create
an entire Tactical Map from an
Strategic Map that has been cre-
ated in a paint program. It is an
excellentmethod tor gettíng an outline of a countryand even its interíor terrain
into the machine.
Fig 8. Creating a Stmtegic Map
TheImport interprets this file by translatingcertain palettenumbersinto terraín
on the TacticalMap. When counting palette numbers, the fírst color in a paletta
is color zero. The translations are as follows.
85
cWarlords CICI Éljeíuxe
Color M = Plains
Color #2 = Water
Color #3 = Forest
Color #4 r Hills
Color #5 = Mountains
Color #6 = Marsh
Color #7 = Road
Note thatthe import function does notcare whatcolorsyou use to create rhe file.
lt simply looks at the numberof the colorínthe palette. You should be aware ihat
some paint programs, no doubt thínking themselves extremely clever, will
rearrange the palette order to suit themselves. They then alter your document
so that it looks the same on the screen.
Any program doing this will produce totally unusable results in the Import
function. Itis somerimes possible topersuadethese programsnot tore-orderthe
palette.
(e). (Eke (Iümdom Úvíeuu
Ever mindful of the comfort and welfare of our customers, SSG has provided a
number of routines which take care of some of the less important scenario
creation details such as Cities, Signs and Ruins. The commands will either
operate on
a11 of these items or only those that haven": been edited yet.
AÍ/(Ikmdom Cities
Either All Cities, or those Unnamed, will be given a random name, production
and income.
AI/(Uunamzd (l%ins
Either All Ruins, or those Unnamed, will be given a random name and descrip-
tion.
86
(Warfords CICI (Deíuxe
Afí/(Unnamzd signs
Either All Sígns, or those Unnamed, will be given a random message.
(f). öhe Army Oúmu
Creatz Arány se!
The Deluxe Scmarío Buílder alIowsyou to create manydifferent armysets. These
can be assocíated with a partícular scenarío. The Create Army Set command
allows you to name a new army set. Its dara will inítially be identical to the
current army set but can be edited as explaíned below.
(Ecűt Army sz!
The Edit Armies dialog allows you to change any army characteristic. To edít a
partícular army, click on its icon from the army display at the bottom of the
díalog. Fig 9 shows a particularly unprepossessingarmy being edited.
The editable characterístics are as
follows.
mxumumámhmmmuuuw
Name
The name of the army.
"W -X"""'*'*
Strength
The combat strength.
1
Move
Movementallowance of
the army.
Time
The(íme in turns that it
takes to produce.
Cost
The cost ín GPs to pro-
duce a new armyofthís
,
type-
Fíg 9. Editing un Army Set
New
The cos! ín GPs to buy
the capacity to producethat army.
87
(Waríords CICI (Dáma:
Note. If the New cost of an army is set to zero, then that army type will never be
able to be purchased as a new army type for production. This means that only
those Cities defined at scenario creation time will be able to produce the army
type. This feat-ure is very useful for restricting certain army types to certain
locatíons. Far example, you could use it to ensure that only Roman citíes were
able to produce legionaríes.
Ally
Temple Ally
Move Bonus
Combat Bonus
őype Options
None
Group
88
Is the axmy eligible to be an ally that offers to join heroes after
ruins have been explored? This is usually reserved forpowerful
army types.
Is the army eligible to be an ally offered as a reward for a
successful quest or as allies from a site revealed by a sage?This
is usually reserved for the most powerfularmíes. Remember,
these armies must be able to fly!
An armycan have either a woods bonus, a hills bonus, a woods
and hillsbonus or a fly bonus. Or nobonusat all. Thewoodsand
hílls bonuses are to move at the plains cost through those
terraíns. The fly bonus is to move at 2 MP per square over all
terrain except road, which costs flying armies 1 MP.
The combat bonuses are assigned in three parts, These can be
thought of as Type, Scope and Level. For instance, ín the
Erythea army set, Spiders have a bonus of Type = Strength,
Scope = Cities, and Level = +2. That is, Spiders are +2 to their
own strengthwhenattacking or defending a city. Dragons have
a bonus whereType = Group, Scope = All Terrain and Level =
+2. That is, they add +2 to the strength of all armies they are
stacked wíth, regardless of terrain.
No Bonus.
Bonus applies to this army and all armies grouped with ít, ín
attack and defence.
qVarlords CICI (Dcfuxe
Siege
Bonuscancelsall city defencebonusesofthe enemy stack.
Cancel Non-Here
The bonus will cancel all non-herebonusesof enemy
armies in combat. Does not cancel city defence bonuses.
Strength
The bonus increases the strength of the individual army.
Enemy
'
The bonus decreases the strength of all enemy armies
whether attacking or defending.
Cancel Hero Bonus
The bonus will cancel all hero bonuses for the enemy
armies in stack.
-
Fortified
Bonus acts líke a city bonus, Le. adds to the strengthof all
armies ín a stack when they are the defendingside.
Scope Optlcms
The bonus can apply cm Plaíns, Forest, Hills, City or all terrain types.
Skzyzl Options
Bonus levels range írom -3 to +3.
Note. Heroes constitute a special type of army. You can change their strength
and movement allowance, but all other aspects of their performance are taken
care of by the special rules for heroes.
Fight order buttons - the order ín which you define army types is the default
fight order. Sinceyou will doubtless be following the creation commandments
and defining your armies in roughlyíncreasing order of strength, you can use
the two arrow buttons to change the order of armies.
(Edit gDicture
As well as editing army characteristics, you can also edít the army picture. Click
on the Edit Picture button to bring up the Edit dialog. Pig 10 shows the dialog.
The main part of the display shows a pixel by pixel display of the army pictme.
You can edit this using the 128 color paletta on the right of the display.
59
(Warlords CICI %efuxe
sxism-ummumMmMbnh-mtmnm
The available paint tools are the
p
Pencil, Paint Bucket and Color
4,35, Axmv Juitlun.
Picker,
w
'
The Grid check box turns on or off
a pixel by pixel grid, which can
make editing easier.
The arrow buttons ín the keypad
at the bottom of the screen are
used to nudgethepicture onepixel
in the desired direction.
There are two special Colors used
A
_
A
by the editor. TheUniform color is
FlS 10- Palmmg Arm/ÚS
the color that will be replaced by
the side color to make the picture into an army for a particularside. Theuniform
coloris indicated ín the palette by a letter 'U". In the example shownin fig 10 the
sides are diskinguished by the colnr on the figurás shield and tunic.
ln the main partofthe display, most ofshield and tunic is painted ín the uniform
color. Lookingat the right side of the display we can see all the varíations on the
figure as they will appear in the game.
The Background color is a transparent color which will not be shown on the
screen when tlie army picture is used onscreen. It is indicated by the letter 'B' in
thepalette. The Background colorcanbe changed by clickingín the small palette
labelled Background.
The appearance of the army picture for each side, plus neutrals and an army
shadow, is shown at the top right hand side of the dialog,
At the top of the display are two buttons marked Individual and All same.
Ifthe All Sa meoption is chosen, changes made in the main picture editing screen
will affect all nine army pictures.
If the Individual option is chosen, changes made in the edit screen will only
affect a single army picture. The picture being edited is indicated by a small
90
CWarIorcÍS CICI (Defuxe
white dot above or below the army icon. To change the current army, click on
its picture on the ríght hand side of the display. Editing single army pictures is
particularly useful as means offurtherdistinguishingbetween the redandblack
sides which often need extra attention. Warning! Do al1 Individualchanges after
editíng using All Same. If you choose All Same after doing Individual editing,
all changes Wíll be lest!
The Clear button will clear the current picture to the backgroundcolor.
The Copy another... button will allow you copy another army picture to the
current army. A dialog showing all the pictures for the current army set will
appear. You can chooseoneby clicking.Inthe Copy Picture dialog, you can click
on the Another army
button to choose a different army set to Copy írom,
A special note about Heroines:
In order to furthertheinalienable rights ofboth sexesto indulge ínslaughterand
conquest, WarlordsII Deluxe now includes separate male and female hero army
icons. When you go to edit the pict-ure of a Hero, there are actually two pictures
to edit, and selection is made by clícking on the icons in the bottom left of the
dialog.
When you have finíshed editing your army pícture, hit the Okay button. You
will be asked if you wish to save the changes you have made.
(Edit (Boa! (Picture
Thecharacterístics ofboats are fixedin WarhmisII Deluxe.However, you canedit
their pictures to make the boat icons fit ín with the rest of your army. This
command brings up a picture editing díalog that works ín exactly the same
fashion as the army pícture editing díalog.
(Edit SEM Army (Mme
Each army set can have a long name (up to 19 characters), to make it easíer to
recognise.
91
CWavÍords CICI qjefuxe
(Use Nmy Szí
This command associates a particularArmy Set with the current scenario. The
dialog will show all possible Army Sets.
tan. 6712 City OKenu
Creatz City Sz!
Different city pictures are collected in sets just like armies. To name a set, you
must use the Create City Set command.
(Edit City 521
The editíng process for cities
works much like those for armies.
Fig 11 shows the dialog. Cities
have a background color, like ar-
mies, that won't be displayed on
screen, Above the color palette is
asetofthreebuttons, Thesechoose
whether you will be editing the
city, the razed city or the tower
picture for the current side. The
Copy T0 Razed button copies the
current city to the razed city pic-
ture to help reduce the graphic
workload involved in destroying
it!
To change the current side, cIick
on the colored shield for that side,
9?
Fíg 11. Painting Cíties
wVaríords CICI ÉDeÍuxe
KEdit (kapa City (Mama
Each city set can have a long name (up to 19 characters), to make it easíer to
recognise,
(Usz City sz!
This command associates a particular City Set with the current scenario, The
dialog will show all possible City Sets.
(h). ESFIe Shiefd Okenu
(Usz Shieíd Sets
Shíeld sets cannot be editedinside the Deluxe Scenaria Buílder. However, if SSG
defines a different shield set, it will be available for use in your own scenarios
and may be chosen through this menu,
7 . 655155 ÉLÉFBÜKAÜÜAN
The Líbrarian utility gathers together a numberofextremely useful functions ín
one place, wíth a graphical interface. Wíth the Librarian, you can Copy, Delete,
Pack or Unpack Scenarios, Army sets, City Sets, Shield Sets and Terrain Sets.
The Librarían is part of the Install program. To run it type:
CD XWZDELUXE[ENTER]
INSTALL [ENTER)
Then hit the Líbrarían button in the Install dialog.
The Librarian has two main scrollíng list boxes, which show the Source and
Destination of files. The Source could be the Warlords II Deluxe CD, or another
directory on your Hard Disk, or even a floppy disk. To change the Source, click
on the Source icon.
95
(Whrfovds CICI qjeíuxe
The Destination will often be the directory on your Hard Dísk which contains
the Wurlords II Deluxe program, but you can change the destinatíonby clicking
on the Destination button.
The listboxes show either Scenarios,Army sets, City Sets, Shield Sets ur Terrain
Sets. To changejhe type of item you are dealing with, click on the icons on the
right hand side of the dialog.
At the bottom of the díalog are the actíons that the Librarian can perform.
Copy
This command copies ítems between Source and Destination.
Befele
This command deletes the current item.
Wack
Compresses the currentitem. If compressing a scenario, there are a number of
options as to what will be included with the packed scenario. The Pack dialog
tells you the name of the packed file.
(Unpack
This cummand unpacks packed scenaríos.
mg! Scen
Thiscommand only works with Army sets, City Sets, Shield Sets or Terrain Sets
and tells which currently installed scenarios are using the particular set.
CInfo
This command only works wíth scenarios and gíves a short summary of the
scenario details.
94
qVaríords CICI (Deíuxe
The Librarian utility gives you complete control over the scenarios and their
components installed on yourHard Disk, allowing you to regulate exactly how
much space the game takes up.
Packing scenarios allows all the various components ofa scenario to be bundled
up ín one package and transmitted to other users.
8. SCWPIACILCIO ÉÜÜKCIÖTASCICYNS
Both Warlnrds II Deluxeand the Deluxe Scenaría Builder will be unableto handle
more than 512 scenaríos, and 1,024 Army, City, Terrain and Shield Sets.
A gond way to test a scenario is to set all players to computer Warlords and let
them battle ít out. When the game is over, have a look at the history report. If a
playeis GPS have plunged to zero, or if they were too inactive, then the armies
were probably too expensive.
9. (ÉÉDCIEYYNG TCICÜUÚÍES
A cursory glance at the Wurlords H Deluxe í-ile st-ructurewill reveal that almost
all graphics files ín the game are .PCX format. Thismeans thatthey canbe edited
in paint programs outside of the game, if sufficient care is taken,
There is one overriding rulefor edíting game graphics. Do not alter the pícture size
or the paletta!
All pictures are 640 * 480resolution, butmany are actually sized smaller than the
maximum size. If you alter the size of these pictures by even one pixel, disaster
will result.
Similarly,the game uses a síngle fixed palette. Ifyou do pictures with a different
palette, then that paletta will be ignored, and the results are guaranteedto look
95
CWarÍords CICI (Defuxc
atrocious. You cun only usecalors 1 to 127, colar255 (which is ulways white) ami color
0, which is the tmnspurent calor. If you chunge uny ather cnlor, the gume wíll look
terrihle!
It should go without saying ihat you should use extreme caution in playing
directly with game graphics, and make backups of any importantwork before
editing any files.
(Edíting Army Sets
Army pictures are found ín the directory
XWZDELUXEXARMYXGrmyname)
The editable fiIes take the format
(armyname)X.PCX
where X is a side number írom 1 to 8 or the letter S for the shadowed versions
of the armies,
[Editing City Sets
City pictures are found ín the directory
XWZDELUXEXCITYXGJÍtyHáme)
The editable files take the formai
(cityname)X.PCX
where Xis either 0 for the standard city pictures, 1 for the razedversions of those
cit-ies, or 2 for the neutral city and the towers.
(Editing Shizld Sets
Shield pictures ars found in the dírectory
XWZDELUXEXSHIELDXGhieldname)
The editable fíles take the formai
(shieIdname)X.PCX
96
(Warfords CICI (Defuxe
where X is eíther nothíng, S or T. Shíeld píctures come ín dífferent sízes for use
ín different parts of the game, and all three PCX files must be edíted.
(Edítíng Sceuaric qJimuwzs
The scenaríu pícture ís that shown when a scenarío is loaded. It is found ín
XWZDELUXEXSCENARIOX(scenaríoname)
and is called
SCENARIOPCX
(Editíng Strategic íMgp
The strategic map picfures are found ín the directory
XWZDELUXEXSCENARION(scenaríoname)
The edítable fíles take the format
(STRATXPCX
where X is O, 1 or 2. The map is splít ínto three separate fíles and they should all
be edíted. Warníng! Do thís only after you have fíníshed creating a scenarío, as
the fíles are deleted and recreated each tíme you save a scenarío!
(Whar (ma: a? KEdít
De not edít anythíng ín the XWZDELUXE XPICTS dírectory. Theseare game fíles
used ín mysteríous ways, whích cannot be safely tampered wíth.
10. (EGJCIEÍCFNG ÓWYÍIKACINSÉÜS
The Deluxe Scenarío Buílder does not allow you to edít terraín sets. We have
íncluded a separate Terraín Editor for udvuncedusers, but ít is not for the faint
hearted, and requíres the use of an external paint program that supports the
.PCX format.
97
(Waríovds CICI (Deíuxe
To start the Terrain Editor type:
CD WZDELUXE [ENTER]
WZTERR [ENTER]
When the editor starts up, there is no terrain loaded. You must use the Lead
Terraín button to load a termin set. When it is Ioaded, the frame on the right of
the screen shows a selection of tiles írom that set. The commandsin the Terrain
Editor are as follows.
Crrzate öírrain
This allows you to Create a new termin type. You must have loaded an exísting
terrain type far this opfion to work. Once you have gíven it a new name, you can
safely edit it without affecting the rest of your game.
Copy &wain
Copies a new Terrain Set to the existing terrain name.
%,ad őewain
Loads a new Terrain Set to work with.
(Dalma ázrraln
Deletes the current Terrain Set.
Sava őewain
Saves the current Terrain Set.
(Éxporí SPCÍX
In order to edit a Terrain Set in an external paint program, it must be exported
as a PCX fíle. This command will take the currentTerrain Set, and turn it into a
640 * 480 "' 256 color file, with the specíal Deluxe palette. While you Can edit this
file to create new terrains, de not change the file size or the palette!
98
CWarÍords CICI (Defuxe
Clmport TOK
Once you have edíted your PCX terrain file, it needs to be turned back into the
Deluxeformat, throughthe Import command. If you don't do this, the game will
not be able to use the edited terrain.
(Mlmes
For each terrain type, you may specífy both the nameof the terrain in the game,
and the descríptíon that comes up in the game when you rightíclick on the
terraín. This will allow you match both graphics and descríptions of your new
terrain. To edit the names, click on the text shownín the Terrain Names dialog.
Strategíc Gígp
The Strategíc Map is generated írom the Tactical Map, It's appearanceis now
almost totally under your conlrol. Clícking on the Strategic Map button brings
up the Strat-Map Colors díalog. For each terraín type, you can specify not only
its color on the Strategic Map, but the pattem ít uses, and the way that pattern
is itself colored. Features were still being added to thís dialog at press time, so
a full explanatíon will be found ín the README file.
Settíngs
For each Terrain Set, you can specify a default Army, City and Shield set. The
Hílls around Mountains check box (which may Vary depending on the names
chosen for terraín) specífies whether hills are to be distributed arouncl moun-
tains ín random maps.
If Use Background Picture is checked then the background picture shown will
be used as a background to the strategic map.
The Move through check boxes specífy whether uníts wiIl be able to move
throughthe various terrain types. If you intend to prohibit movement, it would
be a good idea to edit the termin descrípüons so that users know why they can't
move their men.
99
(Waríorcfs CICI (Deíuxe
The Terrain Set Name is a long name for the termin type.
n. ETKOÍIGBÉEE-SHOOÖCFNG AqlÉD
ŐCEÜHWICASLSUTSPOCI§
The writer of this manual also handles many of the customer support queries,
50 please heed thís extra speciel plea to read this section before you contact us.
Itis a fact oflife that no programof any reasonable sizecan hope to run first time,
every time on all possible target machines. Here at SSG,we arejust as interested
as you are ín clearing up any problems.
To make that process as quick and painless as possible, we need yourhelp. When
contacting SSG customer support,please make all of the following information
available ín your first message.
Your name and postal address. (Often problems can be solved just by posting a
patch disk).
Thetype ofcomputer you areusing. (This isveryímportant,butso manypeople
assume that we know what they know. We don't, unless they tell us).
The versíon of the programfound under the About menu. (The problem may
already have been fixed, but we can't be sure what to do if we don't know the
version number of your program).
The information contained ín the About Your PC dialog found under the SSG
memory. This will tell us what our systems think your system is.
Theversion ofDOS you are rurming, or ifyou are running the game under some
other OS such as OS/2 or Windows 95.
As much detail as possible on the problem. Write clown any messages or
numbers that appear on the screen, and try a few experiments to see if the
problem is linked ín any way to specífícevents. (Saying that it does notwork is
not a great help. Please be as specific as possible),
IOO
CWarÍords CICI mefuxe
Run the DIAGNOSE programín the XWZDELUXEdirectory. This wiIl attempt
a detailed analysis ofyour system,andwrite theresults to a file called DIACLTXT,
You may also be asked to supply a listing of your AUTOEXEC.BAT and
CONFIGSYSfiles, so please be prepared for that eventuality.
There are some thíngs you can try un your own.
Read the README file. Information that you need to solve the problem may
already be in your directory.
.
Free up more memory. The minimummemory requíred is always listed ín the
README file, but usually more is better, Freeing up memorybelow 64OK may
solve the problem.
Turn off the sound and/or musíc. Sound is another major cause of
incompatibiliües and problems. Kun the INSTALL program again and choose
the No Sound option(s). If this makes a difference, you will be able to use the
program and we will have a very ímportant clue for our bug (er... feature)
findíng. Turning off sound and musíc aIso frees up about 30K of conventíonal
(DOS) memory.
12. OWÉEFMEsüavwoqzőwqzx
COÚVGXUSGEGIUE
For on-linesupportof WarlardsHDeluxevia Compuserve, call toH-free on 1-800-
524-3388andask for Representative#574 to get yourfreeintroductorymember-
ship and 31500 usage credit.
Ifyou are already a member ofCompuserve, type the commandGOGAMDPUB
at any
! prompt to reach SSG's support section (Section 4), or Contact our
technical support department on 726623471.
IOI
(Waríords CICI (Defuxz
13. (NEEJCWORKSCERWCICKES
Network services, like Compuserve, are the best way to get technical support.
There's no hangíng on the telephone, and problems can be sorted out with a
minimum of fuss, and a maximum of convenience. A patch file may be all that
is required to fix a problem, and these are easily and quickly downloaded.
Networks also offer contact wíth other game users, who can providegame tips,
suggestions and encouragement. Outside ofgame support,there is a whole new
on-line world to explore, and SSG encourages you to get connected, andjoín ín.
14. Aqypwössfas
IN NORTH AMERICA
Strategic Studies Group Inc.
RO, Box 30085
Pensacola, FL, 32503-1085
Tel (904) 469-8880
Fax (904) 469-8885
Compuserve: 726623471
Geníe: SSG
AppleLínkz AUST0161
INTERNET: gwhileyássgxomau
eWor1d:SSG
E L S E W H E R E
Strategíc Studies GroupP/L
17.0, Box 261, Drummoyne
NSW, 2047. AUSTRALIA
Tel (02) 819-7199
Fax (02) 519-3397
SSCS World Wide Web Síte contains ínformatíon, patches to game programs
and late breaking news. It's address is:
httpr/ /www.ssg.com.au
102
Appencfices
Appendix AH 04)
(Scenario Gngt)
Appendix 93 (l 07)
Seíected Scenario (Nptes
Appendix C (I 20)
Comüat Úáechanics
I05
CWarÍords CICI ÉDeÍuxe
fÚXPEWDCIWA
Scenario %1
Here is a list of the 60 scenarios, and their authors, in alphabetical order.
Scenario #1
Scenario #2
Scenario #3
Scenario #4
Scenario #5
Scenario #6
Scenario #7
Scenario #8
Scenario #9
Scenario #10
Scenario H]
Scenario #12
Scenario #13
Scenario 1414
Scenario #15
Scenario #16
Scenario #17
Scenario #18
Scenario #19
Scenario #20
Scenario #21
104
200bc
Altaír
America
Arthurían Britain
Babe War
Calador
Chesciv
Chessboard
Civil War!!!
Dante's Infemo
Dark Continent
Diptharia
Dragon Realms
Dwarven Mines
Elemental Crux
Elemental Problems
Elkor's Tomb
Erythea Campaign
Esesgee Isle
Europa
Fantasy
Iim McNally
Jeremy Reaban
_
Jennie Leslie Ez Jenny Trout
Steve Fawkner
Mike Salt
C. Alex Fredericks
Jim Ground
Steve Fawkner
Mark 1.]. Hill
Paul Ceccarelli
Steve Ford
Ríck Moscatello
Steve Fawkner
Steve Fawkner
Steve Fawkner
Mark 1.]. Hill
Steve Fawkner
Steve Fawkner
Mark 1.]. Hill
Steve Ford
Paul I, Paella
Scenario #22
Scenario #23
Scenario #24
Scenariq #25
Scenario #26
Scenario #27
Scenario #28
Scenario #29
Scenario #30
Scenario #31
Scenario #32
Scenario #33
Scenario #34
Scenarío #35
Scenario #36
Scenario #37
Scenario #38
Scenario #39
Scenario M0
Scenario #41
Scenario #42
Scenario #43
Scenario #44
Scenarío #45
Scenario #46
Scenarío #47
Hooded Halls
Glacial Isles
Hadesha Campaign
Hand of Fate
Holy Wars
Illuria Campaígn
Invasion
Isladia Campaign
Isle Of The Wheel
Isles of Sorcery
Iungle Valley
KnighVs Isle
Landlords
MinotaurMaze
Mythtec
Nippon Babylon
Norse Mythology
Pirates
RaínWar
Raven Castle
Roman
Rule Britania
Russía
Selentia
Severus
Spectrerrúa
Cwarfords CICI (Defuxe
Mark 1.]. Hill
Mark 1.], Hill
Steve Fawkner
Janeen Fawkner
Danny Hamílton
Steve Fawkner
Brett Hanisow
Steve Fawkner
Steve Fawkner
Steve Fawkner
Mark JJ. Hill
Steve Fawkner
Rowan and Rege: Keating
Mark H. Hill
Bob Plyler
Nick Stathopoulos
Will Míchael
John Silverbeard
Paul Fields
Steve Fawkner
lennie Leslie & Jenny Trout
lennie Leslie Sz Ienny Tmut
David Bush
Steve Fawkner
Perry L, Wood
Gregor Whiley
I05
Cwaríords CICI (Defuxe
Scenario #48
Spider Oueen
Scenario #49
Spindle Isle
Scenario #50
Star
Scenario #51
The Fall of Rome
Scenario #52
The Vale
Scenario #53
The Well
Scenario #54
Transylvania
Scenario #55
Trucks
Scenario #56
Twin Towers
Scenario #57
War of Powers
Scenario #58
Warthogs II
Scenario #59
Waterloo
Scenario #60
Zulu
I Oó
Steve Fawkner
Mark 1.]. Hill
Roger Kearing
Frosty Schneemann
Kendra Michael
Mark L]. Hill
Steve Ford
Glenn Glasell
SteveFawkner 81:MarkJJ.Híll
Darrin Hutchison
Brett Harríson
lennie Leslie 8: Jenny Tmut
Jennie Leslie őz Ienny Trout
CWarÍords CICI (Deíuxe
WWÜMCDCIW?
Sdected Scenario (Ngtes
Designers of some of the scenarios included ín Warlords II Deluxa have kindly
provided scenario notes, which wíll providesome interesting background for
those scenaríos.
Scmario "
I
200 q3c
b? Hím WWFJÍÍY
For me, ZOOBC represents a compromíse date ín the military history of the
Mediterrancan-Middle East region.
A tíme frame following the height of the Persian Empire and the Macedonian
Empire of Alexander fhe Great, being well after the Ancient Egyptians, during
the Rome/Carthage struggles and Ieading into the fully developed Roman
Empire, yet, with the ever present nomadic horsemen and barbarianhordes on
the horizon, maximises the interplay of culturalmystique, military history and
lore,
A sense of the geographical limits and opportunities of the region was at-
tempted by the placement of impassable rnountain barriers and (truly navigav
ble) major rivers. (Flying creatures were dropped as they would only under-
mine the effects of geography, and geographywas the most 'definíng' feature
of that time period.)
Fantasy creatures were exchaxxged for the truly 'fantastic' and civilísation
defining military uníts available; the chariots of Ancient Egypt, the noble
horsemen ofPersia, the Macedonian phalanx, the nomadic horsebowmen of the
steppes, the elephants and Iighthorse of Carthage, barbarian hordes, andfinally
the flexible might of the Roman Legion.
IO?
(Waríords CICI (Dvzíuxe
Workíng withín the Warlords II engine it is possible to touch the 'tip of the
iceberg' of perhaps the most romantícised and Captivating period of the devel-
opment of 'Western' civilisation.
scznario '2
Amin"
Gy Seremxz (Igalban
In the not so distant future, on a planetnamed Altair, several different factíons
fight for dominatíon, One is the original natives of the planet, who call upon
their mysterious gods for help. Also, there are the Houses ofthe original human
settlers on the planet, various Megacorporatíons, and the Terran Government.
The natives start out using Iower tech armíes, native animals, with some help
from their native gods. The Houses of the settlers rely mostly on modern
weaponry, while the Terrans have access to higher technology units such as
StarCruiser.
One of the most notable features of the plains of Altair is its gigantic ground
drawíngs, reminiscent of the ones ín Nazca, Peru. The ancient faith of the
native's says they were created to attract passing gocls.Apparentlyítsucceeded.
Scenario "S
(Babz WVar
51 Úvkike Sah
Long, long ago, or so the rumours go, there were strange creatures ín the world
Called Men. Nowadays, these strange beings exist only ín myth and legend.
Some say that Men still Iive, ín ruíns and lost Civilisations scattered about the
world, but who has time to look for them now that war has begun.
I08
(NVavÍords CICI qjefuxz
The four Empresses have begunthe final battle for dominance ín this all-female
world. The Ice Empress with here legions of coldvblooded vampiresses, Em-
press Innocence and her hely army of Angels, Empress Corruption and her
legícms of demonic creamres, and Empress Passíon, with her fiery-blooded
hordes all vie for control of the world.
Tosucceed, they will need to win over allíes like the catwomen, the sorceresses,
the dragons, and even the lowly girl scouts.
And perhapsmjust perhaps... they may decide to seek out places of power.
Places of ancient power, wherein dwell creatures that have not been seen for
thousands of years.
One thing is certain: In the end, there can be only one trueruler, Thus begins the
Babe War.
Scenario "(a
Caíador
[Az C. Ajex Sírederkcks
For years, Calador was a bastion of stability and prosperity. Yet such prosperity
also induced jealousy. At last, the last king of house Kays, an incompetent but
popular man named Justin, died wíthout an heir, and multítudinous enemies
took their chance to strike, TheLarathans seceded írom Calador many years ago,
andnow seektoimpose the same duminatíon on Calador thatthey endured.The
Democratícists seek to topple the monarchy and set up their own government
(evil, eh?).
The Trader Faction sees ownershíp of a country as their best acquísítion yet,
HouseDerspar, distantcousins ofthe Kays, see Calador as rightfully theirs. The
Sim'Lirists follow their marryr, the revolutionary Rahn Sím'Lir, to completely
dissolve Calador. TheMilitarists, headedby ]ustin'sfarmergeneral, seek to put
their own regent on the throne untíla suitable heir is fcund. TheSyakune Empire
seeks to achieve its ancient goal of annexing Calador. The Gabre Republic is
109
(Wariomfs CICI (Dciuxe
Daron Durlath'smeans ofvengeance against Calador, who executed hís father,
Daryk, after he led a Syakune invasion force.
The regiments are organised; the Iines are drawn, Eight mighty powers are
readyto move against one another. Though most cities still hold to theír old ties,
defended by loyal militiamen, their poweris yet weak and they ars vulnerable.
The inteliigent dragons, too, have yet to dedicate their forces, and the evil
sorcerers and gond wizards with their accompanying Spíríts, wait to see who is
most worthy of theír support.
-
Now the first clash of sword and sword rings out. The battles has begun. Only
one fact-ion can remain to gaín the prize: Calador.
Scenario
4' I 0
mamás Cinferno
[ry aha! Czccarziíi
Iwanted to do a scenario based in heli, and I decided that (here was no pointre-
inventing the wheel. Dante's Hell is layed out in such perfect order and with so
much meaning that I don't think it was possible to do it better (the Divine
Comedy is no ordinary "Cyberpunk Thriller")...the trouble was transforming a
three dimensional geographical model (Dante's Hell is sort of like an inverted
cone) to a Z-dimensional map space, and to transform a great piece of literature
into a Warlords scenario,
The Inferno is heavily into sin and punishment ami I didn't want to depress
everyone with that, but the layout of heli is based on the grade of sinswno need
to go into it in detail (you Can always just read The Inferno). The factions are
Virtuous Pagans, the Lustful (a sin oftemptations), the Violent(sinsofprideand
anger), The Demons (your not-so-hospitable hosts), The Fraudulent (sins of
fraud and deceit) and The Iowly Traitors of which Lucifer himself is chief (and
a nasty unit of strength 9, l might add). The army set is a hodgepodgeof units
írom other sets that seemed to fit what I was looking or... many of the creahires
IIO
Cwaríords CICI (Deíuxe
are of mythology because of Dante's fascination with Greek and Roman litera-
ture. The terrain is difficult and broken into areas: Limbo, Upper Hell, Nether
Hell, the Malbowges (evíl pouches) and the frozen well... the rivers of heli are
all present.
Scmarío * I 2
(Diptharia
52 q§ck Moscatelío
I'vedesigned this scenariousingmany elements (or, as somewould say, cliches)
írom fantasy gaming thatI've encountered. Similarly, the artworkis, whennot
identical to what was provided with the scenario builder, just modification of
existíngartwork(eg, I put a rider onthe griffin).Thisscenario is mostly intended
for more than on human player to play; most of the starting areas are cleanly
divided, so that players can build their power base without early squabblíng.
The following are general descriptions:
Elvesz Nice cities, but theír own defensibility means quíck expansion wül be
difficxdt. Those Ogres to the south are nice,but the time it takes to capturethem
gives the Goblins andWarlund precíous time-
but the Goblins have a nicecity
to the east, and Warlund can easilybe distracted. Now, if only the Invisible City
player goes south,
Goblins: Much like the elves, but the don't have nearly as much economic
strength. Money, far the most part, isn't nearly as easy to come by as ín other
Warlords scenaríos I've seen- not everyone can afford to have every city
buildingunitall the time. This goesespecially far the slow, strong, but expensive
troll forces, that buíld (breed?) quickly.
Warlund: Nice cities, nice roads. But, it's easy to be surrounded by several
invadingforces at once. If this happens, y0u'l1 need to take advantageofinterior
lines, and hope that you've garrisoned adequately.
III
(Waríords CICI ÉDeÍuxe
Stoneland: This capital has the strongest startingbuild capacity; the playerwho
takes this is in for a challenge, as the dwarfs aren't easy to capture, and Warlund
is no piece of cake either.
Ahaz: Not a bad country, although it can take a long ("íme to "unit" all the cities,
and a surprise attack on anotherplayer is hard to puH off: don/tunderestímate
the importance of fleets, here, and be careful not to overspend.
Invisible City: Probably the one to play íf you are the only player, as the option
to gonorth (intothe often crushed humancities) or south(to the povertystricken
trolls and Fork) gives a bit of an advantageif only a few humans are playing.
Fork: A weak position, but not bad if only a few people (even just one) are
playing.
Sea Kings: Much wealth, but it is hard to expand, Basicallyyou need to consider
consolídation of the few cities you can easily get, then advance ín numbers.
Scenaríc '36
Üűythtec
b? bob qíyíer
Mythtec represents a mythical Central American scenarío. Included are four
Mayan sides (Tíkal, Panenque, Copan and Chichen Itza) and four non-Mayan
sides: (Lomecs, Toltecs, Zapotecs, and Aztecs). These people built empires at
differing tímes duringthe period1000BCto ISOOAD. Warfare, while sometimes
ritualistíc and sometimes very bloody, did not change significantly during this
period. Defensive equipment could be very colourful, and included cotton
armourandshields, wíth the elite warriors decorating their armourwith animal
skin s, andfeathers, Offensiveequipmentíncluded missileweapons(bow, sling,
javelin and darts) and for hand to hand fighting, wooden lances and swords
tipped wíth razor sharp obsidian blades.
Some of the army units represented include:
(XVarfords CICI qyzluxe
Chichimecs, representing various noxthern tribal waniors whowere verygond
wíth a bow; Ouachic, veteranwarriorclass; Apprentice, nobles and warriorsin
training; Knights, a variety of different knight classes of lesser orders; Iaguar
and Eagle Knights, the highest kníght classes, consídered elite troops; Con-
queroy,represents a Spanish Conquistador; Otomi, fierce mercenaries used by
a variety ofnations as guardsandshock troops; Oueztal, a bírd highly prizedfor
its feathers and considered sacred by the Mayas and Aztecs; Ouezacoatl, using
the manifestation ofthe plumedserpent, which is the most powerfulunit. Whíle
a work of ficfion, thís scenario provides a colourful Havour fhr the period.
Scenario "SS
(marsz WÍÍIOÍOÜY
W WVÍHOvücflazf
Thisscenario is based on the gods andmyths ofnorthemEurope, encompassing
the counfríesnowknownasNorway, Sweden, Denmark, Iceland, Germany and
the Anglo-Saxon conquests of England. Legend tells us that a giant ash tree
named Yggdrasíl (the World Tree) stands at the centre of the universe. A major
root stretches ínto each of three regions: the land of the gods, the land of the
giants, and Niflheim the land of míst and darkness. Midgard, where humans
dwell, is protected by two races of gods (the Aesír and Vanír) from the demons
of the other two lands, To the ncrth lie Jotunheim of the Fmst Giants, and the
subterraneandwarfs ofMyrkheim. Muspell, the landof the FireGiants, is to the
south. Níflhel, the kingdom the dead lies ín Niflheím. Lastly, a race of elves
resides ín Alfheim.
The Norse díd not believe that the world would last forever, or even that the
gods were immortal. They ate the apples of youth to prevent agíng, but they
could still be kílled. A míghty winter lastíng three years signals Ragnarok, the
final battle between gond and evíl. Such a winter has arrived ín Midgard,and
the realms are stirring as each prepares for battle.
1/3
CWar-[ords CICI (Deíuxe
By coincidence, and with a gond imagination, the geographyof the region can
be used to place the various races and stíll remain true to the relationships
described ín the myth, The names of the Norse sagas and eddas are used to
ídentify the ruins, while the "magic" items are those usedby the hemes, god and
gíants of the legends.
Scznavio '44
(f%issia
Erg (David (Bush
This Russian Civil War Scenario far Wurlards II covers the aftermath of the
Bolshevik Revolution at the end of World War I. When the Bolshevik (later
Communist) Party overthrew Russia's Provisional Government in late 1917, it
immediately sought a separate peace with Germany and Austría-Hungaryto
end Russia's involvement ín World War I. The Germans dictated a harsh peace
agreement thatforced Russia to give up more than a quarterof its territory ín the
west and made Poland, Ukraíne, and the Baltic Republics independent. The
Bolsheviks gave in because they needed to consolidate their won power in
Russia, and because they íntended to take back the lost territory later through
revolution.
The Bolshevíks/ primary opponent was the White or Russian Nationalist
Faction. These were led by former Tsaríst officials and found support among
those who adamantly opposed the grant-ing of independence to Poland and
Ukraine, Most ofthe Bolsheviks/opponentswere disorganised anddid notfully
cooperate. They are represented ín the game by three separate factions: the
White Russian, the Don Cossacks, and the Síberians. Foreign Powers who had
been Russia's allies in World War I alsointervened by sendingtroops to Russian
territory. British forces took over Murmansk and Archangelsk; the French,
Italians and Greeks landed at Sevastopol and supported White Armies there.
American and Japanese forces landed at Vladivostok in the Far East. Most of
these forcestook little hand in the fighting and merely sat to watch out for their
IM
cNNarfords CICI (Deíuxe
country's interest; except the Japanese, who eventually took advantage of
Russia's weakness to try to gain territory in Manchuria and the Maritime
Provínces. The most curious faction is that of the Czech Forces. Soldiers írom
Czechoslovakia,which was partoftheAustria-HungarianEmpire, were drafted
to fight for Aust-ria.
Many deserted, however, and were encouraged by the Russians to form a legion
that fought on the Russians' síde. Thisforceof l0,000was leftstrandedwhenthe
Bolshevíks pulled Russía out of the war. They couldn't go back home because
they would be shot as traitors, so they migrated eastward and ehded up in the
Urals.
Scznario '46
Severus
b! Termi %WVood
Severus is set in the t-roubled era followíng the "Silver Age" of the Roman
Empire (96-180AD). Themurder of Marcus Aurelíus'son andheir, Commodus,
ín 192 led to civil war. Three provincial military leaders-
Septimus Severus ín
Pannonía, Clodius Albinus ín Britain, and Pescenníus Niger in Syria-
all
acclaimed themselves as Caesar, Severus seized the ínitiative and captured
Rome. Cleverly, Severus neut-ralísed Albinus by declaríng hím his heir and
leaving hím ín conrrolof Britain. After defeating Niger ín 194,however, Severus
repudiated hís deal wíth Albinus. In 196, Severus moved West to confront
Albínus.
The scenarío begins at this poínt.
Severus is preparinghísforcesínGaul to conírontAlbínus. Albínus has stripped
Britain of most of its defenders as he prepares to cross the channel and battle
Severus. A weakened Legion VI Victrix, based at York (Eburacum), is left to
defend the north alone against the barbarians, who hope to exploít Rome's
distraction far their own gain. The Antonine Wall has been abandoned,and the
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(Warfords CICI qjefuxe
defence of the province relíes upon Hadrian's Wall and a few outpost forts
manned by scouts (exploratores) and auxiliary forces.
The Irish are representedby the Mamu ín Munsterami the Ulaid in Ulster. The
Scots are represented by the Maeatae and the Caledonii.
The Saxons, acmss the channel, are also restive.
Historically, Severus won the battle against Albínus, foundinghis owndynasty
which lasted until 235 when the empire entered a new period of civil war,
barbarian invasion, ami crisis.
-
Following Severus' victory over Albinus, the tribes contínued to cause trouble
ín Britain. Severus, himself, campaigned there írom 208-211 with his sons,
Caracalla and Geta, In 211, he died at Eburacum while on campaign against the
Maeatae and Caledonii.
The game includes 100 cítes, 40 mins, and special hero names, items and
monsters based upon Roman, Celtic, and Germanic history and mythology.
The cities and míns are based upon the actual geographyofRoman Britain and
Roman and Celtic names are used where ever possible.
Scenario '51
Ejha gaíí of (Rqme
ÍYY grosty Schmzzmann
This scenario depicts the greater Roman Empire and all of its foes throughout
history, including its early wars (Greece, Carthage) as well as íts later challenges
(Gaul, Goths, etc.) all taking place at the same time. No attempt was made to
balance out the sídes... play a small faction for a challenge, or play Rome on the
"I am the greatest" setting. The army set is mostly taken from the Roman army
set providedwith the scenario builder, with some edits and some additionsfor
barbarían units like Víkings, Huns, Druíds, etc...
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cXVaríords CICI qjefuxe
The city set is líkewise borrowed heavily, with a couple originals notable the
"Stonehenge" city far the Druids. No attempt was made to be historically or
mythologically correct, and no research was done on the subject... I tried to use
mostly place names thaf were used ín Roman times but there are some excep-
tíons. The map is the exception to this rule, I tried to be as accurate as possible
in the landforms and the terrain, even in the placement o: roads (all mads lead
to Roma, of course).
Scenario "52
öhe (Oafe
Ír! (Igyunk: Úiüchaeí
The Vale has been at peace for centuries. Only recently, with the threat of
invasion írom the dreaded Polax nation, have the clans of the Vale Come to life.
The Polax, engorged by conquest and subsequentextermination of the people
of Trakar, have t-urned their greedy eyesto the affluent Vale. The fivemain cities
of the Vale have reached an impasse. Who shall lead the nations in defence
against the oncoming invaders? Time is running short. If no one takes charge to
end this civil war, the Plax will conquer the Vale and destroy everything.
The Draoi have certain advantages. Havingevolved in the woods, they posses
advanced scouting techniques which the other clans have yet to leam. The rich
fertile lands which keep their troops well fed are protected by a vast forest and
the great river Naip.
The Sirens are the most secluded of the clans, being scattered across islands.
Their gift lies in their impressive navy and ímproved sailing techniques.
Although their diet of fish and sea weed is limiting, they manage to survive.
TheMoon Shadow are unlucky enoughto be sítuatedín the middleof the large
swamp Ghyil. Little can grow here, but it is rích in magic.
The Fire Imps have the plains of Avkom to use at their will. They are incredible
equestrians, having mastered the art of both light and heavy cavalry.
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cWaríords CICI (Defuxe
The Iast of the clans if the Golden Dawn. It probably has the Ieast developed
defences. Their realm is centred ín the mountains, where they spend much of
their time mining. Theír gold makes up far their lack of advanced weaponry.
They purchase what they need for theír defence.
As the Clansexpand, theír arguments increase, andtime is runningout. If no one
Comes to their aid soon, they wíll become as forgotten as the people of Trakar.
Wil] no one help?
Scznario *55
öüucks
h! GÍznn Gfasseíí
This scenarío has the developers and their machinery battle for control of
Southern Califomia. Although the exit of much of the aerospace business and
thegeneral downwardspiral ofthe local economy has increased unemployment
and reduced the demand for new structures, the greedy developers and their
minions still seek to gain domínance oVerthe land, While a truly successful leng
term economy requires diversity, these developers want to see the southland
turned into a gíant sea of mini malls or tract homes.
Seek out the various special tools and artefacts scattered throughout the ruins
of the failed businesses and gain blessings and purpose at the Iocal tourist
attractions, Ignore the screams of protest of the populace as you erect yetanother
massive development. Pay no attenüon to a paralysedand ineffective govem-
ment as you pave over the last refuge of a soon to be extinct species! Side step
the regulations of the Air Ouality Management District as your heavy equip-
ment clogsmajor freeways andbrings trafficto a standstill, Above all, don't look
back, May your enemíes be buríed in a sea of asphalt!
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scenario *57
CWar of gJowers
ÍIY (Dawin (Hutchíson
The year is 2-53: nearly fifty-two years have passed sínce the end of the horrific
Mage Wars. The land, and its peoples, have been healíng; slowly. After the end
of the war, the wreckage that were the survivors of the Races, fled to their
respective homelands. Nobody wished to speak of the horrors they had Wit-
nessed. Relations between the individual Races are delicate, if not quietly
hostile.
The Free Terrítories are open, the lands largely unclaimed, An unsettled peace
has hovered over the Iands for a long time now, A generat-ion has grown, while
another has died. Populat-ions have risen during the uneasy peace. The search
far new land begins...
People forget, but they de nút forgive.
The time is rípe for war...
Now it is up to you. Choose yourRace, and choose yourdestiny. Have no mercy
ín your conquest of the lands, for only the strong shall survive, and the meek...
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AÉPSÍXEWÜJCFXC
Combat Útkchanics
When a combat is initiated ín Wurlords II Deluxe, all attacking armies in the
currently selected groupare moved on to the defendingarmies. Atthe end ofthe
combat there will only be the victors standing. Theterrainfor the combat will be
the terraín the attacking armies move to.
If a city is being atfacked, all enemy armies ín the city are called to defénd it. If
the attack is outside the city, then only those enemy armies ín the grid wíll
defend.
If the attack is to take place over water, shore or mountainterrain and a here is
present, a flying unit may be promoted to the right most position, 50 that the
flying unit fights last. Otherwise the here might survive the fight only to be
stranded because he can no longer traverse the terraín without a flying unit.
(Hit ghlnts
All the armies are gíven 2 hit poínts before a combat is conducted. They must
each take 2 hits before they are destroyed. Thís means that once a combat is
finished, any wounded uníts are automatically healed.
(Íyroup (Bonuszsfov Amíes
Terrain is classified as CITY, WOODS,HILLS or OPEN (which includes water,
shore, mountaíns etc.).
SIEGE: Catapult
NEGATE HERO: Archon
NEGATE NON HERO: Devil
MAXTERRAIN: WolfRiders (+1 hills), Dragon (+2all), Wizard, Worm, Undead,
Demon, Elemental, Devil, Archon, Unicorn, Pegasi (+1 all)
MAX SUBTRACT
: Elephant (-1 to all enemy armies)
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Note that with the MAX bonuses only the highestbonus is used so that if there
are 2 elephants ín a stack they will only give a bonus of (-1).
Ntack (Bonuszs
Now.al1 the attacking bonuses are calculated. All the attacking armies are
examíned and the following bonusesallocated;
MAX HEROSTRENGTH: ca1culate(with battle items) the highest hero strength
ATTACK SIEGE: if true will negate DEFENDFORTIFIED
.
ATTACK NEGATE HERO: if true will negate DEFEND HERO BONUS
ATTACK NEGATENON HERO: if true will negate DEFEND MAX
TERRAIN
ATTACK MAX TERRAIN: the highestbonus for this terrain is calculated
ATTACK COMMAND: sum all commanditems carried by heroes
ATTACK MAX SUBTRACT: the highest negative bonus is calculated
.
After all armies have gone through this procedure then calcuiate ATTACK
HERO BONUS: Using the MAX HERO STRENGTHgive a bonus of 3 if hero
strengthis 9, 2 if the strengthis greater than 6 and 1 ifthe strengthis greater than
3.
qjzfeud (Bonuszs
Now carry out the above procedure for the defendixig armies plus; DEFEND
FORTIFIED: if the gruup was in a tower ot a city
Modífy DEFENDFORTIFIED bunus
If the attackers have a siege engine then DEFENDFORTIFIED is negated. If the
defenders are ín a tower then DEFEND FORTIFIED = 1, on a specíal location
DEFEND FORTIFIED = 2 or ín a city DEFEND FORTIFIED = 1 if the city
produces less than 3 armies and 2 if the city produces 3 or 4 armies. These
bonuses are halved if it is a neutral city that is attacked.
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Calcuímz lhz Aa-ojxcxgaoqjqgfíraq
The ATTACK MODIFIER is calculated as follows;
ATTACK HERO BONUS ( if no DEFENDNEGATE HERO ) + ATTACK
MAX TERRAIN ( if no DEFENDNEGATE NON HERO )
TheATTACK MODIFIER at thispoíntcan beno larger than5 (although this may
be modífieclin future scenarios ). The ATTACK MODIFIER is then reducedby
the DEFENDMAX SUBTRACT value.
Cafcufate theq)(E
As above plus+ DEFEND FORTIFIED ( if attackers do not have a siege engine
- see above)
Clndiviáuaf (Bonusesfar Armies
Defensive terrain is classifíed as CITY, WOODS, HILLS or OPEN (which
includes water, shore, mountains etc.).
CITY: Minotaurs (+1) Spiders (+2) Griffins (+2)
WOODS: Archers (+1)
HILLS: Dwarves (+1)
OPEN: Light Cav. (+1) Pikemen (+1) Heavy Cav. (+2)
Indivídualbonuses are added to army strengths and cannot be negated by any
special abilíty.
Cafculatz the Atacklng Armieí Strzngtfls
If attacking armies are ín boats and are attacking otherboats or flying creatures,
then their strengths are always 4, or their natural strength, whichever is lower.
Otherwise, attacking armíes strengths are increased by the ATTACK MODI-
FIER. Heroes willhave battle items added totheirstrengths. Individualbonuses
are added to armies dependingon terraín(see above).Armies can neverexceed
a strength of 15,
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(Waríords CICI (Deluxe
Caícuíate the qjefending Av-mics Strengifis
The defenders then go through the same procedure
CWovking Oui the q§sults
The attabkers and defenders are formed into two lines facing each other in the
order díctated by the Tight order' dialog. Starting with armies to the left, the
attacking and defendingunits each throw one dice. Normally a 20 sided die is
used although íf the Intense Combat is chosen, a 24 sided die is used.
If the attacking army throws íts modífied strength or less and the defencler
throws more thanhis modifíed strengththe attacking player scores one hit. Ifthe
defending army throwshis strengthor less and the at-tacking armythrowsmore,
the defender scoresone hit. If neíther player scores, they continue to throw until
one army is destroyed. lf 10000 throws are madewithouta hit being scored the
defender automaiícally wins and the attacking armyis destroyed. If the winníng
army has taken a hit in one round of individualcombat then it will need only 1
more hit to destroy hím.
It may help to consider the combat procedurebetween armies with a worked
example. Consider a Dragon, (inal strength of 11, attacking a LightInfantry(LI),
strengfh 2. If the Dragon rolls 11 or less, and the LI rolls 3 or more, then the
Dragon hits the LI. This outcome is reasonably likely.
If the Ll throws 2 or less, and the Dragon throws 12 or more, then the LI gets a
hit on the Dragon. This is less likely, but by no means impossible,
Soma wrincipfzs ín Combats
l. An attack can be thoughtof as one more combats between individualarmies.
Ifyou have a groupofweak armies attacking a strong army, it is better to group
them together and conduct one attack, rather than make a series of individual
attacks, This is because surviving armies are healed at the end ofeach attack, not
at the end of each combat. Attacking as a single group gíves the defender no
chance to heal, (unless it defeats all of the attackers).
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2. As the normal dice throw is a 20 and the maximum strength is 15, a group of
small armies can defeat the strongest single army.
3. It is wise to put siege engines and elephants well up the fight order index, so
that they fight as late ín the combat as possible. You want to preserve them for
future combats because their bonuses can devastatean enemy.
4. The advisor carries out 20 combats using the normai combat routines and
reports backhow many times the attack was madesuccessfully.This means that
combats between small groups of armies will produce diverse results bht with
a large numberof armies the results will be more consistent.
5. High classarmies (specialsetc.) are good at fightíng butit is often useful touse
them wírh annies that are easier to replace. Remember that the toughest army
can be defeated.
6. Armies at sea onboats are easily ambushed by fliers as their strengthcan only
be a maximum of 4.
7. Siegeengínes are useful but they do take time to make, It is best to wait until
you have a good number of cities before building them.
8. It is uften better to wait for a hero to come along before waging a war. A war
of attrition is a costlywar, Aherewith a (+3)bonusgets the job done a lot quicker
and at the cost of a lot less armies.
9. Taking an opponenfs city because it is weakly defended can sometimes be the
wrongthing to do if you haven't the force to defend it against a counter-attack.
Make sure that you have the force necessary to protect your new citíes and to
take advantage of any opening that may come your way.
10. Asyou Can see írom the combat rules above, all bonuses are calculated before
an attack takes place. Thedeathduringan attack of units conferring bonuses has
no affect on the fínal strengths for that combat.
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CWaríorcÍs CICI (Defuxe
A%st WVord (m Statistics
It is in the nature of humanityto expect average results, and to hope for more.
It is ín the nature of the universe to deliver all types of results. A momenfs
thoughtabout the vast numberoí combat calculatíons madeduring the course
ofagame of WarlordsIIDeluxewilIreveal thatanumberofbelow average results
will occur. Your best stacks will suffer unexpected reverses.
It's no use blaming the Combat Advisor, or the programmers, when thís
happens. A gamer both expecfs and overcomes adversity.