Abandonware DOS title

Warlords 2 Deluxe manual

AGame by Ganz Uáakin, qüager (IíeJating, 
Steve áawkner, Gregor (Whifexz 
ami Clan a'rout 


LIMITED WARRANTY 


Stmtegir Studíes Gmup Pty Limitzd(SSG)warrnnts ihat fhc CDwROM zmd/urdiskettefs)conhziníng thr 
enclused program wíll befreefrom dzfects m materiuls und worksmarxship fnr u pzrioduf90 duys [rom thz 


dara of purchuse. If the CD-ROM und/m diskettehs) m2 dafectivewithín the warruntyperíad, yau muy 
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Thu softwareparkage is sald 'as is Hmd 


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Thís software program and all (ha documentationassociated with íl is Copyright O 1995 by 
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ducumentation maybereproduced, transmírted, slored in a retrieval system ortranslatedinlo 


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Studies Group Pty Limited. 
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Printed "m Australia by Firie Printers Pty Ltd, for the publishers, Strategic Studies Group Pty 
Limited,F0. Box 261 Drummoyne, 2047. AUSTRALIA. 


CVVarÍOvCÍS CICI 
(Dzíuxe 



Game Design 


Program Design 


Game Development 


Art Director 
Sleeve Art 
Computer Art 


Programming Assislance 
Programmal Assistance 
Producer 
Production 
Musical Director 
Original Music 
Sound Drivers 
The Voíce 
SVGA Support 
Communícatiuns Drivers 
OPL2/OPL3 Patches 
Testíng 


Steve Fawkner, Roger Keatíng, Gregor Whiley, Ian Trout, 
Gary Makin 
Steve Fawkner, Roger Kealing, Gary Makin 


Gregor Whiley, Steve Fawkner, Roger Keating, Stqve 
Hand, Alex Shaw, Ian Trout, Gary Makin, Iudy Wellcr 
Nick Stathopoulos 
Nick Stathopoulos 
Nick Stathopoulos, Steve Fawkner, Stcve Ford, Hilary 
Mackay, Mark Hill 
Tony Olivex, Simon Hayes 
Rowan Keating 
Gregor Whiley 
Ian Trou t, Karen Docters van Leeuwen 
Steve Fawkner 
Sleve Fawkner, Ianeen Fawkner 
John Ralcliffőz The Audio Solulion 
Steve Fawkner, Nick Stathopoulos 
Ted Gruber Software 
Iohn Ratcliff 


The Fat Man 
Janeen Fawkner, Mark HíH, KarI-PeterBaum, Tim Wakeman, 
Andrew Taubman, Scott VoshRowan Keating,Shelley Keating, 
Iudy Weller, Chris Kane, Tím Kane, Connor Keane, Brendan 
KeamLTím Reiche1t,]0hx1 Reichelt, MarkPalmer,DarrinRogers, 
Charles Dean, Glen Barhett, Alan Emrich,Jacob Smith, Alex 
Shaw,Tess Trout,JemimaTroul,TomTrout,AnthonyPearson, 
Ienny Trout, Ieunic Leslie, Saxah Reichelt, Elva Trou! 


rPPJNE 
Game ÚKanuaÍ 


őaüíe of Contents 


INTRODUCTION 
9 


WHATS NEW 
9 


AN OVERVIEW 
10 


THE TUTORIAL 
12 
(a). 
Starking the Tutorial 
12 
(b). 
Your First Hero 
12 
(c). 
Producing an Army 
13 
(d). 
Selecting Armíes for Movement 
13 
(e). 
Moving Your Armies 
14 
(f). 
Your Fírst Battle 
14 
(g). 
Your First Víctory 
14 
(h). 
What to Dn Next 
15 
(i). 
Dealing with Computer Players 
15 
(j). 
Mcssíng About ín Boats 
15 
(k). 
Wínning 
16 


STARTING A GAME 
16 
(a). 
Sclecting a Scenarío 
16 
(b). 
Choosíng Sidcs 
17 
(c). 
Renaming Sídes 
18 
(d). 
Edíting Options 
18 
(e). 
I am the Greatest 
18 
(O. 
EMail Games 
18 
(g). 
Enhanced Playcrs 
19 


Cwaríords CICI qjefuxe 


10. 


PLAYING THE GAME 


(a). 


(b). 


(c). 


(d). 
(e). 


Using the Tactical Map 
Using the Strategic Map 
Usíng the Action Paletta 
The Info Area 
The Stack Palette 


MOVEMENT 
(a). 
(b), 


(c), 


(d). 


(e). 


Groups and Stacks 
The Stack Palette 
Moving Around 
Deselectíng Groups 
Movement Control 


MOVEMENT RULES 


(a). 


(b). 


(c). 


(d). 


(e). 


Movement Points 
lllegal Moves 
Movement ín Gmups 
Naval Transport 
Different Terrain Types 


ARMIES 
Introductíon to Armies 
Stacking 
Stacks and Groups 
Acquiríng Armies 
Disbandíng Armies 


ATTACKING 


(a). 


(b). 
Description of Attacking 
Strength Points 


mm_.aNHGG 


22 
22 


22 


23 


24 


25 


25 


27 


27 
28 
28 
29 
30 


30 


30 


30 


wum Ha; 


32 


32 
32 


12. 


13. 


14. 


(c). 
Combat Bonuses 
(d). 
Losing Combat Bonuses 
(e). 
Bríef Descríptíon of Combat 
(f). 
Attackíng Cíties 
(g). 
Victory ín Sieges 
(h). 
Naval Combat 
(i). 
Combat and Díplomacy 
(j). 
Veteran Armíes 
(k). 
How to Wín Combats 
(l). 
Death of a Hero 
MONEY 
(a). 
Income and Expendittlre 
(b). 
Lack of Money 
PRODUCTION 
(a), 
Producíng New Armies 
(b). 
City Informatíon 
(c). 
Buí] díng 
(d). 
Vectoring 


SEARCHING 
(a). 
Description of Searching 
(b). 
Ruíns 
(c). 
Temples 
(d). 
Where to Search 
(e). 
Description of Items 
GAME OPTIONS 
(a). 
Neutral Ciries 
(b). 
Ouick Start 
é) 


(Warfords CICI (Defuxe 


32 
33 
34 
34 
35 
36 
36 
36 
37 
38 


38 


33 
39 


39 


39 
40 
40 


43 


43 
43 
43 
44 
44 


45 


45 


cWarfords CICI Seíuxz 


15. 


16. 


17. 


18. 


19. 


(c). 
The Military Advisor 
(d). 
Hidden Map 
(e). 
Randmn Turn Order 


(f). 
View Enemy Stack 


(g): 
View Productíon 
(h). 
Intense Combat 


(í). 
Ouests 


(j). 
Diplomacy 
(k). 
Razing Cities 
(l). 
I Am the Greatest 


HEROES (AND HEROINES) 


(a). 
Inspecting Heroes 
(b). 
Híring Heroes 
(c). 
Searching and Ouesting 


COMMAND SUMMARY 


(a). 
The SSG Menu 
(b). 
The Game Menu 
(c). 
The Order Menu 
(d). 
The Report Menu 


(e). 
The Hero Menu 


(f). 
The View Menu 
(g). 
The Hískory Menu 
(h), 
The Tum Menu 


SURRENDER 


EMAIL GAMES 


NETWORKGAMES 


(Waríords CICI qjefuxe 


l. CFNÖTKOÜTUCÖCION 


Wrzrlords II Deluxe is an eight player game of conquest and empire. Different 
worlds are provided as a stage for your ambitions, and as a test of your 
capabilities. Inthe quest forÍinal victory, you wilI assemble vast armies, Conquer 
and Iootmighty cities, undertakeperilous quests, make and break allianccs and 
wield magical artefacts of great power. 
Warlords H Deluxe is a sequel to the best selling Warlords H and boasts a wide 
range of additions and improvemcnts. As well as the game itself, Warlords II 
Deluxe contains an improved version of the Warlnrds H Scenurin Builder and a 
number of new scenarios. 
This manual is wrítten for the IBM. Information on installing and starting the 
game can be found ín the accompanying Install Guide, A brief list of items that 
have changed between Warlords II and Wurlords H Delwce is found below. 


ZCWKHAEÍSGNL (W 


0 In naval combat, armies on a boat fight at theír unmodiííed strength or a 
strength of Íour, whichever is the lowest. This means that Cheap navies comA 
posed entirely of scouts are not as effective as they once were. 


0 There is an Undo Move command. It won't work on hidden maps if, during 
the course of a staclds movement, that stack explores new territory, 


0 The ability to raze a city can be set ín the Edit Options screen. RüZEAnytime is 
exactly the same as in the original game, whcre the owner of a city Can raze it 
whenit is captured, or at any time thereafter. On Cupture restricts razing to the 
dialog box that appears when a city is captured. If it is not razed, it cannot 
subsequently be razed by the current owner, Not Allowed means that razing is 
never allowed. Ouests are adjusted when this option is chosen, so that they no 
longer require players to raze a city to fulfil a quest. 


cWarforcfs CICI (Dalma: 


0 Random Maps offer a number of options, Depending on the scenarios 
installed, players will be able to choose a terrain type other thanGrassland. You 
can also choose Army, City and Shield sets for each random game, Random 
Maps come ín Regular, Large and Family sízes. 


- Terraín can be edited. 


0 Planting ofStandardsandvectoring productionto the-mis no longer allowed. 


0 Accelerated Game Play. 


3. Awübqaqqyqmw 
The míghty ments vf the rccent past, 
. . 
A short time ago, but an immeasurable distance away, the land of Illuria was 
finally at peace. After a long andbloody War, it hadbeen unifedunder brillíant, 
wise, benevolent and far sighted leadership. The name of this Supreme Leader, 
who shall íllumínate and at the same time overshadowall of recorded history 
is, of course, constantly on yow lips. 
Despite the dawning of a new golden age, there was still a problem ín Illuría 
(there always ísl). All manner of heroes, kníghts, generals, admirals and other 
military men, Valiant warriors all, had contributed to the great Víctory but were 
now, sadly, without Vocation. And being, as required by legend, huge and 
hearty, ham-fisted and hairy (well... maybe some of the women weren't so 
hairy), they were totally unsuited for a lífe of peace, 
Did one butrequire a tríbe of Orcsbe slaughtered, their skulls artfully compiled 
into afiftyfootpyramidu, or freshmaterials for aheads onpikes collection.,. then 
these were just the men for the job, Sadly though, such culturally significant 
skills were no longer required, and the military men did not fit ín. 
Nor did they go away! Decomposing carcasses of dívers, vivísected monsters 
littered castle and Countryside; ínns and taverns were demolished by their 
Carousing, and, worst of all, they would not píck up peasants after using them 
for target practíce. 


IO 


(Wadords CICI (Dduxe 


Every celebratory banquet had to be bigger and better than the prevíous one. 
Not that the luckless guests often got the opportunity to eat." again and again 
the cutlery was purloinedfar the thousandth retelling oí great battles and great 
deedsm it seemed every hero was personally responsible for the defeat of the 
fearsome Iessarton Light Infantry! 
Something had to be done. The Great Helmsman called all thc Sagesof the land 
together, and told them that they were to do it. Their alternative, as the Father 
of His People casually mentioned, was the demolition of their Temples, the 
razing of their Libraries, and the ímmediate employmentof all súrviving Sages 
ín the Royal Sanitary Corps. 
Armcd with this subtle encouragement, the assembled Sageswroughta míghty 
spell. All the heroes, and the other unemployable military types, were plucked 
írom the land and dumped, en masse, ín the new world of Ethería. Etheria had 
many lands to conquer, rnuch that was worth fighting over, new and worthy 
Opponents, and offered instantand proíítable employmentto the newcomers, 
That wus then, fhís is naw, , 
. 


The new world of Etheria was rípe for exploitatíon. Vast tracts of land were 
populated by quiescent, placid populations, but drearns of empire still burned 
ín the hearts of some, There were many populated land masses ín Ethería, and 
surely an enterprising Warlord could build an empire on one of them. 


Your míssíun. 
. . 
Your mission is conquest. Select the land you wísh to start with, and select fhe 
forces you will control, Your goal ín Wavlords II Deluxe is fíendishly simple; to 
vanquishall opposition to your rule. To do this you will have to control all the 
cities ín the game. The only way to do this is to take them by storm, 
The application of ovcrwhelmíng military force is the method of íirst (and 
favouríte) resort ín Wavlords II Deluxe. Naturally, you will have to pay some 
attention to economic and possibly diplomatic considerations but ín the end, 
you'll have to confront the armies of your enemíes, and defeat them utterly. In 
Etheria, Might is Right! 


II 


CWarforcfs CICI (Deíuxe 


Overwhelming force does not mean unsophisticated. There are many cunníng 
ways of giving your troops an edge ín battle. Troops led by heroes and 
accompaníed by fearsome allies wíll Ííght better. Heroes can search ruíns or 
undertake quests to fínd the magícal ítems that enhance their leadershíp ín 
battle. Flying armies can appearbehind enemy línes, and naval forces can take 
coastal cíties, or transport invasíon forces. 


Regrettably,the process of brínging yourenlíghtened ruleto all will occasíonthe 
demise of all other forces, but this is ínevítable. You can't makegn empire 
withoutbreaking dynastíes. 


4. ETWÉ ÖTUÓÍORIACL 


Follow the ínstructions ín the Install Guide for ínstalling and startingthe game. 


(a). Startíng the őutoriaí 


After the intro and title screen, the first screen you see will be the Game Start 


screen. Clíck on the New Scenariobutton,and choose the tutorial scenarío írom 
the list presented, then clíck on the OK button. Youwill be returnedto the Game 
Start screen. Click on the Begín button to start the tutoríal. 


As the tutoríal starts, the first of a number of help screens buílt ín to the tutoríal 
appearswíth some useful informatíon. 


(E), Wuv girst (Heve 


Your síde is the Kníghts, Clíck on the turn numbermessage when it appearsto 
start your tum. On the fírst turn ofevery WurlordsII Deluxegame, a hero appears 
ín your capital. A help screen appearswíth some ínfo about heroes. Clíck(m the 
help screen to make ít go away, and then examíne the hero díalog, You Can 
rename yourhero by clickíng ín the text box Contaíninghís name. When you've 
fínished, Click on the OK button. 


12 


WVarÍOrcÍS qq geíuxe 


(c), Troducíng an Nm? 
After confirming the arrival of your Hero, your neXt job is to order the 
production for your city. Another help screen will pop up and explain this 
process. Click on the help screen to make it go away, then examine the 
production screen, 
You only have one army type that you can produce, so click on the army icon. 
Thehighlight circlc wíll turn white, andthe Current: Iine willshow ghat thcarmy 
wíll arríve ín one turn (abbreviated as lt). The details of your army are shown 
on the right hand síde oí the dialog. Click on the Done button when you have 
finished. 


(d). Sefecíing Nmiesfor Nevetnem 
Once you've (vrdercd production of a new army, it's time to start moving the 
ones you already have. The help screen appears to cxplain how you select an 
army, or armies, for movcment. Click on the help screen, and examine the map. 
On the large map you wíllsee a whitecastle,with an icon representingyourhero 
standíng on the castle. Move thecursor directly over the hero. lt will change into 
a circle with a dot in the middle. This indicates that you can select the army 
beneath it. Click on the hero icon. 
Another help screen appears to explain moving armies, which is what you wiIl 
do next. Click whenyou have finished, and look at the screen, Your hero ícon is 
surrounded by a moving highlight, indicating that it has been selected Íur 
movement. Lookíng at the small box at the bottom of the map, you can see the 
hero icon dísplayed again. It is highlíghted, índicating that any movement 
orders will apply to that army. 
Iust to the right is another icon. It is greyed out and has a highlight ring that is 
yellow rather than white. As it stands, this army won't be affected by any 
movement orders you give. 
Choose the Stack command from the View menu. This brings up the Stack 
Dialog, You can sec that your hero has a +2 hem bonus. Hit thc Group button. 


CXVariords CICI qjeíuxe 


Now both armíes are highlighted, and will move together. Notice also that the 
Light Infantry gets the bonus added to its strength, as ít is now gmuped with the 
Hero. Hit the OK button. 


(e). ÚKoving Én? Armies 


With a groupof armies selected, the cursor will change to a pair of walking feet 
as you move it over the map. Clickon theroad to the left of the Castle. Yourgroup 
willmove along the road to the poínt whereyou ciicked,Keep Clickínvg to the left 
until your groupreaches a junction in the road. At the bottom of the screen is a 
grey castle. This is your fírst objective. Click on the road just outside the castle, 
so that your group moves there. 


(f), Euv áirst (Battie 


With your army sitting outsíde the castle, move the cursor over the grey army 
inside. It changes into a sword, indicating that you can attack the castle. When 
the cursor is a swordshape, hold down the SHIFT key, The cursor changes ínto 
a question mark. Click with the mouse button. A sagacious Iooking adViser Wíll 


appear, and advíse you that the coming battle wili be a walkover. Click on the 
Done button. Move the Cursor back over the defender and CiÍCk. The combat 
dialog appears, and the results ars shown and announced, You should win the 
battie. 


(g), Wur áirst (Oictory 


When you take a city, you have four options, as explained in the ubiquitoushelp 
screen, Click on the screen, and then clíck on the Occupy button ín the díalog. 
You now get to specify more productionfor your newly Conquered city, Read 
the help screenand then clíck on the middle army type (LightInfantry), to begin 
producingthat. 


14 


(Waríomfs CICI qjeíuxe 


(h). WVhat to qjo (Ngxt 


Fírst, Choose the End Turn Command from the Turn Mcnu. This will bring you 
to Turn 2, Thehelp screenbrings up some more advícc. We'regoing to takesome 
of that advíce by searchíng a ruin. Click on thc hcm icon. Another army willhave 
turned up ín your new city, so move over that íf you havc to, and double click 
wíth the mouse. This means Click the mouse button twíce, quickly, audis a very 
convenient wayofgroupingall the armíes together. Ifrhat doesn'tscem to work, 
use the Stack command again. 
Then move the group to the ruín that is just to the north west of your new city. 
It's the group of stones that look something like Stonehenge. When you get 
there, a help screen tellshow to search ruins, andwhatyou can expect to receive. 
Click on the help screen, ami then choose Search from the Hero menu, 
If you meet monsters, thcy míght fight you, or join your side. IÍ you find a sage, 
take the money. After searching the ruín, move back to your city. 


(i). gjeaíing with Computer ípfayers 


Sínce this is a tutorial, your opponcntwill be a bit of a patsy. That doesn't mean 
that you Can takc too many chanccs. Always garrison your cities with at least 
three armies, and try to attack with a large stack. This may meansitting around 
for a little while you buíld up your armies. 
There are a few ruíns on the tutorial map, Choose the Ruíns Command from thc 
View menu to see whích sites are unexplored, and take your hero exploring. 
Make sure you take some armies along with hím when you do. 
Whcn you arc ready to attack thc computcfs cities, use the adviser to check 
things out Íirst. 


(j). Orüzssing Nem 'm (Boats 


There are some cities not 011 the main island. This is not a problem, When you 
have your attacking group assembled, just select it, and click on the road just 


l.) 


CWaHovds CICI qyzíuxe 


outsider the Castle. The computer will work out a path, and move your groupto 
the mainland byboat. All you have todo is keep moving the groupalong íts path, 
by using the walking feet button in the bottom right of the screen. 


(k). (Wnning 


Ifyou hold most ofthe cities, youropponentwillofferto surrender.Ifyou accept 
the offer, you have won. If you don't, you will have to take every enemy city on 
the board to win. Good luck! 


5- SÜACÍKYWKE AGAÜVÍÉ 


(a). Seíecting a Scznario 
The first screen you see after the game titles is the Game Start sercen. From here 
you Can Choose a new scenario, Load a saved game, or choose a Random Map. 


Choosz Scznario 
Warlords H Deluxe comes with a numberof different scenaríos. Clicking on the 
Choose Scenariobutton brings up a scenario selection dialog. The names of all 
the scenarios are shown on the left, and the details of the currently selected 
scenario are shown on the right. You are given the name ofeach scenario, a brief 
description, the number oí Cities and Ruins, and the number of players in the 
scenario. 
Scenarios with twenty or forty Cities are included for those who would like a 
short or medium length game. Click on the scenario you wish to play, and Click 


on the OK button to load that scenario, 
Scenarios are listed írom the HD, and the CD (if present). 


ló 


(Warfords CICI (Dduxe 


Ífündom ÚWgp 


Warlanis II Deluxe has the capacity to produce an infinite number of worlds 
throughthe Random Map function. Clickingon the Random Map buttonbrings 


up the map specification díalog. 


You can choose befween three Map Sizes, Regular, Large and Family. Regular 
alIowsbetween18 and 35 cities, Large 28 to 80, Family 48 to 100. The number of 


cities, andthe proportionsofWater, Hills and Forest are 


2111 adjustable by sliders 


on the right of the dialog. 
Productíon in a scenario is set by the scenarío designer. In a random map you 
have one element ofchoice. Certain powerful armytypes are usually only found 


as allíesof heroes ín the game, However, you canchoose to have some Cities start 


a randomgame able to producethese types. Clicking on the Cities Can Produce 
Allies check-box will change thís setting. 


AlI random game elements are stored ín a single directory. By default this is 
named Random. This means that any new Random game will overwrite a 
previous game. If you wish to store multiple Random games, edit the Random 
Directory field to a new name. 
The four icons at the bottom of the dialog show the choices for Army, City, 
Terraín and Shield sets, Click on these icons to bríng up a dialog allowing you 
to change each set. 
When you have made your choices, click the Okay button. 


q3egin 


When you have made all of your choices,click on the Beginbutton to startyour 
game. 


(ú). Choosing Sides 


After choosing a scenario, you wíll see the Game Setup screen. This screen lists 
the eight sides inthe game, along with iconsdisplaying who is controlling them. 


17 


(Wavíords CICI qyzfuxe 


Each side can be controlled by a Human,or a Knight, Lord or Warlord computer 
player, or can be left out entirely, The computer Warlords are the fíercest of 
opponents, and it is recommended that you begin by playíngagainst Knights. 
To change control oí a side, click on the word describing who Controls it. It wíll 
scrollto anewsetting, andtheíconbeside it wíll change, Theestimated difficulty 
factor appears at the bottom of the screen. See fig 5.1 


(c). (Re/naming Sides, 


You can rename a side by clicking on 
the Side Name and edíting the Side 
Name díalog that appears. 


555 
Gwvu 


(d). (Éditing Options 


There are a number of game options ín 
WurlordsH Deluxe.A full Iíst appearsin 


- 
Chapter 14, You can choose from the 
Pig 5,1. Choosing Sídes 
Beginner, Intermediate or Advanced 
buttons to select options appropriate 
to those levelsofplay, or you can use the Edit Options button to pick and choose 
for yourself. 


(e). CI Ah the Gwzatest 


The I am the Greatest button lays down a challenge to the rest of the world. It 
automatically chooses Warlords as your opponents, although naturally you 
may still change thís. Whoever you finally fíght, you may rest assured that the 
computer players have heard, and will respond, to your boast. 


(f). (ÉGEN Gamrzs 


EMail games are set up by choosing this option. EMail games are explained ín 
Chapter 18, 


18 


(Warlords CICI qjeíuxe 


(g). (Enhanced(Píayers 


Any player, Computeror human,Can be Enhanced. This adds +2 to the strength 
of all armies produced by the Enhanced player, 


6. SWIAXCMG ama GAOW 


The screen ín Warlords II Deluxe is divided ínto five areas. These are fhe Menu 
Bar, the TacticalMap, the Strategic Map, the Action Palette and the Info Area/ 
Stack Palette. 


(a). (Using the ÖÍJICÍÍCCIÍ Úvmp 


TheTacticalmap iswhereyou move yourarmies and make themfight. Themap 
shows a close up of the world chosen for the scenario. See fíg 6.1. 


As youmovethecursoroverthemap, itchanges 
ín response to different conditions or key- 
presses, These changes gíveyou feedback as to 
what is happening,and what commands you 
can issue. 
The possible cursors are explained below, 


E? 
This is the standard cursor. It appears ín 
dialogs and over the Menu Bar. 


This is the army selection cursor. It ap- 
pears over armies that you own, Clickíng 
on a stack will select a group for move- 
' 
ment, and bring up the Stack Palette be- 
Fíg 641. The TactículMap 
low the map. See Chapter 7 for more 
details. 


19 


íXVavfords CICI (Deíuxe 


"I 


%5]- 


"f: 


f 


This is the city cursor. It appearsonly over citiesyou own. Clicking on the 
city is the same as issuing the Productioncommand from the View menu, 
and takes you straight to the production dialog. 
This is the combat cursor. It appearsover enemy cities and stacks that you 
can attack. Clicking will initiate Combat. 
This is the peace Cursor. If the diplomacy option is on, you may be 
prohibited by convention írom attacking certain forces, The heart shaped 
cursor replaces the combat cursor to remind you of your diplomatic 
obligations. Since no piece of paper can really stop a Warlord, you can still 
attack. However, if you do, you will pay a heavy diplomatic price for your 
cowardly actions. See Chapter 14 for details, 
This is the land destination cursor. It appearswhena group is selected and 
the cursor is over land. Clicking on the map sets a destination for the 
selected group. See Chapter 7 for more details. 
This is the sea destination cursor. It appears when a nonrílying group is 
selected and the cursor is over the sea. Clicking on the map sets a 
destination for the selected group. See Chapter 7 for more details. 
This is the scrolling cursor. When it appears, hold down the Ieft mouse 
button to grab the map. You can then move the map around for as long as 
the button is down. 
This is the path create cursor, Holding down the Alt key will bring up this 
cursor. Clicking will create a destination and the path to that destination, 
but the group will not move along that path. This allows you to check out 
the Computeős movement decisions, without Committing yourself. 
This is the combat advísor cursor. If the Military Advisor option is on, 
when the combat cursor is showing, holdíng down the shiít key will 
change the combat cursor to the advisor Cursor. Clickingwill then bring up 
the military advisor's estimate of your chances if you commit to Combat. 
This is the ruin cursor. It appearsover ruinsand temples and brings up the 
ruins dialog, 


CWarlÍords CICI (Deíuxe 


[ajka %F|t Ovíouse CButton 


The right mouse buttonbrings up help or information screens on just about any 
part of the game, You can right-clíck on armies, cities, terrain, ruins, signposts, 
icons and buttons,towers and both maps to get information or reminders. Iust 
try it out to see how comprehensive the system really is. 


Ejha Shífm 
Sometimes the cursor won't be ín the ríght condition for a Command that you 
wish to íssue. For ínstance, if a city has armíes in all four squares, then the tower 
cursor for productioncannot appear. Holdíng down the shift key will cause the 
cursor to change to the city or ruin cursor. 


5F1z COntrOÍm 
The control key switches between the land destinatíon and army selection 
cursor. 


6712 AÉÍÖWÉE 


The ALT key brings up the path create cursor on both the Strategic and Tactícal 
Maps. 


(b). (Using the Strategic UKap 


Thís map shows the entire land at a reduced scale. Cities 
are shown by the shield of their owner, or grey shields if 
neutral, As the cursor moves over the Strategic Map, it 
changes to a magnifyíng glass. 
Clickingon the StrategícMap will scrollthe TacticalMap 
to the square selected on the Strategic Map, 
Seefig 6,2. 


Fig 6.2. 
Thc Simiegic Mup 


2! 


qVarfords CICI qjefuxe 


(c). (Using the Ntion gÜaÍette 


TheActíon Palette contaíns a numberofbuttonswhích help you manípulatethe 
map and your forces. The scrollpad moves the TactícalMap. The centre button 
ín the scroll pad wíll centre the screen on the current group. 
Thedíplomacy buttonreports diplomatíc propos- 
als, and clíckíng on it wíll take you to the Díploi 
macy screen. See fig 6.3. 


The movement control buttons are explained ín 
Chapter 7. Theshortcuts are explaíned ín Chapter 
16' 
Fígmm Aríon Palette 


(d), gím CInfo Nec! 
The ínfo area appears when there is no group 
currently selected. It shows the number of cítíes 
that you own, your wealth, your íncome for thís 
Fíg 6_4_ The In/Ü Ami 
turn and your current upkeep. See fíg 6.4, 


(e). őket stack gÖaÍette 


The Stack Paletta appears whenever a group is selected for movement, and is 
explaíned ín Chapter 7. 


7. 9V(O(O(E9*Í(É%T 


The most importantactions ín the game are movíng armíes and makíng them 
fight. There are a numberof ways to move armíes ín Etheria (or wherever), You 
probably won't need to use all of them, but wíll ínsteadchoose a few techníques 
whích suít your style of play. 


r 


K) 


(XVarlords CICI (Deluxe 


(a). Groups und Stacks 


A group consísts eíther of a síngle army, or two or more armíes that you have 
explícitly combined. Armíes that you have grouped always move and attack 
together, until you explícitly separate them, or they die. 
To select á group, just clíck on the group/s army icon on the Tactical Map. A 
híghlight wíll appeararound the selected group. As you move the cursor away 
írom the army, ít changes ínto a pair of legs, indícatíng that you can now gíve 
a destínatíon to the selected group, just by clickíng on the map. ' 
A stack consists of all the armies ín a síngle square, regardless of how they are 
grouped. For instance, all armies ín a square will defend together, regardless of 
theír grouping. Uníts move and attack as groups, and defencl as stacks. A 
maximum ofeight armíes may occupy each square on the map, althoughgroups 
ofarmíes may pass througheach other ín excessof this limit duríngmovement, 


(b). őhe Stack Talette 
In the Stack Paletta, at the bottom of the map, you are shown the currently 
selected group, plus any other groups that are ín the same square. The display 
looks a little complex, but it has been designed so that you can manipulate 
groups and stacks wíthouthavíng to call up clialogs or clutter the screen. Seefig 
7.1. 


The Current group is shown by a green tick 
under the left-most army of the group. If there 
ís more than one army ín the group, they are 
dísplayed immediately to the ríght of the fírst 
army, and all armies ín the group have back- 
ground círcles of the same color. 
Fig 7.1, The Stack Paletta 


Uníts ín the same square, but not in the current group, wíll have theír ícons 
greyed out. They themselves míght beleng fo dífferent groups, and thus might 
have more than one background circle Color, 


25 


qNaríords CICI (Defuxe 


Therearethree operatíons thatyou canperform on groups; changíng the Current 
group, addíng to the current group, and subtractíngfrom the current group. 
To change the Currentgroup, just clíck on the redcross íCon of the groupthatyou 
wísh to make Current. 
To add to the current group, click on the greyed out ícon of the army you wish 
to add. Thearmy wíllbehíghlíghted, and íts backgroundcírclewíll change color 
to that of the current group. 
To remove an army írom the current group, clíck on íts ícon. The army.wíl1be 
greyed out and placed ín a new non-current group of its own. 
Sínce all armíes ín a groupare arrangednext to each other ín the palette, addíng 
or removíng armíes may Cause armíes to move around ín the palette. A few 
mínutes experímentatíon will íllustrate just how the system works. 
There ís a small button ín the bottom ríght of the Stack Palette. When ít ís red, 
clíckíng on ít will ungroup all armíes, and place them ín síngle army groups. 
When ít ís green, clíckíng will merge all armíes together ínto a síngle gruup. 
The índívídual movement factors ofeach army are shown und er theír ícons. The 
group move, whích ís the lowest move factor of the armíes ín the Currentgroup, 
ís shown above the group button. 
If every army ín the current group is capable of flyíng, a small paír of wíngs wíll 
appear ín the top ríght of the Stack Palette, If the current group gets a woods 
movement bonus, then a tree ís shown, a small híll for a hílls bonus, a combína- 
tíon wood and híll íf the current group is elígíble for both bonuses, or a boat íf 
the group ís usíng naval movement. 


(c). Útíoving Nound 
To be moved, a groupmustbe selected by clíckííígon ít, and only the currently 
selected group will be moved. A glance at the Stack Palette before selectíng a 
destínatíon will ensure that the ríght armíes get the orders. 


24 


(Warfords CICI űeíuxe 


Once a groupis selected you Can use a numberoftechniques tomove them. Most 
techniques involve the creatíon of a path. This is shown on the TacticalMap as 
a líne of hollow dots, 
Thís path will be remembered írom turn to turn, althoughít may change if the 
computer finds a more efficientroute ín subsequentturns. Yourian easilyget the 
group to continue along the path ín following turns. Dots wíth a cross through 
them indicate those portions of the path that you cannot reach this turn, 
Withthe land destination cursor showing, you Can click anywhereonthe tacfical 
map to establísh a destination, The movement routines will find a veryefficient 
routeto the selected destination, andthe army willímmedíately move along that 
route. 
With the path creation cursor showing, clicking on the map establíshes a path, 
but the army does not immediately move along the path. A group can be made 
to move along its pathby clicking on the walking feet ícon in the Action Palette, 
as soon as you are happy with Íts intentions. 
When a group is selected, you can hold down the ALT key and clíck on the 
group. While the mouse button is held down, you Can drag the shadow of the 
groupover the map, Releasíng the mouse button will establish a path. Clícking 
on the move group button ín the Action Palette will cause the group to move. 
Thenumeric keypad will also move the armyone square at a time and the 5 key 
will centre the screen on the current army. 


(d). (Deseíecting Groups 
A group may be deselected by clicking on the deselect icon, a Ílag with a cross, 
ín the Action Palette. Shortcut : 
DEL key. 


(e). Úikwement Controf 
As your empire grows, you will have greater numbers of armies in far flung 
paris ofthe world. To keep track ofthese forceswe strongly recommend thatyou 
use the movement control commands províded ín the Action Paletta. 


qVaríords CICI qyfuxe 


Otíove Group 


This button is only active if the current gmup has a pathdefined. Clicking on the 


button will cause the group to move along that path. Shortcut = END key. 


iNext Group 


This command takes you to the next group available for movement, and selects 


it. You can loop through all of your armies as often as you like, giving orders 


until none are left capable of moving. Shortcut z RET key. 


%yavz Grcup 


This command will leave the current groupoutofthe Next Grouploop untilthe 


next turn. It is useful whena group still has movement points left, but is already 


positioned where you want it. When a group runs out of movement points, or 


does not have enough points to move, the Leave Group command is automati- 


cally issued for that group. Shortcut = ESC key. 


mefená 


This command takes a groupoutofthe Next Gmuploop for this andsubsequent 


tums, until it is selected again by clicking on the gmup's icon on the map. This 


is very useful for garrison troops, who will not be moving, and who only clutter 


up the Next Group loop. 


Ifa group is outsíde of a city or ruin, and it is given a defend order, anditremains 


stationary for one full turn, then at the start of its next turn, it will be considered 


to be encamped, The group's icon is replaced by a small tower, and it receives 


a +1 bonus ín defence. 


Show Nmy (Deslination 


This command toggles the main map between showing the currentlyselected 


group and its destination. Shortcut = TAB key, 


(Waríords CICI ÉDeÍuxe 


Canceí (Pat?! 


Thís Command cancels the Current path. Shortcut : 
BACKSPACE key. 


991452 und (Tqlvüoavd qnfo 
This command brings up a series of screens whích summarise all important 
mouse and cursor commands, along with shortcuts and key modífiers. 


s. OKOGXEUVKÍEGÜRUSKES 


(a). UN/[tnvement qJoints 


In order far an army to move ín Vx/arlords 
11 Deluxe ít must have enough 
movement points (MPS) to get to its new locatíon, Movement poínts míght be 
better descríbed as "potentíal formovement". Inotherwords, they indicate how 
faran armycan rnove ínone turn. An armyof heavy infantry has few movement 
points; an army of cavalry has a lot ofmovement points, since it is on horseba ck. 
Different types of armies will have different movement poínts. 
Differenttypes oí terraín will use up dífferent amountsofmovementpoínts. As 
a basicrule, each terrain type has a fixed costfor all armies. Somearmies are then 
given a bonus, ín the form oflower MPcostsfor certain termin, andcan transmít 
that bonus to other armíes that they are grouped with. 
For example, it is easíer for elves to move through a forest. If you have a group 
containing an elf, then all armies ín the group will pay the lower MP costs ín a 
forest, rather than the standard rate. Sínce both army types and movement 
bonuses can Vary between scenarios, the necessary informatíon can be found 
within the game itself, 
The Army Bonus command ín the View Menu shows the move and combat 
bonus for each army type. If an army gets a movement bonus, this is indícated 
by a small Ícon to the right of the army icon, A tree means a bonus ín forests, a 
híll means a bonus ín hills, wíngs mean that the army can ily. 


Cwaríords CICI (Deíuxe 


The move bonus means that armies pay 
the plains cost for the terrain they have 
the bonus for. See fig 8.1. 


,. xrnuy 
* Iinnus 


Each turn an army will regenerate its 
movement points. If it had any leít over 
írom last turn, a maximum of two MPs 


may also carry over to the new turn. The 
Appendix shows the move values for the 
different types of armies. 
Fíg 8.1. Mnvetrzerxt Bavmses 


(b). CIÍÍegaÍ Úvbves 


A group may never move into any of the followíng places. 


0 Any terrain type marked as forbidden for that army type. 


- Off the edge of the map. 


0 Onto an enemy army, 01' ínto an enemy or neutral city. These locations must 
be fought over, rather than moved into. 


0 Onto one or mora of your own armies if that would result ín more than eight 


armies in that location at the end of the group's move. Groups may move 
thmugh their own side's stacks without worryíng about stackíng limits, The 


Díplomacy option allows you to move through Allied stacks as if they are your 


own. See Chapter 14, 


0 Into terrain created as illegal for all armies (thís is new to Deluxe). 


(c). Üvbvement ín Groups 


Whenarmies move, they pay a standard costforeach termin type entered. Some 


armies have movement bonuses ín certain terraín. If a group contains an army 
with a move bonus, then the entire group pays the lower cost for that terrain. 


A group's move will stop as soon as one army does not have enough MPs left 


to enter the nextsquare, even thoughsome armies may have MPsleft, Of course, 


28 


(Waríords qCI KDeÍuxe 


you can always divide thc group, and continue moving with those armies so 
capable. 
There are exceptions to this rule, A Hero may travel with any army using that 
army's mnvement cost. Thus a flying army may fly a Hero over mountains or 
sea. The Heru will only be able to fly if all thc rcmaining armies in his gmup are 
capable of fiying or hc has a magica! item cnablíng his group tn fly, 


qd). qNLcwaÍőransporí 
Wmlurds ll Dvluxc makcs it very easy for armies to use naval transport, Group's 
can embark 011 transpurt ships at any coastal city, bridge or port. (A port is a 
Coastal square ruarkcd with an anchor symbul). To Lise the transports, just sct a 
group's destination on or ovcr water. The groupr will move to the embarkation 
point and stop, and its icnn will be replaceai with that of a transport ship. Ncxt 
tum, the group will bc able to move (m thu water. 
Notc that thc group does not usz- a síngle boat, nor arc thcsu boats part of the 
stack. Instead, each army may be thought of as hiring, (or commandeering), its 
own bont. 
Whcn a group reaches a discmbarkation point, (thcsc are the same as the 
embarkatinun points), the group may disembark by moving onto Iand. If it does 
so, its movc will be stopped, and ncxt turn the gruup will be abie to move 
normally on land. Note that thismeans that armies can only discmbark at coastal 
cities, bridgcs or ports. 
If a naval group movcs onto an enemy city, the group will attack the city as if it 
had attacked from Iand, but this will not end its naval movement. lt is possiblc 
for a navnl group to contínuc moving and attacking coastal cities for as long as 
ít has the MPs to dn 50. 
The movement TOUIÍDCS can handle naval movcmcnt automatically. lfa group's 
route takes it across watcr, the routines will movc the group to the appropriatc 
embarkaition proint, cross the water, then discmbark ami continue moving on 
land, aIl without any nced for interventinm by thc player. 


CWarÍords CICI (Defuxe 


(e). gjifferent üwaín gxzpzs 


The rulebook uses the default (grassland) terraín as its example for MP costs. 
There are other terrain types in WarlordsII Deluxebut they all have terraín types 
equívalent to water, plains, forest, hills, mountainand marsh. Each equívalent 
terraín has the same msts and move bonuses as the default type. Note that ín 
someundergroundscenaríos, nounitcan move over the equívalent ofmountain 
termin, í.e. they can't fly through rock. 


9. AqKWKCFES 


(a), Clntroduction to Nmies 
Armies play a Very large partin Wurlords 11 Deluxe. Wíthout them you could not 
take over cities, or defend yourself írom your maraudíng opponents, There are 
three main types ofarmíes; ordínary armíes such as ínfanrry andcavalry, specíal 
armíes such as dragons and wízards, and heroes. 


(b). Stacking 


Up to eíght armíes may be ín the same locatíon at the same tíme, Thís wíll be 
índícated by the length and locatíon of the army flags. The fírst four armíes ín 
a stack are índícated by the íncreasíng length of the top fíag. A fífth army ís 
índícated by a short bottom flag, and a short top flag. Thereafter, the sixth, 
seventh and eighth armíes of the sfackare indícated by the íncreasing length of 
the top flag. Thus, stacks with four or less armies have only one flag, those wíth 
five or more have two. 
Armíes ín a groupneed not be of the same type; for ínstance you could have one 
cavalry, one gíant, a dragon and a hero. 


(Waríonfs CICI (Defuxe 


(c). Stacks und Groups 
While up to eight armies may be ín a single 
square, they are not necessarily ín the same 
group. Check the Stack Palette or use the 
Stack command from the Víew menu to 
make sure of the compositíon of a stack. See 
fíg 9.1. 


(d). Acquiring Armíes 
There are twenty eight different army types ín Wurlurds 11 DeIuxF, and three 
different ways of acquiring rhem; production,alliance and hiring. 


Fig 9.1, Smck CUIHpHSIÍÍUH 


All cíties in Wurlords II Deluxe start off by being able to build one or morc army 
types, These can be produced through the production routincs. You may also 
elect to build a productiontype, paying a Iarge surn of money for the privilege, 
whích may then be produced as norma]. Sec Chapter 12. 
Allíances are made when a hero searches a ruín, and íts guardians decíde that 
they wish to join hím, rather than fight hím. 
Heroes in Warlords H Deluxeare only available for money, apart from your first 
hero, who arríves free of charge. Heroes offer themselves from time to time, if 
you have the money for their híre. Heroes who are híred will also bring at least 
one specíal creature as an ally. See Chapter 15. 


(e). (Disüanding Armies 
The Disband command from the Order menu is used for disbanding your 
armies and removing them from the game. Use thís command when a síngle 
army or a stack is selected. Itis particularly useful forgetting rid ofexccss troops, 
so that you no longer have to pay any upkeep for them. You can dísband an 
unwanted Hero. 


(NNarfords CICI qjefuxe 


10- AÖETACWIWG 


(a). (Description of xxttacking 


Attacking is defined as the act oftrying to physícally destroyan enemy army (or 
stack) by moving a groupinto the same Iocation as the enemy, You cannot move 
onto or through an enemy army, you must fight ít. If you wish to attack with 
every army in a square, they must be ín the same group, otherwise your attack 
order will only apply to some of the armies present. It's probably a gond idea to 
check the Stack Palette just before an attack. 
Attacking is also the onlywayofcapturing Citíes, Ifyou attack anenemy city and 
all of the enemy armies ars destroyed, or none werepresent, then you will have 
captured ihat city. 
Ifyou canattack an adjacent stack or city, the cursor will change to a swordwhen 
you move it over the enemy, Clicking on the enemy will then initiate the attack. 


(b). Strength (Points 


Each army has a numberofstrength points, Thís is an indícation ofhowwell that 
army fights. The minimum basic combat strength for an army is one, the 
maximum is nine. The Stack command from the View menu shows you the 
strengths of all armies in a stack. As well as their basic st-rengths, armíes can be 
given bonuses in the farm of extra strengthpoints for a variety ofreasons. These 
are shown in brackets aíter the basic strengths. Obviously, these can Vary 
throughoutthe game, dependíng on what armies are ín a stack. 


(c). Comüat qjonuszs 


The path to victory in Warlords II Deluxe lies ín using combat bonuses so that 
armies fíght at more than their basic strength. There are a number of ways of 
doing this. Someadd to the basic strength ofan army while others are conferred 
by other armies ín the group. 


52 


CWarÍords CICI (Defuxe 


Clndlvidual qjonuses 


Searching at a temple will get an army (armíes) blessed, adding +1 to its (their) 
combat value. See Chapter 13. 


Armies cat) be awarded medals, which permanentlyadd to kheir base combat 
value, 
Heroes can reach higher levels of experience, which permanentlyadd to their 
base combat value. 
Individual bonuses are awarded to some armies when they fight bn certain 
terrain. Terraín is determinedby the terrain in the defendefs square. 


Stack (Bonuses 


Units given a defend command can become encamped, gaining a +1 bonus on 
defence. See Chapter 7. 


Stackbonuses are generated by specificarmies, but applyto all armies that thexy 


are stacked with. Most special armies generate a +1 stack bonus, but some can 
generate more. Heroes can generate stack bonusesby virtue of their strength, 
and often carry artefacts which give further bonuses. Defenders in cíties also 
receive a bonus from the city walls. 
There is a maximum stack bonus of +5 (hat can be applied to any stack. It is 
shown on the top line of the Stack Díalog, See Chapter 9. 


Since both army types and bonuses can Vary between scenarios, the necessary 
ínformation is also found within the game itself. 


TheStackcommand ín the ViewMenu willgíve ínformation aboutthe strengths 
and bonuses of armies ín a stack, The Army Bonus commandín the View Menu 
will give info about the combat bonus of each army type. 


(d). Ébjsing Combat qjonuses 


In certain circumstances, bonuses can be lost. Certain armies will negate 
bonuses conferred by heroes, or all non-here bonuses (except city and en- 


33 


CXVarÍords CICI qjeiuxe 


camped bonus). Siege engínes will negate the city defence bonus. Bear this ín 
mind when you construct your stacks, A stack containing cheap, low strength 
armies inflated by Iots of combat bonuses looks good only untíl ít loses those 
extras. 


(e). (Brief (Dzscription of Combat 


When a combat occurs, each side Iines up its armies according the order 
specifiedín the FightOrdercommand ofthe Ordermenu, Thedefault is weakest 
armies (Crossbow fodder) first. The first two armies square off, and fíght tíll one 
is killed. The next army on the Iosing side steps into the breach, and a new fight 
starts. Combat always contínues untilone side is completely destroyed. Terrain, 
and hence terrain bonuses, is always determinedÍrom the defender's square. 
A few importantpoints arise from this. It is very unlíkely that the first armies in 
a stack will survive any but the most trívial combats. Also, if you lose a combat, 
you lose everyone. 
The combat system favours quality of army more than it does quantity, Be 
warned, however, the lowlíest light infantryman is capable of destroyingthe 
fiercest dragon! Iust don't count on it. The bias towards quality is somewhat 
reduced ifyou use the Intense Combat option(see AppendixC for more details). 


(f), Atacking Cities 


If a city produces one or two armies, its defenders receive a +1 bonus. If a city 
is Capable of producing three or four armies, the bonus is +2. 
When attacking enemy cities, it is necessary todefeat all the enemy troops within 
that city. It does not matter which wall of the cityyou attack. Thus, althoughyou 
can only attack with a maximum of eight armies, a city will defend with all the 
armies it contains, whích is a maximum of thirty two. 
This means that the taking of a strongly defended city requires some thought, 
The best tactic is to assemble two or three sfacks of eight to do the job. The first 
stacks will have to wear down the defenders to a point where yourbest and Iast 


54 


(Warfords CICI qjefuxe 


stack Can finish them off without suffering too many casualties. A catapult, 
which negates all city defence bonuses may also come in handy. 
You may console yourself with the thought that it is simply too expensive to 
maintain large garrisons in all cities, and any opponent who tries that will scon 
be bankrupt, 


(g). (Uictory m Sizges 
After you've attacked and taken a city, you are presentecP with a dialog 
containing four optíons. In orderofincreasing severity they are Occupy, Pillage, 
Sack and Raze. If you Occupy, then you simply take over thc city as is. If you 
Pillage, then the city loses the productionof it's most expensive army, and you 
receive money from the process. 
[f you Sack, then the city loses produc- 
tion of all but the cheapest army, and 
you receive more money as a result of 
your depredations. If you Raze the city, 
then ít isbumt to the ground and cannot 
be rebuilt. You receive 110money forthis 
dreadful act, but your scorched earth 
policy may be strategically useful ín 
denying resources m your enemies. See 
fíg 10.1. 


Game options may also restrict or pre- 
vent razing of citíes. 


Fig 10,]. Comytlering Cities 


However, pillaging, sacking and especially razing a city willmake you unpopu- 
lar with your neighhours. This unpoptllaritywill OCCLIT whether or not you are 
usingthe díplomacy optíon, 50 some discretion ín your handling of conquered 
cities is advised. 


CXNarÍords CICI (Deluxe 


(h). (Mlvaí Combat 


At sea, all armies on boats fight with a combat strength of four, or their 
unmodified strength, whichever is lower. No bonuses are allowed for any 
reasons. Flyíng armies fight normally against naval gmups, and could thus be 
Very lethal against a navy. 
When a naval group attacks a city, it fights as a land group, with all its norma] 
bonuses. 
When armies ín a city attack a naval group, which they can do if the naval group 
is adjacent, the city stack fíghts as a navy, wíth the combat strength limitations 
and withoutbonuses. Be aware that ín this situation, the Military Advisor will 
get his diagnosís wrong. 


(i). Comüat und (Diplomacxz 


The diplomacy option can ímpose some restrictions on combat. If you are 
adjacent to a city of a neutral or allied power, or a stack of an allied power, then 
the cursor will change into a heart, informing you of diplomatic restrictions. 
You can always attack a stack or city under diplomat-ic restríction, simply by 
clicking when the cursor is heart shaped, but you will pay a heavy diplomatic 
price for your dastardly actions. See Chapter 14. 


j. meteran Armies 


After each combat in which two or more armíes on both sides participatedand 
the winning síde was led by a here, there is a small chance that an army on the 
winning side will be recognised as veteran. Heroes and allies are not eligiblefor 
this accolade.If an army is so honoured, a medal will be awarded,and the unifs 
strength will be increased by one. This award can be made a maximum of four 
rímes, for a +4 increase in strength. Veteran armies are indicated by a small 
star(s) next to the army ícon in the Stack dialog. 


(Waríords CICI ÉDeÍuxe 


(k). (How to CVVm Combats 


A full explanation of the combat system is provided in AppendixC. However, 
you don't need to know all these details to play the game. The tips given in this 
chapter will explain what you need to know. 
Thekey to combat in WarlurdsH Deluxe is the combat strengthbonuses. Careful 
application of these makes poor troops strong, and good Uoops stmnger. 
However, no stack can be considered unbeatable. 
The best strategy is to struct-ure attacking stacks around heroes and special 
armíes. Heroes can carry the various artefacts that give bonuses, and can also 
generate their own bonuses as they increase ín experience. Special armies give 
a bonus to all armies ín a stack,or remove bonuses from enemy stacks. These are 
very valuable and should be included whenever possible. 
You can now fíll out the stack with lesser armies, cheaper and quicker to 
produce, who can clo the necessary dying but who will fight well because of the 
bonuses. You should also consider followíng your strong stacks with repIace- 
ment stacks, containing yourfavourite crossbow foddertroops. These stacks do 
not fight, since they do nothave any bonuses, but simply providereplacements 
for casualties ín the main stack. 


As the game goes on your opponentswill be able to afford a better class ofbasic 
troops, and you will also have to start producing stronger troop types as the 
hasis of your stacks. 
Once players' economies are up and running,the best possible stack, (using the 
Default Army Set), would look something líke thís; a Hero, carrying as many 
artefacts as possible, a Dragon to give a +2 stack bonus, a Devil to negate enemy 
non hero bonuses and an elephant to take -1 off the enemy stack. Round this out 
with tough armies that give good movement bonuses. If you are attackíng an 
enemy stack containing a hero, an Archon, which would negate his bonuses 
would also be very useful. 


57 


(Wavíords CICI ÉDeÍuxe 


(Íj. (Death of a (Here 


If a Hero should die in combat, and he is carrying arteíacts, then a picture of a 


sword and helmet will appear (m the spot where he fell. This contains all the 


artefacts that the Here was carrying, and thus is very valuable. It can only be 


examined and picked up by another Hero (I blame the unions). Move a hero to 


the spotand use theInspect Hero command to see what'son theground and pick 


it up. 


I 1. OKONEY 


(a). Clncome ami (Expenditure 


In Warlords II Deluxe, you are conkrollingan empire, and just like a real empire, 


(here is never enough money. How do ymi get money? There is basically one 
solution;capturecities. You start the game with some gold, but after this, almost 


all gold is generated by cities, 


Each city has an income associated with it, which reprcsents trade and taxes. If 


you own a city, its incnme will be added to your tally of gold at the beginning 


uf every tum. Thus, if you owned three cities generating 20 gp, 25 gp ami 28 gp 
respectively (where gp stands for gold pieces), you would receive 73 gp at the 


start of your turn. 
Whenyou takean enemy city, you are given the optionto pillage or sackthe city. 


Pillagingand sacking both generate money, but damage the productivecapac- 


ity of the city. See Chapter 10. Sagescan also reward heroes with money, as well 


as information. 
Where does the money go? Chiefly the money goes to supportingyour troops, 
althnugh you must also pay to produce them. It costs half as much to supporf 


an army each turn asit did to produce it; thus if it costs 4 gp to producean army 
of heavy infantry, it will cost 2 gp to support it every turn (for more information 


on production costs, see Chapter 12). 


38 


Cwarlords CICI (Defuxe 


Money may also be spent on building production for new troop types (very 
expensive) and hiring heroes. 


(b). %ck of Úúonexz 


Lack of money is a very serious problem. This is not often the case early ín the 
game, but as yourempire expands, you may find it has growntoo fast! Without 
money you cannot build troops; thus you cannot defend your borders when 
they become weak. 
More importantly, you cannatdefend your interior írom sudden incursions by 
the enemy. If you are in a deficit situation, you must take action immediately. 
Disbanding troops will save a lot of money, and is often the only way out. 


12. WKOCUUCGCION 


Production is the traíning, recruiting and buildingofarmies to preparethem far 
battle. EachCity has a maximum offour different armytypes that itcan produce. 
It can only produce one army at a time. 


(a). wroducing (New Amuies 


To set productionfor a city, move the cursor over it. The cursor will turn into a 
tower, and clicking will bring up the productíondialog. (If an army is selected 
for movement, you will have to hold down the Shift key to get the prod uction 
cursor, or choose Production írom the View menu). 
The dialog opens with the new army production screen. If you choose other 
functions from this dialog, you Can retum to this screen by hitting the anvil 
button. The map shows the cities you own. Cities not producing have white 
shíelds, cities producing have white shields with a black anvil. The city whose 
productionis currently being examined has a white anvil wíth a black border, 


59 


cXVavíords CICI (Defuxe 


The display shows the name ofthe city, and 
thecurrent production. Under this a row of 
up to four icons, which show the troop 
types which may be produced this turn. 
Clickingon oneofthese iconsbrings up the 
relevant details about that troop type, and 
selects it for productíon, The Stop button 
cancels the productionorder. See fíg 12.1. 
The strip of icons along the bottom allows 
Fig 12.1. The Pmducríun Dialbg 
access to other production functions. 


(b). City qnformatíon 


The castleicon with a question markprovidesa summaryof all the attributes of 
the city, 


(c). qmiítfing 


The crane icon gives access to three functions. The Rename button allows you 
to rename your City (remember, ego is nota dirtyWord). TheRazebuttonallows 
the desperate to raze their own city (if Game Options allow). 
The Build Production icon brings up a dialog which allows you to build a new 
army type for the city to produce. Somearmytypes (specialsandheroes) cannot 
be built, others may cosf rnore than your current treasury contains, and are 
greyed out. Thevalid buildsare Iisted along with the cost of buildingthat type. 
In some scenarios, ordinaryarmies may be prohibitedírom being builtas a new 
army type. This means that only those cities which produceri the army type at 
the start of the game will be able to build it, 
Choosing an army in Build Production does not automatícally produceit, itjust 
makes it available for production in that city. A maximum of four army types 
may be producedby a city. You cannot build the same type twice, but you may 
replace any existing type With a new army. 


40 


Cwarfords CICI (Deluxe 


Posítion the red cursor around the production slot you wish to assign the new 
army type te. Be careful notto unwittinglyreplace an existing army type! Then 
click on the icon of the new army that you wísh to order. Once you have created 
the new army type, the Produce button will automatically start building that 
army type, 


(d). Wectoring 


Clicking on the arrows icon bríngs up the vectoring screen. Vectoríng is a 
method of allowing to you transfer new production between cities, without 
going to the trouble of mnving armies between them. 
Instead of armies tuming up in the city 
whichproduced them,theycan be vectored 
to another of your cíties, Vectored armies 
take the normal tíme to produce, and then 
take an extra two turns to arrive in their 
destínation City. See fig 12.2, 
The dialog shows you the vectoring ar- 
rangements for the city named at the topof 
the screen. Itscurrent production is shown, 
along with any outgoing armies thatare in 
transít to another city. 


Fig 12.2. VIZEÍOYÍÍYg Armies 


Below that, the Next Turn line shows the incomíng armies that are arriving next 
turn, and the Turn After line shows what wíll arríve ín two tums time. 
A city can be the destinatíon for the productiona maximum of four other citíes, 
There are two possible actions in the vectoríng screen but they both work the 
same way. First you select a source, then an action, then a destinatíon. 


(Decloring to a (New City 
First select the city that is the source of the vectoring army by clickíng on the 
cíty's shield on the map ín the dialog, Then click on the button wíth a single 


41 


(Waríords CICI (Defuxe 


yellow arrow. Then click on the shield of the destination city on the map. A 
yellow line will be drawn from the source city to the destination city, and the 
vectoring will be in place. If a city cannot be a destinationfor thís action, i,e. it 
already has four incoming armies, then it will be greyed out. 
Note that for this to make sense, the source city must actually be producing 
something. 
To cancela vector,select the source cityas the destinatíon, i.e. cIick on the source 
city, click on the yellow arrow icon, then click on the same city. 


Changing tDestinalions 


As well as being the source of vectored production,a city may at the same time 
be the destination of up to íour other cities' production.If you click on a city in 
the vectoring dialog, any citieswhich are vectoring to the cityyou are examining 
are shown in orange, and are connected to the city by orange lines. 
Sometimes it's more convenient to adjust the destination of such vectoring, 
ratherthan four separate sources. Click on the shield of the city that is receiving 
the vectoring, click on the icon with the orange arrows, and click on the shield 
of the new destination. lf a city cannot be a destinatíonfor this action, í.e. it will 
ereate more than four incoming armies at the destination, then it will be greyed 
out. 
That's all there is to it, Just remember that in the Vectoring dialog, orange is 
incomíng and yellow is outgoing, The See All button will show all vectors, not 
just those for the current city, It can get confusing, but it might remind you of 
arrangements you have forgotten, 


Teéevw 


4- 


CWarÍOrCÍS CICI Éljeíuxe 


13. scmxqynqqxg; 


(a). qjescription of Searchíng 


In general, searching is performed by a Hero, either on his own or with some 
help. Searclúng is done for a variety of reasons whích are described below, but 
largely it is done at special locations to find either items, allies, information or 
gain some other advantage for that hero. 
Searching is not withoutrisk, as malevolent and sometimes powerful creatures 
guard their treasures. While a hero can search on his own, the more armies that 
accompany hím, regardless of their strength, the better his chance of surviving 
the inevitable combat, 


(b). wins 
Unexplored ruins are always guarded. If a hero defeats the g-uardians, or 
persuades them to join hím, he is considered to have also explored the ruin. 
Upon exploration, ruíns can yield gold, artefacts or allíes, or the here may 
encounter a Sage. The Sage will offer up to three choices. If the hidden map 
oprion is on, the Sage will offer to reveal a small area of the map of your choice. 
Or you may ask a Sage for the location of a partícular item, or choose to be 
rewarded with money. Once a ruin has been explored, it is useless. 


(c). őempíes 


Temples have two functíons. All armies, including heroes, may present them- 
selves at a Temple and receive a blessíng. Due to the intensely practical nature 
of religion ín the land, this blessing is worth +1 ín combat value. Other temples 
can add their own blessings, each worth +1, but you cannotbe blessed twice by 
the same temple, 


[f the Ouest option is on, a Hero may be given a chance to lake on a quest. See 
Chapter 14. 


45 


l 


u 


(Waríords CICI [Deíuxe 


(d). (Where to Search 


The Ruins command on the View menu 
brings up a díalog which shows you all 
of the ruins ami temples on the map, 
Each ruin is classifíed as explored or 
unexplcred. You can also click the ríght 
mouse buttonover any ruinon the tacti- 
cal map to gek a report on its exploration 
Stams- 
Fíg 13.1. Ouests 
Some ruins, calledStrongholds,areheav- 
ily guarded and contain the most pow- 
erful magic items. These are normally 
shown ín the ruins dialog. However, if the Ouest option is (m, then these sítes 
will be hidden, and their location will be revealed only as the reward for a 
successful quest. See fig 13.1. 


-1 xlphac Orurlu 


(e). qjescription of Cltems 


Magica] artefacts are an important part of Warlords II Deluxe. They are either 
found in ruins or given out by temples as rewards far successful quests. 
Artefacts can Confer strength or stack bonuses to heroes, allow a stack to fly or 
ímprove tax collection írom the wretched peasants. 


44 


(Waríords qq CDeíuxe 


14. GASWE 095510915 
Wn/lards U Dvluxr has a large number of game options. These allow you to 
customíse the gameexactly to your liking, and cnablc you to play more cumplex 
games as your knowledgc and confidence grow. 


(a). (Mutraí Cities 
Unless you have chosen the Ouick Start option (see below) all cities, ex-ccpt the 
player capitals start the game as neutrals. Neutral cities can be average, strong 
or active. 
Normal neutrals have a singlc defcnder of thc lowcst strengtlu that the city can 
make, They should be pushovers for any attackíng force, especially íf led by a 
hcro. 
Strong neutrals still ha ve a singlc defender, but this is chosen from amongst all 
the types that city can build, so somc defenders will be strong armies. Strong 
neutrals call fnr a more cnnsidered appmach m conquest. 
Active neutrals can be a real problem, Whilc still only starking with a single 
defender, this defender is much mure likciy to be a strong army. ln additimi, if 
an attack on un active neutral fails, thc city will startproducingextra defenders, 
up m a maximum of five armies. Activeneutrals, ifnot handled corrcctly, could 
seriously disrupt thc early days of your empire. 


15). guick Start 
The Ouíck Start option avoids any fuss about neutral cities by dividing up all 
citícs amongst the players at the start of the game. 


(c), §he üqíitary Advisor 
Even thc mightiest Warlord can occasionally benefit írom some indepcndcnt 
advice. Ií the Military Advisor option is on, then when thc sword cursor is 


45 


qVarlords CICI (Deíuxe 


poised over an enemy stack, holding clown the shift key will turn the sword or 


heart cursor into a question mark. 


Clicking will then bring up the advisofs opinion of the coming combat, which 


is pretty accurate. What the advisor does is to run the potential Combat twenty 


tímes and average the result. This does not guarantee that the real combat will 


thereíore produce that average result! 


It is the nature of most gamers that they hope for above average results, and 


expect at least average outcomes. It is the narure of the universe, and the íron 


laws of chance,that they will be disappointed. In playing WurlordsII Deluxeyou 


will suffer írom adverse and unexpected outcomes (o combat. 


(d). (Hiddzn %1? 


If this option is on, then all of the map is hidden, and the only exposed terrain 


is a small area around your start castle.The map is only exposed as your troops 


moveover it. This option is especially useful if you have chosen a Random Map 


scenarin. Of course, it will also produce a certain amount of doubt in players' 


minds, Who knows what is lurking in the dark bits of the map? 


(e). (l%mdom öTtrn Ovder 


Normally the order oí player tums follows that of the game start screen. If the 


Random Turns option is On, then player order is determined randomly at the 


start of each rum. This means that a player could move last in one tum, and first 


in the next rum, eífectively getting two moves in a row. This option will put a 


little mure uncertainty into the minds of Warlords. 


(f). (Oiew (Enemy Stack 


Ifthisoption is on, then you can use the right mouse buttonto examine the stacks 


of enemy players. If it is not chosen, then the only way to determine the full 


composition of an enemy stack will be to implement a reconnaissance in force, 


and attack the stack. 


46 


CWarÍordS CICI qjeíuxe 


(g). (Diew ghnoduction 


If this option is cm, then the Cities command ín the View menu will allow you 
to examine the production info of an enemy city. If it is off, then the Cities 
command will only reveal details about ynur cities. 


(h). Clntense Combat 


If this option is on, combat is mora likely to result ín heavy casualties to both 
sides, and the advantagethat strong armies have over weak arnűes is reduced. 


(i). quests 
If this option is on, then heroes searching at temples may be offered a Ouest. 
Only oneHero perside can have a quest at any one time, and the quest lastsuntil 
it is fulfilled, or is impossible to complete. A quest is allocated to a specifichero 
and he, or his stack, must perform the actions indícated ín the quest. 
If you accept a Ouest, then the Ouest command in the Report menu will remind 


you of yourobligation. If events renderthe Ouest impossible, then a message at 
the start of the rum will announcethis, 
Yourreward for completing this arduous task may be a magical item of greater 
thanusualpower, or revealing to you only the location of a min containing such 
an item. Ouests may also be rewarded wíth allies, or money, especíally if the 
successful hero seems poor. 


g). ÉDipÍomacY 


This option is very powerful. lf it is off, then 
all sides are in a state of perpemal war with 
each other, and can attack each otherwithout 
restriction. If it is on, then a complete diplo- 
matic system regulates the Conduct of sides 
towards each other. 
Fíg 14.1. Díplomutic Relutianships 


47 


Cwaríords CICI Éljeíuxe 


Under the system, sides can be ín one of three states towards each other. These 


are Allíed, Neutral or Hostile, The Diplomacy command ín the Report menu 
depicts the diplomatíc relationships between all the sides ín the game. See fig 
14.1. 


Duríng the Course of the game, sides may send diplomatic messages to each 
other. The Diplomat-ic Action dialog, reached through the Diplomatic Report, 
summarises the diplomatíc relationship of your side with each other player. It 
also lists any proposals that they have made to your side, and providesa set of 
buttons for your replíes, or where you can inítíate your own proposals. Sée fig 
14.2. 


The system works by comparing pro- 
"Í)"P"""""i*' 
- 
' 


' 


posals between sides, and implement- 
k 
U 


ing the most hostile proposal. If one 
side proposes Alliance, and the other 
side proposes Hostility, then Hostility 
will prevail. 
lfoneside proposes Neutrality, and the 
other Hostility, then Hostility would 
again prevaü. If both sides propose Al- 
liance, then thatwouldbeimplemented, 
Fig 14.2. Díplamutír Iuitiurives 


The system regulates combat between sides. Allied sides should not attack each 
0ther's armies or cíties. Neutral sides should not attack each other's cities, but 
can attack eachother'sarmíes withoutrestriction. Ifattacks are implemented, in 
defianceof diplomatic restrictions, then the attack counts as a declaration of war. 
Your diplomatic rating will suffer a severe drop, and you may find other sídes 
also regardíng you as an enemy, 
If you downgrade an alliance or neutralityby sending a message through the 
system, then you only pay a moderate price ín terms of your diplomatic rating. 


The computer lists all sides ín order of their credibílity. The side who has been 
least treacherous is rated as Statesman; the síde who has been most faíthless is 


48 


WVarIOrdS CICI (Dduxe 


rated as Running Dog. This list is relatíve. All sides will probably have indulged 
ín a few broken promises; the list simply ranks them each rum. 
The computer uses this rating to help it decide whom to ally with, and whom to 
attack. If your behaviouris too outrageous, you may fínd the rest of the world 
turning against you. 


(k). q%1zing Cities 
There are three Raze City options. Nevet, On Capture, í.e. only through the 
dialog that appearsatthe moment ofcapture, andAnytime, Judicious razíng can 
give the human player an edge over the computer player, so the Never option 
is the hardest. 


(f). CI Am aha Greatest 
If you choose the I Am The Greatest option, then specíal diplomatíc conditions 
apply. At least one computer player, outsheer bloody-mindedness, will always 
beat war wíth you. Computerplayers who happentobe at peace are more likely 
to ignore diplomaric conventions and backstab you. Computerplayers will also 
not go to warwith anothercomputer at war wíth you, unless it's to fulfil a quest, 
ín which casethey are very likely to make peace as soon asthe quest is completed 
anyway. 
AII thís makes the I Am TheGreatest optíontoughto win agaínst. However, it's 
really only mimicking whata groupofhumanplayers woulddo. Thecomputer 
players are weaker than the very best human players, and must cooperate if 
they're to stand a chance. 


49 


(Warfords CICI (Deíuxe 


'50 MÜHKOÍS (ANSI) (PFÉCÍLOCFNES) 


Heroes are such an important part of Warlords H Deluxe (hat it is useful to 
summarise all their functions ín one place. WnrlnrdsII Deluxe now has pictures 
for heroines as an armytype, furtheradvancing the cause of equality ín the death 
and destruction stakes. 


(a). Clnspecíing (Heroes 
*Í)"*"'" 


The Inspectcommand in theHero menu 
brings up a dialog which summarises 
each here's status. See fíg 15.1. 


The dialog shows the Here's name, the 
other armíes with hím and his Iocation 
and other informatíon as cxplained 
below. 
Fíg 15.1. Inspertivig Hcrues 
(Bank 
A Hero can give a stack bonus to other armies stacked with him by virtus of his 
strength. Ifa Here's strength is between 4 and 6, the bonus is +1. If it is 7 nr 8 the 
bonus is +2. If his strength is 9, then the bonus is +3. 
Battle ítems act to increase a Here's strength, and can thus increase the stack 
bonus he gives. The Battle figure in the report is the numberadded to the Here's 
strength by the ítems he is carrying, 
For example:ifaHere'snatural strengthis 5, then thisgeneratesa+1 stack bonus 
for the Hero. If the Here picks up Battle ítems which add +2 to his strength, 
making it 7, then he now generates a slack bonus of +2. 


Command 


As well as a stack bonus due to strength, a Hero can generate a stack bonus by 
carrying artefacts which give a command bonus. A good example is the 


CWarforJs CICI (DeÍuxe 


Standard, which is issued to the initial Hero on each side. It is worth a +1 stack 
bonus to a stack containing a Hero who is carrying it 


%vefs 


Heroes ín WurlurdsIIDeluxecanincrease their capabilitíes by gaining experience 
and increasing ín levels. Heroes gain the following experience points: searching 
a ruin +3, capturing a city +2, defeating an enemy outside a city +1, defendíng 
against attack +1, being blessed +1, completing a quest +10. 
The Levels command írom the Hero menu shows information about a11 your 
heroes, including their currentexperience pointsand the points needed to reach 
the next level. For each new level, a here adds +1 to strength and +2 to 
movement. 


(Experience woims 
The Hero's current Experíence Point total is shown. 


Cltems qjelng Carrizd 
This section lists all items being carried by a Hereand any items on the ground 
in the Here's square. T0 move an item, highlight ít in the líst box, and click on 
the arrow to move it to the other box. 


(b). (Hiring (Pleroes 


Afterthe firstHere, there is one chancein six in any one tumofaHero presenting 
himself for híre, if you have the money available. If you don't have enough 
money, Heroes won't show up. Second and subsequent Heroes are more 
expensive than the fírst, so be suretu try and keep plentyofcash on hand. If you 
own less thanhalf the citiesin a game, the maximum numberof Heroes you can 
have is five. If you own more than half, the maximum is six. 


ől 


(XVarfords CICI (Deluxe 


(c). Searching and questing 
Searching ruíns is the only wayto get artefacts. Some scenarios, or randommap 
games may allow you to produce special armíes, but allies gained ín ruins are 
free, ami have no maintenance costs. Assoon as you can afford to, a Hero should 
be set off to explore these places. If the Ouest option is on, then a Hero should 
bedelegated toperform one. When a Hero searches a min, his chance of survíval 
is boosted by the numberof armies he has with hím, regardless of theír quality. 


16. COUWWÁMD SÍIÚVXWAqÜ 


Mostofthecommonly used game commands are duplícatedasMenu Items,and 
also have keyboard equivalents. Some of the less common commands are (mly 
found on the Menu Bar. 


(a). őket SSG OKenu 


Aívout 9WavÍords CICI 


This item reports the version number of the game, SSG addresses and other 
useíul information. 


Ment Scznario 
This item reports pertinent information about the scenaúo. 


Nem Wur (PC 
This item reports information about your PC. If you need to do any trouble- 
shooting, please check this item. 


Cwarfords CICI Éljeluxe 


(b). öjhe Game OKenu 


Szítings 
This díalog allows you to customise game settings, Players can be swítched 
between human and computer control. Please bear ín mind that switchíng 
between human and computer play wíll result ín several turns of confusíon for 
the computer player whíle it sorts ítself out, 
Enhanced Production, which adds +2 to each army's combgt value, can be 
turned on or off for each player. You can also choose whether you wish to 
Observe each computer player's turn ín full. 


The fast movement opüon will force the computer players' moves to be 
displayed as fasf as your system ís capable. 


At the bottom of the screen you may select whether you want musíc, sound 
effects and /or dígítísed speech ín the game. 


Skortculs 
Thís díalog lists all useful commands avaílable from the Menu Bar ín the game, 
along wíth an ícon for each one. There are four slots available for these large 
buttons in the Actíon Palette. The currently selected commands are also listed 
at the bottom of the Menu Shortcuts dialog. 


These buttons gíve the player a quíck way of execuríng the selected commands 
wíthout having to use the Menu Bar, or a key-press. 


To choose the shortcuts you want, click on one the icons at the bottom of the 
díalog, and then click on the ícon of the command you wish (o use. You can do 
this for each button if you líke, When you hít the Done button, the shortcuts ín 
the Actíon Palette will be changed to your selectíons. 


(New Gamz 


Exits the current game and returns you to the Start Game screen. 


53 


Cwarfords CICI (Deíuxe 


Sava Game 
Saves the current game. 


Sava Ag 
Brings up the Save Game dialog. Type ín the name nf your save game, and hit 
the Done button when ready. 


%,qd Gamz 
Brings up a dialog of the current saved games. Click on the game you wish tu 
Ioad, and then hit the Okay button to load the game. 


Ékgad ÍEÜüÍI Gamz 
Allows an EMail game to be loaded. 


qult 
Exits the current game and retums you to the DOS prompt. 


(c). öhe Order Ovíenu 


(Undc Ovtwe 


This highly useful command allows you to undoyourlast movementcommand. 
It will not undo any move which has exposed part of a hidden map. 
§i5űt Order 
This díalog shows all the armies for your side, and the order ín which they line 
up for combat (see Chapter 10). Normally, you would wish to put the weakest 
armies first, and preserve high value armies by putting them last. 
Thís is the default order. However, advancedplayers can use this commandto 
implement their own ideas on combat strategy. 


54 


(Waríords CICI Beíuxe 


T0 change theorder, click on one army, then clíck onanotherto make them swap 
positiuns or use the arrowkeys to move the selected army. The reset button wíll 
restore the default setting. 
Heroes always go last, unless over mountains or sea, in which case a Hying 
creature will be the last army, to avoid a hero being stranded by the death of his 
Hying transport. 


Mme NI 
Thís command will cause all armies that have Current movement pathsldefinecl 


to move as far as possible along their pafhs. 


(Disband 


This command will disband the currently selected group. 


Signpos! 


If a currently selected army is over a signpost, you can choose the Signpost 
command. You will then beabletoedit the signpost, andleaveamessage ofyour 
own Íor friend and foe alike to read, 


(Wan 
There seem to be two resign options for a humanplayer; Resign Graciously and 
Resign Ungraciously, In reality, a player may only resign ungracíously, bumiug 
all his cities to the groundín the process, For a less extreme measure, just use the 
settíngs command to switch an absent human player to computer control. 


qd), ahe q%port Ümznu 


Army (wpovt 
Shows the numberof armies each side has. The map shows the location of cach 


army ur stack, 


WVarÍorJS CICI ÉDeÍuxe 


City (Iizpon 
Shows the ownership of each city on the map. 


Goíd (Rgport 


Shows the amount of gold each side possesses. 


(Productlon ülepem 


Shows all the armies that you produced this rum. If the list is longer than the 
dialog, then the arrow buttons will scroll the Iist. 


(Wmting 


The computer totals various factors and then producesa roughguideas to who 
is currently winning. This is the subject of much contention ín multi player 
games. Nobody wants the onerous accolade of winner, since this only encour- 
ages the rest to combine and attack hím. 
This reportis thus very useful ifyou aren't winning, and best ígnored ífyou are. 


ÉDÍPÍOMGCY 


This command is active if the Diplomacy Opt-ion was chosen. There are two 
screens assocíated with this command. TheDiplomatic Report, whích comes up 
first, shows the current diplomatic state between all sides. Clicking on the 
Diplomatic Action button in the bottom left of the screen shows the current 
diplomatic state between your side and the others, any diplomatic proposals 
you might have received, and allows you to respond to those proposals (see 
Chapter 14). 


If the Diplomatic Actíon button is red, then someone has made a negative 
proposal to you. If it is green, then a positíve proposal has been received. 


66 


(Warfords CICI (Deíuxe 


Gines! 


Ouests are allocated at Temples. Each síde can only have one quest active at a 
ríme. This report will show your Currcnt quest, if any, and any results you may 
have achieved towards the quesfs completion (see Chapter 14), 


[e j. öhc (Here Ovkenu 


qnspccl 


The Inspect command shows the lucatíon of all your Heroes. The Here nemed 
at thetop ofthedialog is highlighted un the map. Anyarmiesacconxpanyinghím 
are also shown, his location is named and his Battle and Command bonuses, 
Level and Experience Points are all shown (see Chapter 15). 


( zvzls 


This brings up a dialog lístíng all ofyou r Heroes, their levels,currentExperíence 
Poínts, points needcd to reach the next leve! and Strength and Movement points 
(sec Chaptcr 15). 


Szart-FI 


This is one of the most useful, ami rewarding commands ín the game. Armies 
and/or Heroes may search at temples, and receive a blessíng. This adds one to 
the strength of all blessed armies, 
lf a groupcontaining a Hero searches a temple, the Hero may also be given the 
optíon of a quest. 
A group containing a Hero may also search ruíns, which can contain treasure, 
artefacts or allics. These ruins are always defended (sec Chapter 13). 


(Waríords CICI qyzfuxe 


m. aha roiew wnu 
Army (Bonus 


This command listsall the army types in the game, with their strength, Moveand 
Combat bonuses_. 


Cllems 


This command explains the effects ofall the magic items in the currentsqenario. 


Cít izs 


This command takes you to the producüon dialog for yourcitiesand selectsthe 
City Info command (see Chapter 12). 


(Build 


This command kakas you to the production díalog and selects the Building 
command (see Chapter 12). 


qkoduction 


This command takes you to the productiondialog for yourcitiesand selectsthe 
Produce New Army command (see Chapter 12). 


(Ozctoring 


This command takes you to the producüon dialog for yourcities and selects the 
Vector command (see Chapter 12). 


(Iüims 


This command brings up a dialog showíng the location ofevery ruinandtemple, 
and shows whether each ruín has been explored (see Chapter 13), 


cVVavíorcfs CICI (Defuxe 


Stack 
Ifyou have a currently selected stack, this command brings up a stack dialog. It 
Worksinexactlythe same way as the StackPalette at thebottomofthe screen (see 
Chapter 7), 


(g). öhe (Historxz gKenu 


City 


Thís dialog shows a graph of the number of Cities you own, over tiíme. 


(Évznts 


Thís dialog shows the notable events that have occurred each turn. The arrow 
keys or the slider (tan be used to scrollthroughBach turn, Notable events include 
the arrival or death of heroes, quests, the fall of Cíties and so on. 


Gold 


Thís díalog shows a graph of the gold levels of all players over time, and reports 
your current gold total. 


(Winmzrs 


This dialog shows a graphof each side'sperformance over time, and reports the 
Current leader. 


öídiumphs 


Thís dialog shows the losses to your side, and the casualtíes you have ínflicted 
(m the others. It opens showíng your losses, ín Various categoríes, whích you 
hope will be minor. Theshields ofall sides are displayedat the top of the dialog. 
Clickíngon a shield will show the total Casualties that you have caused that side. 
In accordance with time honouredtradition, the language of the reportalters as 
appropríate. 


59 


(XVarÍords CICI qjeíuxe 


(h). Üe őfurn Okenu 


This has only one command, the End Turn command. 


17. SUGLGÍÜMDER 


If you are doíng very well, then the survíving computer players may offer to 
surrender. Thíswillhappen ifyou own more thanhalf the citieson the map, and 
have a reasonable margin of cities cnntrolled over the nearest computerplayer. 
When surrender is offered, you have two options, 


One is to accept the surrender, andbe proclaimed the winner. The otheroptíon 
is to pop the petitioners' heads on pikes, ín which case the struggle continues to 
the last city. 


18. (EÚKACIEMÍÉS 


EMail games are started by clickíng ín the EMail check box ín the Game Start 


screen. Up to eight human players can play an EMail game. 
The player who starts the EMail game gets to set all game options. Oncean EMail 


gamehas started, the game willrun until the firsthumanplayeís turn, whenthe 


EMail Name dialog appears. 
The first humanplayer will be asked to supply a save game namefor the EMail 


files. The name can be up to four characters long, other characters being 
appendedby the program. After the file name comes a two digit turn number, 
the letter S and a number for the side of a player. 


When a human player has finished an EMail turn, a dialog will come up stating 
the name of the EMail file, and the player to send it to. Flease make a note of the 
filename that has been created. 


60 


Cwarfords CICI qjefuxe 


When you receive an EMaiI file, place ít in the XWZDELUXEXEMAILdirectory, 
and then choose Load EMail írom the file menu. 


Cl%ma'om (ESMgÍÍ Games 
It is possiblejoplay a Random Map game via EMaíl, althoughit may take some 
arranging. The fírst player must create a Random Map scenario. Do not use the 
Random name as this means that any other Random Map games will overwrite 
the scenarío. 
Afterstarting the game andgenerating the first rum, the oríginating player must 
pack the newly created random scenario, and distribute the packed file to all 
other players. 
To pack the random fíle, run the INSTALL program and choose the Librarian 
function. Select the scenarío Írom the líst and hit the Pack button. ln the dialog, 
the check boxes for Use Compressíon, and Include City, Shield and Army set 
should be checked. If you are absolutely sure that every player will have each 
of those sets, they need not be included. 
A fíle called (filenamaSCZ wíll be created by the Pack function. Send the Hle 
to all players. The fíle should be copied into the XWZDELUXEdirectory, and the 
Unpack function of the Librarian used to recreate the random scenario. 
In a hiddenmapgame, with two or more human players, none of the computer 
playeis moves are shown. 


(Defztíng fEUKgíI Games 
Each EMai1 fiIe that you generate and receíve will end up in the XEMAIL 
directory. This provides a safeguard against loss or corruption of EMail files, 
and allows the game to continue under those circumstances. 
It is up to you ta delete those fíles when they nre no langer needed. 


Áoqplfm B 


ól 


twaríovds CICI (Deíuxe 


w. NESCWOGLKGMGBS 


This section covers connecting machínes via Modem, Null Modem and Net- 
work. All Connectíon methods use the same programCONNECTEXE to set up 
a connection before running the game. To run the connect program type: 
CD XWZDELUXE [ENTER] 


CONNECT [ENTER] 
When the connect screen ap- 
pears, there are four choicesfor 
theconnect-lon method. Fíg 
1 9.1 
shows the connect screen. 


KMJIÍ Modem 


A Null Modem cable is a spe- 
cial serial cable which allows 
forVeryfastserialcommunica- 
tions between two computers. 
Only two machínes can be con- 
uected Hús Way" The Help 
Fig 19.1. Thc Connud Scruen 
screen in the Connect program 
has more details. 
The only parameter(hat needs to be coníigured for a null modemConnection is 
the Comms (serial) port that the cable is Connected to. Hit the Confígure button, 
and select the appmpríate port. 
When the other computer has also been Confígured,buth players should hit the 
Connect button. 


Far ÍN! 
om 
H! 


CWarÍords CICI (Defuxe 


Ovbdem 


A modem connection is madebetween two computers linked over a phoneIine, 
wíth Hayes-compatíble modems at either end. 
Bach modem will need to be configured. In a modem connectíon, one person 
origínates the call, and the other person answers the cal]. 
If you wíll be originating the call, you need to supply the phone numberof the 
personyou arecalling ín the Dial field. Ifyouareansweringthe call, the Dialfield 
should contain the command ATSO=O, which tells your modem tdanswer any 
íncomíng calls. 
There are two preconfigured answerConfígurations,which can be selected Írom 
the Iist box. You can make your own configuration by selecting the Blank 
configuration, renamíng it and putting ín your own settings. 
The other fields that have to be filled ín are explained belowr 
Cmds: All modems require a command or injtialisation string to set them up. 
The programsupplies a default string, whích will work ín most círcumstances, 
but your modem may require a dífferent stríng. Check your modem documen- 
tation, and any other Comms programs you may be running, which should 
already have the correct confíguratíon. 
Portand Speed:You need to tell the programwhích Comms (serial)portyou are 
using, and the speed ofthe ccnnectionr Thespeed should be the highest possible 
speed ihat is supported by both modems. Consult the Help function ín the 
program for more details. 
When you have set the modem up, hit the Configure buttonr When the other 
player is also ready, both players should hit the Connect button. 
(Network (2) und (Mztwork 13- 
8] 
There are no configuration optíons for a network connectíon. You must have 
NetBIOS running on all machínes that wísh to run the game. All players must 
run the CONNECT program and hit the connect button. 


65 


CWar-[ords CICI qjeíuxe 


The Network (2) option is a specíal case for two players playing over the 
network. Most games will involve three to eight human players, and players 
should select the Network (3-8) option. 
Once the CONNECT program is running, and the network option chosen, the 
first player to hit the Connect buttonbecomes Player 1, with the power to make 
a numberof choices, 50 you may wish h) negotiate thís point. 
As each player establíshes theír network connection, their NetBIOS name is 
regístered, andtheir chat wíndowappears. You canuse the chat Windowsto talk 
amongst the various players until all players are connected. 
When all potential players haveregístered, hit the ESC key. You will beretumed 
to DOS but a connection will have been established between all the players. All 
players should now start WarlordsII Deluxewith the WAR2 batch fiIe. However, 
they will have to waít untíl Player 1 has started their game before the game 
screens will appear for the other network players. 
OncePlayer 1 hasstarted thegame, 
(Ocrirfy; "H agyaPknnfg 
. l 
the Program 
screen 
a?" 
Wuilvrua Iuv MI NIAYW: ln IÖHIÓ. und chukivvy 
pear On an rnachines. Flg 1 
Shows 
Haver 


Virág"?! nlnyevs hava lhzeosxlmu vemun allutm amur 
the screen. This will determíne 
mm z 
u, 
Rcndv u. pkw 
whether all players are running 
ÜÍÉJÉ,ÍJ'M""' 
the same version of the game, or at 
Ieast runningcompatible versíons. 
Vrgnsfdf 
Warlards H Deluxe version num- 
bers will take the form V2.x.y. For 
É 
games to work across a network, 
the .y numbercan be different, but 
all players must be running the 
game at the same V2.x level. 


Fig19.Z. Pmgmm Verifícation 


Player 1 should then choose a scenario. If he chooses any scenario other than the 
Erythea scenarío, the VcrifySccnariodíalog will appear. Fíg 19.3 illustrates. Euch 
neiwark plnykr must 
ÍHIZYÚ a lom! copy of the Scenaria, ami fhe Army, City, Shíeld und 
Termin Scts used ín thc gamc. If this is not the case, the díalog will show whatand 


64 


(Waríords CICI meíuxe 


where things are missing, You 
(Omqfying Scmuriü 
must use the Líbrarían function to 
' 
Ama 


' 


_._ munka 
transfer the necessary Hlesto each 
g : Mmm 
g NM. 
G,..,,,,,._, 
machine. 
(Vnrung Samu pmurznmütiap. uram: n!is; 
enne! , u 
nrmv, c 
v. a 
... x .. 
Player 1 must also supplythe net- 


_'_ 
I 
work savegame name, taking care 
:'"" 'z""" 


, 
_ 
avar 
not to overwnte prevmus games. 
Once the program and scenarío 
ܧÉ=Zn'""'""' 
havebeenverified, the GameStart 
s_,__,,_ (mm. 
screen will appear. Initially, all 
_ 
"' 
players are set to computer. Each 
network player is allowed to 
choose which síde they will play, 
and it's firstín best dressecl! Game 
optíons can be edíted by any player, up till the time that the player hits the Begin 
button. We're assuming that you're going to be sensible about this,but the game 
options will those set at the time that the last player hits the Begin button, 


Fig19.3. Scenuria Vz-rificufíurx 


The game starts when the last person hits the Begin button. 


Ekgaufand Sava Games 
Any player can issue a Savecommand. All machines will save the game. To lead 
a game, Player 1 must be at the Start Game screen and issue a Load command. 
A Síde Select Dialog willappear 50 that Network players can specify which side 
they were playing. 


qjisconnecting 


After running a network session, the DISCONN command must be run. If this 
is not done, then all future games will try to start up as network ga mes, with a 
conspicuous lack of success, 


1 


"1 


u 
Wvarfovds CICI (Dcíuxe 


671%: of Contents 
Scenario (Buifder 


" 


IINTRODUCTION 
69 


GETTING STARTED 
69 
(a). 
Hard Disk Installation 
69 
AN OVERVIEW 
69 
THE COMMANDMENTS 
70 
A TUTORIAL 
72 
(a). 
Creatíng the Map from Scratch 
72 
(b). 
Creating the Island 
73 
(c). 
Saving a Scenarío 
74 
(d). 
Button Info 
75 
(e). 
Creating the Interior 
75 
(f). 
Creating Detail 
75 
(g). 
The Overview Map 
76 
(h). 
Scenarío Details 
76 
(i). 
Editíng Features 
77 
(j). 
Finishing Off 
78 
(k). 
Editíng Armies 
78 
(I). 
Tutorial Summary 
80 
COMMANDS EXPLAINED 
80 
(a). 
The SSG Menu 
80 
(b). 
The Scenario Menu 
80 


67 


CWarÍO-rds CICI qjeíuxe 


10. 


12. 


14. 


68 


(c). 
The Command Menu 
(d). 
The Map Menu 
(e). 
The Random Menu 


(f). 
The Army Menu 
(g). 'The City Menu 
(h). 
The Shíeld Menu 


THE LIBRARIAN 


SCENARIOLLMITATIONS 


EDITING PICTURES 


EDITING TERRAINSETS 


TROUBLE-SHOOTING 
AND TECHNICAL SUPPORT 


ON-LINE SUPPORT 
VIA COMPUSERVE 


NETWORKSERVICES 


ADDRESSES 


83 
86 
87 
92 


93 


95 


95 


97 


100 


101 


102 


102 


qNarfords CICI (Deíuxe 


1- CFNÖTÜLOÜJÜCÖCION 


The Warlords II Deluxe Scennrio Builder will create or edit scenarios for Warlords 
II Deluxe, Vírtually all aspects of a scenario can be edited. 


Scenarios created wíth the Deluxe Scenurio Builder may be distributed without 
restxíction,so long as thís distributionis on a non-commercíal basis. Scenarios 
created wíth the Wurlords II Deluxe Scenurío Builder are only compatible wíth 
Wurlards H Deluxe, and can not be used by prevíousversions of Warlnrds II. 


2. GGÉÖÖCFNG 852491559) 


(Harc! (Disk Clnstaffation 


The Deluxe Scenarío Builder will be installed into the XWZDELUXE directory 
when Warlords II Deluxe is instulled. 


To start the Deluxe Ezen/m'a Builder type: WARSCEN 


s. ANOWEcqoqtEW 


TheWarlords II Deluxe ScenaríoBuílderwill allow you tode the following things. 


0 Create new scenario maps. 
- Edit existing maps. 


0 Place, name and assign productionto cíties, 


0 Place and name ruins and temples. 


- Place and edit signposts. 


0 Place roads and ports. 


69 


CWarÍorcíS CICI ÉDeÍuxe 


0 Edítall army characteristics,includíng army graphics, names, combat strengths 
and bonuses, movement points and move bonuses, and build costs. 


- New army sets can be created as separate entitíes for use ín scenarios. 


0 Edit city graphics and create city sets. 


- Edit hero names and items. 


0 Choose shield sets. 


0 Edit or create new terrain sets (usíng a paint program). 


- The map builder contains special routines which automatically smboth the 
transitions between terraintypes, allowing the userto easily create professional 
looking maps. 
- A specíal import routine will allow users to create a strategic map ín a paint 
program, and have that automatically translated into a complete tactical map, 
ready to use. 


0 You may also create a strategic map from wíthin the editor, and have that 
transformed into a complete tactícal map. 


4- ÖYPFE COOVÜMÜWDWÉWÜS 


Thou shalt read and follow faithfully these commandments, or thy worldswill 
not be gond and joyous creations, nor will they be much good for fíghting over. 
Thou shalt be totally sure that thou hast finished altering coastlines, placíng 
roads and the like before begínning to add other detail to thy creatíon, as all 
detail will be lost when the map is smoothed. 
Thou shalt save thy work early and often, for thouhastbeen gíven great control 
over thy world, andthere are darkpowers that may snatch it away ín an instant. 
Thoushalt closelyexamine thymap to see ifextra ports needstbeadded, ínorder 
that the marítime life of thy world shall run smoothly, Forgat not that ports 
automatically exist at coastal cities and bridges. 


70 


(Waríords CICI (Deíuxe 


Thou shalt always ensure that all citieson the map can be reached either on foot 
or on water. If a city be so placed that it be surrounded ín its entirety by 
mountains, such that only flying creatures can joumeythere, the minions of the 
mighty computer willbe sorely confused and their battle strategies thrown into 
veritable chaos. 
"fhou arí prohibited írom placíng Cities too close to the edge of the map, and 
thou willst find that thy efforts so to de willst avail thee nought. 
Thou shalt not create armies that cost more than 16 GPs to make, else the 
inhuman íntelligences insíde the devilish machine before thee be reduced to a 
most wretched and pitiable state of bankruptcy ín their efforts to afford such 
expensive armies, 
Thou shalt always create thine armies ín order of increasing strength. If thou 
dostnot, thyworld shallst surely go awry ínmanyanddívers ways, andwill not 
be looked upon wíth favour. 
Though shalt always make the first army in an army set to be weak and feeble, 
for this army always defends neutral cities ín games for Begínner players. 
Making this army powerful will cause a wailing and a Iamentation amongst 
Beginner players, who should be encouraged in their endeavours and not 
slaughteredbefore they are ripe. 
Thou shalt not create armies with a movement factor of less than 12, else again 
the denizens which hauntthe dread device willbe gríevously misled. Thou shalt 
also ensure that the armies which make up the bulk of thy creation are 
reasonably fleetof foot or of wing (but not fat of belly or ugly of visage) or fleet 
of their divers other methods of mcving over the face of the earth. 
Thou shalt always use the anointed Librarian program to work thy will upon 
scenarios. Thou shalt never use the evil commands of DOS, whích are an 
abomínatíon. 
Thou shalt always create at least one army to be a Temple AIly, and this army 
shall always have the powerof flíght, else all thyquests shall be for nought. The 


7! 


(Warfords CICI qjeíuxe 


armies that thou createst as Temple Allies or Allies can only have the bonuses 
that are listed hereafter. 
GROUP +1, GROUP + 2, or GROUP +3 


GROUP +1 AND CANCEL HERO 
GROUP +1 AND CANCEL NON HERO 
If thcu makest an army with different characteristics, and then choose to make 
it an Ally or Temple Ally, its bonus will automatically be reset to GROUP +1, 
thereby confounding thee. So it is pointless to try to evade these strictures. 
It has been ordered that only the first twenty armies ín a Warlords II Deluxe 
scenarío shall be available for production as norma] armies. All other armies 
should be created as Allíes, or Temple Allies, 
There is only one way to correctly create an army, and this is the way. [n thine 
army creation process,thou shalt fix the costofthine unitlast. Ifthou should ever 
change the Ally status of an army, thou should again edit the cost of the army, 
after changing the Ally status. 
Pnnder deeply uponthe wisdom ofthese sacred wordsforwilful failure to abide 
by their teachings will cause thee great grief and wasted time beyond measure. 


5. AÖTIÜORIASL 


Here endeth our sickening efforts at 'O1de Englishí 
This sirnple t-utorial will take you through the principals of building a new 
Warlords II Deluxe scenario. 


(a). Creating a ÚKap Írom Scratch 
When the editor starts up, the display looks much líke the one in Warlords II 
Deluxe, except that the Tactical Map and the Strategic Map are blank. Our first 
tutorial exercisewill be to create the tinybut perfectly forrned Island of Stamp. 


72 


CWarÍords CICI 9efuxe 


(b). Creating the Clsfand 


else on the screen wíll change. 
The termin iconswhích we will use are displayedwhere the Action Palette used 
to be. Click on the Plains termin icon, which is the left-most icon of the terrain 
paletta. 
Now move to the Tactical Map and paínt Plains tiles, seven across and seven 
down, on the map. Start ín the top left hand corner, butbe sure to leave a border 
of water tiles all the way around the edge of your terraín. 


You should end up wíth a very 
sharp edged squareofplains ter- 
min, which doesn't look very 
much like a real ísland. In fact, it 
should look like fig 1. Thís is 
where the power of the creation 
rouünes come into play. Choose 
Smooth Screen from the Map 
menu. Coastlinehexeswíllmagi- 
cally appear. 
Ifyoursquarewasslightlylumpy 
to start with, the coastlines wíll 
also be Iumpy, If you created a 
precise square, it's ríme to crum- 
ple things up a bit. Usethe Water 


Fig]. Creatirzg the Island (1) 


73 


cXVaríords CICI qyíuxe 


ícontomake a fewindentationsín 
the coast. Once again, these will 
just be plonked down as sharp 
edged (errain tiles. Thescreenwill 
now look something like fig 2. 
When you've crumpledthe coast 
a bit, choose Smooth Screen from 
the Map menu again. Once again, 
the changes are incorporated into 
a smooth looking map, now with 
a bit of character. Fig 3 illustrates. 


Sometímes, the smoothing rou- 
tines might decide that a watery 
indentations ín the coastline de- 
serve a swamp tile rather than 
shifting the coastline in. If that 
happens, just paint over it with 
Plainstíles ifyou'reunhappywith 
the program's decisíon. 


(c). Saving a Scenario 


ssounmúmhmmoaynu 


Fig 2. Crcating rhe Island (2) 


mkmumamummwmnu 


Fig 3. Creutíng the Island (3) 


Before we gettoo carried away, we should setup a newscenario for ourcreation. 


Choose Save As írom the File menu. 
ln the File Name box, type STAMP and hit the OK button (o save. 


74 


Cwaríords CICI (DeÍuXe 


As you work through the tutorial, you should periodically save your work. 
Choose Save from the File menu. A warning dialog will appear saying that not 
al1 sides have capitals, Ríght click (m thís waming to make it go away. We will 
assign capitals later. 


(d). (Butíon Clnfo 


Ifyou'renot sure whata particularbuttondoes, click on thebuttonwíththe right 
mouse button, A little dialog will pop up with information aboutthe button. 


(e). Creating the Clnterior 


So far our island is composed completely of Plains terrain. The island is rather 
too small for any complex terrain ín the interior but we can do something to 
show how terrain is added. 
Click on the Mountains terrain icon and create a small spine of mountaínsthat 
fills the middle of the island. Run them írom the north-west to the south-east. 
Then chooseSmooth Screen(or hit the s key) to smooth them out. Youwillnotice 
that the tiles on the edge ofthe mountainrange have automatically been chosen 
to fit well with the surrounding Plains, and that the routines may also have 
sprinkled a few snow capped peaks around. They may also have added a few 
Hills tiles as well. 


(f). Creating qjetaií 
Our island is not complete with- 
out some cíties. Clíck on the city 
button, and then click on the map 
to placethem. Followingtradition, 
place one city to the north of the 
mountaíns and the other to the 
south. Cities must be on Plains 


sah-ammwnmkmmau 


Fíg 4. Mup Detail 


75 


CWarÍovdS CICI (Deluxe 


terrain so the map will be adjusted if necessary. Your map will now look 


somethíng like fig 4. 


Naturally, we will wish to connect our two cities. Click on the roadbutton and 


create a road between your two cities. As the road tiles are placed on the map, 


they look a bit untidy with each tile looking like a crossroad. As soon as your 
road is finished, smooth the map, and the road will be pruned for you. 


Now we can createsome details about our city. Clickcmthe EditFeatures button, 


and then move the cursor over one of the cities. Thecursor willchange shape into 


the familiar city icon from WarlurdsH Deluxc. Click on one of the cities. The Edit 


City dialog will appear. Fírst, enter a name for your City. Don't be shy, nameit 


after yourself. 


Next, using the armwbutton, you can setthe amountofincome that the city will 


eam each tum, 
Then choose the armies that the city will produce. You can click on up to four 


armies. Underneaththe armies, there are three lines for a city description. Enter 


something imaginative, When you are finíshed, hit the Done button. Enter 


similar details far the other city and hit Done again. 


(g). EÍFIe Overview Okai) 


You may have noticed that in spite of addingmore and more detail to our island 


on the TacticalMap, nothinghas appeared on the Strategic Map. The Strategic 


Map does not update until we tell it to. Choose Remap from the Map menu and 


the Strategic Map will be created. 


(h). Scenario (Detaiís 


Now that we have a map, it's time to attend to some details about our scenario, 


Choose Scenario from the Command menu. The file name will already be listed 


as STAMP. Enter a description if you like. 


Now choose Sides írom the Command menu, There is really only room for two 


sides on this island so click off the six sides that you don't want, You should be 


76 


cxVarfords CICI (Defuxe 


left with two sides with check boxes on. You can also adjust the amount of 
money you wanteach side to start with. Theside name can be editedby clicking 
on it and typing a new name, Naturally, you will want to name one side after 
yourself. 
Once the sídes have been weeded out, you can nominate Capítals. Choose 
Capítals from the Command menu. A dialog will displaya copy of the Strategic 
Map, andthe sides that are leftin the game. Clíckíng on a city will make that city 
the capital of the check-marked side, Clickon the otherside's box and then click 
on the other city to create the second capital. 
NOTE. All sides actually playing ín a scenario must have a capital allocated for 
the scenario to work properly. It's also probablya good idea to save your work 
now, and to contínue to do so at regular intervals. 


(i). (Editíng őeatures 
Now that our Iittle island is Iooking more complete, it's time to create ruins, 
temples and the líke. First click on the Ruin button and place two ruins on the 
map. Then click on the Edit Features button,and move the cursor ovetone ofthe 
ruins. The cursor will change into the ruin shape. 
Click on the ruín and a dialog will appear lett-ing you name and describe the 
ruins, You will notice that you can nominate a site as being either a Ruin or 
Temple by clícking on the buttons ín the dialog. Leave the first site as a Ruin. 
When you've finished entering the details, hit the Done button and move the 
cursor over the other site. TheRandom buttonwillsupplya randombutsensíble 
description, and is often very useful when you are starting your scenario. 
Random buttons also work ín City and Sign dialogs, where they are equally 
useful. 
Clíck on the second site, and click on the temple button.Enter the details and hit 
the Done button. Themap willstill show the Ruin picture butthe correctTemple 
picture will show up in the game. Choose Smooth Screen írom the Map menu 
now. 


CWarÍords qCI ÉDeÍuxe 


msuuuumauwn-ummmysmu 
f......,n....v....m, 
(j). őínishing Off 
It is an article of faíth amongst 
creators of fantasy worlds that no 
mountain range is complete with- 
out an active volcano. Click on the 
Mountain tile and then click on the 
More Detail button. The terrain 
buttons are replaced by a display 
which shows each mountain tile 
fuII size. 
Use the arrow keys to scroll 
through all the mountain tiles un- 
til you fínd the volcano tile. Click 
on the Strategic Map to place your active volcano in the mountainrange. Then 
click on the Less Detail button to return to the normal display. Fig 5 shows the 
final map, wilh two volcanoes added, just to show off, 


Fig 5. Island Creuted! 


We have left this till last because any detaíl that you add, Iike volcanoes, is lost 
when the smooth map routine is used. For that reason, ít is imperatíve that all 
detail touches be left to the absolute last or they will be lost. 


(k). (Editing Avmies 


SSG has received a lot complaínts írom various scouts and scouting organísa- 
tíons. One lot said that we had got the uniform completely wrong and comv 
plained that hand to hand combat was not an officially recognised scouting 
activity. 
The other groupofcomplaints came from scouts who said that we had defamed 
the very notíon of scouts. Theythoughtofscouts as lean, hard hitten, supremely 
competent individuals, expert ín tracking and all forms of individual warfare. 
Most referred us to the portrayal of the Rangers of Míddle Earth and intimated 
that their veins also Howed with the blood of Kings. 


78 


CWarÍorJs CICI meíuxe 


Theypaint a vivíd contrast between thísfarm ofscout andthe pathetic easybeats 
portrayed in Wurlords II Deluxe. They also requested a name change to avoíd 
confusion with what they described as a bunch of bare-kneed mummy's boys. 
With the Deluxe ScenuríaBuildcr, all this can be done. First choose Create Army 
Set from the Army menu. Give this set a new name, such as Stamp Army', and 
then choose Edit Army Set from the Army menu. You will see the Edit Armíes 
dialog appear. This contaíns the data fmm the standard Warlords H Dzluxe army 
set but will now change. 
Clíck on the ícon of the Scouts army at the bottomofthe díalog íf it isn't already 
selected. Now click ín the Name field and change this to Rangers, Below the 
name field are a series of attributes and arrow buttons, Change Strength to 5, 
Move to 18, Time to 2, Cost to 8 and New to 300. (Tolkíen implied that his 
Rangers worked for free, but our worlds are more realístíc). 
Rangers are also inspirational leaders, so click on the Group button under 
Combat Bonus and give them a +1 bonus. Rangers provide an all terrain 
inspiration, so clíck on the All button to specify that the bonus applies ín all 
terrain. Keep the Move Bonus as Wood/Hill to account for their reported long 
stridingabilitíes. Fíg 6 shows the army after it has been edited, 
Now that's a more impressive 
army! If you don't change the 
army ícon, you could surprise a 
lot of people with it. 
When you'vefínished modifying 
the army, hit the Done button ín 
the dialog, then hit the Sava but- 
ton ín the Save Army Set dialog. 
From now (m, our STAMP sce- 
nario will use the new Stamp 
Armysetwíththebeefed up Rang- 
ers. You will notice that the bot- 


ssahmam-augnpamumuumu 


Fíg 6. Ediíing Armíes 


79 


CWarfords CICI qjeíuxe 


tom of the screen wíll list the fact that the STAMP scenario uses this new army 
set. 


(Í). őnoriaí Summamz 


The commands we have workedthrough so far wíll create a complete scenario. 
Of course, the country isn't a11 that large. The other scenario elements that can 
be edited are explained later, 


e. cowewcbs (Emaxlaqqmaq) 


' 


(a). öhe SSG Ovkmu 


Aüout scenario (Builder 


This command displays the version number of the Deluxe Scenario Builder, 


(b). öhe Scenario ONznu 


Creatc 
Makes a new scenario, including its sub directory and a11 necessary Hles, Only 
use thís command at the Very start of the scenarío creation process, as it will not 
saveany current work. Ifyou have currentwork andwish to save it, use the Save 
As command. 


sava 
This command saves an alreadynamed scenario. 


ígad 
Loads an existíng scenario. 


80 


Cwarfords CICI qjefuxe 


Sava As 
Saves a scenarío under a new name. This procedure creates all the necessary 
scenario files and thesub directory tohold them. Any currentworkwillbe saved 
as part of the new scenario. 


Cíear 
Clears the map. 


quit 
Exits the Deluxe Scenuria Buílder. 


(c). (Ejha CommamíNem 
Capitafs 


TheCapítals command allows you to nominate a capital city for each side ín the 
scenario. Each side that is actually playíng in a scenario must have a capítal 
nonúnatedfor the scenarío to work. Clickon a side nameand then clickon a city 
to make that the capítal for that side. 


Síri/zs 


The Sides command allows you nomínate whích sides will acmally be playíng 
ín a scenarío. To include a side, click ín the Used check box. A síde's name can 
edited by clícking on the name and changing it. The arrow buttons set the 
amount of gold that a side starts with. 


Scznarlc 
This command allows you to set the salient details of a scenario. The Import 
Picture allows you to replace the default pícture of a scenarío. The picture to be 
imported must be in the XWZDELUXEdirectory. The Default Pícture button 
chooses the standard picture. 


81 


CWarÍords CICI (Defuxe 


A scenario can also be Locked or Unlocked. A Iocked scenarío can/t be saved 
over until it is unlocked. Any scenarío created by the Save As command is 
created unlocked. 
The Terraín Type fíeld shows the name of the terrain type used ín a scenario. 
Creating new terrain types is a very involved and lengthy process callíng for 
great artístic skill and is not supportedínsíde Deluxe Scennrío Builder. However, 
we have íncluded a separate Terraín Editor for advanced users. Once SSG or 
anyone else has created a terraín type and released a scenarío that uses ít, you 
will be able to use that terraín type ín scenaríos of your own makíng. ' 


To choose from the avaílable terraín types, clíck on the terraín type field. 
The List Name ís the name of the scenarío as it appearsín the scenarío líst shown 
ín the Loadcommand. Thelength of that name ís not limited by DOS restríctíons. 
The Descríptíon fíeld allows you to edít the scenarío descríptíon that appears ín 
the Lead command in Wzzrlords 11 Deluxe. 


Chems 


The Items díalog allows you to edit the names, powers and bonuses of all the 
magíc ítems ín the game. Items can only be used by heroes and can de the 
followín 
,g 
smscuuhbwnmiuM-uhnblhwíminu 
Add to a here's battle srrength 
jvm,.,.e,...,... 
(smallheroícon). 
431], .,,_,m_ 
Add to the combat strength of a 


1 
M 
group (flag icon). 
nemi 
M 
Allow a group to fly (wíngs ícon). 
, 
T" 
Doubles group movement (legs 
1 
smwzjwm 
mm), 
. 
. 
. ;,.M.....,.. 
Add to the income of every city 
owned by a síde (goldícon). Where 
a leve] is appropriate, the bonus 
can be +1, +2 or +3. 
Fíg 7. Editíng Magica] Items 


82 


(Wavfords CICI (Defuxe 


Fig 7 shows some useful items. 


(Here (Mlmes 


Each side in a scenario can hava its own list of hero names. Click on a side and 
Edit the names. Specifying Male or Female selects the picture to appear in the 
hero dialog. Injudicious editíng of this list could destroya lot of fríendships, so 
take care. 


Scenario qnfo 
The Scenario Info command is your chance far immortality. The Designer(s) 
field is for listing the names of the Creators. The Notes field is theír chance to 
describe their creation to the rest of the world. 


UKonstzrs 


TheMonsters menu allows you to edit the names and strengthsof the creatures 
that guard ruins. The minimum strength is one and the maximum strength is 
nine. 


(d). 57"! 9%? ÉMenu 


CÍear fMgp 


This command allows you to setlarge amounts of themap to a partícularterrain. 
Clíck on the type of terraín that you want to clear to and select the area to which 
the new terrain will be applied. The area can be the Whole Map, Screen Only or 
Section of Map. 
This command should used with some care. The Whole Map command means 
theentíre map area,notjustthatcovered by land, Also the StrategicMap willnot 
change after oneofthese commands until the Remap command has been chosen 
(see below). 


CWarfords CICI (Defuxe 


"lm"? 
The Deluxe Scenurio Builder does notremap the Strategic Map to reflect changes 
made on the Tactical Map until this command is issued. This is because 
recalculating theStrategicMap takes an appreciable periodoftime, even on very 
fast machines. 
This means ihat it is quite usual for the Tactical Map to be showing one thíng, 
while the Strategic Map shows something completely different. Just remember 
ihat the StrategicMap is always derived írom the TacticalMap, so anydiscrep- 
ancyín the display can'tcause anyproblems or datachanges. It willbe up to you 
to decide how often you wísh to remap the Strategic Map. 


Smooth Scrzen 
This is the most useful command in the creation process. It applies the smooth- 
ing routines to the section of the map currentlydisplayed on the TactícalMap. 
With thís command, you can lay down slabs of terrain and then hava the 
computer quickly and easily smooth them out. 
You willnoticethat the smoothing routines take careofcreating all the interfaces 
or transitions between terrain types, including coastline. They also Vary the tiles 
ín large blocks ofterrain to create some variationin appearanceand preventthe 
formation ofregularpatterns. You can relyverystrongly on the aesthetic choices 
of these routines. After all, that's what we did whenwe created the scenarios in 
Wurlords II Deluxe. 


This command will only apply the smoothing routines to that part of the map 
which is on the screen. However, extra detail will still be lost, so use this 
command carefully. 


Smooth AH 


This command is very powerful, as it applies the smoothíng algorithms to the 
entire map, notjust the portion showing (m the TacticalMap. The routineswill 
alter any tiles that you have individuallyplaced and a dialog warns you of thís 


84 


cNNarfords CICI qjeíuxe 


fact whenyou use the command. Use this command wíth care. It is best used at 
the start of a creation process to get a map into a working state. 


(Edit AH 


The Edit AIl command provides yet another way for you to quíckly and easily 
create anStrategic Map andfrom that generate a TacticalMap. Thedialog shows 
the currentstrategic map, On the right of the dialog, there are a series ofbuttons 
showing the different terraín types.Iust click on the terraín type buttonandstart 
paínting. Available paínttools are the Pencil and Paint Bucket, aríd you can also 
choose the brush size that you are painting wíth. 
Pig 8 shows England created ín the Edit All dialog. 


Note. Hitting the Okay button ín 
"G h" 
'*"'""* M """' '""' 9" M 
this dialog will cause the entire 
Tactical Map to be smoothed and 
43'" 
k" Jwr 
the Strategíc Map to be recalcu- 
' 
lated. Again, this will mean that 
any índividually placed tiles will 
balost, so use this command wíth 
care. 


Clmport gMgp 


This function allows you to create 
an entire Tactical Map from an 
Strategic Map that has been cre- 
ated in a paint program. It is an 
excellentmethod tor gettíng an outline of a countryand even its interíor terrain 
into the machine. 


Fig 8. Creating a Stmtegic Map 


TheImport interprets this file by translatingcertain palettenumbersinto terraín 
on the TacticalMap. When counting palette numbers, the fírst color in a paletta 
is color zero. The translations are as follows. 


85 


cWarlords CICI Éljeíuxe 


Color M = Plains 
Color #2 = Water 
Color #3 = Forest 
Color #4 r Hills 


Color #5 = Mountains 
Color #6 = Marsh 
Color #7 = Road 
Note thatthe import function does notcare whatcolorsyou use to create rhe file. 


lt simply looks at the numberof the colorínthe palette. You should be aware ihat 


some paint programs, no doubt thínking themselves extremely clever, will 


rearrange the palette order to suit themselves. They then alter your document 


so that it looks the same on the screen. 
Any program doing this will produce totally unusable results in the Import 
function. Itis somerimes possible topersuadethese programsnot tore-orderthe 


palette. 


(e). (Eke (Iümdom Úvíeuu 


Ever mindful of the comfort and welfare of our customers, SSG has provided a 
number of routines which take care of some of the less important scenario 


creation details such as Cities, Signs and Ruins. The commands will either 


operate on 
a11 of these items or only those that haven": been edited yet. 


AÍ/(Ikmdom Cities 


Either All Cities, or those Unnamed, will be given a random name, production 
and income. 


AI/(Uunamzd (l%ins 


Either All Ruins, or those Unnamed, will be given a random name and descrip- 


tion. 


86 


(Warfords CICI (Deíuxe 


Afí/(Unnamzd signs 
Either All Sígns, or those Unnamed, will be given a random message. 


(f). öhe Army Oúmu 


Creatz Arány se! 
The Deluxe Scmarío Buílder alIowsyou to create manydifferent armysets. These 
can be assocíated with a partícular scenarío. The Create Army Set command 
allows you to name a new army set. Its dara will inítially be identical to the 
current army set but can be edited as explaíned below. 


(Ecűt Army sz! 
The Edit Armies dialog allows you to change any army characteristic. To edít a 
partícular army, click on its icon from the army display at the bottom of the 
díalog. Fig 9 shows a particularly unprepossessingarmy being edited. 
The editable characterístics are as 
follows. 
mxumumámhmmmuuuw 


Name 
The name of the army. 
"W -X"""'*'* 


Strength 
The combat strength. 


1 


Move 
Movementallowance of 
the army. 
Time 
The(íme in turns that it 
takes to produce. 
Cost 
The cost ín GPs to pro- 
duce a new armyofthís 
, 
type- 
Fíg 9. Editing un Army Set 
New 
The cos! ín GPs to buy 
the capacity to producethat army. 


87 


(Waríords CICI (Dáma: 


Note. If the New cost of an army is set to zero, then that army type will never be 
able to be purchased as a new army type for production. This means that only 
those Cities defined at scenario creation time will be able to produce the army 
type. This feat-ure is very useful for restricting certain army types to certain 
locatíons. Far example, you could use it to ensure that only Roman citíes were 
able to produce legionaríes. 
Ally 


Temple Ally 


Move Bonus 


Combat Bonus 


őype Options 


None 
Group 


88 


Is the axmy eligible to be an ally that offers to join heroes after 
ruins have been explored? This is usually reserved forpowerful 
army types. 
Is the army eligible to be an ally offered as a reward for a 
successful quest or as allies from a site revealed by a sage?This 
is usually reserved for the most powerfularmíes. Remember, 
these armies must be able to fly! 


An armycan have either a woods bonus, a hills bonus, a woods 
and hillsbonus or a fly bonus. Or nobonusat all. Thewoodsand 
hílls bonuses are to move at the plains cost through those 
terraíns. The fly bonus is to move at 2 MP per square over all 
terrain except road, which costs flying armies 1 MP. 


The combat bonuses are assigned in three parts, These can be 
thought of as Type, Scope and Level. For instance, ín the 
Erythea army set, Spiders have a bonus of Type = Strength, 
Scope = Cities, and Level = +2. That is, Spiders are +2 to their 
own strengthwhenattacking or defending a city. Dragons have 
a bonus whereType = Group, Scope = All Terrain and Level = 
+2. That is, they add +2 to the strength of all armies they are 
stacked wíth, regardless of terrain. 


No Bonus. 
Bonus applies to this army and all armies grouped with ít, ín 
attack and defence. 


qVarlords CICI (Dcfuxe 


Siege 
Bonuscancelsall city defencebonusesofthe enemy stack. 


Cancel Non-Here 
The bonus will cancel all non-herebonusesof enemy 
armies in combat. Does not cancel city defence bonuses. 


Strength 
The bonus increases the strength of the individual army. 


Enemy 
' 
The bonus decreases the strength of all enemy armies 
whether attacking or defending. 


Cancel Hero Bonus 
The bonus will cancel all hero bonuses for the enemy 
armies in stack. 
- 


Fortified 
Bonus acts líke a city bonus, Le. adds to the strengthof all 
armies ín a stack when they are the defendingside. 


Scope Optlcms 


The bonus can apply cm Plaíns, Forest, Hills, City or all terrain types. 


Skzyzl Options 


Bonus levels range írom -3 to +3. 


Note. Heroes constitute a special type of army. You can change their strength 
and movement allowance, but all other aspects of their performance are taken 


care of by the special rules for heroes. 


Fight order buttons - the order ín which you define army types is the default 
fight order. Sinceyou will doubtless be following the creation commandments 
and defining your armies in roughlyíncreasing order of strength, you can use 
the two arrow buttons to change the order of armies. 


(Edit gDicture 


As well as editing army characteristics, you can also edít the army picture. Click 


on the Edit Picture button to bring up the Edit dialog. Pig 10 shows the dialog. 


The main part of the display shows a pixel by pixel display of the army pictme. 
You can edit this using the 128 color paletta on the right of the display. 


59 


(Warlords CICI %efuxe 


sxism-ummumMmMbnh-mtmnm 
The available paint tools are the 
p 
Pencil, Paint Bucket and Color 
4,35, Axmv Juitlun. 
Picker, 
w 
' 


The Grid check box turns on or off 
a pixel by pixel grid, which can 
make editing easier. 
The arrow buttons ín the keypad 
at the bottom of the screen are 
used to nudgethepicture onepixel 
in the desired direction. 
There are two special Colors used 
A 
_ 
A 
by the editor. TheUniform color is 
FlS 10- Palmmg Arm/ÚS 
the color that will be replaced by 
the side color to make the picture into an army for a particularside. Theuniform 
coloris indicated ín the palette by a letter 'U". In the example shownin fig 10 the 
sides are diskinguished by the colnr on the figurás shield and tunic. 
ln the main partofthe display, most ofshield and tunic is painted ín the uniform 
color. Lookingat the right side of the display we can see all the varíations on the 
figure as they will appear in the game. 
The Background color is a transparent color which will not be shown on the 
screen when tlie army picture is used onscreen. It is indicated by the letter 'B' in 
thepalette. The Background colorcanbe changed by clickingín the small palette 
labelled Background. 
The appearance of the army picture for each side, plus neutrals and an army 
shadow, is shown at the top right hand side of the dialog, 
At the top of the display are two buttons marked Individual and All same. 
Ifthe All Sa meoption is chosen, changes made in the main picture editing screen 
will affect all nine army pictures. 
If the Individual option is chosen, changes made in the edit screen will only 
affect a single army picture. The picture being edited is indicated by a small 


90 


CWarIorcÍS CICI (Defuxe 


white dot above or below the army icon. To change the current army, click on 
its picture on the ríght hand side of the display. Editing single army pictures is 
particularly useful as means offurtherdistinguishingbetween the redandblack 
sides which often need extra attention. Warning! Do al1 Individualchanges after 
editíng using All Same. If you choose All Same after doing Individual editing, 
all changes Wíll be lest! 
The Clear button will clear the current picture to the backgroundcolor. 
The Copy another... button will allow you copy another army picture to the 
current army. A dialog showing all the pictures for the current army set will 
appear. You can chooseoneby clicking.Inthe Copy Picture dialog, you can click 
on the Another army 
button to choose a different army set to Copy írom, 
A special note about Heroines: 
In order to furthertheinalienable rights ofboth sexesto indulge ínslaughterand 
conquest, WarlordsII Deluxe now includes separate male and female hero army 
icons. When you go to edit the pict-ure of a Hero, there are actually two pictures 
to edit, and selection is made by clícking on the icons in the bottom left of the 
dialog. 
When you have finíshed editing your army pícture, hit the Okay button. You 
will be asked if you wish to save the changes you have made. 


(Edit (Boa! (Picture 


Thecharacterístics ofboats are fixedin WarhmisII Deluxe.However, you canedit 
their pictures to make the boat icons fit ín with the rest of your army. This 
command brings up a picture editing díalog that works ín exactly the same 
fashion as the army pícture editing díalog. 


(Edit SEM Army (Mme 


Each army set can have a long name (up to 19 characters), to make it easíer to 
recognise. 


91 


CWavÍords CICI qjefuxe 


(Use Nmy Szí 
This command associates a particularArmy Set with the current scenario. The 
dialog will show all possible Army Sets. 


tan. 6712 City OKenu 


Creatz City Sz! 
Different city pictures are collected in sets just like armies. To name a set, you 
must use the Create City Set command. 


(Edit City 521 
The editíng process for cities 
works much like those for armies. 
Fig 11 shows the dialog. Cities 
have a background color, like ar- 
mies, that won't be displayed on 
screen, Above the color palette is 
asetofthreebuttons, Thesechoose 
whether you will be editing the 
city, the razed city or the tower 
picture for the current side. The 
Copy T0 Razed button copies the 
current city to the razed city pic- 
ture to help reduce the graphic 
workload involved in destroying 
it! 


To change the current side, cIick 
on the colored shield for that side, 


9? 


Fíg 11. Painting Cíties 


wVaríords CICI ÉDeÍuxe 


KEdit (kapa City (Mama 


Each city set can have a long name (up to 19 characters), to make it easíer to 
recognise, 


(Usz City sz! 
This command associates a particular City Set with the current scenario, The 
dialog will show all possible City Sets. 


(h). ESFIe Shiefd Okenu 


(Usz Shieíd Sets 
Shíeld sets cannot be editedinside the Deluxe Scenaria Buílder. However, if SSG 
defines a different shield set, it will be available for use in your own scenarios 
and may be chosen through this menu, 


7 . 655155 ÉLÉFBÜKAÜÜAN 


The Líbrarian utility gathers together a numberofextremely useful functions ín 
one place, wíth a graphical interface. Wíth the Librarian, you can Copy, Delete, 
Pack or Unpack Scenarios, Army sets, City Sets, Shield Sets and Terrain Sets. 
The Librarían is part of the Install program. To run it type: 
CD XWZDELUXE[ENTER] 


INSTALL [ENTER) 
Then hit the Líbrarían button in the Install dialog. 
The Librarian has two main scrollíng list boxes, which show the Source and 
Destination of files. The Source could be the Warlords II Deluxe CD, or another 
directory on your Hard Disk, or even a floppy disk. To change the Source, click 
on the Source icon. 


95 


(Whrfovds CICI qjeíuxe 


The Destination will often be the directory on your Hard Dísk which contains 
the Wurlords II Deluxe program, but you can change the destinatíonby clicking 
on the Destination button. 
The listboxes show either Scenarios,Army sets, City Sets, Shield Sets ur Terrain 
Sets. To changejhe type of item you are dealing with, click on the icons on the 
right hand side of the dialog. 
At the bottom of the díalog are the actíons that the Librarian can perform. 


Copy 


This command copies ítems between Source and Destination. 


Befele 
This command deletes the current item. 


Wack 


Compresses the currentitem. If compressing a scenario, there are a number of 
options as to what will be included with the packed scenario. The Pack dialog 
tells you the name of the packed file. 


(Unpack 


This cummand unpacks packed scenaríos. 


mg! Scen 
Thiscommand only works with Army sets, City Sets, Shield Sets or Terrain Sets 
and tells which currently installed scenarios are using the particular set. 


CInfo 


This command only works wíth scenarios and gíves a short summary of the 
scenario details. 


94 


qVaríords CICI (Deíuxe 


The Librarian utility gives you complete control over the scenarios and their 
components installed on yourHard Disk, allowing you to regulate exactly how 
much space the game takes up. 
Packing scenarios allows all the various components ofa scenario to be bundled 
up ín one package and transmitted to other users. 


8. SCWPIACILCIO ÉÜÜKCIÖTASCICYNS 


Both Warlnrds II Deluxeand the Deluxe Scenaría Builder will be unableto handle 
more than 512 scenaríos, and 1,024 Army, City, Terrain and Shield Sets. 


A gond way to test a scenario is to set all players to computer Warlords and let 
them battle ít out. When the game is over, have a look at the history report. If a 
playeis GPS have plunged to zero, or if they were too inactive, then the armies 


were probably too expensive. 


9. (ÉÉDCIEYYNG TCICÜUÚÍES 


A cursory glance at the Wurlords H Deluxe í-ile st-ructurewill reveal that almost 
all graphics files ín the game are .PCX format. Thismeans thatthey canbe edited 
in paint programs outside of the game, if sufficient care is taken, 


There is one overriding rulefor edíting game graphics. Do not alter the pícture size 


or the paletta! 


All pictures are 640 * 480resolution, butmany are actually sized smaller than the 
maximum size. If you alter the size of these pictures by even one pixel, disaster 
will result. 
Similarly,the game uses a síngle fixed palette. Ifyou do pictures with a different 
palette, then that paletta will be ignored, and the results are guaranteedto look 


95 


CWarÍords CICI (Defuxc 


atrocious. You cun only usecalors 1 to 127, colar255 (which is ulways white) ami color 
0, which is the tmnspurent calor. If you chunge uny ather cnlor, the gume wíll look 
terrihle! 


It should go without saying ihat you should use extreme caution in playing 
directly with game graphics, and make backups of any importantwork before 
editing any files. 


(Edíting Army Sets 
Army pictures are found ín the directory 
XWZDELUXEXARMYXGrmyname) 
The editable fiIes take the format 
(armyname)X.PCX 
where X is a side number írom 1 to 8 or the letter S for the shadowed versions 
of the armies, 


[Editing City Sets 
City pictures are found ín the directory 
XWZDELUXEXCITYXGJÍtyHáme) 
The editable files take the formai 
(cityname)X.PCX 
where Xis either 0 for the standard city pictures, 1 for the razedversions of those 
cit-ies, or 2 for the neutral city and the towers. 


(Editing Shizld Sets 
Shield pictures ars found in the dírectory 
XWZDELUXEXSHIELDXGhieldname) 
The editable fíles take the formai 
(shieIdname)X.PCX 


96 


(Warfords CICI (Defuxe 


where X is eíther nothíng, S or T. Shíeld píctures come ín dífferent sízes for use 
ín different parts of the game, and all three PCX files must be edíted. 
(Edítíng Sceuaric qJimuwzs 
The scenaríu pícture ís that shown when a scenarío is loaded. It is found ín 
XWZDELUXEXSCENARIOX(scenaríoname) 
and is called 
SCENARIOPCX 


(Editíng Strategic íMgp 
The strategic map picfures are found ín the directory 
XWZDELUXEXSCENARION(scenaríoname) 
The edítable fíles take the format 
(STRATXPCX 
where X is O, 1 or 2. The map is splít ínto three separate fíles and they should all 
be edíted. Warníng! Do thís only after you have fíníshed creating a scenarío, as 
the fíles are deleted and recreated each tíme you save a scenarío! 
(Whar (ma: a? KEdít 


De not edít anythíng ín the XWZDELUXE XPICTS dírectory. Theseare game fíles 
used ín mysteríous ways, whích cannot be safely tampered wíth. 


10. (EGJCIEÍCFNG ÓWYÍIKACINSÉÜS 
The Deluxe Scenarío Buílder does not allow you to edít terraín sets. We have 
íncluded a separate Terraín Editor for udvuncedusers, but ít is not for the faint 
hearted, and requíres the use of an external paint program that supports the 
.PCX format. 


97 


(Waríovds CICI (Deíuxe 


To start the Terrain Editor type: 
CD WZDELUXE [ENTER] 


WZTERR [ENTER] 
When the editor starts up, there is no terrain loaded. You must use the Lead 
Terraín button to load a termin set. When it is Ioaded, the frame on the right of 
the screen shows a selection of tiles írom that set. The commandsin the Terrain 
Editor are as follows. 


Crrzate öírrain 
This allows you to Create a new termin type. You must have loaded an exísting 
terrain type far this opfion to work. Once you have gíven it a new name, you can 
safely edit it without affecting the rest of your game. 


Copy &wain 
Copies a new Terrain Set to the existing terrain name. 


%,ad őewain 
Loads a new Terrain Set to work with. 


(Dalma ázrraln 
Deletes the current Terrain Set. 


Sava őewain 


Saves the current Terrain Set. 


(Éxporí SPCÍX 


In order to edit a Terrain Set in an external paint program, it must be exported 
as a PCX fíle. This command will take the currentTerrain Set, and turn it into a 
640 * 480 "' 256 color file, with the specíal Deluxe palette. While you Can edit this 
file to create new terrains, de not change the file size or the palette! 


98 


CWarÍords CICI (Defuxe 


Clmport TOK 
Once you have edíted your PCX terrain file, it needs to be turned back into the 
Deluxeformat, throughthe Import command. If you don't do this, the game will 
not be able to use the edited terrain. 


(Mlmes 


For each terrain type, you may specífy both the nameof the terrain in the game, 
and the descríptíon that comes up in the game when you rightíclick on the 
terraín. This will allow you match both graphics and descríptions of your new 
terrain. To edit the names, click on the text shownín the Terrain Names dialog. 
Strategíc Gígp 
The Strategíc Map is generated írom the Tactical Map, It's appearanceis now 
almost totally under your conlrol. Clícking on the Strategic Map button brings 
up the Strat-Map Colors díalog. For each terraín type, you can specify not only 
its color on the Strategic Map, but the pattem ít uses, and the way that pattern 
is itself colored. Features were still being added to thís dialog at press time, so 
a full explanatíon will be found ín the README file. 


Settíngs 
For each Terrain Set, you can specify a default Army, City and Shield set. The 
Hílls around Mountains check box (which may Vary depending on the names 
chosen for terraín) specífies whether hills are to be distributed arouncl moun- 
tains ín random maps. 
If Use Background Picture is checked then the background picture shown will 
be used as a background to the strategic map. 
The Move through check boxes specífy whether uníts wiIl be able to move 
throughthe various terrain types. If you intend to prohibit movement, it would 
be a good idea to edit the termin descrípüons so that users know why they can't 
move their men. 


99 


(Waríorcfs CICI (Deíuxe 


The Terrain Set Name is a long name for the termin type. 


n. ETKOÍIGBÉEE-SHOOÖCFNG AqlÉD 
ŐCEÜHWICASLSUTSPOCI§ 


The writer of this manual also handles many of the customer support queries, 


50 please heed thís extra speciel plea to read this section before you contact us. 
Itis a fact oflife that no programof any reasonable sizecan hope to run first time, 


every time on all possible target machines. Here at SSG,we arejust as interested 


as you are ín clearing up any problems. 


To make that process as quick and painless as possible, we need yourhelp. When 
contacting SSG customer support,please make all of the following information 
available ín your first message. 
Your name and postal address. (Often problems can be solved just by posting a 
patch disk). 
Thetype ofcomputer you areusing. (This isveryímportant,butso manypeople 


assume that we know what they know. We don't, unless they tell us). 


The versíon of the programfound under the About menu. (The problem may 
already have been fixed, but we can't be sure what to do if we don't know the 
version number of your program). 


The information contained ín the About Your PC dialog found under the SSG 


memory. This will tell us what our systems think your system is. 


Theversion ofDOS you are rurming, or ifyou are running the game under some 
other OS such as OS/2 or Windows 95. 


As much detail as possible on the problem. Write clown any messages or 
numbers that appear on the screen, and try a few experiments to see if the 
problem is linked ín any way to specífícevents. (Saying that it does notwork is 
not a great help. Please be as specific as possible), 


IOO 


CWarÍords CICI mefuxe 


Run the DIAGNOSE programín the XWZDELUXEdirectory. This wiIl attempt 
a detailed analysis ofyour system,andwrite theresults to a file called DIACLTXT, 
You may also be asked to supply a listing of your AUTOEXEC.BAT and 
CONFIGSYSfiles, so please be prepared for that eventuality. 
There are some thíngs you can try un your own. 
Read the README file. Information that you need to solve the problem may 
already be in your directory. 
. 
Free up more memory. The minimummemory requíred is always listed ín the 
README file, but usually more is better, Freeing up memorybelow 64OK may 
solve the problem. 
Turn off the sound and/or musíc. Sound is another major cause of 
incompatibiliües and problems. Kun the INSTALL program again and choose 
the No Sound option(s). If this makes a difference, you will be able to use the 
program and we will have a very ímportant clue for our bug (er... feature) 
findíng. Turning off sound and musíc aIso frees up about 30K of conventíonal 
(DOS) memory. 


12. OWÉEFMEsüavwoqzőwqzx 
COÚVGXUSGEGIUE 


For on-linesupportof WarlardsHDeluxevia Compuserve, call toH-free on 1-800- 
524-3388andask for Representative#574 to get yourfreeintroductorymember- 
ship and 31500 usage credit. 
Ifyou are already a member ofCompuserve, type the commandGOGAMDPUB 
at any 


! prompt to reach SSG's support section (Section 4), or Contact our 
technical support department on 726623471. 


IOI 


(Waríords CICI (Defuxz 


13. (NEEJCWORKSCERWCICKES 


Network services, like Compuserve, are the best way to get technical support. 
There's no hangíng on the telephone, and problems can be sorted out with a 
minimum of fuss, and a maximum of convenience. A patch file may be all that 
is required to fix a problem, and these are easily and quickly downloaded. 
Networks also offer contact wíth other game users, who can providegame tips, 
suggestions and encouragement. Outside ofgame support,there is a whole new 
on-line world to explore, and SSG encourages you to get connected, andjoín ín. 


14. Aqypwössfas 


IN NORTH AMERICA 
Strategic Studies Group Inc. 
RO, Box 30085 
Pensacola, FL, 32503-1085 
Tel (904) 469-8880 
Fax (904) 469-8885 


Compuserve: 726623471 


Geníe: SSG 


AppleLínkz AUST0161 


INTERNET: gwhileyássgxomau 
eWor1d:SSG 


E L S E W H E R E 
Strategíc Studies GroupP/L 
17.0, Box 261, Drummoyne 
NSW, 2047. AUSTRALIA 
Tel (02) 819-7199 
Fax (02) 519-3397 


SSCS World Wide Web Síte contains ínformatíon, patches to game programs 
and late breaking news. It's address is: 
httpr/ /www.ssg.com.au 


102 


Appencfices 


Appendix AH 04) 
(Scenario Gngt) 


Appendix 93 (l 07) 
Seíected Scenario (Nptes 


Appendix C (I 20) 
Comüat Úáechanics 


I05 


CWarÍords CICI ÉDeÍuxe 


fÚXPEWDCIWA 


Scenario %1 


Here is a list of the 60 scenarios, and their authors, in alphabetical order. 


Scenario #1 


Scenario #2 
Scenario #3 
Scenario #4 
Scenario #5 
Scenario #6 
Scenario #7 
Scenario #8 
Scenario #9 
Scenario #10 
Scenario H] 
Scenario #12 
Scenario #13 
Scenario 1414 


Scenario #15 
Scenario #16 
Scenario #17 
Scenario #18 
Scenario #19 
Scenario #20 
Scenario #21 


104 


200bc 
Altaír 
America 
Arthurían Britain 
Babe War 
Calador 
Chesciv 
Chessboard 
Civil War!!! 
Dante's Infemo 
Dark Continent 
Diptharia 
Dragon Realms 
Dwarven Mines 
Elemental Crux 
Elemental Problems 
Elkor's Tomb 
Erythea Campaign 
Esesgee Isle 
Europa 
Fantasy 


Iim McNally 
Jeremy Reaban 
_ 
Jennie Leslie Ez Jenny Trout 
Steve Fawkner 
Mike Salt 


C. Alex Fredericks 
Jim Ground 
Steve Fawkner 
Mark 1.]. Hill 
Paul Ceccarelli 
Steve Ford 
Ríck Moscatello 
Steve Fawkner 
Steve Fawkner 
Steve Fawkner 
Mark 1.]. Hill 
Steve Fawkner 
Steve Fawkner 
Mark 1.]. Hill 
Steve Ford 
Paul I, Paella 


Scenario #22 
Scenario #23 
Scenario #24 
Scenariq #25 
Scenario #26 
Scenario #27 
Scenario #28 
Scenario #29 
Scenario #30 
Scenario #31 
Scenario #32 
Scenario #33 
Scenario #34 
Scenarío #35 
Scenario #36 
Scenario #37 
Scenario #38 
Scenario #39 
Scenario M0 
Scenario #41 
Scenario #42 
Scenario #43 
Scenario #44 
Scenarío #45 
Scenario #46 
Scenarío #47 


Hooded Halls 
Glacial Isles 
Hadesha Campaign 
Hand of Fate 
Holy Wars 
Illuria Campaígn 
Invasion 
Isladia Campaign 
Isle Of The Wheel 
Isles of Sorcery 
Iungle Valley 
KnighVs Isle 
Landlords 
MinotaurMaze 
Mythtec 
Nippon Babylon 
Norse Mythology 
Pirates 
RaínWar 
Raven Castle 
Roman 
Rule Britania 
Russía 
Selentia 
Severus 
Spectrerrúa 


Cwarfords CICI (Defuxe 


Mark 1.]. Hill 
Mark 1.], Hill 
Steve Fawkner 
Janeen Fawkner 
Danny Hamílton 
Steve Fawkner 
Brett Hanisow 
Steve Fawkner 
Steve Fawkner 
Steve Fawkner 
Mark JJ. Hill 
Steve Fawkner 
Rowan and Rege: Keating 
Mark H. Hill 
Bob Plyler 
Nick Stathopoulos 
Will Míchael 
John Silverbeard 
Paul Fields 
Steve Fawkner 
lennie Leslie & Jenny Trout 
lennie Leslie Sz Ienny Tmut 
David Bush 
Steve Fawkner 
Perry L, Wood 
Gregor Whiley 


I05 


Cwaríords CICI (Defuxe 


Scenario #48 
Spider Oueen 
Scenario #49 
Spindle Isle 


Scenario #50 
Star 
Scenario #51 
The Fall of Rome 
Scenario #52 
The Vale 


Scenario #53 
The Well 
Scenario #54 
Transylvania 
Scenario #55 
Trucks 
Scenario #56 
Twin Towers 
Scenario #57 
War of Powers 
Scenario #58 
Warthogs II 
Scenario #59 
Waterloo 
Scenario #60 
Zulu 


I Oó 


Steve Fawkner 
Mark 1.]. Hill 
Roger Kearing 
Frosty Schneemann 
Kendra Michael 
Mark L]. Hill 
Steve Ford 
Glenn Glasell 
SteveFawkner 81:MarkJJ.Híll 
Darrin Hutchison 
Brett Harríson 
lennie Leslie 8: Jenny Tmut 
Jennie Leslie őz Ienny Trout 


CWarÍords CICI (Deíuxe 


WWÜMCDCIW? 
Sdected Scenario (Ngtes 


Designers of some of the scenarios included ín Warlords II Deluxa have kindly 
provided scenario notes, which wíll providesome interesting background for 
those scenaríos. 


Scmario " 
I 


200 q3c 
b? Hím WWFJÍÍY 


For me, ZOOBC represents a compromíse date ín the military history of the 
Mediterrancan-Middle East region. 


A tíme frame following the height of the Persian Empire and the Macedonian 
Empire of Alexander fhe Great, being well after the Ancient Egyptians, during 
the Rome/Carthage struggles and Ieading into the fully developed Roman 
Empire, yet, with the ever present nomadic horsemen and barbarianhordes on 
the horizon, maximises the interplay of culturalmystique, military history and 
lore, 
A sense of the geographical limits and opportunities of the region was at- 
tempted by the placement of impassable rnountain barriers and (truly navigav 
ble) major rivers. (Flying creatures were dropped as they would only under- 
mine the effects of geography, and geographywas the most 'definíng' feature 
of that time period.) 
Fantasy creatures were exchaxxged for the truly 'fantastic' and civilísation 
defining military uníts available; the chariots of Ancient Egypt, the noble 
horsemen ofPersia, the Macedonian phalanx, the nomadic horsebowmen of the 
steppes, the elephants and Iighthorse of Carthage, barbarian hordes, andfinally 
the flexible might of the Roman Legion. 


IO? 


(Waríords CICI (Dvzíuxe 


Workíng withín the Warlords II engine it is possible to touch the 'tip of the 
iceberg' of perhaps the most romantícised and Captivating period of the devel- 
opment of 'Western' civilisation. 


scznario '2 
Amin" 


Gy Seremxz (Igalban 


In the not so distant future, on a planetnamed Altair, several different factíons 
fight for dominatíon, One is the original natives of the planet, who call upon 
their mysterious gods for help. Also, there are the Houses ofthe original human 
settlers on the planet, various Megacorporatíons, and the Terran Government. 
The natives start out using Iower tech armíes, native animals, with some help 
from their native gods. The Houses of the settlers rely mostly on modern 


weaponry, while the Terrans have access to higher technology units such as 
StarCruiser. 
One of the most notable features of the plains of Altair is its gigantic ground 
drawíngs, reminiscent of the ones ín Nazca, Peru. The ancient faith of the 
native's says they were created to attract passing gocls.Apparentlyítsucceeded. 


Scenario "S 


(Babz WVar 


51 Úvkike Sah 
Long, long ago, or so the rumours go, there were strange creatures ín the world 
Called Men. Nowadays, these strange beings exist only ín myth and legend. 
Some say that Men still Iive, ín ruíns and lost Civilisations scattered about the 
world, but who has time to look for them now that war has begun. 


I08 


(NVavÍords CICI qjefuxz 


The four Empresses have begunthe final battle for dominance ín this all-female 
world. The Ice Empress with here legions of coldvblooded vampiresses, Em- 


press Innocence and her hely army of Angels, Empress Corruption and her 
legícms of demonic creamres, and Empress Passíon, with her fiery-blooded 
hordes all vie for control of the world. 
Tosucceed, they will need to win over allíes like the catwomen, the sorceresses, 
the dragons, and even the lowly girl scouts. 
And perhapsmjust perhaps... they may decide to seek out places of power. 
Places of ancient power, wherein dwell creatures that have not been seen for 
thousands of years. 
One thing is certain: In the end, there can be only one trueruler, Thus begins the 
Babe War. 


Scenario "(a 


Caíador 


[Az C. Ajex Sírederkcks 


For years, Calador was a bastion of stability and prosperity. Yet such prosperity 
also induced jealousy. At last, the last king of house Kays, an incompetent but 
popular man named Justin, died wíthout an heir, and multítudinous enemies 
took their chance to strike, TheLarathans seceded írom Calador many years ago, 
andnow seektoimpose the same duminatíon on Calador thatthey endured.The 
Democratícists seek to topple the monarchy and set up their own government 
(evil, eh?). 


The Trader Faction sees ownershíp of a country as their best acquísítion yet, 
HouseDerspar, distantcousins ofthe Kays, see Calador as rightfully theirs. The 
Sim'Lirists follow their marryr, the revolutionary Rahn Sím'Lir, to completely 
dissolve Calador. TheMilitarists, headedby ]ustin'sfarmergeneral, seek to put 
their own regent on the throne untíla suitable heir is fcund. TheSyakune Empire 
seeks to achieve its ancient goal of annexing Calador. The Gabre Republic is 


109 


(Wariomfs CICI (Dciuxe 


Daron Durlath'smeans ofvengeance against Calador, who executed hís father, 
Daryk, after he led a Syakune invasion force. 
The regiments are organised; the Iines are drawn, Eight mighty powers are 
readyto move against one another. Though most cities still hold to theír old ties, 
defended by loyal militiamen, their poweris yet weak and they ars vulnerable. 
The inteliigent dragons, too, have yet to dedicate their forces, and the evil 
sorcerers and gond wizards with their accompanying Spíríts, wait to see who is 
most worthy of theír support. 
- 
Now the first clash of sword and sword rings out. The battles has begun. Only 
one fact-ion can remain to gaín the prize: Calador. 


Scenario 
4' I 0 
mamás Cinferno 


[ry aha! Czccarziíi 
Iwanted to do a scenario based in heli, and I decided that (here was no pointre- 
inventing the wheel. Dante's Hell is layed out in such perfect order and with so 
much meaning that I don't think it was possible to do it better (the Divine 
Comedy is no ordinary "Cyberpunk Thriller")...the trouble was transforming a 
three dimensional geographical model (Dante's Hell is sort of like an inverted 
cone) to a Z-dimensional map space, and to transform a great piece of literature 
into a Warlords scenario, 
The Inferno is heavily into sin and punishment ami I didn't want to depress 
everyone with that, but the layout of heli is based on the grade of sinswno need 
to go into it in detail (you Can always just read The Inferno). The factions are 
Virtuous Pagans, the Lustful (a sin oftemptations), the Violent(sinsofprideand 
anger), The Demons (your not-so-hospitable hosts), The Fraudulent (sins of 
fraud and deceit) and The Iowly Traitors of which Lucifer himself is chief (and 
a nasty unit of strength 9, l might add). The army set is a hodgepodgeof units 
írom other sets that seemed to fit what I was looking or... many of the creahires 


IIO 


Cwaríords CICI (Deíuxe 


are of mythology because of Dante's fascination with Greek and Roman litera- 
ture. The terrain is difficult and broken into areas: Limbo, Upper Hell, Nether 
Hell, the Malbowges (evíl pouches) and the frozen well... the rivers of heli are 
all present. 


Scmarío * I 2 
(Diptharia 


52 q§ck Moscatelío 


I'vedesigned this scenariousingmany elements (or, as somewould say, cliches) 
írom fantasy gaming thatI've encountered. Similarly, the artworkis, whennot 
identical to what was provided with the scenario builder, just modification of 
existíngartwork(eg, I put a rider onthe griffin).Thisscenario is mostly intended 
for more than on human player to play; most of the starting areas are cleanly 
divided, so that players can build their power base without early squabblíng. 
The following are general descriptions: 
Elvesz Nice cities, but theír own defensibility means quíck expansion wül be 
difficxdt. Those Ogres to the south are nice,but the time it takes to capturethem 
gives the Goblins andWarlund precíous time- 


but the Goblins have a nicecity 
to the east, and Warlund can easilybe distracted. Now, if only the Invisible City 
player goes south, 
Goblins: Much like the elves, but the don't have nearly as much economic 
strength. Money, far the most part, isn't nearly as easy to come by as ín other 
Warlords scenaríos I've seen- not everyone can afford to have every city 
buildingunitall the time. This goesespecially far the slow, strong, but expensive 
troll forces, that buíld (breed?) quickly. 
Warlund: Nice cities, nice roads. But, it's easy to be surrounded by several 
invadingforces at once. If this happens, y0u'l1 need to take advantageofinterior 
lines, and hope that you've garrisoned adequately. 


III 


(Waríords CICI ÉDeÍuxe 


Stoneland: This capital has the strongest startingbuild capacity; the playerwho 
takes this is in for a challenge, as the dwarfs aren't easy to capture, and Warlund 
is no piece of cake either. 
Ahaz: Not a bad country, although it can take a long ("íme to "unit" all the cities, 
and a surprise attack on anotherplayer is hard to puH off: don/tunderestímate 
the importance of fleets, here, and be careful not to overspend. 
Invisible City: Probably the one to play íf you are the only player, as the option 
to gonorth (intothe often crushed humancities) or south(to the povertystricken 
trolls and Fork) gives a bit of an advantageif only a few humans are playing. 
Fork: A weak position, but not bad if only a few people (even just one) are 
playing. 
Sea Kings: Much wealth, but it is hard to expand, Basicallyyou need to consider 
consolídation of the few cities you can easily get, then advance ín numbers. 


Scenaríc '36 
Üűythtec 


b? bob qíyíer 
Mythtec represents a mythical Central American scenarío. Included are four 
Mayan sides (Tíkal, Panenque, Copan and Chichen Itza) and four non-Mayan 
sides: (Lomecs, Toltecs, Zapotecs, and Aztecs). These people built empires at 
differing tímes duringthe period1000BCto ISOOAD. Warfare, while sometimes 
ritualistíc and sometimes very bloody, did not change significantly during this 
period. Defensive equipment could be very colourful, and included cotton 
armourandshields, wíth the elite warriors decorating their armourwith animal 
skin s, andfeathers, Offensiveequipmentíncluded missileweapons(bow, sling, 
javelin and darts) and for hand to hand fighting, wooden lances and swords 
tipped wíth razor sharp obsidian blades. 
Some of the army units represented include: 


(XVarfords CICI qyzluxe 


Chichimecs, representing various noxthern tribal waniors whowere verygond 
wíth a bow; Ouachic, veteranwarriorclass; Apprentice, nobles and warriorsin 
training; Knights, a variety of different knight classes of lesser orders; Iaguar 
and Eagle Knights, the highest kníght classes, consídered elite troops; Con- 
queroy,represents a Spanish Conquistador; Otomi, fierce mercenaries used by 
a variety ofnations as guardsandshock troops; Oueztal, a bírd highly prizedfor 
its feathers and considered sacred by the Mayas and Aztecs; Ouezacoatl, using 
the manifestation ofthe plumedserpent, which is the most powerfulunit. Whíle 
a work of ficfion, thís scenario provides a colourful Havour fhr the period. 


Scenario "SS 


(marsz WÍÍIOÍOÜY 


W WVÍHOvücflazf 


Thisscenario is based on the gods andmyths ofnorthemEurope, encompassing 
the counfríesnowknownasNorway, Sweden, Denmark, Iceland, Germany and 
the Anglo-Saxon conquests of England. Legend tells us that a giant ash tree 
named Yggdrasíl (the World Tree) stands at the centre of the universe. A major 
root stretches ínto each of three regions: the land of the gods, the land of the 
giants, and Niflheim the land of míst and darkness. Midgard, where humans 
dwell, is protected by two races of gods (the Aesír and Vanír) from the demons 
of the other two lands, To the ncrth lie Jotunheim of the Fmst Giants, and the 
subterraneandwarfs ofMyrkheim. Muspell, the landof the FireGiants, is to the 
south. Níflhel, the kingdom the dead lies ín Niflheím. Lastly, a race of elves 
resides ín Alfheim. 
The Norse díd not believe that the world would last forever, or even that the 
gods were immortal. They ate the apples of youth to prevent agíng, but they 
could still be kílled. A míghty winter lastíng three years signals Ragnarok, the 
final battle between gond and evíl. Such a winter has arrived ín Midgard,and 
the realms are stirring as each prepares for battle. 


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CWar-[ords CICI (Deíuxe 


By coincidence, and with a gond imagination, the geographyof the region can 
be used to place the various races and stíll remain true to the relationships 
described ín the myth, The names of the Norse sagas and eddas are used to 
ídentify the ruins, while the "magic" items are those usedby the hemes, god and 
gíants of the legends. 


Scznavio '44 
(f%issia 


Erg (David (Bush 


This Russian Civil War Scenario far Wurlards II covers the aftermath of the 
Bolshevik Revolution at the end of World War I. When the Bolshevik (later 
Communist) Party overthrew Russia's Provisional Government in late 1917, it 
immediately sought a separate peace with Germany and Austría-Hungaryto 
end Russia's involvement ín World War I. The Germans dictated a harsh peace 
agreement thatforced Russia to give up more than a quarterof its territory ín the 
west and made Poland, Ukraíne, and the Baltic Republics independent. The 
Bolsheviks gave in because they needed to consolidate their won power in 
Russia, and because they íntended to take back the lost territory later through 
revolution. 
The Bolshevíks/ primary opponent was the White or Russian Nationalist 
Faction. These were led by former Tsaríst officials and found support among 
those who adamantly opposed the grant-ing of independence to Poland and 
Ukraine, Most ofthe Bolsheviks/opponentswere disorganised anddid notfully 
cooperate. They are represented ín the game by three separate factions: the 
White Russian, the Don Cossacks, and the Síberians. Foreign Powers who had 
been Russia's allies in World War I alsointervened by sendingtroops to Russian 
territory. British forces took over Murmansk and Archangelsk; the French, 
Italians and Greeks landed at Sevastopol and supported White Armies there. 
American and Japanese forces landed at Vladivostok in the Far East. Most of 
these forcestook little hand in the fighting and merely sat to watch out for their 


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cNNarfords CICI (Deíuxe 


country's interest; except the Japanese, who eventually took advantage of 
Russia's weakness to try to gain territory in Manchuria and the Maritime 
Provínces. The most curious faction is that of the Czech Forces. Soldiers írom 
Czechoslovakia,which was partoftheAustria-HungarianEmpire, were drafted 
to fight for Aust-ria. 


Many deserted, however, and were encouraged by the Russians to form a legion 
that fought on the Russians' síde. Thisforceof l0,000was leftstrandedwhenthe 
Bolshevíks pulled Russía out of the war. They couldn't go back home because 
they would be shot as traitors, so they migrated eastward and ehded up in the 
Urals. 


Scznario '46 
Severus 
b! Termi %WVood 


Severus is set in the t-roubled era followíng the "Silver Age" of the Roman 
Empire (96-180AD). Themurder of Marcus Aurelíus'son andheir, Commodus, 
ín 192 led to civil war. Three provincial military leaders- 


Septimus Severus ín 
Pannonía, Clodius Albinus ín Britain, and Pescenníus Niger in Syria- 


all 
acclaimed themselves as Caesar, Severus seized the ínitiative and captured 
Rome. Cleverly, Severus neut-ralísed Albinus by declaríng hím his heir and 
leaving hím ín conrrolof Britain. After defeating Niger ín 194,however, Severus 
repudiated hís deal wíth Albinus. In 196, Severus moved West to confront 
Albínus. 
The scenarío begins at this poínt. 
Severus is preparinghísforcesínGaul to conírontAlbínus. Albínus has stripped 
Britain of most of its defenders as he prepares to cross the channel and battle 
Severus. A weakened Legion VI Victrix, based at York (Eburacum), is left to 
defend the north alone against the barbarians, who hope to exploít Rome's 
distraction far their own gain. The Antonine Wall has been abandoned,and the 


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(Warfords CICI qjefuxe 


defence of the province relíes upon Hadrian's Wall and a few outpost forts 
manned by scouts (exploratores) and auxiliary forces. 
The Irish are representedby the Mamu ín Munsterami the Ulaid in Ulster. The 
Scots are represented by the Maeatae and the Caledonii. 
The Saxons, acmss the channel, are also restive. 
Historically, Severus won the battle against Albínus, foundinghis owndynasty 
which lasted until 235 when the empire entered a new period of civil war, 
barbarian invasion, ami crisis. 
- 
Following Severus' victory over Albinus, the tribes contínued to cause trouble 
ín Britain. Severus, himself, campaigned there írom 208-211 with his sons, 
Caracalla and Geta, In 211, he died at Eburacum while on campaign against the 
Maeatae and Caledonii. 
The game includes 100 cítes, 40 mins, and special hero names, items and 
monsters based upon Roman, Celtic, and Germanic history and mythology. 
The cities and míns are based upon the actual geographyofRoman Britain and 
Roman and Celtic names are used where ever possible. 


Scenario '51 
Ejha gaíí of (Rqme 


ÍYY grosty Schmzzmann 


This scenario depicts the greater Roman Empire and all of its foes throughout 
history, including its early wars (Greece, Carthage) as well as íts later challenges 
(Gaul, Goths, etc.) all taking place at the same time. No attempt was made to 
balance out the sídes... play a small faction for a challenge, or play Rome on the 
"I am the greatest" setting. The army set is mostly taken from the Roman army 
set providedwith the scenario builder, with some edits and some additionsfor 
barbarían units like Víkings, Huns, Druíds, etc... 


lló 


cXVaríords CICI qjefuxe 


The city set is líkewise borrowed heavily, with a couple originals notable the 
"Stonehenge" city far the Druids. No attempt was made to be historically or 
mythologically correct, and no research was done on the subject... I tried to use 
mostly place names thaf were used ín Roman times but there are some excep- 
tíons. The map is the exception to this rule, I tried to be as accurate as possible 
in the landforms and the terrain, even in the placement o: roads (all mads lead 
to Roma, of course). 


Scenario "52 
öhe (Oafe 


Ír! (Igyunk: Úiüchaeí 


The Vale has been at peace for centuries. Only recently, with the threat of 
invasion írom the dreaded Polax nation, have the clans of the Vale Come to life. 
The Polax, engorged by conquest and subsequentextermination of the people 
of Trakar, have t-urned their greedy eyesto the affluent Vale. The fivemain cities 
of the Vale have reached an impasse. Who shall lead the nations in defence 
against the oncoming invaders? Time is running short. If no one takes charge to 
end this civil war, the Plax will conquer the Vale and destroy everything. 
The Draoi have certain advantages. Havingevolved in the woods, they posses 
advanced scouting techniques which the other clans have yet to leam. The rich 
fertile lands which keep their troops well fed are protected by a vast forest and 
the great river Naip. 
The Sirens are the most secluded of the clans, being scattered across islands. 
Their gift lies in their impressive navy and ímproved sailing techniques. 
Although their diet of fish and sea weed is limiting, they manage to survive. 
TheMoon Shadow are unlucky enoughto be sítuatedín the middleof the large 
swamp Ghyil. Little can grow here, but it is rích in magic. 
The Fire Imps have the plains of Avkom to use at their will. They are incredible 
equestrians, having mastered the art of both light and heavy cavalry. 


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cWaríords CICI (Defuxe 


The Iast of the clans if the Golden Dawn. It probably has the Ieast developed 
defences. Their realm is centred ín the mountains, where they spend much of 
their time mining. Theír gold makes up far their lack of advanced weaponry. 
They purchase what they need for theír defence. 
As the Clansexpand, theír arguments increase, andtime is runningout. If no one 
Comes to their aid soon, they wíll become as forgotten as the people of Trakar. 
Wil] no one help? 


Scznario *55 
öüucks 


h! GÍznn Gfasseíí 


This scenarío has the developers and their machinery battle for control of 
Southern Califomia. Although the exit of much of the aerospace business and 
thegeneral downwardspiral ofthe local economy has increased unemployment 
and reduced the demand for new structures, the greedy developers and their 
minions still seek to gain domínance oVerthe land, While a truly successful leng 
term economy requires diversity, these developers want to see the southland 
turned into a gíant sea of mini malls or tract homes. 
Seek out the various special tools and artefacts scattered throughout the ruins 
of the failed businesses and gain blessings and purpose at the Iocal tourist 
attractions, Ignore the screams of protest of the populace as you erect yetanother 
massive development. Pay no attenüon to a paralysedand ineffective govem- 
ment as you pave over the last refuge of a soon to be extinct species! Side step 
the regulations of the Air Ouality Management District as your heavy equip- 
ment clogsmajor freeways andbrings trafficto a standstill, Above all, don't look 
back, May your enemíes be buríed in a sea of asphalt! 


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(Waríords CICI (Defuxe 


scenario *57 


CWar of gJowers 


ÍIY (Dawin (Hutchíson 


The year is 2-53: nearly fifty-two years have passed sínce the end of the horrific 
Mage Wars. The land, and its peoples, have been healíng; slowly. After the end 
of the war, the wreckage that were the survivors of the Races, fled to their 
respective homelands. Nobody wished to speak of the horrors they had Wit- 
nessed. Relations between the individual Races are delicate, if not quietly 
hostile. 
The Free Terrítories are open, the lands largely unclaimed, An unsettled peace 
has hovered over the Iands for a long time now, A generat-ion has grown, while 
another has died. Populat-ions have risen during the uneasy peace. The search 
far new land begins... 
People forget, but they de nút forgive. 
The time is rípe for war... 
Now it is up to you. Choose yourRace, and choose yourdestiny. Have no mercy 
ín your conquest of the lands, for only the strong shall survive, and the meek... 


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cXVavfords CICI (Deíuxe 


AÉPSÍXEWÜJCFXC 


Combat Útkchanics 


When a combat is initiated ín Wurlords II Deluxe, all attacking armies in the 
currently selected groupare moved on to the defendingarmies. Atthe end ofthe 
combat there will only be the victors standing. Theterrainfor the combat will be 
the terraín the attacking armies move to. 
If a city is being atfacked, all enemy armies ín the city are called to defénd it. If 
the attack is outside the city, then only those enemy armies ín the grid wíll 
defend. 
If the attack is to take place over water, shore or mountainterrain and a here is 
present, a flying unit may be promoted to the right most position, 50 that the 
flying unit fights last. Otherwise the here might survive the fight only to be 
stranded because he can no longer traverse the terraín without a flying unit. 


(Hit ghlnts 
All the armies are gíven 2 hit poínts before a combat is conducted. They must 
each take 2 hits before they are destroyed. Thís means that once a combat is 
finished, any wounded uníts are automatically healed. 


(Íyroup (Bonuszsfov Amíes 
Terrain is classified as CITY, WOODS,HILLS or OPEN (which includes water, 
shore, mountaíns etc.). 


SIEGE: Catapult 
NEGATE HERO: Archon 
NEGATE NON HERO: Devil 
MAXTERRAIN: WolfRiders (+1 hills), Dragon (+2all), Wizard, Worm, Undead, 
Demon, Elemental, Devil, Archon, Unicorn, Pegasi (+1 all) 
MAX SUBTRACT 
: Elephant (-1 to all enemy armies) 


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Cwarfords CICI (Defuxe 


Note that with the MAX bonuses only the highestbonus is used so that if there 


are 2 elephants ín a stack they will only give a bonus of (-1). 


Ntack (Bonuszs 
Now.al1 the attacking bonuses are calculated. All the attacking armies are 
examíned and the following bonusesallocated; 


MAX HEROSTRENGTH: ca1culate(with battle items) the highest hero strength 


ATTACK SIEGE: if true will negate DEFENDFORTIFIED 
. 
ATTACK NEGATE HERO: if true will negate DEFEND HERO BONUS 


ATTACK NEGATENON HERO: if true will negate DEFEND MAX 


TERRAIN 


ATTACK MAX TERRAIN: the highestbonus for this terrain is calculated 


ATTACK COMMAND: sum all commanditems carried by heroes 


ATTACK MAX SUBTRACT: the highest negative bonus is calculated 
. 
After all armies have gone through this procedure then calcuiate ATTACK 


HERO BONUS: Using the MAX HERO STRENGTHgive a bonus of 3 if hero 
strengthis 9, 2 if the strengthis greater than 6 and 1 ifthe strengthis greater than 


3. 


qjzfeud (Bonuszs 


Now carry out the above procedure for the defendixig armies plus; DEFEND 
FORTIFIED: if the gruup was in a tower ot a city 


Modífy DEFENDFORTIFIED bunus 


If the attackers have a siege engine then DEFENDFORTIFIED is negated. If the 
defenders are ín a tower then DEFEND FORTIFIED = 1, on a specíal location 
DEFEND FORTIFIED = 2 or ín a city DEFEND FORTIFIED = 1 if the city 
produces less than 3 armies and 2 if the city produces 3 or 4 armies. These 
bonuses are halved if it is a neutral city that is attacked. 


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(Warfords CICI (Deíuxe 


Calcuímz lhz Aa-ojxcxgaoqjqgfíraq 
The ATTACK MODIFIER is calculated as follows; 
ATTACK HERO BONUS ( if no DEFENDNEGATE HERO ) + ATTACK 
MAX TERRAIN ( if no DEFENDNEGATE NON HERO ) 


TheATTACK MODIFIER at thispoíntcan beno larger than5 (although this may 
be modífieclin future scenarios ). The ATTACK MODIFIER is then reducedby 
the DEFENDMAX SUBTRACT value. 


Cafcufate theq)(E 
As above plus+ DEFEND FORTIFIED ( if attackers do not have a siege engine 
- see above) 


Clndiviáuaf (Bonusesfar Armies 
Defensive terrain is classifíed as CITY, WOODS, HILLS or OPEN (which 
includes water, shore, mountains etc.). 
CITY: Minotaurs (+1) Spiders (+2) Griffins (+2) 
WOODS: Archers (+1) 
HILLS: Dwarves (+1) 


OPEN: Light Cav. (+1) Pikemen (+1) Heavy Cav. (+2) 
Indivídualbonuses are added to army strengths and cannot be negated by any 
special abilíty. 


Cafculatz the Atacklng Armieí Strzngtfls 
If attacking armies are ín boats and are attacking otherboats or flying creatures, 
then their strengths are always 4, or their natural strength, whichever is lower. 
Otherwise, attacking armíes strengths are increased by the ATTACK MODI- 
FIER. Heroes willhave battle items added totheirstrengths. Individualbonuses 
are added to armies dependingon terraín(see above).Armies can neverexceed 
a strength of 15, 


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(Waríords CICI (Deluxe 


Caícuíate the qjefending Av-mics Strengifis 


The defenders then go through the same procedure 


CWovking Oui the q§sults 
The attabkers and defenders are formed into two lines facing each other in the 
order díctated by the Tight order' dialog. Starting with armies to the left, the 
attacking and defendingunits each throw one dice. Normally a 20 sided die is 
used although íf the Intense Combat is chosen, a 24 sided die is used. 


If the attacking army throws íts modífied strength or less and the defencler 
throws more thanhis modifíed strengththe attacking player scores one hit. Ifthe 
defending army throwshis strengthor less and the at-tacking armythrowsmore, 
the defender scoresone hit. If neíther player scores, they continue to throw until 


one army is destroyed. lf 10000 throws are madewithouta hit being scored the 
defender automaiícally wins and the attacking armyis destroyed. If the winníng 


army has taken a hit in one round of individualcombat then it will need only 1 


more hit to destroy hím. 


It may help to consider the combat procedurebetween armies with a worked 
example. Consider a Dragon, (inal strength of 11, attacking a LightInfantry(LI), 
strengfh 2. If the Dragon rolls 11 or less, and the LI rolls 3 or more, then the 
Dragon hits the LI. This outcome is reasonably likely. 


If the Ll throws 2 or less, and the Dragon throws 12 or more, then the LI gets a 
hit on the Dragon. This is less likely, but by no means impossible, 


Soma wrincipfzs ín Combats 


l. An attack can be thoughtof as one more combats between individualarmies. 
Ifyou have a groupofweak armies attacking a strong army, it is better to group 
them together and conduct one attack, rather than make a series of individual 
attacks, This is because surviving armies are healed at the end ofeach attack, not 
at the end of each combat. Attacking as a single group gíves the defender no 
chance to heal, (unless it defeats all of the attackers). 


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2. As the normal dice throw is a 20 and the maximum strength is 15, a group of 


small armies can defeat the strongest single army. 


3. It is wise to put siege engines and elephants well up the fight order index, so 
that they fight as late ín the combat as possible. You want to preserve them for 


future combats because their bonuses can devastatean enemy. 


4. The advisor carries out 20 combats using the normai combat routines and 
reports backhow many times the attack was madesuccessfully.This means that 
combats between small groups of armies will produce diverse results bht with 


a large numberof armies the results will be more consistent. 


5. High classarmies (specialsetc.) are good at fightíng butit is often useful touse 
them wírh annies that are easier to replace. Remember that the toughest army 
can be defeated. 


6. Armies at sea onboats are easily ambushed by fliers as their strengthcan only 


be a maximum of 4. 


7. Siegeengínes are useful but they do take time to make, It is best to wait until 


you have a good number of cities before building them. 


8. It is uften better to wait for a hero to come along before waging a war. A war 
of attrition is a costlywar, Aherewith a (+3)bonusgets the job done a lot quicker 
and at the cost of a lot less armies. 


9. Taking an opponenfs city because it is weakly defended can sometimes be the 


wrongthing to do if you haven't the force to defend it against a counter-attack. 
Make sure that you have the force necessary to protect your new citíes and to 
take advantage of any opening that may come your way. 


10. Asyou Can see írom the combat rules above, all bonuses are calculated before 


an attack takes place. Thedeathduringan attack of units conferring bonuses has 


no affect on the fínal strengths for that combat. 


I24 


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p.-. 


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_A____ 


CWaríorcÍs CICI (Defuxe 


A%st WVord (m Statistics 
It is in the nature of humanityto expect average results, and to hope for more. 
It is ín the nature of the universe to deliver all types of results. A momenfs 
thoughtabout the vast numberoí combat calculatíons madeduring the course 
ofagame of WarlordsIIDeluxewilIreveal thatanumberofbelow average results 
will occur. Your best stacks will suffer unexpected reverses. 
It's no use blaming the Combat Advisor, or the programmers, when thís 
happens. A gamer both expecfs and overcomes adversity.