Mystery of the Mummy manual
MYSTERY OF THE MUMMY! (Time Warp / Rainbow Arts Software GmbH - 1989) ----------------------------------------------------------- Hamburg, 1912, Alster Hotel. A certain Herr Rabensberg urgently presses you to accept his offer of employement: It is regarding a curious, missing mummy. The task presented wakes your interest - you will solve the case and unravel the mystery! - 186 places and people - An old-timer complete with chauffeur - Various action sequences - Antique-style graphics =========================================================== MANUAL =========================================================== Telephone and address book of Hamburg ----------------------------------------------------------- A Abel, Willi Gerstaeker Str. 138 26871 Achenbach, Gustav Hopfenstrasse 153 73392 Adam, Karl Thielbek 104 Adler, Ferdinand Stubbenhuk 182 61740 Albrecht, Fritz Gilbertstrasse 65 Alster-Chemists Kaiser-Wilh.-Str. 69 40278 Alster Pavillon Jungferstieg 62 "Am Park" Emkeplatz 82 63438 "Am hl. Geistfeld" Bremer Strasse 100 51909 Arnold, Albert Kuhberg 169 B Bach, Dieter Venusberg 155 Dr. Bachmann, Ingo Alstertor 73 82918 Banhof Hamburg Steintorwall 94 41219 Baldus, Joseph Moenckebergstr. 127 61459 Bars: "Irma la Douce" Kastanienallee 135 42781 Bartels, Dieter Kleine Freiheit 96 Bartosch, Anna Bleichestrasse 79 Bastian, Alwin Brauerstrasse 177 Bauersfeld, Friedrich Reichenstrasse 144 13457 Baum, Herbert Rothenbaumchaussee 9 62616 Becher, Lothar Lohseplatz 185 53190 Bergmann, Adolf Glaris-Chaussee 55 Biener, Adalbert Huettenweg 102 63227 Bloecher, Gustav Armenstrasse 81 Boenisch, Helma Weststrasse 165 53846 Bpgers, Yvonne Grosse Bleichen 86 40715 C Carstens, Hubert Gerritsstrasse 77 Carstens, Lieselotte Moenckebergstr. 112 Cepok, Hellmuth Beim Gruenen 41 41288 Cemetry Renzelstrasse 7 Chemical Institute Holstenwall 44 21340 Churchs: Prot. Church Jakobstrasse 137 Cath. Church Hafenstrasse 150 Michaeliskirche Pastorenstrasse 157 Clemens, Gunhild Neuer Wall 124 Prof. Crusius, Hans Holstenwall 68 53171 Chemists: Alster-Chemists Kauser-Wilh.-Str. 69 40278 Harbour-Chemists Burchardstrasse 74 93441 D Dangelo Salvatore Sternstrasse 30 Denius, Sofie Wetkenstrasse 179 Dentists: Dr. Klinger Deichtor 166 72290 Dr. Kloeber Schmuckstr. 116 52256 Dr. Weber Dammtorwall 46 33208 Detective Luchs Hoverstrasse 99 12430 Detter Kolonialwaren Michaelisstrasse 140 Detter Grocery Michaelisstrasse 140 "Deutscher Krug" Marseiller Str. 17 96757 "Die Auster" Neuer Wall 108 41754 "Die Elbe" Deichstrasse 175 61513 Dierkes, Anna Paulinenstrasse 54 82759 Dillmann, Elsa Kaiser-Wilh.-Str. 57 Divers Club Jungferstieg 49 Madame Dubois Neuer Wall 109 71643 Duijn, Dieter van Beim Trichter 136 12511 E Ebert, Willy Alter Steinweg 121 32464 Eisenhuth, Gerd Ferdinandstrasse 75 82627 "Elbe" Deichstrasse 175 61513 Emde, Oskar Wallring 50 Ernst, Kaethe Herrlichkeit 172 F ----------------- Faber und Grundig Seit 1784 Wexstrasse 105 Fine tobaccos ----------------- Faerber, Ludwig Hoerttweg 142 26678 Feddersen, Peter Herrenweide 149 Fehling, Erwin Stephansplatz 34 Fehsenfeld, Heinz Vorwerkstrasse 23 13901 Fischer, Detlef Brandswiete 164 Fischer, Gotthilf Bleiner Fontenay 11 Fischer, Roland Moenckebergstr. 111 13434 Forensic Med. Instit. Jungiusstr. 25 82268 Franz, Kurt Kleiner Fontensay 12 62801 -------------------------- Filling Station Engke Only the best for your car Owner: Otto Engke Neuer Wall 197 -------------------------- G Gail, Martha Reichenstrasse 146 63555 General Store Hornsen Bernstorffstr. 39 General Store Koltke Michaelisstrasse 139 Georg, Else Duestern-Strasse 123 Goebel, Theodor Gerritstrasse 95 41114 Gravelius, Edelbert v. Lippmannstrasse 21 41279 Grosch, Helmut Talstrasse 98 Grothe, Pianobau Schulterblatt 5 H Hobicht, Willi Bleichenstrasse 71 13823 Hain, Otto Altlaender Strasse 186 ------------------------------------------ HAMBURGER MORGENBOTE The Modern Newspaper Redaction/Editorial: Moenckebergstrasse 88 Archives: Moenckeberstrasse 110 ------------------------------------------ Hansen, Karl, Prof. Valentinskamp 58 41996 Harbour Authority Schaarsteinweg 178 13594 Harbour Chemists Burchardstrasse 74 93441 Harbour West Landungsbruecken 183 Harbour Hospital Am Elbpark 154 42927 Henrich, Udo Roedingsmarkt 173 Herr, Johannes, Pfr. Pastorenstrasse 157 Hinterlang, Erhard Kauser-Wilh.-Str. 56 ----------------------------------- Jewelier Heinrich Horffmann Johanneswall 130 ----------------------------------- Hoffmann, Richard Paulsenplatz 20 40381 Hornsen, Buerobedarf Bernstorffstrasse 39 Hotels: Harbour-Hotel Davidstrasse 167 83902 Inter-Hotel An der Alster 37 40880 Huebeler, Adolf Glashuettenstr. 32 40011 I Immel, Wolfram Reeperbahn 133 32561 "Irma la douche" Kastanienallee 135 42781 Institutes: Forensic Med. Inst. Jungiusstr. 25 82268 Inst. of Ethology Holstenwall 101 61447 Inst. of Chemestry Holstenwall 44 Inter-Hotel An der Alster 37 40880 Iron Mongers: Timmler Neuer Steinweg 120 12287 Schmidt&Co Neuer Wall 106 76845 J Jaeger, Mathilde Berkstrasse 22 Jewelier Hoffmann Johanneswall 130 Jung, Harry Holstenwall 45 22116 Jung, Rosa Dohrnweg 27 K Kaempfer, Paul Katharinenfleet 176 40403 Karber, Joseph Grosse Freiheit 97 Kaufmann, Herbert Robenstrasse 18 61137 Kiefler, Eberhard Hopfenmarkt 143 41943 Kiosks: Kungelmann Lerchenstrasse 29 Mueller Steintorwall 93 Kirchhoff, Theo Friedrichstrasse 151 Klabunde, Ottmar Steintorwall 92 22388 Klinger, Ulf Deichtor 166 72290 Kloeber, Friedhelm Schmuckstrasse 116 52256 Kramer, Max Schanzenstrasse 15 Kublitzka, Gerhard Reeperbahn 132 L Lehr, Bruno Stephansplatz 35 Lenz, Anton Groeningerstr. 163 61685 Library of Hamburg Rosenstrasse 90 40705 Liebenau, Babette Lippmannstrasse 14 Linquist, Richard Alter Wall 87 53886 Lippelt, Richard Wexstrasse 105 Lohberg, Carola Brandtsende 64 52462 Luettgens, Heinz Lippmannstrasse 3 M Madame Dubois Neuer Wall 109 71643 Markomsky, Hedwig Warburgstrasse 26 Marsch, Alois Hullstrasse 180 83531 Martensen, Wilhelm Am Brunnenhof 53 Menzinger, Wilfried Hofentor 168 Michel Helene Bei den Kirchhoefen 33 Moos, Erwin Kampstrasse 6 41916 Muehl, Dieter Am Gaensenmarkt 60 61173 Mueller, Franz Gilbertstrasse 66 Mueller, Wenzel Steinweg 103 Murder Commission Korntraegergang 85 42589 N Nassauer, Erich Drehbahn 47 Nickel, Oswald Brooktorkai 184 Nottenkemper, Hugo Duschweg 2 O Ollbrueck, Wilhelm An der Alster 38 62544 Opera Hamburg Bueschstrasse 48 P Patzel, Franziska Gruenenstrasse 162 32167 Paulsen, Gudrun Am Gaensenmarkt 59 Pavillion a.d. Alster Jungfernstieg 62 Pfeiffer, Berthold Jungfernstieg 72 Phillips, Lisa Seilerstrasse 118 Pianobau Grothe Schulterblatt 5 Police: Murder Commission Korntraegergang 85 42589 Police President Am Gaensemarkt 60 61173 Central Station Amelungenstrasse 83 76672 Post Office Hamburg Neanderstrasse 83 41395 Private Detective Luchs Hoverstrasse 99 12430 Prison Holsten-Glacis 43 23322 R Rabensberg, Rudolf Kohlhoefen 84 54243 Ramioff, Variete Holstenstr. 115 40124 Rathaus Hamburg Adolphsplatz 125 42580 Rebling, Armin Mathildenstr. 31 63168 Dr. Rentrop, Fried. Ost-West-Str. 141 41902 Restaurants: "The Oyster" Neuer Wall 108 41754 "Zum gold. Engel" Hamburger Berg 117 51880 "Am hl.geistfeld" Bremer Str. 100 51909 "Am Park" Emkeplatz 82 63438 "Deutscher Krug" Marseiller Str. 17 96757 "Die Elbe" Deichstrasse 175 61513 "Zum Anker" Bernhardstr. 152 73143 Riediger, Bruno Admiralstrasse 171 Roltke, Gemischtwaren Michaelisstrasse 139 Rommler, Gerd Reichenstrasse 145 53768 Rosenbaum, Markus Herrengraben 159 Rosenberg, Edmund Tesdorpfstrasse 10 Ruland, Hogen Seilerstrasse 134 S Sauer, Lorenz Brunnenhof 78 Schade, Hugo Stephansplatz 36 Schimpke, Anton Reeperbahn 119 Slaughterhouse Marktstrasse 24 Schmidt, Carlo Otzenstrasse 52 Schneider, Pauline Ballin-Damm 74 Dr. Schulze, Rolf Alsterufer 19 23646 Seibel, Paul Michaelisstieg 156 Sonnenberg, Georg Steintwietenhof 174 Stich, Benno Holsten-Glaris 42 Strelzki, Martha Bernstodd-Str. 28 63500 Prof. Stuekrath, Alb. Langenfelderstr. 1 63238 Stuerkrath, Herbert Bugenhagenstr. 113 53052 T Teursch, Hans Wohlwill 80 61412 Thielmann, Rosemarie Brunnenhof 40 Timler, Ironmongery Neuer Steinweg 120 Tabaccos: Faber and Grundig Wexstrasse 105 Rommler Reichenstrasse 145 U Uhl, Ferdinand Steintwiete 160 53304 Ullinger, Johann Eifflerstrasse 13 72264 V "Variete Ramioff" Holstenstrasse 115 40124 Vogler, Eckhard Johanneswall 148 W Wagener, Edwin Mohlenhofstr, 128 Dr. Weber, Willi Dammtorwall 46 33208 Weber, Waldemar Am Gaensemarkt 61 73690 Weiss, Gundolf Spitaler Strasse 91 55350 Weyel, Otto Ballin-Chaussee 63 73634 Willig, Peter Altstaedterstr. 129 Winfel, Friedemann Holzdamm 51 Wolff, Peter Wolfgangsweg 181 Z Zabel, Otto Katharinenstr. 161 Zeiss, Guenter Rosenhofstr. 4 61462 Zoburg, Juliane Raboisenstrasse 76 Zoological Garden Tiergartenstrasse 8 Zufall, Helma Teilfeld 158 "Zum Anfer" Bernhardstrasse 152 73143 "Zun goldenen Engel" Hamburger Berg 117 51880 =========================================================== THE MYSTERY OF THE MUMMY! CONTENTS The Mystery of the Mummy! page 1 General Information page 2 Introduction page 2 Game Preparations page 2 Loading page 2 The Menu page 4 The Game page 7 Special Areas of the Game page 7 Further Special Areas page 7 Tips and Tricks page 7 MYSTERY OF THE MUMMY! The date is the 14th of April 1912, a sunny Sunday morning. The place is Hamburg, the most important port of the whole German empire. We are in our private quarters at the "Inter-Hotel": "Nice weather here! We're lucky with our holiday!" Wilhelm, the devoted driver and comrade with the round face and cunningly shining eyes, remarks: "What luxury! First I'll have a bath, then a rest, and after lunch I will visit an exhibition. Tonight I will attend a concert." The shrill ringing of the telephone wakes Wilhelm from his dreams. The porter is on the line, a Mr. Rabensberg urgently wants to speak with us. "Well.., if it doesn't take too long he can come up." Morosely, Wilhelm puts down the receiver with more force than is necessary. A few minutes later a portly man, who looks approximately fifty years old, enters the room. Out of his bloated face two strangely glistening eyes look at us with curiosity He seats himself down, waiting in vain for us to pour him a drink. Then, after a pause, he begins his narration.... "Gentlemen, please do not be offended by my intrusion, but it is of great importance to me that I see you. It all began on the 12th of June, 1884 when an expedition to Cameroon began to explore the inner countries of our new colonies and to search for old African cultures. This expedition was led by the world-famous Professor Gravelius. My father was a scientific collaborator on this expedition. "On the 17th of August the two-master, Prince Albert', sailed into the port of Duala. A few days later the group, consisting of 20 German men and 50 local bearers, was on it's way to the lake Dierem, situated 400 kilometres to the west. Until then this district was known only by the local, orally-spread tales. Thus the German government had given orders to explore and record it cartographically. "During the journey Professor Gravelius discovered a cave-grave containing a mummy. The professor took the mummy, intending to give it to the Institute of Ethnology in Hamburg for the public to see. However, the local bearers refused to carry it as they were afraid of arousing the Wrath of the Gods. It took much time to persuade them to take the mummy to the port. "However, the apprehensions of the Bearers proved not to be totally unfounded when, sometime later, several members of the expedition fell ill with malaria and had to return to Germany Professor Gravelius also fell ill. He conferred the control of the expedition to my father and instructed him to take the mummy to Germany. "Shortly after his return to Hamburg my father met with the Director of the Egyptian Museum of Berlin, who was planning a special exhibition. He asked my father to lend him the mummy for the duration of the exhibition. Knowing that the exhibition would last for two months only, my father consented to the wishes of his colleague. "Unfortunately the mummy, along with several other exhibits, was stolen shortly before the close of the exhibition. Although the mummies material worth was comparably small, my father never recovered from this blow. Only a collector would be interested in that mummy. "Yesterday I discovered an announcement in the newspaper 'Hamburger Morgenbote' from the Ammerman & Co. Auction House declaring that an important African mummy is to be put up for auction. I have come to beg you to discover if this is my father's mummy. I will pay you, in advance, the sum of 100 Reichmarks!" After a pause I spoke: "I still have a question, Mr. Rabensberg. Why do you call on us? We are a lawyer's office, not a private detective's office!" "I know that, sir, but I am of the opinion that the case should rest in your hands - I heard of your great success with the Weisgerber case." Wilhelm's anger begins slowly to rise with the presence of this obtrusive guest. He thinks about the slowly-cooling water in the bath-tub... "Why don't you take the case into your own hands as you are so convinced of it's banality?" "Gentlemen, you are both aware that my interest lies in this mummy only as a keepsake for my Father, irrespective of it's small value. Therefore I beg you to act as my negotiator at the forthcoming auction. Your first task would be to find out if this mummy is the one I search for. Please do as I ask and inform me as to the result of your investigations!" "Very well", we answer with resignation, "but we must go to Munich on Thursday The auction will begin earlier. If anything is settled, we will inform you in time".... GENERAL INFORMATION Mystery of the Mummy! is a complex, German criminal-adventure. The program is totally controlled with the menu. The following items are all part of the program: Disks 1 map of Hamburg 1 telephone and address book include a set of instructions Due to the mass of data involved, which is necessary for this game, it may sometimes be necessary to reload the program. You may save a game at any point if wanted. You do not need to start from the beginning each time. INTRODUCTION The background story of the 'Mystery of the Mummy!' takes place in Hamburg, the most famous port of the German empire, in the year 1912. The harbour surroundings and the atmospheric and cultural sceneries are all a reflection of this fascinating city And this is where the crime took place - the crime which you must solve! The game gives you several aids to help you unravel the mystery: - For your support there is Wilhelm, your chauffeur. He will safely take you to the 186 places in the city - In your hotel room you may use the telephone with which you can gain valuable information. - Several restaurants provide you with the pleasures in life. Explore Hamburg! You have five exciting days! Beside the "normal" adventure there are several action-sequences which bring about some changes in the game. For example; you have to salvage important exhibits from the bottom of the lake; you can also play around in a laboratory; you get information regarding criminological exhibits (blood and poison proofs etc.) in the library You will find the necessary chemicals in the chemist's shop... GAME PREPARATIONS You have, beside the program disks, a map of Hamburg dated 1912. This will make orientation easier. Every building on the map has a number which corresponds to the number in the address book. Each number is unique. The address and telephone book contain the names of all the inhabitants with addresses and, where appropriate, the telephone number. To get to the chosen place you need only input the appropriate number of the house, shop, building, institution etc.. LOADING C64 disk: Before you start, you should switch your computer on and off once to ensure that no virus remains. Load with LOAD"MYSTERY",8. Start with RUN . The joystick must be in port 2. After a short time the title screen of the 'Mystery of the Mummy!' will appear with speech and sound. If you do not understand Latin, this is what is said: "Happy the one, who looks insensitively on things!". Loading continues when the Fl key is pressed. Now follows the story of the mummy. By pressing RETURN you can scroll the text. By pressing the Fl key you can quit the story. Now the game windows appear and your decisions will determine which path the game takes.... IBM PC: The program supports Hercules, EGA, VGA and CGA cards. Before the program is begun for the first time, it must be installed. If the installation will not take place on a hard disk, you will need three 3.5" disks, or five 5.25" disks. Do not forget to remove the write-protection tabs. It is not necessary to format the disks, but the disks should be consecutively numbered before installation commences. Installation: Insert your DOS disk into disk drive a: and turn on your computer. When DOS has booted, insert the "Mystery of the Mummy - Disk 1" into the disk drive and type (Disk Drive): install The first installation menu will now appear: 1: Hard disk 2: Disk 3: Exit If the program should be installed on a hard disk, enter "1". If it should be installed on disk, enter "2". To interrupt the installation process, press "3". After you have entered your choice, you will be asked by the computer in which disk drive the "Mystery of the Mummy - Disk 1" is situated. Please enter this source disk drive as follows: (Disk drive) The computer now asks to where the program should be installed. The source and target drives can be the same. Please enter the target disk drive as follows: (Disk drive) Now the second installation menu will appear. The graphic modes will be chosen here: 1. VGA 2. EGA 3. CGA 4. Hercules 5. Exit After you have entered your choice, the installation begins. The computer will instruct you when you should swop disks. To start the program from the hard disk please type: (Disk drive): cd mystery mystery To start the program from disk please type: (Disk drive): mystery If the game is to be played with the mouse, the appropriate mouse driver must be installed before the game is begun. It is, of course, also possible to play 'Mystery of the Mummy' with the keyboard. Amiga (500/1000/2000): When the workbench screen appears, insert the start disk (Disk 1) into the disk drive. The program will begin automatically. The game is controlled with the mouse. Atari ST Press the reset button on your computer and insert disk 1 into the disk drive. The program will begin automatically. If you have a disk drive with only 360 KB of memory capacity, the program can still be played normally. However, the graphics will be slightly reduced. The game is controlled with the mouse. =========================================================== THE MENU (Icons and commands) 1 TWO HOUSE AND CURVED ARROW ----------------------------- In the first point of the menu you find the commands for moving along with some special command 1.1 MAN GOING TO CAR -------------------- With this command you can get into the car 1.2 MAN COMING FROM CAR ----------------------- With this command you can get out of the car 1.3 BED ------- You may only use this command in your hotel room. If you use it, yourself and Wilhelm will lie down to sleep. You must enter th enumbers of hours you wish to sleep for. After this time the porter will wake you up! 1.4 MAN WALKING --------------- This command is followed by entry into a choosen place on foot. Obviously this takes longer then going by car. Therefore you should use this command to move to places which are beside each other. You will find the number of place you want to go in the address book. 1.5 CAR (FRONT) --------------- After having chosen this command you are asked for the place you wanto to go. The number of the place corresponds to the number of the house. You may only use this command while using the car. 1.6 HOURGLASSES --------------- After clicking on this symbol, ten minutes (game-time) will go by. 2 QUESTION MARK IN CLOUD ------------------------ The second point of the menu puts together the commands which are necessary for getting statements from people 2.1 MAN AND QUESTION MARK ------------------------- With this command you can ask a person who is in the room about another person. To do this you have to enter the first name and the surname. A vowel with an umlaut (two vertical dashes above it) should have an 'e' added behind it (ae, oe, ue, etc.). The 'von' of 'de' in the name should not be included. 2.2 WATCH AND QUESTION MARK --------------------------- Here a person is asked for alibi for a certain time period. You can ask for an alibi beginning Saturday morning, afternoon or evening. You can ask back in time until the evening of the day before. This means that on Sunday, the 'kick-off' day, you can ask for an alibi for Saturday evening, not before. Choose with the cursor keys. After many text-messages, the chauffeur Wilhelm, asks you if you would like to make notes. If you answer with 'Y' ('J' in the C64 version), notes are made in your notebook. Thesenotes can be used afterwards, athe the end of the game, as material proof. 2.3 SHEET OF PAPER DELETED -------------------------- Delete the notebook. 2,4 SHEET OF PAPER ------------------ With this command you can look at all the notes that have been written down. Selection is made with the cursor keys. If the test is longer than the screen, yoy can continue scrolling with ENTER. 3 CUBE ------ The third point of the menu is for dealing with objects. 3.1 CUBE UP-ARROW ----------------- Pick up an object. 3.2 CUBE DOWN-ARROW ------------------- Put down an object. 3.3 CUBE UP-ARROW DOWN-ARROW ---------------------------- Use an object. 3.4 CUBE WITH RAYS ------------------ With this command you can show an object to another person. This also acts as a possible answer to a question from Commissioner Vantkin. 4 MAGNIFYING GLASS ------------------ The fourth poin of the menu is for examination of places and objects. 4.1 ROOM WITH DOOR ------------------ With this option you obtain information regarding your current position. 4.2 CUBE -------- Examine an object. Either a picture or description of the object will appear. 5 TELEPHONE ----------- The fifth point of the menu is for telephoning, but only from the hotel room. 5.1 TELEPHONE RECEIVER UP ------------------------- After this you must enter the telephone number you wish to dial. Look up numbers in the telephone book. 5.2 TELEPHONE RECEIVER DOWN --------------------------- Stop phoning. 6 DISK ------ The sixth point of the menu is for using the disk drive. 6.1 ARROW POINTING TO DISK -------------------------- Save the score. 6.2 ARROW FROM DISK ------------------- Load the score. 6.3 LABEL --------- Show alla saved scores. 6.4 WASTEPAPER BASKET --------------------- Delete all scaores. WARNING: All data is then lost! =========================================================== THE GAME It is Sunday, 14th April 1912, around 9.00 a.m.. We are in our hotel room near the Alster, together with our friend and chauffeur, Wilhelm. A certain Mr. Rabensberg wants us to find out more about a special mummy. The Sunday issue of the 'Hamburger Morgenpost' contains a very interesting article. It tells us that there is a mysterious secret surrounding this mummy. It also becomes clear that other people are extremely interested in this mummy. The following days bring an exciting development in the form of a crime. This requires caution and all the resources that you have at your disposal. You have until Thursday evening, 6.00 p.m., to solve this crime! Then you must meet with Mr. Rabensberg again. Commissioner Vantkin will also be present and he will ask you 16 questions which you must answer referring to statements and proofs. (See "End of the Game"). SPECIAL AREAS IN THE GAME DIVING In this exciting sequence with superb sound you plunge into the freezing cold waters of the Alster, where two important exhibits are thought to be lying. For diving you need special clothes which you can find in the city. Under water you must escape the dangers and find the exhibits. IN THE LABORATORY You can experiment in the laboratory to obtain 'proofs'. You must find out the corresponding ways of experimentation in the library. You find the necessary chemicals in the chemist's shop in the city. When you have all you need, go to the laboratory... you are on your way! FURTHER SPECIAL AREAS As well as the above mentioned 'special areas', there are other interesting places all over the city (for example; you can visit the opera, or listen to Konrad Roentgen's explanation about the mummy...). Further information can be obtained with the help of Detective 'Luchs'. With him you can observe every building - you receive an observation report from him the next day. Don't forget the 'Hamburger Morgenpost' newspaper which appears each morning. END OF THE GAME At the latest at 6:00 pm on thursday evening you must visit Mr. Rabensberg's. Commissioner Vantkin will be there and will ask you 16 questions which you must answer. You can answer in any of the following ways: a) Show statements in your notebook b) Show objects c) Mention names If you answer all questions correctly, Commissioner Vantkin will be satisfied and will take you to see the Head of Crime. This man will tell you whole story and end any further uncertainty TIPS AND TRICKS - The client is paying you! - Newspapers report about things you normally wouldn't hear about... - Eat in restaurants... - There are no public telephone boxes... - Cars need petrol! - Take care of yourself! - Sometimes waiting is better... - Take advantage of cultural offers... - You have 5 days to solve the mystery... - Be on time for Mr. Rabensberg! - Remember where you parked the car when you go by foot! =========================================================== END OF MANUAL
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