S H A N N A R A
In addition to this manual, your game box should contain the following
One CD-ROM Disc
The Sword of Shannara book
CompuServe Technical Support:
GAMCPUB (Game Publishers C Forum, Legend Section 7)
Post messages to: Legend Entertainment 72662,1021
AOL email: LegendEntr
From the continental U.S. call toll free:
9:00 a.m. - 5:00 p.m. weekdays EST/EDT 1-800-658-8891
(NO HINTS WILL BE GIVEN ON THIS NUMBER)
From Canada, and other locations:
9:00 a.m. - 5:00 p.m. weekdays EST/EDT 703-222-8515
GAMERS (Gamers Forum, Adventure Section 2)
Post messages to: Legend Entertainment 72662,1021
24 Hour Hint Lines
Children under 18 must obtain parents' permission before calling. Touch
Tone phone is required.
From the entire United States
1-900-933-2583 ($1.00 per minute) 1-900-933-CLUE
From Canada 1-900-451-3615
($.95 Canadian per minute)
New Product Information/Orders
703-222-8515 or 1-800-658-8891
(Please do not call this number for technical assistance or hint information)
Legend Entertainment Company
P.O. Box 10810
14200 Park Meadow Drive
Chantilly, Virginia 22021
TABLE OF CONTENTS
Playing The Game
Using The Travel Map
Using The Journal
Where To Get Hints And Tips
Help! Troubleshooting And Technical Assistance
Super VGA Graphics
Sound Cards, Music, Voice and Sound Effects
Difficulty Saving the Game
Miscellaneous Problems: Crashes, Hangs, Etc.
Creating A Dos Boot Disk
This game requires an IBM compatible microcomputer with a 486/33 processor
or better, Windows 95 or MS-DOS 5.0 or above, a Super VGA graphics adapter,
and a Microsoft compatible mouse. MS-DOS users need 4 MB of memory and
Windows 95 users need 8 MB memory. Shannara requires 3.5 MB minimum free
space on the hard drive.
Windows 95 AutoPlay
If you are playing Shannara on your computer for the first time:
1. Insert the CD-ROM, label-side up.
2. Windows 95 will change the icon of your CD-ROM drive to the Shannara
3. Several files will be copied to the \SHANNARA directory on your hard
disk to optimize performance.
4. You will be asked about your music and sound hardware. The Miles Design
Sound Configuration Utility will recommend music and sound settings based on
its analysis of your hardware.
5. Shannara will then perform an analysis of your video memory, CD-ROM, and
6. The game will begin.
To replay Shannara when the CD is still in the CD-ROM drive:
1. Double click on the My Computer icon.
2. Double click on the Shannara CD-ROM icon.
3. The game will begin.
DOS and Windows 3.1
If you are installing this game in DOS, follow these simple instructions:
1. Place the CD-ROM, label side up, in your CD-ROM drive.
2. Go into DOS (bring up the > prompt on the screen). Exit Windows by
using the mouse to select FILE, and then EXIT. Do not use the MS-DOS
icon as this will bring up a DOS shell within Windows. You must exit
Windows completely before installing or playing this game, or sound,
memory, or graphics problems may result.
3. Switch your DOS prompt to the drive letter corresponding to the CD-ROM.
Do this by typing the CD-ROM drive letter followed by a colon and then
press . For example, if your CD-ROM drive is drive D, type D:
4. To view the README.TXT text file, type MORE < README.TXT .
5. Type INSTALL to run the installation program.
6. Follow the installation instructions on the screen.
Following the installation, you will return to the DOS game directory on
your hard disk. Before playing the game, make sure that your mouse driver
is loaded. To start the game, type SHANNARA .
PLAYING THE GAME
Legend's graphic adventure system was designed to be intuitive and easy to
use, but we have also included a complete on-line tutorial to introduce you
to the basic concepts of game play. The best way to learn your way around
it is to start the game, watch the tutorial, and then "noodle" with the game
until you are comfortable.
To access the tutorial, start the game, then press to bypass the
game's introduction. Click on the button at the top right of your screen
that looks like a disk (System button). Pull down the menu of options and
For experienced gamers who cannot wait to get started, here are the
highlights of our system:
Screen Layout: The picture is a representation of what you, as the game's
main character, are seeing. At the top right of your screen are two buttons.
The Undo button will delete your previous input. The button to the right
that looks like a disk is the System button. Click on this to bring up a
menu of useful functions including Help, History, Save, Restore, New Game,
Music/Voice options, Status and Quit. At the bottom of your screen, icons
for you and your traveling companions will appear on the left. Your
inventory items will be in the center trays with the currently selected
item displayed in the lower right corner of the screen. The compass rose
which controls player movement is above the current inventory.
Movement: To move, either click on the highlighted directions of the
compass rose or use the arrow keys.
Commands: As you move your cursor over the screen, the name of the object
you are pointing to will appear. To create a command, move the mouse cursor
to the chosen object and single click on it. A list of verbs will appear
to the right. Select a verb and click on it for the command to be
implemented. To interact with the characters in your party, click on
USING THE TRAVEL MAP
The travel map will automatically pop up when you are traveling to a
distant location. When you are navigating on the map, you can direct your
party to move either by clicking on the compass rose or by clicking on the
trail in the direction you wish to travel. If you are following a narrow
path or are behind a character who is leading the way, the game will
automatically guide you along. When you reach the edge of the map area
or reach impassable terrain, your party will stop. In this interface,
you can still communicate with other members of your party by clicking on
their image at the bottom of the screen.
While traveling you may encounter monsters. At first, they will be
displayed as blue symbols indicating that although you see them, they
have not yet seen you. When the symbol turns red, it means that the
monsters have spotted you and will chase you. You can move faster than
they can, but you need to be careful to avoid other monsters in the process.
If the monsters attack, the combat interface will automatically pop up.
While there is combat in the game, fighting should be avoided if at all
possible. Most combats can be avoided by moving away from the monsters
when they are first spotted, or by retreating after combat has begun.
Some battles, however, must be fought.
Combat is dangerous. Your character will frequently be injured and in
serious cases may even lose consciousness. The only reward for winning a
fight is that your character lives to continue the mission.
Combat is turn-based which means that each member of your party and each
monster take turns attacking. One character always attacks one monster.
For each round, the attacker is shown highlighted in a white box, and the
target of the attack is highlighted in red. Each character and monster
will take a round of actions, then all will regroup, the unconscious will
drop from combat and a new round of combat will begin.
The colored bar above each character and below each monster indicates
health status. Initially, the bar will be green, but will decrease in
length and change in color to yellow, orange and then red as the character
becomes more seriously injured. When the bar is gone, the character or
monster will fall unconscious and will no longer fight. If Jak becomes
unconscious, the remainder of the party will fight as they have been
instructed. At the end of the round, if the entire party is defeated,
the game is over.
Actions in Combat
Winning requires strategy, not fast reflexes. You need to out-think and
out-maneuver your opponents. You cannot Save or Restore during combat, so
plan your battle carefully! When Jak is highlighted, you (as Jak) can use
the buttons on the combat screen to take action.
Attack: Clicking on the Attack button will start a round of combat.
When you want Jak to strike at a specific monster, first click on the
monster's icon at the top of the screen, and then click on Attack.
Defend: Clicking on Defend will also start a round of combat, and will
allow you (as Jak) to defend yourself. You will not be able to attack
the monster, but the defense mode will keep you alive so that you are
able to continue on in battle.
Retreat: Clicking on the Retreat button will take your party out of
combat. Be careful - not all battles will allow you to get away unscathed.
Orders: The Orders button gives you specific control over how the other
members of your party fight. Without direct orders, the characters will
randomly attack the monsters. The Orders button will allow you to direct
specific characters or to give blanket orders to the entire party. If you
wish to use this feature, the Orders button should be clicked before
clicking on Retreat, Defend or Attack.
You can only give orders when Jak is highlighted in white. First click on
the Orders button or press the O key. Then select who will follow your
orders. You can select Everyone or a specific partymember by name.
Finally, choose your order from the selections given which include various
attack and defense modes. Attack the Closest, Attack the Leader, Attack
the Strongest and Attack the Weakest target specific monsters. Follow My
Lead means that the selected character will obey the orders given to Jak.
Defend Yourself puts the selected character into defense mode where he or
she will work to avoid the monsters' attacks. This move could preserve
failing health and prevent the character from falling unconscious during
a crucial battle. When a character is defending himself, he cannot also
attack the monster. Finally, Carry On will return you to the main combat
interface where you can click on the Order button to give orders to a
different party member. Characters will continue to follow orders until
you change them or they are unable to carry out your command. Give orders
to Jak last, since once his actions are determined, combat will continue.
On-Line Combat Help
The combat interface has its own Help button which you can access prior to
beginning a round of combat.
Combat Strategy Tips
Here are some important combat tips to keep in mind in the heat of battle:
- It is very important to keep Jak from taking too much damage in combat.
If he falls unconscious, he will not be able to give orders to the others
in the party. When his status bar turns yellow, it may be wise to retreat
or have Jak defend himself.
- If one monster is significantly more powerful than the rest and your
party is outnumbered, try getting rid of the other monsters before
concentrating on the most powerful. However, when you have many
characters in your party, sometimes concentrating on the leader will
end the battle sooner.
- Conserve your available magic for critical moments of combat.
- Avoid unnecessary combat by retreating whenever possible.
- If Davio has the Elfstones, you can order him to use the magic of the
Elfstones to attack. You must remember, however, that magic places a
terrible strain upon the user, and he cannot use the Elfstones very often.
- If Telsek has been awarded the Black Irix, he can use it in combat.
This will increase his attack strength, but it will take him a round to
gain this extra power.
USING THE JOURNAL
The "Journal of Jak Ohmsford" is a convenient reference guide that will
record all events during the game. The game will automatically update the
journal as you take major actions or learn important information but you
can also write your own notes to track crucial clues.
To read the Journal, click on the journal icon in the inventory tray. The
book will open to the Table of Contents which will list all the regions
that have been visited up to that point. Click on the selected region and
the book will open to that section.
To flip through the book, move your cursor to the edge of the pages. When
the cursor turns into an arrow, you can flip the pages forward or backward,
depending on the direction of the arrow.
To add your own notes about the game, click on the pen and a text window
will open. Type your message, then press and your notes will be added to the journal. Hit to leave the text box.
Your entries in the Journal will never be erased. For example, if you
reach the halfway point of the game, and then restore to an earlier point
in the game, the Journal entries you added will still be in place; although
the entries automatically entered by the game will be erased.
To leave the Journal interface, either type Q, press or simply move
the cursor off the book near any corner of the screen. The cursor will
change to an Exit sign; click on this to exit the Journal interface and
return to the game screen.
Where To Get Hints And Tips
If you need a hint, try dialing into one of the many on-line services like
CompuServe, Prodigy, or America On-line, where you can talk to fellow gamers.
If you are a member of CompuServe and have a technical question, type
the command GO GAMCPUB at the ! prompt to get to Legend's support area
(Section 7). For hints, type GO GAMERS, and post your questions in
Adventure (Section 2). If you are using WinCIM, you can add these forums
to your Favorite Places window, or use the GO (stoplight icon) to jump to
either GAMCPUB or GAMERS. If you are not a member of CompuServe, join
today by calling 1-800-524-3388. Speak to Representative 512 and receive
a FREE introductory membership which includes a $15 usage credit.
If you have a touch tone phone, you can also call our 24-hour automated
hint lines for hints. Callers within the continental US may call
1-900-933-CLUE (1-900-933-2583) for a cost of $1.00 per minute. Canadian
callers may dial 1-900-451-3615 at a cost of $.95 Canadian per minute.
Children under 18 must obtain their parent's permission. If you prefer
written hints, The Shannara Strategy Guide is available at your neighborhood
software retailer or can be ordered direct from Legend Entertainment at a
cost of $19.95 plus shipping and handling. To order call 1-800-658-8891
or 703-222-8515 between 9:00 AM and 5:00 PM Eastern Time on weekdays.
HELP! DOS TROUBLESHOOTING AND TECHNICAL ASSISTANCE
As gamers, we're always careful to eliminate every bug we can find before our
games go out the door. But, until Windows 95 solves all the world's problems
(configuration problems of course), there are a lot of DOS configurations,
and we like to plan for every contingency.
Some common problems and their solutions are described in this section. If
your problem is not addressed, check the README.TXT file on the CD-ROM for
any last minute changes. If nothing in there helps, DOS users should make
a boot disk by following the instructions in the next section. If this
still does not solve your problem, please call our Technical Support
Department at one of the numbers listed in the front of this manual for
When calling Technical Support please have information available about your
system configuration, DOS version, type of graphics adapter card, sound
card, and your music and sound IRQ settings. WE CAN OFTEN HELP YOU BETTER
IF YOU ARE AT YOUR COMPUTER WHEN YOU CALL SO THAT WE CAN WALK YOU THROUGH
Super VGA Graphics
This game supports the VESA standard for Super VGA graphics. Many Super
VGA graphics cards are VESA compatible at the hardware level, requiring
no special action on your part to get the game running correctly.
1. Does the game give you a warning because your graphics card is not
VESA compatible and not directly supported?
If you have run into this problem before and have a VESA driver from your
graphics card manufacturer (or other source), then install the VESA driver
and try running the game. Most VESA drivers can be installed from a
program (supplied by your manufacturer) that you run at the DOS command
line. Some require parameters. You should consult the documentation that
came with your graphics card for installation instructions and VESA
If you cannot find a VESA driver for your graphics card, call your
manufacturer or dial up their BBS or CompuServe support forum. You
will most likely be able to download a driver or have them send you one
If you do not have a VESA driver for your graphics card or your VESA driver
does not work with the game, then try the UNIVBE universal VESA driver
included in the UNIVBE51 directory on the Shannara CD. Change directories
into the UNIVBE51 directory and then type INSTALL . Please note that
although Legend has included UNIVBE for your convenience, this is a
shareware product produced by another company. If it works for this game
and solves a compatibility problem for you, then you may want to continue
using it for this and other games. To register your copy of UNIVBE,
follow the instructions on the screen during the installation process.
Sound Cards, Music, Voice, and Sound Effects
The majority of sound and music problems reported to our Technical Support
personnel involve incorrect IRQ settings and IRQ conflicts. Shannara's new
audio library uses a combination of techniques to determine the correct base
address, IRQ, and DMA settings for your sound card. If you experience music
or sound problems, check the following:
1. Is there a BLASTER variable in your environment table?
Type SET to list your computer's environment table to determine
whether there is a BLASTER variable. If there is, then proceed to the
next question. If you do not have a blaster variable, check your sound
card's documentation for compatibility information.
2. Are the values in the BLASTER variable correct for the current music
and sound setup?
Check the documentation that came with your sound card for proper
installation procedures. The standard format is BLASTER = A220 I5 D1 H5
where the numbers following each of the letters are:
A: base address
D: 8 bit DMA
H: 16 bit DMA
3. Is your sound card figured with unusual IRQ or base address settings?
The device driver for each board is preprogrammed with the most common
settings. If you do not have a BLASTER variable, and you are using
settings that would normally be used by your mouse or modem (IRQ 3 or 4),
it is possible the audio library is having a hard time finding your sound
Your sound card must also be configured with IRQ settings that do not
conflict with other IRQ settings for other peripherals (network cards,
other sound cards, etc.). Refer to your sound card documentation for
proper installation procedures.
IRQ conflicts can produce symptoms that include missing music, sound
effects, and/or voice as well as game crashes, long pauses, and intermittent
or stuttering sound or voice playback. You will need to change your sound
card IRQ settings to ensure that they do not conflict with the settings for
other devices or peripherals. Check your sound card documentation to see
how to detect and correct IRQ conflicts with other devices.
You should hear music, sound effects, and voice during the animated
introduction sequence. If you aren't hearing music, voice, and/or digital
sound effects, then you may have an IRQ problem.
Try rerunning SETSOUND, found in the C:\SHANNARA directory, to select a
different music and sound configuration. Some "Sound Blaster compatible"
cards have custom AIL 3.0 drivers and others use their own drivers to
emulate a Sound Blaster. Scan the music card and sound options in SETSOUND
for other configurations.
You are low on memory if you see one of the following messages:
- ERROR: You need at least another xxxx bytes of extended or expanded memory.
- ERROR: You need at least another xxxx bytes of conventional memory.
- Your system is xxxx bytes low on available extended or expanded memory.
You should be able to complete the game, but you may miss some of the
animations or sound. Press any key to continue, or to abort.
- Your system is xxxx bytes low on available conventional memory. You
should be able to complete the game, but you may miss some of the
animations or sound. Press any key to continue, or to abort.
Here are some common causes of low memory warnings:
1. Are you loading unnecessary drivers?
Try creating a boot disk, or a custom configuration (in DOS 6.0 or higher)
to eliminate all but your CD-ROM, mouse, and sound drivers. Do not include
SMARTDRV or any other disk caching software in your new configuration. You
must reboot - by simultaneously pressing - for your
new configuration to take effect.
2. Are you loading SMARTDRV or some other disk caching software?
Disk caching may make the game play much faster, but if you only have 4MB,
you are better off not loading the cache software. Instead, use any
editor (such as the DOS EDIT) to add REM before each line in your
AUTOEXEC.BAT that loads SMARTDRV.EXE or other disk cache software. You
must reboot - by simultaneously pressing - for
your new configuration to take effect.
3. Are you using RAMDRIVE.SYS in your CONFIG.SYS file?
It is probably using a lot of memory and it will not help the game at all.
Add REM before this line in the CONFIG.SYS file. You must reboot - by
simultaneously pressing - for your new configuration
to take effect.
4. Are there any extraneous memory resident programs?
These programs (e.g., fax receive) can be disabled by adding a REM to the
line in the AUTOEXEC.BAT file. You must reboot - by simultaneously pressing
- for your new configuration to take effect.
5. Are you sure you are not running under Windows?
Type EXIT at the DOS prompt - if the Windows interface appears, you
were in the Windows DOS shell. To leave Windows, you must either click on
EXIT or on the Close box at the upper left of the Program Manager Window.
For a quick diagnosis of memory problems, try running the PMEM test program
from the \TEST directory on your CD. Adjust your system configuration to
make the available REAL and PROT memory sizes as large as possible, then
rerun the game.
Difficulty Saving The Game
1. Is there space available on the hard drive?
Check your hard drive and make sure you have at least 500K of disk space
available for Save files (each one takes up about 20K).
2. Are you playing from the game directory on your hard disk or from the CD?
Files can't be written to the CD-ROM drive. Make sure that you are playing
from the game directory on the hard drive.
1. What type of computer and CD-ROM drive do you have?
This game is designed for double-speed and faster CD-ROM drives, and a
486/33 processor or better. If you are using a slower computer or CD-ROM
then gameplay will slow considerably.
2. Is your video memory speed fast enough?
Video memory speed can be an important factor, and unfortunately, there are
no generally accepted standards for measuring video performance.
3. Are you playing from the game directory on your hard disk or from the CD?
Make sure you are starting the game from the game directory on your hard
disk. If you are playing from your CD, it is loading all the files
directly from the CD, and eliminating the benefit of the files copied to
your hard disk.
1. Does the game display the message "ERROR: No mouse driver found."?
If the mouse does not seem to be working, make sure that you install the
mouse driver before you start up the game. You can usually accomplish
this by typing MOUSE from the DOS prompt while in the MOUSE or
MS-DOS directory. If you get a "bad command or file name" error, then
the mouse driver lives in a different directory. Consult the documentation
that came with your mouse or your computer for more information.
2. Do you see mouse ghosts in the game, or does the mouse corrupt the
There are lots of buggy mouse drivers out there (even mouse drivers from
prominent companies have been found to have problems). An updated mouse
driver may solve your problem.
Miscellaneous Problems: Crashes, Hangs, Etc.
Crashes, hangs, inconsistent font sizes, missing pictures, black areas on
the screen, and other odd behavior at the start of the game can be caused
by a variety of problems. Check the following:
1. Is your computer configured with sufficient number of FILES and BUFFERS?
Check your CONFIG.SYS file and look at the lines for FILES and BUFFERS.
They should each be set at 30 or more. For example:
FILES = 30
BUFFERS = 30
If you change the number of files or buffers, you must reboot for your
new configuration to take effect. To reboot, simultaneously press
2. Is the CD-ROM placed in the CD-ROM drive?
Well, do it.
3. Does the computer fail to recognize the CD-ROM drive?
Make sure that your system is configured so that the CD-ROM drive is
4. Did the INSTALL program abort?
If the INSTALL program aborted because it ran out of room on your hard
disk or because it encountered another error, you may have a partially
installed game. Try re-installing the game from the CD.
5. Are you running within Windows 3.1?
You must exit from Windows 3.1 before you run this game. Please note that
clicking on the MS-DOS icon in Windows does not exit Windows; it merely
opens a DOS session within Windows. You must leave Windows by clicking on
EXIT or on the close box at the upper left of your Program Manager window.
6. I have enough room on my hard disk for installation, so why did the
installation program run out of space?
If you are using Double-Space, Stacker, or another disk compression utility,
please keep in mind that the disk space requirements listed for this game
will need to be doubled; you will need twice as much disk space as specified
in the Installation section of this manual.
CREATING A DOS BOOT DISK FOR CD-ROM
If you are suffering from problems that you cannot explain, the procedures
outlined here will allow you to boot your machine from a clean system boot
disk, uncluttered by autoloading TSRs, device drivers, and complicated
If you are using MS-DOS 6.0 or higher, and your CONFIG.SYS is set up for
multi-config, you could add the updates to your CONFIG.SYS, and AUTOEXEC.BAT.
However, if you are not familiar with how to build multi-config
configurations, we recommend that you make a boot disk.
The following instructions describe how to view the CONFIG.SYS and
AUTOEXEC.BAT files on your C drive.
We recommend that first you make a back up copy of both your CONFIG.SYS and
your AUTOEXEC.BAT. For specific instructions on how to do this, consult
your MS-DOS manual.
At your C:> prompt:
1. Type MORE < CONFIG.SYS to view this file.
2. Write down the DEVICE= or DEVICEHIGH= line that references the CD-ROM
driver. It may look like this:
DEVICEHIGH=C:\CDROM\DD250.SYS /D:MSCD001 /C:00 /M:20 /I:5 /P:340
3. Type MORE < AUTOEXEC.BAT to view this file.
4. Write down the line that contains the MOUSE driver. It may look like
this: LOADHIGH C:\DOS\MOUSE.COM. The mouse driver path may also be
defined in other ways including:
5. Write down the line that contains the MSCDEX drivers. It may look like
this: LOADHIGH C:\DOS\MSCDEX /D:MSCD001 /M:10 /E /L:D. Please note that
designates the CD-ROM drive letter that corresponds to your CD-ROM
drive. If you are unclear which lines pertain to your CD-ROM drive,
consult your CD-ROM manual.
To create a boot disk, follow these instructions carefully:
1. Find a blank disk for your A: drive.
2. Insert the blank disk in the A: drive and close the drive door.
3. Type DIR A: .
4. If you see any files listed, you need to go back to step 1 because the
disk is not blank and if you continue from here you will wipe out
everything on the disk.
5. Type FORMAT A: /S .
6. Type N when DOS asks if you want to format another disk.
7. Type DIR A: .
8. You should see COMMAND COM listed in the newly formatted disk's
directory. (If you do not, type COPY C:\COMMAND.COM A: ,
otherwise skip this step.)
DO NOT EDIT THE CONFIG.SYS & AUTOEXEC.BAT ON YOUR HARD DRIVE.
9. Type A: .
10. Type EDIT CONFIG.SYS ; the DOS prompt is now gone and replaced
by the DOS EDIT screen.
11. If your computer has 8 MB RAM, type the following exactly as you see it
below. If you only have 4 MB RAM, type the following omitting line 2.
In line 6, make sure you insert the CD-ROM line that you wrote down
(This is a simple MS-DOS configuration. For more information on
what each line means and how they can be further adjusted.
Consult your MS-DOS manual.)
12. Hold down the key and type F .
13. Type X .
14. Type A: .
15. Type EDIT AUTOEXEC.BAT ; DOS prompt is now gone and replaced by
the DOS EDIT screen.
16. Type the following exactly as you see it. In the appropriate spaces,
make sure you insert the mouse line and the CD-ROM line that you wrote
(This is a simple MS-DOS configuration. For more information on
what each line means and how they can be further adjusted.
Consult your MS-DOS manual.)
17. Hold down the key and hit the letter F once, .
18. Type X .
19. Reboot your machine with the disk still in the drive.
When the boot process is complete:
1. Type C: .
2. Type CD SHANNARA .
3. Type SHANNARA to start the game.
We're really happy you bought this product, and hope you have an absolutely
thrilling time enjoying our game. The following stuff is here because the
lawyers made us say it. You are under no obligation to read this, of course.
(Its major purpose is to protect us from other lawyers.) (How do you get a
lawyer out of a tree? Cut the rope.)
1. Limited Warranty. This manual and the related software product are
sold "AS IS," without warranty as to their performance. Wait a minute! You
mean that if the program does not have a happy ending, I do not get my money
back? ...Yes. We have probably already spent your money to keep our
programmers in pizza anyway. Here comes some more legalese to try to nail
down that concept.
The entire risk as to the quality and performance of the computer software
program is assumed by the user. However, Legend Entertainment Company
warrants for a period of 90 days to the original purchaser that the medium
on which the software is recorded is free from defects in material and
workmanship. If during that period ending 90 days from purchase a defect
should become apparent, return the disk to Legend or your dealer and Legend
will replace the disk without charge to you. Your sole and exclusive remedy
in the event of a defect is expressly limited to replacement of the disk as
provided above. This warranty gives you specific legal rights and you may
also have other rights which vary from state to state. (NOTE: After the
warranty period, a defective disk may be returned to us with a check or
money order for $7.50 U.S. and we will replace it.)
THE WARRANTIES SET FORTH ABOVE ARE IN LIEU OF ALL WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
ANY PARTICULAR PURPOSE. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IN NO
EVENT SHALL LEGEND ENTERTAINMENT COMPANY OR ANYONE ELSE WHO HAS BEEN
INVOLVED IN THE CREATION OR PRODUCTION OF THIS COMPUTER SOFTWARE PROGRAM BE
LIABLE FOR DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
OF USE OF THIS SOFTWARE OR ANY BREACH OF THE WARRANTY SET FORTH ABOVE. SOME
STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. For
example, you may be playing our game when a friend passing by is distracted
by some of the graphics. He walks into a floor lamp. The lamp falls over,
scaring your cat. The cat streaks from the room, upsetting a heater which
sets some curtains afire. Unfortunately, it is a windy day and the fire is
soon out of control. Three days later Chicago is still ablaze. If we took
out an insurance policy against such remote contingencies, we would have to
charge $1599.99 for the game, and you would not be reading this lame copy.
Anyway, we do not assume liability for things like this, even if the city is
a small one like Muleshoe, Texas.
2. Copyright. This manual and the related software product are
copyright (C), 1995, by Legend Entertainment Company. All rights are
reserved. This document may not, in whole or part, be copied, reproduced,
plagiarized, or otherwise ripped off without our express consent (which we
are not going to give). The money you spent on this product purchased a
license to use it (check your other software; almost no software is sold
these days). The scope of the license is to make such copies as are
reasonably necessary for your personal use. You do not have the right to
give copies to your friends (or enemies). Unreasonable copying and/or
distributing of this product is a violation of law. The U. S. Copyright
Act provides for statutory damages of up to $50,000 for willful infringement
of a copyright. Giving copies of our software to your friends is an
infringement. GOTCHA! Now that you know that unauthorized copying is an
infringement, if you do so it will be willful, and you can be nailed for
some big bucks if we catch you.
3. Trademark Notices.
"Legend Entertainment" is a registered trademark of Legend Entertainment
"Sound Blaster" is a trademark of Creative Labs, Inc.
"CompuServe" is a trademark of CompuServe Incorporated.
"AOL" is a trademark of America Online
"IBM" is a trademark of IBM Corporation.
"Microsoft", "MS-DOS", "Windows", and "Windows 95" are trademarks of
4. License Agreements
DOS4GW Professional used under license agreement with Rational Systems, Inc.
WATCOM C/C++ used under license agreement with WATCOM, Inc.
AIL 3.0 portions of the game code used under license agreement with Miles
About Terry Brooks, Author of the Popular Shannara Book Series
With twelve million books in print, and twelve consecutive NEW YORK TIMES
bestsellers to his credit, Terry Brooks can safely be called the master of
the fantasy genre. He has been a best-selling author for nearly two decades,
a reign that began with his first published fantasy novel, THE SWORD OF
SHANNARA. That book made publishing history by becoming the first work of
fiction to crack the prestigious NEW YORK TIMES trade paperback bestseller
list. And Brooks has been unstoppable ever since.
Terry Brooks was born in Sterling, Illinois in 1944, and received his
undergraduate degree in English Literature from Hamilton College in Clinton,
New York. He went on to receive a graduate degree from the School of Law at
Washington & Lee University in Lexington, Virginia.
Brooks' father owned a printing business in the Sterling area, so he grew up
surrounded by the printed word. As far back as he can remember, he was
reading and writing. Throughout college and law school, Brooks worked on
THE SWORD OF SHANNARA. Once out of school, he continued to write, practicing
law during the day and writing into the night. His hard work finally paid
off. SWORD was picked out of the slush pile of unsolicited manuscripts by
revered science fiction/fantasy editor Lester Del Rey, and in 1977, was
published and became an instant bestseller. All of his books have since
followed suit. In 1986, Brooks retired from practicing law to become a full
In addition to the SHANNARA books, Brooks is also the author of the wildly
popular MAGIC KINGDOM series.
In March of 1996, Del Rey will publish Brooks' thirteenth novel, THE FIRST
KING OF SHANNARA ($23.50). Set five hundred years before THE SWORD OF
SHANNARA, Brooks' legions of fans will be thrilled to have a new SHANNARA
novel from this master storyteller.
Terry Brooks and his wife, Judine, live in Seattle, Washington and on the
Big Island of Hawaii.
Game Design & Programming Corey Cole
Game Design & Dialog Writing Lori Cole
Game Programming Jim Katic, Bob Heitman
Art Director Douglas Herring
Producer Bob Bates
System Programming Duane Beck, Bob Heitman
Dialog System Duane Beck
Audio Interface Library 3.0 Miles Design Inc.
Background Artists Doug Andersen, Ken Macklin,
David Cherry, Rick Morgan, William
Eaken, Rob Alexander, Beckett
Gladney, Doug Herring, Dan McMillan,
David Dietrick, Kinetic Arts, Inc.
Character Artists Doug Andersen, Jim Hummel,
Beckett Gladney, Douglas Herring,
William Eaken, Frank Cirocco,
Animation Diane Mello, Eric Heitman,
Craig Allen Brown, Nanette
Maki-Dearsan, Barry T. Smith,
Doug Herring, Jana Darkoski,
Tramell Ray Isaac, Kinetic Arts, Inc.
3-D Animation Steve Sherer (Sherer Design
Associates), Arturo Sinclair
MUSIC & SOUND
Music Producer George Alistair Sanger
Music Composition Team Fat: George Alistair Sanger,
David Govett (Ramrod), Joe McDermott,
"Professor" K. Weston Phelan
Sound Engineer John Arrias
Digital Adaptation Eric Heberling
Sound Effects Eric Heberling
Tester Coordinator Rosie Freeman
Special Technical Support Joven Malazo
Testing Barbara DeFilippo,
Martin De La Rosa,
Additional Testing Eric Finney,
Voice Direction Lori Cole
Administrative Assistant Susan Swanezy
Shella Johna Stewart
Leah Guard Ken Mars
Shifter Michael Gough
Leah Servant Jim Piddock
Herbalist Michael Gough
Menion Leah Ron Feinberg
Tyrsis Guard Michael Gough
Brendel Jack Angel
Seneschal Tom Kane
Balinor Ed Gilbert
Brona Tom Kane
Stenmin Ron Feinberg
Lessa Lori Alan
Davio Tom Kane
Arion Danny Mann
Panamon Creel Michael Gough
Telsek Ron Feinberg
Aine Elessedil Susan Silo
Troll Guard John Vernon
Troll King Morgan Sheppard
Troll Cook Earl Boen
Hani Danny Mann
Eventine Elessedil Morgan Sheppard
Ander Elessedil Danny Mann
Gnome Healer Susan Silo
King of the Silver River Ken Mars
Dwarf Leader Ken Mars
Kili Earl Boen
Gnome Shaman Danny Mann
Geeka Susan Silo
Bremen Tom Kane
Voices were recorded in West Los Angeles, California at B & J Studios.
Package Design and Production Peggy Oriani
Production Services Rosie Freeman
Grace Under Fire Owen Lock, Gilbert Perlman
Cover Image Painting by Boris Vallejo,
Photograph by Mark Heifner,
Logo Design by Pelikan Pictures
Special thanks to best-selling author Terry Brooks, creator of the magical
world of Shannara.
About Corey and Lori Cole, the Game Designers
The Coles have been collaborating on designing award-winning computer games
since 1988. Most notably, they designed the best-selling QUEST FOR GLORY
series, CASTLE OF DR. BRAIN and MIXED-UP FAIRY TALES for game company Sierra
Corey and Lori live on a 46-acre ranch in the shadow of California's
Yosemite National Park, where they raise weeds, a budding game designer
and computer games. They are avid fans of Fantasy, Science Fiction, Fantasy
Role-playing and computer games and they sincerely hope that someday they
will have some spare time to enjoy them!
About Douglas Herring, the Art Director
Douglas Herring's career spans twenty-five years of Illustration, fine art,
videography, animation, and art design. For the last seven years he has
worked in the entertainment software industry, providing art direction,
project direction, character design, and animation for projects from Sierra,
Electronic Arts, Paramount Interactive, and other computer game publishers.
Shannara is his first game for Legend Entertainment.
(C) 1995 Legend Entertainment Company
All Rights Reserved
First Printing, Revision 1.0