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Shannara manual

                              
                              S H A N N A R A


In addition to this manual, your game box should contain the following 
elements:
        One CD-ROM Disc
        The Sword of Shannara book
        Warranty Card
-------------------------------------------------------------------------
TECHNICAL SUPPORT

CompuServe Technical Support:
GAMCPUB (Game Publishers C Forum, Legend Section 7)
Post messages to: Legend Entertainment 72662,1021

AOL email:  LegendEntr

Internet:  72662.1021@compuserv.com

From the continental U.S. call toll free:
9:00 a.m. - 5:00 p.m. weekdays EST/EDT                   1-800-658-8891
(NO HINTS WILL BE GIVEN ON THIS NUMBER)

From Canada, and other locations:
9:00 a.m. - 5:00 p.m. weekdays EST/EDT                  703-222-8515

Hint Information
CompuServe Hints:
GAMERS (Gamers Forum, Adventure Section 2)
Post messages to: Legend Entertainment 72662,1021

24 Hour Hint Lines
Children under 18 must obtain parents' permission before calling.  Touch 
Tone phone is required.

From the entire United States                                   
1-900-933-2583 ($1.00 per minute)       1-900-933-CLUE

From Canada                             1-900-451-3615
($.95 Canadian per minute)

New Product Information/Orders
703-222-8515 or 1-800-658-8891

Executive Offices                                       
(Please do not call this number for technical assistance or hint information)

Legend Entertainment Company
P.O. Box 10810   
14200 Park Meadow Drive
Chantilly, Virginia 22021
703-222-8500


TABLE OF CONTENTS

Installation

Playing The Game

Using The Travel Map

Combat

Using The Journal

Where To Get Hints And Tips

Help! Troubleshooting And Technical Assistance 
        Super VGA Graphics
        Sound Cards, Music, Voice and Sound Effects 
        Memory
        Difficulty Saving the Game
        Slow Gameplay
        Mouse Problems
        Miscellaneous Problems:  Crashes, Hangs, Etc.

Creating A Dos Boot Disk

Legal Stuff

Credits


INSTALLATION

This game requires an IBM compatible microcomputer with a 486/33 processor 
or better, Windows 95 or MS-DOS 5.0 or above, a Super VGA graphics adapter, 
and a Microsoft compatible mouse.  MS-DOS users need 4 MB of memory and
Windows 95 users need 8 MB memory.  Shannara requires 3.5 MB minimum free
space on the hard drive.

Windows 95 AutoPlay

If you are playing Shannara on your computer for the first time:

1.  Insert the CD-ROM, label-side up.

2.  Windows 95 will change the icon of your CD-ROM drive to the Shannara 
    icon.

3.  Several files will be copied to the \SHANNARA directory on your hard 
    disk to optimize performance.

4.  You will be asked about your music and sound hardware.  The Miles Design 
    Sound Configuration Utility will recommend music and sound settings based on 
    its analysis of your hardware.

5.  Shannara will then perform an analysis of your video memory, CD-ROM, and 
    microprocessor.

6.  The game will begin.

To replay Shannara when the CD is still in the CD-ROM drive:

1.  Double click on the My Computer icon.

2.  Double click on the Shannara CD-ROM icon.

3.  The game will begin.


DOS and Windows 3.1

If you are installing this game in DOS, follow these simple instructions:

1.  Place the CD-ROM, label side up, in your CD-ROM drive.

2.  Go into DOS (bring up the > prompt on the screen).  Exit Windows by 
    using the mouse to select FILE, and then EXIT.  Do not use the MS-DOS 
    icon as this will bring up a DOS shell within Windows.  You must exit 
    Windows completely before installing or playing this game, or sound, 
    memory, or graphics problems may result.

3.  Switch your DOS prompt to the drive letter corresponding to the CD-ROM.  
    Do this by typing the CD-ROM drive letter followed by a colon and then 
    press .  For example, if your CD-ROM drive is drive D, type D: 
    .

4.  To view the README.TXT text file, type   MORE  <  README.TXT  .

5.  Type INSTALL  to run the installation program.

6.  Follow the installation instructions on the screen.

Following the installation, you will return to the DOS game directory on 
your hard disk.  Before playing the game, make sure that your mouse driver 
is loaded.  To start the game, type SHANNARA .


PLAYING THE GAME

Legend's graphic adventure system was designed to be intuitive and easy to 
use, but we have also included a complete on-line tutorial to introduce you 
to the basic concepts of game play.  The best way to learn your way around 
it is to start the game, watch the tutorial, and then "noodle" with the game 
until you are comfortable.  

On-Line Tutorial

To access the tutorial, start the game, then press  to bypass the 
game's introduction.  Click on the button at the top right of your screen 
that looks like a disk (System button).  Pull down the menu of options and 
select Help.

System Overview

For experienced gamers who cannot wait to get started, here are the 
highlights of our system:  

Screen Layout:  The picture is a representation of what you, as the game's 
main character, are seeing.  At the top right of your screen are two buttons.  
The Undo button will delete your previous input.   The button to the right 
that looks like a disk is the System button.  Click on this to bring up a 
menu of useful functions including Help, History, Save, Restore, New Game, 
Music/Voice options, Status and Quit.  At the bottom of your screen, icons 
for you and your traveling companions will appear on the left.  Your 
inventory items will be in the center trays with the currently selected 
item displayed in the lower right corner of the screen.  The compass rose 
which controls player movement is above the current inventory.   

Movement:   To move, either click on the highlighted directions of the 
compass rose or use the arrow keys.

Commands:  As you move your cursor over the screen, the name of the object 
you are pointing to will appear.  To create a command, move the mouse cursor 
to the chosen object and single click on it.  A list of verbs will appear 
to the right.  Select a verb and click on it for the command to be 
implemented.  To interact with the characters in your party, click on 
their icon. 


USING THE TRAVEL MAP

The travel map will automatically pop up when you are traveling to a 
distant location. When you are navigating on the map, you can direct your 
party to move either by clicking on the compass rose or by clicking on the 
trail in the direction you wish to travel.  If you are following a narrow 
path or are behind a character who is leading the way, the game will 
automatically guide you along.  When you reach the edge of the map area 
or reach impassable terrain, your party will stop.  In this interface, 
you can still communicate with other members of your party by clicking on 
their image at the bottom of the screen.  

While traveling you may encounter monsters.  At first, they will be 
displayed as blue symbols indicating that although you see them, they 
have not yet seen you. When the symbol turns red, it means that the 
monsters have spotted you and will chase you.  You can move faster than 
they can, but you need to be careful to avoid other monsters in the process.  
If the monsters attack, the combat interface will automatically pop up.


COMBAT

While there is combat in the game, fighting should be avoided if at all 
possible.  Most combats can be avoided by moving away from the monsters 
when they are first spotted, or by retreating after combat has begun.  
Some battles, however, must be fought.  

Combat is dangerous.  Your character will frequently be injured and in 
serious cases may even lose consciousness. The only reward for winning a 
fight is that your character lives to continue the mission.

Combat is turn-based which means that each member of your party and each 
monster take turns attacking. One character always attacks one monster.  
For each round, the attacker is shown highlighted in a white box, and the 
target of the attack is highlighted in red. Each character and monster 
will take a round of actions, then all will regroup, the unconscious will 
drop from combat and a new round of combat will begin.

Health Status

The colored bar above each character and below each monster indicates 
health status.  Initially, the bar will be green, but will decrease in 
length and change in color to yellow, orange and then red as the character 
becomes more seriously injured. When the bar is gone, the character or 
monster will fall unconscious and will no longer fight.  If Jak becomes 
unconscious, the remainder of the party will fight as they have been 
instructed.  At the end of the round, if the entire party is defeated, 
the game is over.  

Actions in Combat

Winning requires strategy, not fast reflexes.  You need to out-think and 
out-maneuver your opponents. You cannot Save or Restore during combat, so 
plan your battle carefully!  When Jak is highlighted, you (as Jak) can use 
the buttons on the combat screen to take action.

Attack:  Clicking on the Attack button will start a round of combat.  
When you want Jak to strike at a specific monster, first click on the 
monster's icon at the top of the screen, and then click on Attack.   

Defend:  Clicking on Defend will also start a round of combat, and will 
allow you (as Jak) to defend yourself.  You will not be able to attack 
the monster, but the defense mode will keep you alive so that you are 
able to continue on in battle.

Retreat:  Clicking on the Retreat button will take your party out of 
combat.  Be careful - not all battles will allow you to get away unscathed.  

Orders:  The Orders button gives you specific control over how the other 
members of your party fight.  Without direct orders, the characters will 
randomly attack the monsters. The Orders button will allow you to direct 
specific characters or to give blanket orders to the entire party.  If you 
wish to use this feature, the Orders button should be clicked before 
clicking on Retreat, Defend or Attack.  

You can only give orders when Jak is highlighted in white.  First click on 
the Orders button or press the O key.  Then select who will follow your 
orders.  You can select Everyone or a specific partymember by name.  
Finally, choose your order from the selections given which include various 
attack and defense modes.  Attack the Closest, Attack the Leader, Attack 
the Strongest and Attack the Weakest target specific monsters.  Follow My 
Lead means that the selected character will obey the orders given to Jak. 
Defend Yourself puts the selected character into defense mode where he or 
she will work to avoid the monsters' attacks. This move could preserve 
failing health and prevent the character from falling unconscious during 
a crucial battle.  When a character is defending himself, he cannot also 
attack the monster.  Finally, Carry On will return you to the main combat 
interface where you can click on the Order button to give orders to a 
different party member.  Characters will continue to follow orders until 
you change them or they are unable to carry out your command.  Give orders 
to Jak last, since once his actions are determined, combat will continue.  

On-Line Combat Help

The combat interface has its own Help button which you can access prior to 
beginning a round of combat.  

Combat Strategy Tips

Here are some important combat tips to keep in mind in the heat of battle:

-  It is very important to keep Jak from taking too much damage in combat.  
   If he falls unconscious, he will not be able to give orders to the others 
   in the party.  When his status bar turns yellow, it may be wise to retreat 
   or have Jak defend himself.  

-  If one monster is significantly more powerful than the rest and your 
   party is outnumbered, try getting rid of the other monsters before 
   concentrating on the most powerful.  However, when you have many 
   characters in your party, sometimes concentrating on the leader will 
   end the battle sooner.

-  Conserve your available magic for critical moments of combat.  

-  Avoid unnecessary combat by retreating whenever possible.

-  If Davio has the Elfstones, you can order him to use the magic of the 
   Elfstones to attack.  You must remember, however, that magic places a 
   terrible strain upon the user, and he cannot use the Elfstones very often.

-  If Telsek has been awarded the Black Irix, he can use it in combat.  
   This will increase his attack strength, but it will take him a round to 
   gain this extra power. 


USING THE JOURNAL

The "Journal of Jak Ohmsford" is a convenient reference guide that will 
record all events during the game. The game will automatically update the 
journal as you take major actions or learn important information but you 
can also write your own notes to track crucial clues.

To read the Journal, click on the journal icon in the inventory tray. The 
book will open to the Table of Contents which will list all the regions 
that have been visited up to that point. Click on the selected region and 
the book will open to that section.

To flip through the book, move your cursor to the edge of the pages.  When 
the cursor turns into an arrow, you can flip the pages forward or backward, 
depending on the direction of the arrow.

To add your own notes about the game, click on the pen and a text window 
will open. Type your message, then press  and your notes will be added to the journal.  Hit   to leave the text box.  
Your entries in the Journal will never be erased.  For example, if you 
reach the halfway point of the game, and then restore to an earlier point 
in the game, the Journal entries you added will still be in place; although 
the entries automatically entered by the game will be erased.

To leave the Journal interface, either type Q, press   or simply move 
the cursor off the book near any corner of the screen.  The cursor will 
change to an Exit sign; click on this to exit the Journal interface and 
return to the game screen.

Where To Get Hints And Tips

If you need a hint, try dialing into one of the many on-line services like 
CompuServe, Prodigy, or America On-line, where you can talk to fellow gamers.  
If you are a member of CompuServe and have a technical question,  type 
the command GO GAMCPUB at the ! prompt to get to Legend's support area 
(Section 7).  For hints, type GO GAMERS, and post your questions in 
Adventure (Section 2).  If you are using WinCIM, you can add these forums 
to your Favorite Places window, or use the GO (stoplight icon) to jump to 
either GAMCPUB or GAMERS.  If you are not a member of CompuServe, join 
today by calling 1-800-524-3388.  Speak to Representative 512 and receive 
a FREE introductory membership which includes a $15 usage credit.

If you have a touch tone phone, you can also call our 24-hour automated 
hint lines for hints.  Callers within the continental US may call 
1-900-933-CLUE (1-900-933-2583) for a cost of  $1.00 per minute. Canadian 
callers may dial 1-900-451-3615 at a cost of $.95 Canadian per minute.  
Children under 18 must obtain their parent's permission.  If you prefer 
written hints, The Shannara Strategy Guide is available at your neighborhood 
software retailer or can be ordered direct from Legend Entertainment at a 
cost of $19.95 plus shipping and handling.  To order call 1-800-658-8891 
or 703-222-8515 between 9:00 AM and 5:00 PM Eastern Time on weekdays.  


HELP!  DOS TROUBLESHOOTING AND TECHNICAL ASSISTANCE

As gamers, we're always careful to eliminate every bug we can find before our 
games go out the door.  But, until Windows 95 solves all the world's problems 
(configuration problems of course), there are a lot of DOS configurations, 
and we like to plan for every contingency.

Some common problems and their solutions are described in this section.  If 
your problem is not addressed, check the README.TXT file on the CD-ROM for 
any last minute changes.  If nothing in there helps, DOS users should make 
a boot disk by following the instructions in the next section.  If this 
still does not solve your problem, please call our Technical Support 
Department at one of the numbers listed in the front of this manual for 
specific help.

When calling Technical Support please have information available about your 
system configuration, DOS version, type of graphics adapter card, sound 
card, and your music and sound IRQ settings. WE CAN OFTEN HELP YOU BETTER 
IF YOU ARE AT YOUR COMPUTER WHEN YOU CALL SO THAT WE CAN WALK YOU THROUGH 
THE PROBLEM.

Super VGA Graphics

This game supports the VESA standard for Super VGA graphics.  Many Super 
VGA graphics cards are VESA compatible at the hardware level, requiring 
no special action on your part to get the game running correctly.  

1.  Does the game give you a warning because your graphics card is not 
    VESA compatible and not directly supported?

If you have run into this problem before and have a VESA driver from your 
graphics card manufacturer (or other source), then install the VESA driver 
and try running the game.  Most VESA drivers can be installed from a 
program (supplied by your manufacturer) that you run at the DOS command 
line.  Some require parameters.  You should consult the documentation that 
came with your graphics card for installation instructions and VESA 
compatibility.

If you cannot find a VESA driver for your graphics card, call your 
manufacturer or dial up their BBS or CompuServe support forum.  You 
will most likely be able to download a driver or have them send you one 
by mail.

If you do not have a VESA driver for your graphics card or your VESA driver 
does not work with the game, then try the UNIVBE universal VESA driver 
included in the UNIVBE51 directory on the Shannara CD.  Change directories 
into the UNIVBE51 directory and then type INSTALL .  Please note that 
although Legend has included UNIVBE for your convenience,  this is a 
shareware product produced by another company.  If it works for this game 
and solves a compatibility problem for you, then you may want to continue 
using it for this and other games.  To register your copy of UNIVBE, 
follow the instructions on the screen during the installation process.   

Sound Cards, Music, Voice, and Sound Effects

The majority of sound and music problems reported to our Technical Support 
personnel involve incorrect IRQ settings and IRQ conflicts.  Shannara's new 
audio library uses a combination of techniques to determine the correct base 
address, IRQ, and DMA settings for your sound card.  If you experience music 
or sound problems, check the following:

1.  Is there a BLASTER variable in your environment table?  

Type SET  to list your computer's environment table to determine 
whether there is a BLASTER variable.  If there is, then proceed to the 
next question.  If you do not have a blaster variable, check your sound 
card's documentation for compatibility information.

2.  Are the values in the BLASTER variable correct for the current music 
    and sound setup?  

Check the documentation that came with your sound card for proper 
installation procedures.  The standard format is BLASTER = A220  I5  D1  H5 
where the numbers following each of the letters are:
        A: base address
        I: IRQ
        D: 8 bit DMA
        H: 16 bit DMA

3.  Is your sound card figured with unusual IRQ or base address settings?  

The device driver for each board is preprogrammed with the most common 
settings.  If you do not have a BLASTER variable, and you are using 
settings that would normally be used by your mouse or modem (IRQ 3 or 4), 
it is possible the audio library is having a hard time finding your sound 
card.

Your sound card must also be configured with IRQ settings that do not 
conflict with other IRQ settings for other peripherals (network cards, 
other sound cards, etc.).  Refer to your sound card documentation for 
proper installation procedures.

IRQ conflicts can produce symptoms that include missing music, sound 
effects, and/or voice as well as game crashes, long pauses, and intermittent 
or stuttering sound or voice playback.  You will need to change your sound 
card IRQ  settings to ensure that they do not conflict with the settings for 
other devices or peripherals.  Check your sound card documentation to see 
how to detect and correct IRQ conflicts with other devices.

You should hear music, sound effects, and voice during the animated 
introduction sequence.  If you aren't hearing music, voice, and/or digital 
sound effects, then you may have an IRQ problem.

Try rerunning SETSOUND, found in the C:\SHANNARA directory, to select a 
different music and sound configuration.  Some "Sound Blaster compatible" 
cards have custom AIL 3.0 drivers and others use their own drivers to 
emulate a Sound Blaster.  Scan the music card and sound options in SETSOUND 
for other configurations.

Memory

You are low on memory if you see one of the following messages:

- ERROR: You need at least another xxxx bytes of extended or expanded memory.

- ERROR:  You need at least another xxxx bytes of conventional memory.

- Your system is xxxx bytes low on available extended or expanded memory.  
  You should be able to complete the game, but you may miss some of the 
  animations or sound.  Press any key to continue, or  to abort.

- Your system is xxxx bytes low on available conventional memory.  You 
  should be able to complete the game, but you may miss some of the 
  animations or sound.  Press any key to continue, or  to abort.

Here are some common causes of low memory warnings:

1.  Are you loading unnecessary drivers?

Try creating a boot disk, or a custom configuration (in DOS 6.0 or higher) 
to eliminate all but your CD-ROM, mouse, and sound drivers.  Do not include 
SMARTDRV or any other disk caching software in your new configuration. You 
must reboot - by simultaneously pressing      - for your 
new configuration to take effect.

2.  Are you loading SMARTDRV or some other disk caching software?

Disk caching may make the game play much faster, but if you only have 4MB, 
you are better off not loading the cache software.  Instead,  use any 
editor (such as the DOS EDIT) to add REM before each line in your 
AUTOEXEC.BAT that loads SMARTDRV.EXE or other disk cache software. You 
must reboot - by simultaneously pressing      - for 
your new configuration to take effect.

3.  Are you using RAMDRIVE.SYS in your CONFIG.SYS file?

It is probably using a lot of memory and it will not help the game at all.  
Add REM before this line in the CONFIG.SYS file. You must reboot - by 
simultaneously pressing      - for your new configuration 
to take effect.

4.  Are there any extraneous memory resident programs?

These programs (e.g., fax receive) can be disabled by adding a REM to the 
line in the  AUTOEXEC.BAT file. You must reboot - by simultaneously pressing 
     - for your new configuration to take effect.

5.  Are you sure you are not running under Windows?

Type EXIT  at the DOS prompt - if the Windows interface appears, you 
were in the Windows DOS shell.  To leave Windows, you must either click on 
EXIT or on the Close box at the upper left of the Program Manager Window.

For a quick diagnosis of memory problems,  try running the PMEM test program 
from the \TEST directory on your CD.  Adjust your system configuration to 
make the available REAL and PROT memory sizes as large as possible, then 
rerun the game.

Difficulty Saving The Game

1.  Is there space available on the hard drive?

Check your hard drive and make sure you have at least 500K of disk space 
available for Save files (each one takes up about 20K).  

2.  Are you playing from the game directory on your hard disk or from the CD?

Files can't be written to the CD-ROM drive.  Make sure that you are playing 
from the game directory on the hard drive.

Slow Gameplay

1.  What type of computer and CD-ROM drive do you have?

This game is designed for double-speed and faster CD-ROM drives, and a 
486/33 processor or better.  If you are using a slower computer or CD-ROM 
then gameplay will slow considerably.  

2.  Is your video memory speed fast enough?

Video memory speed can be an important factor, and unfortunately, there are 
no generally accepted standards for measuring video performance.

3.  Are you playing from the game directory on your hard disk or from the CD?

Make sure you are starting the game from the game directory on your hard 
disk.  If you are playing from your CD, it is loading all the files 
directly from the CD, and eliminating the benefit of the files copied to 
your hard disk.

Mouse Problems

1.  Does the game display the message "ERROR: No mouse driver found."?

If the mouse does not seem to be working, make sure that you install the 
mouse driver before you start up the game.  You can usually accomplish 
this by typing MOUSE  from the DOS prompt while in the MOUSE or 
MS-DOS directory.  If you get a "bad command or file name" error, then 
the mouse driver lives in a different directory.  Consult the documentation 
that came with your mouse or your computer for more information.

2.  Do you see mouse ghosts in the game, or does the mouse corrupt the 
display?

There are lots of buggy mouse drivers out there (even mouse drivers from 
prominent companies have been found to have problems).  An updated mouse 
driver may solve your problem.

Miscellaneous Problems: Crashes, Hangs, Etc.

Crashes, hangs, inconsistent font sizes, missing pictures, black areas on 
the screen, and other odd behavior at the start of the game can be caused 
by a variety of problems.  Check the following:

1.  Is your computer configured with sufficient number of  FILES and BUFFERS?  

Check your CONFIG.SYS file and look at the lines for FILES and BUFFERS.  
They should each be set at 30 or more.  For example:
        FILES = 30
        BUFFERS = 30
If you change the number of files or buffers, you must reboot for your 
new configuration to take effect. To reboot, simultaneously press   
  .

2.  Is the CD-ROM placed in the CD-ROM drive?

Well, do it.

3.  Does the computer fail to recognize the CD-ROM drive?  

Make sure that your system is configured so that the CD-ROM drive is 
accessible.  

4.  Did the INSTALL program abort?  

If the INSTALL program aborted because it ran out of room on your hard 
disk or because it encountered another error, you may have a partially 
installed game.  Try re-installing the game from the CD.

5.  Are you running within Windows 3.1?  

You must exit from Windows 3.1 before you run this game.  Please note that 
clicking on the MS-DOS icon in Windows does not exit Windows; it merely 
opens a DOS session within Windows.  You must leave Windows by clicking on 
EXIT or on the close box at the upper left of your Program Manager window. 

6.  I have enough room on my hard disk for installation, so why did the 
    installation program run out of space?

If you are using Double-Space, Stacker, or another disk compression utility, 
please keep in mind that the disk space requirements listed for this game 
will need to be doubled; you will need twice as much disk space as specified 
in the Installation section of this manual.


CREATING A DOS BOOT DISK FOR CD-ROM

If you are suffering from problems that you cannot explain, the procedures 
outlined here will allow you to boot your machine from a clean system boot 
disk, uncluttered by autoloading TSRs, device drivers, and complicated 
CONFIG.SYS files.  

If you are using MS-DOS 6.0 or higher, and your CONFIG.SYS is set up for 
multi-config, you could add the updates to your CONFIG.SYS, and AUTOEXEC.BAT. 
However, if you are not familiar with how to build multi-config 
configurations, we recommend that you make a boot disk.

The following instructions describe how to view the CONFIG.SYS and 
AUTOEXEC.BAT files on your C drive. 

We recommend that first you make a back up copy of both your CONFIG.SYS and 
your AUTOEXEC.BAT.  For specific instructions on how to do this, consult 
your MS-DOS manual.

At your C:> prompt:
1.  Type  MORE <  CONFIG.SYS   to view this file. 

2.  Write down the DEVICE= or DEVICEHIGH= line that references the CD-ROM 
    driver. It may look like this: 
    DEVICEHIGH=C:\CDROM\DD250.SYS /D:MSCD001 /C:00 /M:20 /I:5 /P:340 

3.  Type  MORE < AUTOEXEC.BAT   to view this file.

4.  Write down the line that contains the MOUSE driver.  It may look like 
    this: LOADHIGH C:\DOS\MOUSE.COM.  The mouse driver path may also be 
    defined in other ways including:
        C:\DOS\MOUSE.COM 
        C:\WINDOWS\MOUSE.COM 
        C:\MOUSE\MOUSE.COM
        LMOUSE.COM
        MOUSE.EXE  
        MOUSE.COM

5.  Write down the line that contains the MSCDEX drivers. It may look like 
    this: LOADHIGH C:\DOS\MSCDEX /D:MSCD001 /M:10 /E /L:D.   Please note that 
     designates the CD-ROM drive letter that corresponds to your CD-ROM 
    drive.  If you are unclear which lines pertain to your CD-ROM drive, 
    consult your CD-ROM manual.

To create a boot disk, follow these instructions carefully:
 1.  Find a blank disk for your A: drive.
 2.  Insert the blank disk in the A: drive and close the drive door.
 3.  Type DIR A: .
 4.  If you see any files listed, you need to go back to step 1 because the 
     disk is not blank and if you continue from here you will wipe out 
     everything on the disk.
 5.  Type FORMAT A: /S .
 6.  Type N  when DOS asks if you want to format another disk.
 7.  Type DIR A: .
 8.  You should see COMMAND COM listed in the newly formatted disk's 
     directory. (If you do not, type COPY C:\COMMAND.COM A: , 
     otherwise skip this step.)
DO NOT EDIT THE CONFIG.SYS & AUTOEXEC.BAT ON YOUR HARD DRIVE.
 9.  Type A: .
10.  Type EDIT CONFIG.SYS ; the DOS prompt is now gone and replaced 
     by the DOS EDIT screen.
11.  If your computer has 8 MB RAM, type the following exactly as you see it 
     below.  If you only have 4 MB RAM, type the following omitting line 2.
     In line 6, make sure you insert the CD-ROM line that you wrote down 
     earlier.
        device=c:\dos\himem.sys
        device=c:\dos\emm386.exe ram
        dos=high,umb
        files=30
        buffers=30
        device=
        (This is a simple MS-DOS configuration.  For more information on 
        what each line means and how they can be further adjusted.  
        Consult your MS-DOS manual.)

12.  Hold down the  key and type F .
13.  Type X .
14.  Type A: .
15.  Type EDIT AUTOEXEC.BAT ; DOS prompt is now gone and replaced by 
     the DOS EDIT screen.        
16.  Type the following exactly as you see it.  In the appropriate spaces, 
     make sure you insert the mouse line and the CD-ROM line that you wrote 
     down earlier.
        echo off
        prompt $p$g
        path=c:\dos
        c:\     
        c:\      
        (i.e. c:\\MSCDEX.EXE/..)
        (This is a simple MS-DOS configuration.  For more information on 
        what each line means and how   they can be further adjusted.  
        Consult your MS-DOS manual.)

17.  Hold down the  key and hit the letter F once, .
18.  Type X .
19.  Reboot your machine with the disk still in the drive.

When the boot process is complete:
1.  Type C: .
2.  Type CD SHANNARA .
3.  Type SHANNARA  to start the game.


LEGAL STUFF

We're really happy you bought this product, and hope you have an absolutely 
thrilling time enjoying our game.  The following stuff is here because the 
lawyers made us say it.  You are under no obligation to read this, of course.  
(Its major purpose is to protect us from other lawyers.)  (How do you get a 
lawyer out of a tree?  Cut the rope.)

1.      Limited Warranty.  This manual and the related software product are 
sold "AS IS," without warranty as to their performance.  Wait a minute!  You 
mean that if the program does not have a happy ending, I do not get my money 
back? ...Yes.  We have probably already spent your money to keep our 
programmers in pizza anyway.  Here comes some more legalese to try to nail 
down that concept.
     
The entire risk as to the quality and performance of the computer software 
program is assumed by the user.  However, Legend Entertainment Company 
warrants for a period of 90 days to the original purchaser that the medium 
on which the software is recorded is free from defects in material and 
workmanship.  If during that period ending 90 days from purchase a defect 
should become apparent, return the disk to Legend or your dealer and Legend 
will replace the disk without charge to you.  Your sole and exclusive remedy 
in the event of a defect is expressly limited to replacement of the disk as 
provided above.  This warranty gives you specific legal rights and you may 
also have other rights which vary from state to state.  (NOTE:  After the 
warranty period, a defective disk may be returned to us with a check or 
money order for $7.50 U.S. and we will replace it.)
     
THE WARRANTIES SET FORTH ABOVE ARE IN LIEU OF ALL WARRANTIES, EXPRESS OR 
IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR 
ANY PARTICULAR PURPOSE.  SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN 
IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.  IN NO 
EVENT SHALL LEGEND ENTERTAINMENT COMPANY OR ANYONE ELSE WHO HAS BEEN 
INVOLVED IN THE CREATION OR PRODUCTION OF THIS COMPUTER SOFTWARE PROGRAM BE 
LIABLE FOR DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT 
OF USE OF THIS SOFTWARE OR ANY BREACH OF THE WARRANTY SET FORTH ABOVE.  SOME 
STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR 
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.  For 
example, you may be playing our game when a friend passing by is distracted 
by some of the graphics.  He walks into a floor lamp.  The lamp falls over, 
scaring your cat.  The cat streaks from the room, upsetting a heater which 
sets some curtains afire.  Unfortunately, it is a windy day and the fire is 
soon out of control.  Three days later Chicago is still ablaze.  If we took 
out an insurance policy against such remote contingencies, we would have to 
charge $1599.99 for the game, and you would not be reading this lame copy.  
Anyway, we do not assume liability for things like this, even if the city is 
a small one like Muleshoe, Texas.  
     
2.      Copyright.  This manual and the related software product are 
copyright (C), 1995, by Legend Entertainment Company.  All rights are 
reserved.  This document may not, in whole or part, be copied, reproduced, 
plagiarized, or otherwise ripped off without our express consent (which we 
are not going to give).  The money you spent on this product purchased a 
license to use it (check your other software; almost no software is sold 
these days).  The scope of the license is to make such copies as are 
reasonably necessary for your personal use.  You do not have the right to 
give copies to your friends (or enemies).  Unreasonable copying and/or 
distributing of this product is a violation of law.  The U. S. Copyright 
Act provides for statutory damages of up to $50,000 for willful infringement 
of a copyright.  Giving copies of our software to your friends is an 
infringement.  GOTCHA!  Now that you know that unauthorized copying is an 
infringement, if you do so it will be willful, and you can be nailed for 
some big bucks if we catch you.
     
3.      Trademark Notices.
"Legend Entertainment" is a registered trademark of Legend Entertainment 
Company.
"Sound Blaster" is a trademark of Creative Labs, Inc.
"CompuServe" is a trademark of CompuServe Incorporated.  
"AOL" is a trademark of America Online
"IBM" is a trademark of IBM Corporation.  
"Microsoft", "MS-DOS", "Windows", and "Windows 95" are trademarks of 
Microsoft Corporation.

4.      License Agreements
DOS4GW Professional used under license agreement with Rational Systems, Inc.
WATCOM C/C++ used under license agreement with WATCOM, Inc.
AIL 3.0 portions of the game code used under license agreement with Miles 
Design, Inc.


---------------------------------------------------------------

About Terry Brooks, Author of the Popular Shannara Book Series

With twelve million books in print, and twelve consecutive NEW YORK TIMES 
bestsellers to his credit, Terry Brooks can safely be called the master of 
the fantasy genre. He has been a best-selling author for nearly two decades, 
a reign that began with his first published fantasy novel, THE SWORD OF 
SHANNARA. That book made publishing history by becoming the first work of 
fiction to crack the prestigious NEW YORK TIMES trade paperback bestseller 
list. And Brooks has been unstoppable ever since.

Terry Brooks was born in Sterling, Illinois in 1944, and received his 
undergraduate degree in English Literature from Hamilton College in Clinton, 
New York. He went on to receive a graduate degree from the School of Law at 
Washington & Lee University in Lexington, Virginia.

Brooks' father owned a printing business in the Sterling area, so he grew up 
surrounded by the printed word. As far back as he can remember, he was 
reading and writing. Throughout college and law school, Brooks worked on 
THE SWORD OF SHANNARA. Once out of school, he continued to write, practicing 
law during the day and writing into the night. His hard work finally paid 
off. SWORD was picked out of the slush pile of unsolicited manuscripts by 
revered science fiction/fantasy editor Lester Del Rey, and in 1977, was 
published and became an instant bestseller. All of his books have since 
followed suit. In 1986, Brooks retired from practicing law to become a full 
time writer.

In addition to the SHANNARA books, Brooks is also the author of the wildly 
popular MAGIC KINGDOM series.

In March of 1996, Del Rey will publish Brooks' thirteenth novel, THE FIRST 
KING OF SHANNARA ($23.50). Set five hundred years before THE SWORD OF 
SHANNARA, Brooks' legions of fans will be thrilled to have a new SHANNARA 
novel from this master storyteller.

Terry Brooks and his wife, Judine, live in Seattle, Washington and on the 
Big Island of Hawaii.

GAME CREDITS

DESIGN
Game Design & Programming               Corey Cole

Game Design & Dialog Writing            Lori Cole

Game Programming                        Jim Katic, Bob Heitman

Art Director                            Douglas Herring

Producer                                Bob Bates


SYSTEM
System Programming                      Duane Beck, Bob Heitman 

Dialog System                           Duane Beck 

Audio Interface Library 3.0             Miles Design Inc. 


ART
Background Artists                      Doug Andersen, Ken Macklin,
                                        David Cherry, Rick Morgan, William                                                                   
                                        Eaken, Rob Alexander, Beckett 
                                        Gladney, Doug Herring, Dan McMillan, 
                                        David Dietrick, Kinetic Arts, Inc.

Character Artists                       Doug Andersen, Jim Hummel, 
                                        Beckett Gladney,  Douglas Herring,                                                                   
                                        William Eaken, Frank Cirocco, 
                                        Chris Grandstaff

Animation                               Diane Mello, Eric Heitman, 
                                        Craig Allen Brown, Nanette 
                                        Maki-Dearsan, Barry T. Smith, 
                                        Doug Herring, Jana Darkoski, 
                                        Tramell Ray Isaac, Kinetic Arts, Inc.

3-D Animation                           Steve Sherer (Sherer Design 
                                        Associates), Arturo Sinclair 
                                        (Cultural Debris)


MUSIC & SOUND
Music Producer                          George Alistair Sanger

Music Composition                       Team Fat:  George Alistair Sanger, 
                                        David Govett (Ramrod), Joe McDermott, 
                                        "Professor" K. Weston Phelan

Sound Engineer                          John Arrias

Digital Adaptation                      Eric Heberling          

Sound Effects                           Eric Heberling


TESTING
Tester Coordinator                      Rosie Freeman 

Special Technical Support               Joven Malazo

Testing                                 Barbara DeFilippo, 
                                        Martin De La Rosa, 
                                        Jud Farsht, 
                                        Rosie Freeman,                                                                        
                                        Dave Hogge, 
                                        Jeremy Lam, 
                                        Joven Malazo,
                                        David NeSmith, 
                                        Tim Rakes

Additional Testing                      Eric Finney, 
                                        Michael Cole


VOICES 
Voice Direction                         Lori Cole

Administrative Assistant                Susan Swanezy

Shella                                  Johna Stewart
Leah Guard                              Ken Mars
Shifter                                 Michael Gough
Leah Servant                            Jim Piddock
Herbalist                               Michael Gough
Menion Leah                             Ron Feinberg
Tyrsis Guard                            Michael Gough
Brendel                                 Jack Angel
Seneschal                               Tom Kane
Balinor                                 Ed Gilbert
Brona                                   Tom Kane
Stenmin                                 Ron Feinberg
Lessa                                   Lori Alan
Davio                                   Tom Kane
Arion                                   Danny Mann
Panamon Creel                           Michael Gough
Telsek                                  Ron Feinberg
Aine Elessedil                          Susan Silo
Troll Guard                             John Vernon
Troll King                              Morgan Sheppard
Troll Cook                              Earl Boen
Hani                                    Danny Mann
Eventine Elessedil                      Morgan Sheppard
Ander Elessedil                         Danny Mann
Gnome Healer                            Susan Silo
King of the Silver River                Ken Mars
Dwarf Leader                            Ken Mars
Kili                                    Earl Boen
Gnome Shaman                            Danny Mann
Geeka                                   Susan Silo
Bremen                                  Tom Kane

Voices were recorded in West Los Angeles, California at B & J Studios.
_____________________________________

Package Design and Production           Peggy Oriani 

Production Services                     Rosie Freeman 

Grace Under Fire                        Owen Lock, Gilbert Perlman

Cover Image                             Painting by Boris Vallejo, 
                                        Photograph by Mark Heifner, 
                                        Logo Design by Pelikan Pictures         


Special thanks to best-selling author Terry Brooks, creator of the magical 
world of Shannara.
---------------------------------------------------------------------------

About Corey and Lori Cole, the Game Designers

The Coles have been collaborating on designing award-winning computer games 
since 1988.  Most notably, they designed the best-selling QUEST FOR GLORY 
series, CASTLE OF DR. BRAIN and MIXED-UP FAIRY TALES for game company Sierra 
On-line, Inc. 

Corey and Lori live on a 46-acre ranch in the shadow of California's 
Yosemite National Park, where they raise weeds, a budding game designer 
and computer games. They are avid fans of Fantasy, Science Fiction, Fantasy 
Role-playing and computer games and they sincerely hope that someday they 
will have some spare time to enjoy them!


About Douglas Herring, the Art Director

Douglas Herring's career spans twenty-five years of Illustration, fine art, 
videography, animation, and art design.  For the last seven years he has 
worked in the entertainment software industry, providing art direction, 
project direction, character design, and animation for projects from Sierra, 
Electronic Arts, Paramount Interactive, and other computer game publishers.  
Shannara is his first game for Legend Entertainment.


-------------------------------------------------------------------------------
(C) 1995        Legend Entertainment Company  
                All Rights Reserved
                First Printing, Revision 1.0

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