Abandonware DOS title

Yendorian Tales: Book I - Chapter 2 manual


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System Requirements:
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  IBM PC or 100% compatible, VGA graphics card
   2 Megs of RAM
  16 Megs free on the hard disk
  Microsoft 100% compatible mouse and driver
  EMM386 or other EMS memory manager
  MSDOS 3.30 or later

Recommendations:
  Sound Blaster or 100% compatible sound card
  386 40Mhz or faster
  MSDOS 5.00 or later

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Troubleshooting:
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  Your system must either load EMM386 or another memory
  manager that provides access to EXPANDED memory.  The
  program requires a minimum of 2 Megs, but will use up
  to 8 Megs if it is available.
      CONFIG.SYS Example:
         DEVICE=C:\DOS\EMM386.EXE RAM

  Your mouse driver must be loaded prior to running the
  game.  This is normally done in the AUTOEXEC.BAT file.

  If you are using a Sound Blaster compatible or if you
  have a non-standard Sound Blaster installation, you
  must insure that the "SOUND" and "BLASTER" environment
  variables are BOTH properly set in the AUTOEXEC.BAT
  file.
      Example:
         SET SOUND=C:\SB16
         SET BLASTER=A220 I5 D1 H5 P330 E620 T6

  If your system does not use the standard Sound Blaster
  FM driver (SBFMDRV) you will need to modify the batch
  file (CH2.BAT) to load the proper driver.

  In all cases, the BLASTER environment variable is
  required for proper sound operation.

  If you run this software under windows and experience
  problems, run the game in a "pure" DOS environment.



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To Play Yendorian Tales Book I Chapter 2:
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  Contents:

  1.  Overview
  2.  Character Creation
  3.  Using the existing party
  4.  Using the mouse or keyboard
  5.  Icons
  6.  Conversations
  7.  Battle / Magic
  8.  Manipulating items
  9.  On-line Cluebook
 10.  Recent History

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  1.  Overview
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  After loading the game and watching the introduction,
  you can create your characters by selecting the
  "Character Creation" option.  After creating the characters
  you need to "Assemble A Party", then "Enter the Game".
  Be sure to save your game when presented with the disk
  panel, otherwise if you die, you will have to create
  your party again.

  The goals of the game are to create a four character
  party, get rid of all the monsters, use and sell items
  that you find, and talk to all of the people and do
  what they ask of you.

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  2.  Character Creation
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  The options will appear on the left side of the screen
  with the character and its statistics appearing on the
  right side.  The options may be selected with a left
  mouse click or a "hot key" (the orange letter).

  The player's attributes will range from 45 to 60.  When
  "picking" up items, left click an item and left click
  again to drop it on the player or back on the left side.
  See the manipulating items section (#8) for specifics.

  Character Classes:
      Fighter- 100% Fighter
     Merchant- 50-75% Fighter 25-50% Thief
        Rogue- 100% Thief

         Monk- 100% Cleric (Wisdom is important)
    Alchemist- 75% Cleric 25% Wizard (WIS and INT)
      Paladin- 50% Cleric 50% Fighter

         Mage- 100% Wizard (Intelligence is important)
	Druid- 75% Wizard 25% Cleric (INT and WIS)
     Marksman- 50% Wizard  50% Fighter

  Attributes:
     The most important things to watch when creating your
     characters are slashing, bashing or polearm, and
     projectile.  The attributes which make up your Health
     and Magic points are also important (Stamina and
     Intelligence or Wisdom, or both).

         STRength- determines how much weight you can carry
        DEXterity- in battle, the person with the highest
                   dexterity goes first
          STAmina- decides the number of health points
     INTelligence- establishes the number of magic points a
	           wizard type will have
           WISdom- magic points for cleric types are based
	           on this attribute
         CHArisma- determines number of bonus points in
                   training (up to 15)

	   DAMage- damage of equipped hand to hand weapon
       ABSorption- total absorption of equipped armor.

  Skills:
     Survival- the party's average determines how much you
	       know about a monster in combat
   Projectile- accuracy used when shooting projectiles
     Slashing- accuracy used when equipped with a slashing
	       type weapon (dagger)
      Bashing- accuracy when using a bashing weapon (club)
      Polearm- accuracy when using a polearm (staff)
      Casting- accuracy when casting a spell
      Mapping- party average is used to determine if the
	       overhead map can be used and how much
               information is displayed on the party map
   Navigation- the party's average establishes the range in
	       which transportation can be used

  Once you have entered the world, the following skills can
  be highlighted by clicking with the mouse.  Otherwise, you
  will be asked who will perform each function when the time
  comes.

   Bartering- the higher this skill, the more you profit in
	      transactions with a shop
      Repair- used when repairing broken items
    Thievery- used when picking locks or diffusing traps
 Linguistics- translates foreign languages
   Chemistry- used when converting ore with a brown potion

  Items:
     You should give everyone a SLING and use them at every
     opportunity in the game.  The DAGGER should only be
     equipped on those characters that have a slashing skill
     higher than their other fighting skills.  The CLUB is
     for bashers and the STAFF for those with a good polearm
     skill.

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  3.  Using the existing party
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  If you want to play the game without creating your own
  party, do the following:
     Go to "Assemble a Party"
     Click the portraits to preview the characters
     "Check" the four bottom characters if you want them
     Click "Done"
     Enter the Game

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  4.  Using the mouse or keyboard
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  Left click
     select icons, options, etc.
     select graphs and bubbles
     spend bonus points (in training)
     pick up items
     drop items

  Double left click
           on portrait- display the statistics
               on item- displays a description
              on spell- will cast the spell
     on clue book list- select that line

  Right click
     use an item
     repair a broken item
     in the playing area it uses what you are standing on
     talk to an NPC (tables and beds)
     on portrait- toggle display of one inventory panel

  Double right click
     on portrait- toggle display of all inventory panels

  Keyboard keys
     Cursor UP- move forward
          DOWN- move backward
          LEFT- turn left
         RIGHT- turn right
      Ctl-LEFT- step left
     Ctl-RIGHT- step right
     "A" attack
     "C" cast spell
     "D" disk icon
     "K" uses the keyring (if you have it)
     "M" uses the party map (if you have it)
     "P" toggles all player panels
     "R" rest (1 food per person needed)
     "S" shoot projectiles
     "T" uses the hourglass (when you have it)
     "1-4" character HP, MP and weight
     "F1-F4" character statistic panel
     "F5" toggles map window
     "F8" On-line clue book
     "SPACE" uses the space you are standing on
             casts highlighted spell
             selects clue book option

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  5.  Icons
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  Four buttons located on the right side.

  The first icon is used to "SHOOT" or "ATTACK".
  The second is used to "CAST" magic.
  The third is used to "REST" (1 food for each person).
  The last is used access the "DISK" panel.

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  6.  Conversations
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  Initiated by right clicking on a table or bed.
  Keywords are listed in yellow on the top of the panel,
  responses are shown on the lower part of the panel.
  At the end of the conversation, any key or click will
  close the panel.

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  7.  Battle / Magic
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  When a monster is directly in front of you, "SHOOT" it
  with your projectiles.  When in hand to hand, "ATTACK"
  with your hand to hand weapon.

  Spells are used to damage monsters or heal characters.
  If a spell is invalid now, it will be "grayed out".

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  8.  Manipulating items
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  Equipping items:
     helmets on the head area
     armor on the chest area
     gloves on either hand
     rings on either circular slot
     leggings on the lower body
     boots on the foot area
     projectiles on the slot to the left of the head
     containers on the slot to the right of the head
     weapons on the slot to the left of the legs
     shields on the slot to the right of the legs

  Containers:
     drop item onto a closed container
     "USE" the container to open it
     "USE" an open container to close it
     containers can be placed in any of the 8 upper slots
     containers can also be placed inside other containers

   Dropping on the portrait:
     The item will be placed in the first available
     appropriate slot.  (Dropping a sword on a player without
     a weapon would equip the sword.)

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  9.  On-line Cluebook
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   You can press "F8" at any time to use the cluebook.
   The shareware version of the cluebook contains limited data
   on maps, monsters, spells, items, and a walk through.

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 10.  Recent History
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                       - Book I -

  During your first adventure in Yendor, a challenge from
  the governors sent you into the mines and forests to battle
  the evil monsters that seemed to be growing more and more
  numerous.  Zamora, Dean of the Athaneum, had been working
  for many years on a solution to the problem...a magical orb,
  which he would present to all of Yendor.

  During the ceremony, an invisible intruder took possession
  of the orb, which caused Zamora to fall into a catatonic state.
  Your job was now to track down the mysterious culprit and
  return the orb.

  Through the course of your journey you met with members of
  the "Society of Wizards".  They sent you on precarious quests
  to find ingredients that, when mixed together, would diffuse
  the power of the orb and separate it from its captor.

  After many courageous battles, you finally came face to face
  with the dark-souled being that had taken the orb and used it
  to wreak havoc on Yendor.  This evil wizard’s name...Paltivar.

  Before you could destroy him, the members of the "Society of
  Wizards" informed you that Paltivar was once one of them, but
  he had chosen a darker path of magic.

  Now the wizards were faced with a dilemma.  Because of an
  ancient agreement, they could not kill Paltivar.  So, with
  their combined power, they banished him into time itself.

  With the orb back in the presence of Zamora, he was revived.
  And with his gratitude you became one of the greatest heroes
  that Yendor has ever known.

  And so the story continues...