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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Abandonware DOS - Retro games news</title><description>Abandonware DOS retro games news feed</description><generator>PHP Simple XML</generator><category>games</category><lastBuildDate>Mon, 31 Aug 2026 05:42:50 +0200</lastBuildDate><pubDate>Mon, 31 Aug 2026 05:42:50 +0200</pubDate><docs>https://validator.w3.org/feed/docs/rss2.html</docs><link>https://www.abandonwaredos.com</link><language>en_UK</language><atom:link href="https://www.abandonwaredos.com/feed/news_RSS.php?lin=uk" rel="self" type="application/rss+xml"/><item><title>CODiE Awards 1990: SimCity, Carmen Sandiego, Space Quest 3</title><description>&lt;![CDATA[1990 feels like one of those quiet turning points in videogame history: not flashy at first glance, but absolutely packed with ideas. While arcades were still alive and kicking and consoles kept doing their thing, something more cerebral was taking shape on home computers. That year helped solidify not one, but two genres that would go on to shape how players think about control, systems, and - occasionally - playing deity after dinner.On one side, you had the rise of city-building simulations, led by SimCity. Technically released a bit earlier but truly coming into its own around 1990. Instead of blasting aliens or rescuing princesses, you were zoning residential areas and wondering why your citizens hated you. It was a radical shift: no real win condition, no final boss, just a sandbox full of problems and the faint hope that your power grid wouldn&#x2019;t collapse. Even today, the genre remains oddly niche in terms of big names, but its influence is unmistakable to anyone who has ever micromanaged a virtual anything.Then there&#x2019;s the stranger sibling: the so-called god game, a label popularized by Populous. Defining the genre is tricky, because it&#x2019;s less about strict mechanics and more about perspective. You&#x2019;re not a character: you&#x2019;re a force. You don&#x2019;t directly control people; you nudge them, guide them, occasionally ruin their day with a well-placed volcano. Populous wasn&#x2019;t the first game to experiment with this idea, but it gave the concept a name and a personality, turning divine intervention into actual gameplay. From there, the genre would evolve in weird and fascinating directions, sometimes brilliant, sometimes completely unhinged.Outside the pixelated world, 1990 wasn&#x2019;t exactly quiet either. The launch of the Hubble Space Telescope expanded humanity&#x2019;s view of the universe (once they fixed the blurry lens issue, of course), while the reunification of Germany marked the end of a long geopolitical divide. At the same time, tensions and conflicts were brewing or escalating in places like Yugoslavia, Iraq, and Namibia, reminding everyone that history rarely moves in a straight line.From the official site: "The SIIA CODiE Awards were established in 1986 so that pioneers of the then-nascent software industry could evaluate and honor each other's work."1990HardBall II Best Sports ProgramPopulous Best Strategy ProgramSimCity Best Consumer ProgramSimCity Best Curricular ProgramSimCity Best Entertainment ProgramSimCity Best Simulation ProgramSpace Quest III: The Pirates of Pestulon Best Fantasy Role Playing/Adventure ProgramWELLTRIS Best Action/Arcade ProgramWhere In Time Is Carmen Sandiego? Best Home Learning Program1990 was a strange contrast in hindsight: while the real world was busy reshaping borders and launching telescopes into orbit, videogames were quietly handing players the tools to reshape entire worlds of their own - one power line, or one divine miracle, at a time. #abandonware]]&gt;</description><pubDate>Sun, 30 Aug 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=433&amp;title=CODiE+Awards+1990%3A+SimCity%2C+Carmen+Sandiego%2C+Space+Quest+3</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=433&amp;title=CODiE+Awards+1990%3A+SimCity%2C+Carmen+Sandiego%2C+Space+Quest+3</guid></item><item><title>Balance of the Planet: environmental simulation</title><description>&lt;![CDATA[Environmental doom simulator? Check. Grim statistics? Double check. Balance of the Planet lets you tinker with carbon emissions, wildlife extinction, and deforestation until you either save the world or make it slightly more inhabitable for cockroaches. It's basically SimEarth with an environmentalist hangover, and somehow makes graphs feel like moral choices. Fun? Debatable. Educational? Oh yes. #abandonware]]&gt;</description><pubDate>Sun, 23 Aug 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Balance+of+the+Planet&amp;gid=1584</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Balance+of+the+Planet&amp;gid=1584</guid></item><item><title>Zool: the ninja from the Nth dimension</title><description>&lt;![CDATA[Forget Sonic. Forget Mario. Zool is a ninja from the Nth Dimension, which is apparently a place where hyperactive insects fight sentient sweets. Speed is the name of the game, and Zool never walks&#x2014;he zips, spins, and somersaults through levels like he drank six espressos too many. Released during the early &#x2018;90s mascot craze, Zool is what happens when you ask, &#x201C;How much neon and sugar can you fit into a platformer?&#x201D; The answer is: all of it. A cult classic that&#x2019;s as chaotic as it is colorful. #abandonware]]&gt;</description><pubDate>Sun, 16 Aug 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Zool&amp;gid=1592</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Zool&amp;gid=1592</guid></item><item><title>Indiana Jones and the Last Crusade soundtrack added</title><description>&lt;![CDATA[Indiana Jones and the Last Crusade: The Graphic Adventure is a point-and-click adventure game released in 1989 by Lucasfilm Games. The game was designed by Ron Gilbert, David Fox, and Noah Falstein. It is based on the 1989 film "Indiana Jones and the Last Crusade", directed by Steven Spielberg. The game follows the plot of the movie closely and includes a mix of exploration, puzzle-solving, and dialogue interactions. Indiana Jones and the Last Crusade was originally released for various platforms, including MS-DOS, Amiga, Atari ST, and others. #abandonware]]&gt;</description><pubDate>Sun, 09 Aug 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Indiana+Jones+and+the+Last+Crusade&amp;gid=1295</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Indiana+Jones+and+the+Last+Crusade&amp;gid=1295</guid></item><item><title>Goold Old Software: from Norton Commander to Deluxe Paint</title><description>&lt;![CDATA[In the 1980s and 1990s, PCs were still uncharted territory, and the software of the time perfectly reflected that evolving, somewhat experimental landscape. Programs like Norton Commander and Deluxe Paint are often remembered as icons of that era, but they were far from alone: there was an entire universe of tools still remembered today.For productivity, programs like Lotus 1-2-3, WordPerfect, and Microsoft Works were ubiquitous&#x2014;essential, fast, and advertised as capable of turning your PC into a pocket-sized office. Those taking their first steps into digital graphics found their way through editors such as Deluxe Paint, CorelDRAW, or the early versions of Adobe Photoshop, which were beginning to shape the industry.In the realm of file management and operating systems, MS-DOS, PC Tools, and the first versions of Windows coexisted with more spartan utilities like XTree Gold and Norton Utilities. These were essential tools for navigating files and directories, recovering data, or squeezing a few extra kilobytes out of hard drives that were tiny compared to what we use today.And then there was the creative and multimedia side, which exploded in the &#x2019;90s with software like Painter, 3D Studio, Director, and various Tracker music tools, paving the way for new methods of producing images, animations, and audio. Each program was crafted with an almost artisanal care, optimized to run on limited machines, and forced developers to focus on what truly mattered.Here's a list of some of the most memorable software from that era:ProductivityLotus 1-2-3 &#x2013; The spreadsheet giant before Excel.WordPerfect &#x2013; The leading word processor of the &#x2019;80s.Microsoft Works &#x2013; A lightweight all-in-one suite.Graphics &amp; MultimediaCorelDRAW &#x2013; The dominant vector illustration tool.Painter &#x2013; Known for its natural media brushes.3D Studio&#xA0;&#x2013; The precursor to 3ds Max and a milestone in 3D graphics.Operating Systems, File Managers &amp; UtilitiesMS-DOS &#x2013; The backbone OS of IBM-compatible PCs.Windows 3.1 / 95 &#x2013; The versions that brought Windows mainstream.Norton Commander &#x2013; The iconic dual-pane file manager.Audio &amp; MusicFastTracker &#x2013; A classic tracker for PC composers.Impulse Tracker &#x2013; A refined tracker used by demoscene artists.Cakewalk &#x2013; One of the earliest consumer-level MIDI sequencers.Misc / IconicPKZIP / PKUNZIP &#x2013; The standard for file compression.Netscape Navigator &#x2013; The browser that defined early web surfing.Winamp &#x2013; The MP3 player that &#x201C;whipped the llama&#x2019;s ass.&#x201D; The &#x2019;80s and &#x2019;90s were the decades in which many influential software titles emerged, ones that helped companies like Adobe rise to prominence, but also others that unfortunately never spread as widely as they deserved (who doesn&#x2019;t miss Norton Commander?). #abandonware]]&gt;</description><pubDate>Sun, 02 Aug 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=744&amp;title=Goold+Old+Software%3A+from+Norton+Commander+to+Deluxe+Paint</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=744&amp;title=Goold+Old+Software%3A+from+Norton+Commander+to+Deluxe+Paint</guid></item><item><title>Dark Sun: Shattered Lands</title><description>&lt;![CDATA[Before Wake of the Ravager, there was Dark Sun: Shattered Lands, the first CRPG to bring Athas to life. It was a bold departure from the usual Gold Box formula, with more freedom in exploration and a focus on tactical, grid-based combat. The story throws you into a slave revolt, immediately rooting the player in the grit and cruelty of Dark Sun&#x2019;s world. The visuals are colorful yet harsh, and the dialogue gives a real sense of agency. While rough around the edges, it was groundbreaking for D&amp;D video games, showing fantasy could be sun-scorched and savage. #abandonware]]&gt;</description><pubDate>Sun, 26 Jul 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Dark+Sun%3A+Shattered+Lands&amp;gid=1504</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Dark+Sun%3A+Shattered+Lands&amp;gid=1504</guid></item><item><title>Final Doom: the last of the classic Doom games</title><description>&lt;![CDATA[Released in 1996 for DOS, this beast is not a new game so much as an ultra-hard remix of Doom II, crafted by level designers who apparently thought &#x201C;too much ammo&#x201D; was a moral failing. There&#x2019;s no storyline to hold your hand, no fancy cutscenes&#x2014;just you, a gun, and enough demonic cannon fodder to start your own infernal army. If you thought you&#x2019;d mastered Doom, Final Doom politely invites you to prove it&#x2026; then proceeds to stomp on your pride with a Cyberdemon&#x2019;s hoof. It&#x2019;s raw, it&#x2019;s brutal, and it&#x2019;s unapologetically old-school. Grab your shotgun and your patience - you&#x2019;ll need both. #abandonware]]&gt;</description><pubDate>Sun, 19 Jul 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Final+Doom&amp;gid=3891</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Final+Doom&amp;gid=3891</guid></item><item><title>X-Wing soundtrack added</title><description>&lt;![CDATA[Star Wars: X-Wing is science fiction vehicle simulation game set in the Star Wars universe designed by Lawrence Holland, Edward Kilham, developed by LucasArts and released by LucasArts in 1993. #abandonware]]&gt;</description><pubDate>Sun, 12 Jul 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Star+Wars%3A+X-Wing&amp;gid=1751</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Star+Wars%3A+X-Wing&amp;gid=1751</guid></item><item><title>The history of action games: One Must Fall 2097</title><description>&lt;![CDATA[When One Must Fall: 2097 landed on DOS in 1994, the fighting game genre was already crowded with muscle-bound warriors and mystical martial artists. What it lacked, however, were giant robots, corporate dystopias, and the faint feeling that the future might be sponsored. Developed by Diversions Entertainment and published by Epic MegaGames, One Must Fall: 2097 took a familiar one-on-one formula and rebuilt it out of steel, hydraulics, and late-night cyberpunk vibes.The game is set in the year 2097, a time when global corporations have quietly replaced governments as the real power brokers. At the center of it all stands WAR (World Aeronautics and Robotics), a mega-corporation that organizes televised tournaments where Human Assisted Robots&#x2014;HARs&#x2014;fight for fame, money, and influence. What looks like entertainment is also propaganda, and climbing the tournament ladder means getting closer to the elite rather than escaping the system.From Human Fighters to Heavy MetalInterestingly, One Must Fall didn&#x2019;t always feature robots. An early 1993 demo showed human fighters instead, clearly inspired by arcade hits of the time. The switch to mech combat wasn&#x2019;t just cosmetic: it gave the game its identity. Each HAR had its own weight, speed, reach, and devastating special moves, making combat feel slower, heavier, and more tactical than most arcade fighters.Beyond simple versus matches, One Must Fall: 2097 introduced a tournament mode with light management elements. Winning fights earned money, which could be spent repairing damage or upgrading performance. It wasn&#x2019;t an RPG, but it added a sense of progression that made every loss sting and every victory feel earned. Environmental hazards, brutal &#x201C;scrap&#x201D; moves, and animated in-game news reports helped sell the illusion of a violent sport turned global spectacle.Sound, Style, and a Cult LegacyThe game&#x2019;s pounding soundtrack, composed by Kenny Chou, became legendary among PC players, squeezing every drop of energy out of Sound Blaster hardware. Combined with detailed animations and expressive robot designs, it gave One Must Fall: 2097 a personality that stood out sharply from its competitors.While it never reached mainstream fame, the game built a loyal following and was eventually released as freeware in 1999, ensuring its survival well into the DOSBox era. Today, One Must Fall: 2097 is remembered as a cult classic: a fighting game that dared to be slower, heavier, and stranger&#x2014;and in doing so, carved out a place in PC gaming history that still feels uniquely its own. #abandonware]]&gt;</description><pubDate>Sun, 05 Jul 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=319&amp;title=The+history+of+action+games%3A+One+Must+Fall+2097</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=319&amp;title=The+history+of+action+games%3A+One+Must+Fall+2097</guid></item><item><title>Point </title><description>&lt;![CDATA[Indiana Jones and the Fate of Atlantis is a graphical point and click adventure game created by LucasArts and published in 1992, based on the popular movie character. As the famous archaeologist Indiana Jones, you will travel the world searching for the mythical land of Atlantis. Fate of Atlantis is the sequel to the acclaimed Indiana Jones and the Last Crusade. The game was re-released on CD-ROM with a full voice-over soundtrack in 1993. #abandonware]]&gt;</description><pubDate>Sun, 28 Jun 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Indiana+Jones+and+the+Fate+of+Atlantis&amp;gid=1180</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Indiana+Jones+and+the+Fate+of+Atlantis&amp;gid=1180</guid></item><item><title>Baldur's Gate: the game who revitilized CRPGs</title><description>&lt;![CDATA[Baldur's Gate a fantasy RPG set in the Dungeons &amp; Dragons universe which is regarded as the RPG that brought new life in a dying genre in the late 90s. Baldur's Gate was developed by BioWare and released by Black Isle Studios in 1998 for Windows, Lunux and Mac. Some of the innovations that Baldur's Gate introduced to the RPG genre are the real-time with pause combat and the high level of character customization. Baldur's Gate was followed by an expansion called Tales of the Sword Coast and by two sequels (so far). #abandonware]]&gt;</description><pubDate>Sun, 21 Jun 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Baldur%27s+Gate&amp;gid=2998</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Baldur%27s+Gate&amp;gid=2998</guid></item><item><title>Classic shoot'em up: Xenon 2</title><description>&lt;![CDATA[Xenon 2: Megablast is a classic shoot'em up developed by Bitmap Brothers and released by Image Works in 1990 for DOS and for a plethora of other systems.  Xenon was good, Xenon 2 was far better. Compared to today standards Xenon 2 is perhaps a mediocre shoot 'em up, but at the time every shooter fan loved it. Plus, it was developed by Bitmap Brothers (you can recognize the Bitmap Brothers graphics style just looking at the screenshots). #abandonware]]&gt;</description><pubDate>Sun, 14 Jun 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Xenon+2%3A+Megablast&amp;gid=840</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Xenon+2%3A+Megablast&amp;gid=840</guid></item><item><title>Abandonware DOS favorite games from the 2000s</title><description>&lt;![CDATA[My journey with video games is filled with titles that could easily be considered the best, or at the very least, my personal favorites.Creating a perfect ranking is impossible, and this one certainly isn&#x2019;t trying to be definitive. Some of these games are widely recognized as milestones in their respective genres, or even in gaming history as a whole, while others are more obscure titles that left a lasting impression on me for deeply personal reasons. I&#x2019;ve included every game I can clearly remember playing, deliberately leaving out only those I never truly experienced (and there are quite a few).The gamesThe early 2000s were a golden era of experimentation and hybrid design. Deus Ex stands out as a near-perfect blend of RPG depth and first-person shooter mechanics, offering player choice and narrative freedom that still feels ambitious today.Strategy fans were spoiled as well. Age of Wonders II: The Wizard&#x2019;s Throne refined the Heroes-style formula with tight gameplay and memorable fantasy factions, while Star Wars: Galactic Battlegrounds proved to be an underrated real-time strategy gem, cleverly adapting the Age of Empires engine to the Star Wars universe.On the management side, RollerCoaster Tycoon 2 remains a benchmark for the genre, balancing creativity and challenge with astonishing elegance. SimGolf, on the other hand, deserves praise for its originality - turning golf into a surprisingly deep and quirky management experience.For RPG lovers, Icewind Dale II was a personal favorite, focusing on tactical combat and party optimization through real-time-with-pause mechanics, while TomeNET represented the enduring appeal of traditional roguelikes, offering depth, danger, and endless replayability for those willing to learn its systems.Finally, The Sims deserves special mention as one of the most innovative games ever made, less about winning and more about observing, experimenting, and storytelling, it quietly reshaped the audience and language of videogames.I like to think, or at least hope, that this list will resonate with other old-school gamers who grew up experimenting, modding, and losing entire weekends to pixels and floppy disks.2000sAge of Wonders 2: The Wizard's Throne Heroes-like strategy with perfect gameplayDeus Ex Perfect hybrid between RPG and first-person shooterGTA: Vice City The best GTA ever madeIcewind Dale 2 Personal favorite real-time with pause RPGRoller Coaster Tycoon 2 Best management gameSimGolf Most innovative sports management ideaStar Wars: Galactic Battlegrounds Real-time strategy underdogThe Elder Scrolls III: Morrowind Iconic world buildingThe Sims Most innovative gameTomeNET Personal favorite traditional roguelikeHere's the whole list of my favorite games! #abandonware]]&gt;</description><pubDate>Sun, 07 Jun 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=750&amp;title=Abandonware+DOS+favorite+games+from+the+2000s</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=750&amp;title=Abandonware+DOS+favorite+games+from+the+2000s</guid></item><item><title>The Blues Brothers soundtrack added</title><description>&lt;![CDATA[The Blues Brothers is a platformer that follows the adventures of Jake and Elwood Blues as they try to put their band back together. The player controls one of the Blues Brothers through various levels, each filled with obstacles, enemies, and puzzles. The ultimate goal is to collect musical notes and instruments to assemble the band. developed and published by Titus Software. The game was released for various platforms, including the Amiga, Atari ST, Commodore 64, and DOS, in 1991. #abandonware]]&gt;</description><pubDate>Sun, 31 May 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=The+Blues+Brothers&amp;gid=1084</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=The+Blues+Brothers&amp;gid=1084</guid></item><item><title>Their Finest Hour: The Battle of Britain</title><description>&lt;![CDATA[Zero Magazine (1990) - "Their Finest Hour is a very big, very absorbing and extremely 'pretty' game. You can land, take off, and do all the things you'd expect to. The depth of the missions means that you'll be coming back for more (and more, and more). Basically it's a 'great' buy for anyone, but if you're particularly into air warfare it's a 'must' buy. (Even the manual's brilliant - I even took it to read on the loo.) Oh, and here's a footnote for CGA users. You're mad. But apart from that, don't worry. This game is good in all modes." #abandonware]]&gt;</description><pubDate>Sun, 24 May 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Their+Finest+Hour%3A+The+Battle+of+Britain&amp;gid=3022</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Their+Finest+Hour%3A+The+Battle+of+Britain&amp;gid=3022</guid></item><item><title>B-17 Flying Fortress: heavy bomber simulation</title><description>&lt;![CDATA[B-17 Flying Fortress (1992) is the kind of game where you don't just fly the plane&#x2014;you are the plane. One moment you're the pilot, the next you're the nose gunner swatting Luftwaffe pests like you're at the world&#x2019;s angriest carnival. There are ten crew positions to manage, and every one of them can go wrong in some exciting, explosive way. It&#x2019;s the only game where your best strategy might be duct tape and prayer. Bring snacks, because these missions take a while, but when you're limping home on one engine and half a wing, it feels like a war movie with pixels. #abandonware]]&gt;</description><pubDate>Sun, 17 May 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=B-17+Flying+fortress&amp;gid=1333</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=B-17+Flying+fortress&amp;gid=1333</guid></item><item><title>Interactive Achievement Awards - 1997</title><description>&lt;![CDATA[The Interactive Achievement Awards (IAAs), now known as the D.I.C.E. Awards, are an annual awards ceremony honoring outstanding achievements in the video game industry. The IAAs were established by the Academy of Interactive Arts &amp; Sciences (AIAS) in 1998 to recognize excellence in various categories within the gaming industry.The awards cover a wide range of categories, including game design, art direction, sound design, storytelling, and gameplay mechanics. They also honor individual contributions such as voice acting, music composition, and direction. The awards are presented based on votes from members of the AIAS, which includes professionals from the gaming industry.The gamesBlade Runner&#xA0;proved that licensed games could be more than simple adaptations. Developed by Westwood Studios, it delivered an original narrative set alongside the film, emphasizing investigation, atmosphere, and player choice. Its branching storylines and multiple endings added replayability and depth, making it a landmark example of interactive storytelling in adventure games.StarCraft&#xA0;refined real-time strategy through exceptional balance and asymmetrical design. Its three factions - Terran, Zerg, and Protoss - played fundamentally differently yet remained competitively fair, a rare achievement that helped define modern esports. Combined with a strong science-fiction narrative, the game set a new standard for both competitive and single-player RTS experiences.Age of Empires&#xA0;blended accessible gameplay with historical progression, allowing players to guide civilizations across technological eras. Its focus on resource management and advancement made it approachable without sacrificing strategic depth, while its educational undertones gave it a distinct identity within the genre.Here's the complete list of the 1997 awards.1997Age of Empires Simulation/Strategy Game of the YearBlade Runner Adventure Game of the YearDiddy Kong Racing Racing Game of the YearDungeon Keeper Role-Playing Game of the YearFIFA: Road to World Cup 98 Sports Game of the YearGoldenEye 007 Game of the YearNintendo 64Quake II Action Game of the YearStarCraft Simulation/Strategy Game of the YearUltima Online Massively Multiplayer Game of the YearWCW vs. nWo: World Tour Fighting GameThe ceremony is held during the D.I.C.E. Summit, an annual conference for professionals in the interactive entertainment industry. D.I.C.E. stands for "Design, Innovate, Communicate, Entertain," and the event serves as a platform for industry leaders to discuss and share insights into the world of gaming. #abandonware]]&gt;</description><pubDate>Sun, 10 May 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/news-item.php?idn=719&amp;title=Interactive+Achievement+Awards+-+1997</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/news-item.php?idn=719&amp;title=Interactive+Achievement+Awards+-+1997</guid></item><item><title>Brutal Sports Football</title><description>&lt;![CDATA[Take American football, remove the rules, add swords and fireballs, and throw in some screaming. That is Brutal Sports Football. This is not about touchdowns. This is about survival. Players can be decapitated, the ball can explode, and nobody really seems to care about the score. The game is loud, chaotic, and weirdly satisfying. It is like rugby mixed with gladiator combat during a bad acid trip. If traditional sports bore you and you&#x2019;ve ever said &#x201C;this would be better if someone exploded,&#x201D; then your prayers have been answered. It is brutal. It is sports. And somehow, it is football. #abandonware]]&gt;</description><pubDate>Sun, 03 May 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Brutal+Sports+Football&amp;gid=153</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Brutal+Sports+Football&amp;gid=153</guid></item><item><title>Ultima 6: The False Prophet</title><description>&lt;![CDATA[In Ultima 6, you finally meet the Gargoyles, who aren&#x2019;t the snarling monsters everyone assumed&#x2014;they&#x2019;re just misunderstood neighbors with a different perspective. Cue moral dilemmas and cross-cultural negotiations, sandwiched between dungeon crawls. The game introduces a slick new interface and bigger world to explore, one that feels more alive than ever. You&#x2019;ll spend almost as much time managing inventory as slaying beasts, but that&#x2019;s part of the charm. #abandonware]]&gt;</description><pubDate>Sun, 26 Apr 2026 00:00:00 +0200</pubDate><link>https://www.abandonwaredos.com/abandonware-game.php?abandonware=Ultima+6%3A+The+False+Prophet&amp;gid=1394</link><author>emanjonez@gmail.com (Abandonware DOS)</author><category>Article</category><guid isPermaLink="true">https://www.abandonwaredos.com/abandonware-game.php?abandonware=Ultima+6%3A+The+False+Prophet&amp;gid=1394</guid></item></channel></rss>
