Prince of Persia
"Programmed by Broderbund in France, Prince of Persia is a triumph of animation techniques and game design, and should not be missed." - ACE review
"Regardless of your feeling for nostalgic gaming, Prince of Persia is a game that must not be missed. It is a perfect example of how a game needs not to have the latest graphics or the best sounds to be an enduring game. It is an action adventure that is built upon a simple but elegant premise that taps into the part of our psyche yearning for the thrills of exploration and danger." - Adventure Classic Gaming review
Awards and accolades:
- Selected for All-TIME 100 video games TIME.com.
Mechner (the game designer) used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right.
In 1992, a famous Russian author Victor Pelevin wrote a short story called "Prince of Central Planning" which shows a Soviet bureaucratic organization in which everyone plays computer games all the time (using American computers, which were in very short supply in the Soviet Union at the end of 1980s). Nobody really works but actually lives in the world of the game he is playing at the moment. The protagonist Alexander (or Sasha as this name shortened in Russian) lives in the world of Prince of Persia (i.e., he encounters red potions, guardians, spikes and blades in the streets and on the subway during his daily life). The story was a heavy satire on Soviet bureaucracy and resembles stories of Philip K. Dick.