Mechner (the game designer) used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right.
In 1992, a famous Russian author Victor Pelevin wrote a short story called "Prince of Central Planning" which shows a Soviet bureaucratic organization in which everyone plays computer games all the time (using American computers, which were in very short supply in the Soviet Union at the end of 1980s). Nobody really works but actually lives in the world of the game he is playing at the moment. The protagonist Alexander (or Sasha as this name shortened in Russian) lives in the world of Prince of Persia (i.e., he encounters red potions, guardians, spikes and blades in the streets and on the subway during his daily life). The story was a heavy satire on Soviet bureaucracy and resembles stories of Philip K. Dick.
29.01.2014 - Apoplexy 2.0: Prince of Persia level editor
A new version of Apoplexy, the level editor for both Prince of Persia 1 and 2, has been recently released. Apoplexy is a WYSIWYG editor which allows the user to easily work with mouse and keyboard.
Some of the Apoplexy features:
- cross platform
- can edit both Prince of Persia 1 and 2 levels
- it can be used to change the layout of levels, the tiles, the enemies and much more
Apoplexy is free and open source. Go get it on the official site!
27.01.2013 - Prince of Wateria
I rarely do this, but I think this one deserves a mention. It's a fan modification of Prince of Persia made by... well, a guy named Norbert I think. Ladies and gentleman: Prince of Wateria.