Ultima 7 Part 2: Serpent Isle
After the well received Ultima 7 The Black Gate, Origin decided that the new Ultima engine could be used for one more game. Enter Serpent Isle. This time the Avatar travels to a whole new land, far away from the usual Britannia. Serpent Isle brings its own charm to the series; exploring new lands is a welcome change after seven chapters spent walking around in the same Britannia landscape.
What Abandonware DOS thinks:
"I remember the moment I started playing Ultima 7 Part 2. I had The Black Gate still in my mind: I loved it, and I wanted something similar. After a few weeks (or months?) I finished Serpent Isle and I was a bit disappointed. Sure, it's a wonderful Ultima game, but it lacked the open world "feeling" I experienced with The Black Gate. Maybe it was the new setting, a world different than the well know Britannia, or maybe I was just to attached to characters like Batlin or Lord British. To this day, I think Black Gate is far superior, but don't let this discourage you! Try Serpent Isle for yourself."
Ultima 7 Part 2: Serpent Isle downloads
Facts, trivia and collector's notes are licensed under the GNU Free Documentation License. These texts use material from this Wikipedia article.
This is the first game in the main Ultima series to completely take place outside Britannia as it has been known since Ultima III.
A clue book was published for the game, titled Balancing the Scales.
Like other Ultima games, Serpent Isle and its expansion pack originally came with trinkets, cloth maps, and in-universe manuals.
players: single player
input: keyboard, mouse
distribution: 3,5 floppy disk
sound: Adlib, Roland, Sound Blaster
Abandonware DOS popularity: low