X-COM: Ufo defense (a.k.a. Ufo: Enemy unknown)

DOS > strategy > turn-based tactics > X-COM: Ufo defense (a.k.a. Ufo: Enemy unknown)


X-COM: Ufo defense (a.k.a. Ufo: Enemy unknown) box scan
4.44
(62 votes)
  • gameplay/story:
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  • graphics:
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  • sound:
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  • replay value:
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UFO: Enemy Unknown is a tactical strategy game created by Julian Gollop. The gameplay switches between tactical combat, where you battle the aliens in a turn based environment, and strategic micromanagement, where you can manage your X-Com base.
Awards and accolades:

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Technical details

  • system: DOS
  • view: 3rd person, isometric - 2.5D
  • multiplayer: single player only
  • input: keyboard, mouse
  • distribution: 3,5 floppy disk, cd-rom
  • graphics: VGA
  • sound: Adlib, Covox, MIDI, Gravis Ultrasound, Pro Audio Spectrum, Roland, Sound Blaster
  • popularity: 12638 page views

Facts and trivia

The intellectual property rights to the series were retained by the publisher and Gollop played no role in the series post-Apocalypse. The game Laser Squad Nemesis, developed independently by Nick and Julian Gollop, features several similarities to the X-COM games.

In 2005, a spiritual successor with an unrelated plotline to X-COM was released for the Nintendo Game Boy Advance titled Rebelstar: Tactical Command and developed by the Gollop brothers.

Conceived by Julian Gollop as a sequel to his earlier game Laser Squad, the game was picked up by Microprose and published in Europe, Australia and Asia as UFO: Enemy Unknown and in North America as X-COM: UFO Defense.

Facts and trivia and collector's notes texts are licensed under the GNU Free Documentation License. These texts use material from this Wikipedia article.

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