|UFO: Enemy Unknown is a tactical strategy game created by Julian Gollop. The gameplay switches between tactical combat, where you battle the aliens in a turn based environment, and strategic micromanagement, where you can manage your X-Com base.|
|designers:||Julian Gollop, Nick Gollop|
|genre:||strategy : turn-based tactics|
|view:||3rd person, isometric - 2.5D|
|keywords:||turn based, science fiction, sci fi: on Mars, modern world|
|multiplayer:||single player only|
|distribution:||3,5 floppy disk, cd-rom|
|sound:||Adlib, Covox, MIDI, Gravis Ultrasound, Pro Audio Spectrum, Roland, Sound Blaster|
The intellectual property rights to the series were retained by the publisher and Gollop played no role in the series post-Apocalypse. The game Laser Squad Nemesis, developed independently by Nick and Julian Gollop, features several similarities to the X-COM games.
In 2005, a spiritual successor with an unrelated plotline to X-COM was released for the Nintendo Game Boy Advance titled Rebelstar: Tactical Command and developed by the Gollop brothers.
Conceived by Julian Gollop as a sequel to his earlier game Laser Squad, the game was picked up by Microprose and published in Europe, Australia and Asia as UFO: Enemy Unknown and in North America as X-COM: UFO Defense.