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UFO: Enemy Unknown is a tactical strategy game created by Julian Gollop. The gameplay switches between tactical combat, where you battle the aliens in a turn based environment, and strategic micromanagement, where you can manage your X-Com base.
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| system: | DOS | |
| released: | 1994 | |
| publisher: | Microprose | |
| developer: | Microprose | |
| designers: | Julian Gollop, Nick Gollop | |
| genre: | strategy : turn-based tactics | |
| view: | 3rd person, isometric - 2.5D | |
| keywords: | turn based, science fiction, sci fi: on Mars, modern world | |
| series: | X-COM | |
| multiplayer: | single player only | |
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| graphics: | VGA | |
| sound: | Adlib, Covox, MIDI, Gravis Ultrasound, Pro Audio Spectrum, Roland, Sound Blaster | |
Facts and trivia and collector's notes texts are licensed under the GNU Free Documentation License. These texts use material from this Wikipedia article.
The intellectual property rights to the series were retained by the publisher and Gollop played no role in the series post-Apocalypse. The game Laser Squad Nemesis, developed independently by Nick and Julian Gollop, features several similarities to the X-COM games.
In 2005, a spiritual successor with an unrelated plotline to X-COM was released for the Nintendo Game Boy Advance titled Rebelstar: Tactical Command and developed by the Gollop brothers.
Conceived by Julian Gollop as a sequel to his earlier game Laser Squad, the game was picked up by Microprose and published in Europe, Australia and Asia as UFO: Enemy Unknown and in North America as X-COM: UFO Defense.