Doh is back, and he’s mad - presumably because no one understood what he was in the first place. Arkanoid 2 takes the original formula and dials everything up: more levels, more power-ups, more neon madness. It’s still paddle-meets-brick, but now with branching paths, weirder enemies, and a storyline that sounds like it was written on a napkin mid-caffeine binge. The controls are tighter, the challenge steeper, and the final boss somehow even more annoying. It’s everything a sequel should be: more of the same, but somehow more unhinged.
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