Austerlitz 1805 is another computer interpretation of the Battle of Austerlitz, concentrating on the strategic and tactical decisions surrounding Napoleon's celebrated victory. The game invites players to command forces, maneuver units and attempt to exploit the battlefield in much the same way a historical commander would. That means patience is valuable, while charging forward simply because an enemy happens to be nearby is usually a splendid recipe for disappointment. Its graphics and interface are firmly rooted in the late 1980s, but the appeal is in the simulation rather than visual spectacle. Historical scenarios give the game a defined framework, while the ability to make different choices provides room for experimentation. It is a neat example of how early computer wargames turned famous battles into interactive puzzles, allowing armchair generals to discover just how difficult Napoleon's job actually was.
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