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Weird Dreams

Weird Dreams is exactly the sort of title that does not bother pretending to be normal. Released in 1988, it sends the player through a bizarre nightmare world filled with surreal environments, strange enemies, unexpected hazards, and imagery that seems determined to make ordinary dreams look positively sensible. The gameplay mixes platforming, exploration, and combat, but the real attraction is the atmosphere. Nothing quite behaves as expected, and familiar logic tends to disappear around the same time as the player confidence. The graphics are simple by modern standards, yet the unusual designs give the game a memorable identity. It can be awkward and occasionally frustrating, but that roughness is part of its character. Rather than presenting a polished fantasy adventure, Weird Dreams feels like wandering through somebody else fever dream while desperately looking for the exit. For players who enjoy strange, experimental games, it remains an intriguing and genuinely unusual relic of the late 1980s.
Weird Dreams screenshot
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Rating: 3.84 / 5.00 (19 votes)


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Weird Dreams reviews

Zero Magazine Issue 3 (1990) - "Basically a scrolling arcade adventure with hugely impressive graphics and sounds. Unfortunately, it's the old story of 'hunt the gameplay'. It's not even that there isn't any gameplay there, just that it's put together badly. You can get killed as you reach the end of one of the screens, before it flips onto the next screen. Some of the sections are also extremely difficult and incredibly awkward.
All in all. Weird Dreams comprises of stunning graphics, vivid imagination and very little gameplay. Such is life."

Computer Gaming World issue 70 (1990): "Bizarre mazes of mental anguish will have you feeling a little bit out of your head every time you play Weird Dreams. The psycho-bizzaro background of this run, jump and chase game is an amusing element (bordering on either being a nightmare or "art"). Fortunately, rather than be frustrated, one can "buy" hints with which to escape the various traps and puzzles by running up the old psychiatric bill. (The title song for this game might be: "They tried to seize my wallet, but seized my brain instead".)."

Retro gamer collector's corner:

The background story is told by a 64-page novella with 19 chapters written by Rupert Goodwins included in the box.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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More information on Weird Dreams

Status: abandonware
Also published for: Amiga, Atari ST, Commodore 64
Abandonware DOS views: 9570

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