A Line in the Sand (1992) is what happens when a board game about modern Middle Eastern warfare gets turned into a DOS strategy title with all the subtlety of a cold war memo. You command military forces in a region that is perpetually on fire, and your job is to somehow make that worse - or better, depending on your alignment and ability to read pixel maps. The game isn’t pretty, and the user interface was clearly designed by someone with a deep love of punishment, but if you’re into geopolitical brinkmanship and menu-driven chaos, this is your jam. Just don’t expect diplomacy. Or mercy.
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