In Al-Qadim: The Genie's Curse (1994), you’re not some grizzled barbarian or pointy-hatted wizard - no, you’re a noble corsair with charm, a sword, and a knack for getting into magical messes. This is Dungeons & Dragons meets Arabian Nights, with sand, spells, and more genies than you can reasonably fit into one bottle. The combat’s simple, the puzzles aren’t half bad, and the story is actually engaging (rare for ‘90s action-RPGs). Expect talking statues, family drama, and evil wizards with terrible fashion sense. It’s exotic, it’s quirky, and it’s probably the only game where saying "Open sesame" might actually work.
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Al-Qadim: The Genie's Curse review
Electronic Games (1994): "Die-hard RPG fans may prefer to avoid Genie’s Curse, despite the prospect of a new game world to explore, because they will lose patience with the action sequences and reflex challenges. However, there is enough depth in the game to warrant a further look for those people who don’t care one way or the other about arcade segments. Genie’s Curse is a magic lamp full of plot twists, battles, and interesting characters, so grab your cutlass and head to the nearest sand dune! Strategic Simulations has built a fantastic trip through a desert kingdom full of might and magic, where princesses are beautiful and adventurers are brave, and the gamer at the controls must be quick and clever."
More information on Al-Qadim: The Genie's Curse
Status: NOT abandonware Abandonware DOS views: 19302
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