Abandonware DOS title

Archon: the Light and the Dark

Archon: The Light and the Dark is an abandoned DOS fantasy blend of strategy and action game, developed by Free Fall Associates and published for DOS by Electronic Arts in 1984. Archon and its sequels are a unique mix of chess-like turn-based strategy and arcade action games. Take chess and add the fact that every time two pieces land on the same space, they must fight in an arena-like screen, spice it up with a pinch of fantasy flavor and that's it.
Archon: the Light and the Dark screenshot
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archon-1.jpg - DOS
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4.18 / 5.00 (38 votes)

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Archon: the Light and the Dark downloads

Do you have trouble running this game on Windows? Read this guide.

Main executable game file: archon/archon.com.

DOS games can't run on Windows. You need a DOS emulator like DOSbox or D-Fend Reloaded. Follow these instructions to play DOS games on Windows 10 or later systems.

Collector's corner:

Free Fall developed a sequel for the same platforms, Archon II: Adept, released by Electronic Arts in 1984. Ten years later an enhanced version of the original was published by Strategic Simulations as Archon Ultra.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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Additional info about Archon: the Light and the Dark

Status: abandonware
Input: joystick, keyboard
Distributed on: 5,25 floppy disk
Also published for: Amiga, Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, Macintosh, NES, ZX Spectrum
Abandonware DOS views: 11869
Series: Archon: the Light and the Dark is part of the Archon series.
Awards won by Archon: the Light and the Dark:

Comments

  • Christopher Salem 14/08/2018 23:48
    I've found this game more challenging when played on the NES than the PC, as the AI in the NES version moves swifter, and the D-pad not as precise as a keyboard. Still, this is one game that if you've enjoyed it on one platform, you'll want to own it for your other platforms. A third way to win not mentioned in the manual, is to reduce your opponent to one creature, and then imprison that creature if it can be intimidated off a power point (power points are proof against magic). It is possible, though extremely rare, to stalemate a game.
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