Abandonware DOS title

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception is an abandoned rpg game set in the BattleTech universe designed by Brett Sperry, developed by Westwood Studios and released by Infocom in 1988. BattleTech: The Crescent Hawk's Inception runs on DOS but was also published for Amiga, Apple II, Atari ST, Commodore 64. BattleTech: The Crescent Hawk's Inception was based on a board game. Download the game here. BattleTech: The Crescent Hawk's Inception is part of the Battletech game series.
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BattleTech: The Crescent Hawk's Inception screenshot
btechcrescent-2.jpg - DOS
btechcrescent-3.jpg - DOS
btechcrescent-4.jpg - DOS
btechcrescent-5.jpg - DOS
btechcrescent-6.jpg - DOS
btechcrescent-splash.jpg - DOS
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4.05 / 5.00 (43 votes)

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DOS Games can't run on Windows. You need an emulator such as DOSbox and/or a front-end like D-Fend Reloaded. Follow these instructions to run DOS games on Windows systems.

Collector's corner:

Special packages of the game were issued. In these special editions of the game, a special edition of the BattleTech miniature of the Phoenix Hawk LAM (Land-Air Mech) were included.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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Video

Video courtesy of Squakenet.com.

Additional info

Input: keyboard

Distributed on: 3,5 floppy disk, 5,25 floppy disk

Also published for: Amiga, Apple II, Atari ST, Commodore 64

Abandonware DOS views: 14389

Comments

  • Andre - 13/12/2020 06:23
    Very entertaining game, once you figure out how to manipulate the stock market. Before that money is an issue. The tests were fun too. All said, it was a well designed game, and once you read the programming on it, it was even more fun to use the items and mechs they did not add to the game but were programmed in. Many play throughs, found the hyperpulse generator map, the one item you need to complete the game the only real hitch as no where in the game does it tell you the map that comes with the game is needed to complete the game, spent months in the last chamber stuck because i did not know the map I had tacked on my wall was the key to winning, after that I was able to just finish the start (school) area and then go straight to the end bypassing everything else except the disc that gets shot out my hand and its repair. The arena was weeks of fun, more so once I added in other mechs. The sequels were not as good.
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