Before Titanic was a movie with a lot of weeping, there was Beyond the Titanic, a text adventure where surviving the iceberg is just the beginning. The game takes the historic disaster and then says, “What if we added a secret underground base and aliens?”—and somehow, it works. With only words and your imagination, it builds a world that veers from tragedy to absurdity with gleeful abandon. The parser is forgiving (for the time), the puzzles are fair-ish, and the writing has that late-80s charm where plot twists feel like fever dreams. History class was never like this.
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