1999’s BitStorm is what happens when someone decides to make a strategy game and forgets to put the brakes on the caffeine. It’s fast, it’s furious, and you’ll probably lose your first five games before realizing how to build anything that doesn’t explode in five seconds. Set in a vaguely cyberpunkish future full of flashing lights and questionable fashion, you command digital units in battles that feel like a hacker’s fever dream. The DOS graphics scream “late ‘90s budget,” but hey, it’s charming—like a tech demo that got promoted to full game.
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