Borderworld (1996, DOS) is a sci-fi RPG with big ideas, a tiny budget, and enough ambition to fuel a space shuttle. You’re thrown into a galaxy of politics, smuggling, and star-hopping adventure, where everyone has a quest and most of them are either morally questionable or just plain weird. The visuals are dated even by mid-’90s standards, and the interface looks like it was designed during a blackout—but the story? Surprisingly deep. It’s the kind of game that forgives nothing but rewards patience, and if you can navigate the menus without screaming, there’s a compelling world under all the UI rust. Space capitalism never felt so gritty.
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