Part RTS, part simulation, Carrier Command was ahead of its time in the same way that an aircraft carrier is ahead of a canoe. You control a futuristic warship, launch aircraft and amphibious units, and fight over tiny islands that somehow matter a lot. It’s complex, strategic, and will absolutely overwhelm you the first few hours. But get past that learning curve, and it becomes a beautifully bleak war of attrition with lasers. Slow, tactical, and very, very satisfying.
ah this takes me back, simple graphics but nice game anyway
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