Castles is what happens when SimCity meets Game of Thrones. You design your own fortress, manage the budget, and tell unruly peasants why the walls are more important than food. Between building bricks and issuing royal edicts, you’ll also get text-based moral choices like, “Do you tax the clergy or feed the poor?” Pro tip: the clergy bites back. It’s oddly addictive, wildly ambitious, and one of the few strategy games where poor zoning laws can literally get you invaded.
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