Castles 2 took everything the first game did and cranked it up with actual diplomacy, espionage, and conquest mechanics. Now you’re not just stacking bricks—you’re plotting political marriages and assassinating rivals like a bloodthirsty civil engineer. It’s part war sim, part Machiavellian soap opera, and it plays like Risk with medieval teeth. Still text-heavy, still crunchy, but way more satisfying if you enjoy stabbing people with words before you stab them with swords.
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Castles 2: Siege and Conquest review
Electronic Games (1994): "Build a medieval dominion, unite the territories of the kingdom, defeat your foes, and gain a crown. Castles II: Siege & Conquest turns this simple formula for kingly success into a complex simulation of medieval monarchy and the challenges of empire. It plunges the player into a feudal society in which might doesn't quite make right; it takes mastering the intricacies of administration against a background of societal inequities to make everything come out right. Some players were disappointed with the original Castles. It wasn’t that the execution of the entertainment was at fault; players simply wanted and expected more than was there. Castles II on CD adds the levels of complexity needed to turn a good game into a great multimedia experience."
More information on Castles 2: Siege and Conquest
Status: NOT abandonware Abandonware DOS views: 11379
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