If Catacomb Abyss was “Doom for wizards,” then Catacomb Armageddon is “Doom with a Halloween costume budget.” Bigger levels, more enemies, and slightly more coherent level design make this sequel a fun, if not exactly revolutionary, follow-up. You’re still hurling magic at everything that moves, but now you’ve got better spells, weirder enemies, and explosions that suggest your wizard has been taking fireball-enhancing supplements. Low-tech, high-chaos, and charmingly over-the-top.
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