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More information on Cave Wars
Status: abandonware Input: mouse, keyboard Distributed on: cd-rom Abandonware DOS views: 3570
Turn based Strategy. I'd give it a 7 out of 10. Start with Ibido map. It is the same map every time, so you learn the choke points vs active enemies. There are also neutrals cities. Take when your technology is superior and you have the armies. 8 races, but I only 5 are really playable. Start with the Advari. Great hit points but the slowest. You won't play them after you have played other races. Namaire are elves. They move far, low HPs, but great with ranged weapons. My favorite. Gakkar are great fighters, but not good against range weapons. Take as many neutral cities as you can early. Trolls have great HPs. Take cities early. Also, fights take less movement points, so can have more engagements. Take cities early. Humans are average at everything. Boring. Tarchons are rat men. Grow way fast. Are sometimes invisible w/ no armor. Create special wizards which grow more powerful with magic research. Summoning or Cave (grow food). I normally research, weapons (Bows & Armor) /Cave Tech (Iron) / Transport (+ Defense, + Range or + Melee)/ Then go back to Weapons or Select a Magic to improve Wizards.
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