Back in 1985, Cavequest asked: what if you mixed ASCII graphics with deadly bats and claustrophobia? The answer: a punishingly hard maze crawler that’ll have you screaming at the screen... in delight or despair. Your quest? Survive. Your weapons? Primitive at best. Your reward? Glorious pixels of cave walls and maybe an exit if you’re lucky. It’s like being lost in a mine with a calculator.
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