If Risk and Excel had a baby during WWII, it would be Clash of Steel. You command nations, move armies, manage production, and try to stop history from repeating itself—usually by rewriting it with tanks. It’s not flashy, but it’s deep. Like, Cold War diplomacy deep. The interface might scare off casual players, but grognards will feel right at home crunching numbers and wondering if Rommel can take Cairo by Christmas.
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