D-Zone is what you’d get if someone blended city-building with military strategy and sprinkled in a dash of chaos. You’re tasked with running a base while fending off attackers, balancing infrastructure growth with the need to keep your enemies from turning your headquarters into smoking rubble. It’s part SimCity, part war game, and part “why are my defenses facing the wrong way?” The interface is pure DOS-era utilitarian chic—minimal but effective. It’s the kind of game that lulls you into a false sense of control before an airstrike reminds you that peace is just the quiet before the artillery barrage.
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