If adrenaline-fueled car chases aren’t your thing, maybe meticulous Civil War simulations are. Decision at Gettysburg (1990) is a detailed, turn-based strategy game that lets you relive one of America’s most famous battles. You’ll maneuver regiments, manage terrain advantages, and likely develop an appreciation for just how messy 19th-century warfare was. It’s dry, no doubt about it, but if you enjoy maps, counters, and rethinking your moves ten times before clicking “end turn,” this is your battlefield. The learning curve is steep, but victory tastes sweeter when you’ve earned it through endless tactical patience.
Computer Gaming World issue 70 (1990): "Subtitled "a user-friendly strategic simulation", Decision at Gettysburg lives up to most of that promise. This richly detailed wargame is fairly easy to manage, but the trouble is that there may be too much battle to worry about! You can play either side as the human player and the graphics are first rate (almost breathtaking), clearly indicating the troops, terrain and action unfolding with panoramic imagery (wargamers will find it all quite dramatic). With plenty of nice features, the only real drawback is that each and every unit must be moved one space at a time across a huge map, which is quite tedious"
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