Forget muscle cars and highways—Detroit (1994) is all about running your own automobile empire. Starting in the early 20th century, you’ll design cars, juggle production lines, and try not to go bankrupt before Henry Ford eats your lunch. It’s basically capitalism in a box, complete with spreadsheets, R&D, and that sinking feeling when your latest model turns out to be a lemon. The game doesn’t shy from teaching hard truths: building cars is tough, the market is unforgiving, and customers are fickle. But when you do strike gold with a hit model, there’s real satisfaction—like you just invented the wheel all over again.
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