When Die Hard 2: Die Harder hit DOS in 1992, it decided the airport setting meant “time for an on-rails shooter.” Picture John McClane glued to a track, blasting bad guys like a theme park ride designed by someone with a love for automatic weapons. The gameplay is straightforward—point, shoot, repeat—but it’s oddly satisfying in a popcorn-movie way. Explosions everywhere, endless enemies, and a trigger finger workout that could rival the gym. It doesn’t capture the nuance of the film (then again, what nuance?), but as a mindless action fix, it scratches the itch like a spray of digital machine-gun fire.
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