Downloads for Donkey Kong
Donkey Kong is the first example of a complete narrative told in video game form, and it employs cut scenes to advance its plot. The game opens with the gorilla climbing a pair of ladders to the top of a construction site.
The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.
A popular urban myth says that the name was originally meant to be Monkey Kong but was misspelled or misinterpreted due to a blurred fax or bad telephone connection. Another story claims that Miyamoto looked in a Japanese-English dictionary for something that would mean stubborn gorilla or that Donkey was meant to convey silly and that Kong was common Japanese slang for gorilla. A rival claim is that he worked with Nintendo's export manager to come up with the title, and that Donkey was meant to represent stupid and goofy.
The game was sent to Nintendo of America for testing. The sales manager hated it for being too different from the maze and shooter games common at the time, and Judy and Lincoln expressed reservations over the strange title. Still, Arakawa swore that it would be big. American staffers pleaded with Yamauchi to at least change the name, but he refused. Resigned, Arakawa and the American staff set about translating the storyline for the cabinet art and naming the other characters. They chose Pauline for the girl, after Polly James, wife of Nintendo's Redmond, Washington, warehouse manager, Don James. Mario was named for Mario Segali, the warehouse landlord. These character names were printed on the American cabinet art and used in promotional materials. Donkey Kong was ready for release.
players: single player, multiplayer (hotseat)
input: keyboard, joystick
distribution: 5,25 floppy disk
sound: PC speaker
Abandonware DOS popularity: low