Dragon Lord (1990) is what happens when you let a fantasy novelist design a strategy game. You’re a would-be sorcerer trying to raise dragons, manage villages, and conquer lands. It sounds epic—and it kind of is—but it also has moments of pure frustration. The interface is clunky, the mechanics punishing, yet the sheer ambition makes it fascinating. Breeding and training dragons is as satisfying as it sounds, and sending them to scorch your enemies is peak 90s PC gaming joy. Think of it as a medieval Tamagotchi with war crimes—messy, bold, and unforgettable.
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