Dragon World (1984) might sound like the precursor to a sprawling epic RPG, but it’s actually more of a board-game-style fantasy experience. Less “slay the dragon with a sword” and more “roll the dice, draw a card, hope for the best.” The graphics are primitive, the sound nearly nonexistent, yet the magic lies in its simplicity. It’s the kind of game you play with a cup of tea and a lot of patience. Don’t expect grand quests or deep characters—expect dice rolls, chance, and the occasional dragon-related surprise. It’s quirky, it’s old, and it’s oddly relaxing.
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