In 1986, Dragonfly emerged as one of those simple but strangely addictive action games. Picture a cross between a shooter and an abstract insect simulator. The graphics are blocky, the sound effects minimal, but the gameplay loop—dodge, shoot, survive—works surprisingly well. It’s not about story or depth; it’s about chasing high scores and bragging rights. If you squint, you can almost imagine the dragonflies buzzing through neon landscapes. It’s fast, it’s challenging, and it’s the sort of game you boot up “for five minutes” and then lose an entire evening to.
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