Bigger, darker, and just as merciless, Dungeon Master II: The Legend of Skullkeep doubled down on everything that made the first game great—and slightly unhinged. Released in 1995, it introduced better graphics, more puzzles, and a story that made at least a little sense (by ‘90s standards). The atmosphere is thick enough to cut with a broadsword, and every corner hides something that wants to eat you. It’s like a fever dream of cold stone and stale air, but that’s the point. Fans waited years for this sequel, and when it arrived, it didn’t disappoint—it devoured.
Electronic Games (1994): "Torham Zed is a young and ambitious soldier. Sent to a remote post by his mysterious Uncle Mylius, Torham learns of a machine called the ZO Link that allows travel to other planes of existence. It was prophesied that one day, someone would find the four keys that unlock the forbidding fortress of Skullkeep, and that same someone would either save the world or destroy it. To reach the ZO Link, Torham must first gain entrance to Skullkeep. In this first-person, 3-D RPG, players take the role of Torham as he leads a party into Skullkeep and on to other dimensions. Torham must wake three other champions from cryogenic sleep to take with him. There are 16 different characters to choose from. By walking up to a chamber, the player sees through the window to look at the person inside. Touching the glass takes the player to a screen showing the name and abilities of that character. Clicking on the large handle on the right side of the screen opens the chamber, and that character joins the party."
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