Released in the mid-’80s, Earthly delights is an odd, almost poetic little DOS title that feels more like an experiment than a traditional game. It blends abstract visuals with loose mechanics, inviting interpretation rather than giving clear goals. You wander through symbolic environments, interacting with elements that seem to exist for mood as much as function. There’s a meditative quality to it, a sense that the developers were less interested in challenge and more curious about atmosphere. Not everyone will connect with it, and that’s fine—it’s a game that asks patience and a willingness to drift. When it works, it feels quietly evocative, like stumbling across a forgotten art installation. When it doesn’t, it can seem aimless. Still, Earthly delights stands as a reminder that even early DOS games weren’t afraid to be strange.
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