If the first game was controlled chaos, Earthworm Jim 2 is joyful anarchy. It cranks up the weirdness, throwing genre shifts and unexpected mechanics at the player with gleeful abandon. One level might play like a traditional platformer, the next like something else entirely, and the game rarely warns you beforehand. That unpredictability is its greatest strength. The humor is sharper, the animations even more expressive, and the confidence unmistakable. It feels like a team fully aware that they’ve struck gold and are now seeing how far they can push it. Not every experiment lands perfectly, but the sheer creativity carries it through. On DOS, it remains a standout example of how personality and polish can elevate a sequel beyond mere repetition.
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