Escape from Delirium feels like someone took a pulp adventure novel, dipped it in a bucket of chaos, and fed it to a DOS system. You wake up with amnesia (because of course you do) and must navigate a world where danger, goons, and questionable design decisions lurk behind every corner. The game mixes point-and-click exploration with a thick layer of late-80s “trust me, this is normal” weirdness. It’s rough around the edges, but the offbeat personality makes it strangely captivating.
Strange "hero"... was always laughing when he saw dead people...
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