Abandonware DOS title

F-15 Strike Eagle III

F-15 Strike Eagle III is a combat flight simulation video game released in 1992. It was developed by MicroProse and is the third installment in the F-15 Strike Eagle series. The game was designed for various computer platforms of that era, including MS-DOS and Amiga. F-15 Strike Eagle 3 is a military flight simulation that puts players in the cockpit of the F-15E Strike Eagle, a versatile fighter aircraft used by the United States Air Force. The game offers a realistic flight experience and combat scenarios.
F-15 Strike Eagle III screenshot
f15-strike-eagle-3-02.jpg - DOS
f15-strike-eagle-3-01.jpg - DOS
f15-strike-eagle-3-03.jpg - DOS
f15-strike-eagle-3-04.jpg - DOS
f15-strike-eagle-3-05.jpg - DOS
f15-strike-eagle-3-06.jpg - DOS
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single-player, co-op, modem
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F-15 Strike Eagle III downloads

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Additional info about F-15 Strike Eagle III

Status: abandonware

Input: joystick, keyboard

Distributed on: 5,25 floppy disk, cd-rom

Abandonware DOS views: 6739

Comments

  • AbandonwareDOS - 16/09/2023 09:48
    Thank you very much for sharing that, Frank!
  • frank brown - 15/09/2023 20:22
    Having played personal computer games for more than 40 years, I still feel that this is one of, if not, the best sim I have ever played.

    I was one of the primary testers at MPS that play tested the software (also was the one that created and then forgot to replace the "blah blah blah" readme file that was on the platinum) with the real readme file when first version mastered and released.

    We had just finished the very last bug around 7:05 am and I packed up and got on a plane and flew to the manufacturer.

    None of us happened to notice until a customer called in with a question asking where was the real readme file. Vaughn Thomas was the lead tester, but most people were amused more than angry.

    Star Flight and DarkLands are up there too. You never heard of DarkLands? I think it was the very first game where NO ONE would put there credits in the game wrapper. They were in the manual though.

    We had a lot of fun. Rarely did we actually get to "play" the games. The "games" were broken when we got them. And we got paid and in fact did earn about 50,000 a year doing this. But we also worked an average 76 hours work week that always included weekends and holidays.
    Most testers including myself were in our 30's and up.
  • mike - 12/07/2020 16:08
    checkout his old flight sim channel www.youtube.com/channel/UCUs1SLmcaf5qe6E4Y5VPiAw
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