Frac takes a minimalist concept—navigate fractal landscapes—and turns it into something hypnotic and slightly disorienting. The visuals shimmer with mathematical flair, as if geometry decided to host a rave. Gameplay is simple in theory but tricky in practice, requiring careful movement through abstract patterns that don’t always behave as expected. There’s a certain meditative quality to it, punctuated by moments of abrupt failure when you misjudge a shape’s intent. It’s experimental in the best early-PC sense: curious, unpolished, and entirely unafraid to be different.
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These are some of the abandoned games similar to Frac in some way.