Strategy fans with a taste for sci-fi and logistics will find something special in Full Metal Planete. Released in 1990 for DOS and Mac, the game is essentially a futuristic board game where competing factions attempt to harvest resources on a hostile alien world. The twist is that tides regularly flood the map, turning once-safe areas into watery hazards and forcing players to plan ahead. Vehicles mine ore, transport cargo, and occasionally get stranded in places that seemed like excellent ideas five minutes earlier. The pacing is deliberate, almost meditative, which makes every successful plan feel satisfying. It’s a thoughtful strategy experience that quietly rewards foresight, patience, and the ability to accept that the ocean will absolutely ruin your day.
Zero Magazine Issue 05 (1990) - "As I've already mentioned, I wasn't too impressed with Full Metal Planete at first. A few hours play, however and I was well and truly hooked. It's basically a strategy game, but it's so well presented that even the hardest of arcade nuts should find the game appealing. The limit of 25 turns per game stops it getting boring and does give some urgency to the proceedings. Just as soon as I have finished writing this review, I shall probably go back to the computer and have another quick go (And another go. Ed.) - with a view to taking the screenshots, you understand - and I can think of no better accolade for a game."
More information on Full Metal Planete
Status: abandonware Also published for: Amiga, Apple IIgs, Atari ST Abandonware DOS views: 5239
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