Guardians of Infinity: to Save Kennedy is the sort of time-travel adventure that casually suggests you might want to prevent one of the most infamous assassinations in history before lunch. Released in 1988, it throws you into a maze of conspiracies, cryptic clues, and puzzles that feel like they were designed by a paranoid historian with a love for logic traps. The interface is pure late-’80s DOS charm—functional, stubborn, and occasionally cryptic enough to make you question your own literacy. Yet there’s something undeniably compelling about piecing together fragments of evidence while hopping through time like an underfunded Doctor Who. It’s ambitious, a little rough around the edges, but fascinating in that “I can’t believe they tried this” way.
Write a comment Have you ever played Guardians of Infinity: to Save Kennedy? Did you like it? Did you hate it? Write something about it: share your experience, give us hints on how to properly run this game or simply say how much you loved it.
You may also like...
These are some of the abandoned games similar to Guardians of Infinity: to Save Kennedy in some way.